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Author Topic: The Brawl Expansion Project  (Read 2826868 times)
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KingJigglypuff
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    « Reply #8055 on: May 01, 2015, 08:33:24 AM »


    There's Nebulon's BrawlEx pack, but that has more of a focus on quantity over quality. I don't really know of any other released BrawlEx packs though.
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    Shiro_Neku
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    « Reply #8056 on: May 03, 2015, 01:28:07 AM »


    Got it to work, thanks.
    But just for non transforming Bowser.
    If I try to make a Bowser w/Giga the game freezes.
    Do I need to do something else besides cloning Giga Bowser?

    P.S: I'm using 2 modules to clone them (both are the koopa-giga koopa).
    Do I need to use just one? If yes, I might require more explanation.

    If you want Bowser + Giga you need to edit like this the Slot Config:
    And instead of '0B' the ID of your Bowser clone and instead of '30' the ID of your Giga Clone. You need to do the same with the Slot Config for Giga but the order of the IDs are reversed.
    Also both of them must have the "Merge Motion/Etc" check in their Fighter Config using the BrawlEx Config Utility.
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    « Reply #8057 on: May 03, 2015, 10:36:06 AM »


    If you want Bowser + Giga you need to edit like this the Slot Config:
    And instead of '0B' the ID of your Bowser clone and instead of '30' the ID of your Giga Clone. You need to do the same with the Slot Config for Giga but the order of the IDs are reversed.
    Also both of them must have the "Merge Motion/Etc" check in their Fighter Config using the BrawlEx Config Utility.


    By using both modules?
    Or do I just need to use one?
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    « Reply #8058 on: May 03, 2015, 11:59:00 AM »


    There's Nebulon's BrawlEx pack, but that has more of a focus on quantity over quality. I don't really know of any other released BrawlEx packs though.
    tbh i think nebulon has every moveset that has quality and then the rest since there arent enough quality movesets to fill 100 slots.
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    « Reply #8059 on: May 03, 2015, 12:17:51 PM »


    tbh i think nebulon has every moveset that has quality and then the rest since there arent enough quality movesets to fill 100 slots.

    You're right.
    And most movesets actually reference the same character.
    There are about 6 Shadows in the Vault. It would be useless to use them all (and most are the same but edited).

    Good that Nebulon uses different PSAs for everyone.
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    « Reply #8060 on: May 03, 2015, 03:00:07 PM »


    We NEED Kirby, Wario, Samus, Dedede and G&W.
    « Last Edit: May 03, 2015, 03:06:14 PM by TheRealDylanator » Logged


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    « Reply #8061 on: May 04, 2015, 08:37:22 AM »


    Anyone know anything about loading this on a PAL wii? I know I asked this a while ago, but can anyone tell me how? Do I need USB Loader?
    this is for the ntsc ssbb version only, i use my pal wii and load a ntsc ssbb iso trough usbloadergx thats the simpler way imo and you can split the iso to fit on fat32 drive and runs perfectly trough usbloadergx.
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    Shiro_Neku
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    « Reply #8062 on: May 05, 2015, 11:40:39 PM »


    By using both modules?
    Or do I just need to use one?

    You need to use only one module for both clones, the "ft_koopa-gkoopa BX v1.1.rel".
    For editing the module name you need to use a hex editor software. For example this is how I have setup my Giga Bowser clone file:
    Both my Bowser and Giga Bowser clone use the "ft_bowser.rel" to be able to transform into the other one.
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    « Reply #8063 on: May 06, 2015, 04:58:20 PM »


    You need to use only one module for both clones, the "ft_koopa-gkoopa BX v1.1.rel".
    For editing the module name you need to use a hex editor software. For example this is how I have setup my Giga Bowser clone file:
    Both my Bowser and Giga Bowser clone use the "ft_bowser.rel" to be able to transform into the other one.


    And there's the problem I have
    I'm not a hex editor friendly user.

    Well, I'll try it sometime later.
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    « Reply #8064 on: May 08, 2015, 06:56:47 PM »


    And there's the problem I have
    I'm not a hex editor friendly user.

    Well, I'll try it sometime later.

    Actually you don't really need to have a lot of hex knowledge to make this, just click on the right column after where it says "ft_" and start writing the new module name and if for example the old module file is longer than the new one you just need to fill with 0s in the left column.
    For example I had "ft_bowser.rel" and I change it to "ft_koopa.rel" and because I have a double "6C" I need to edit the second "6C" to a "00":
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    « Reply #8065 on: May 08, 2015, 09:01:03 PM »


    Actually you don't really need to have a lot of hex knowledge to make this, just click on the right column after where it says "ft_" and start writing the new module name and if for example the old module file is longer than the new one you just need to fill with 0s in the left column.
    For example I had "ft_bowser.rel" and I change it to "ft_koopa.rel" and because I have a double "6C" I need to edit the second "6C" to a "00":


    Ok, I'll try to make a Bowser w/Giga clone.
    Before that, I noticed that Giga Bowser doesn't have a CSSSlot nor CosmeticConfig.
    What should I do there?
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    « Reply #8066 on: May 09, 2015, 06:59:11 AM »


    just out of curiosity, would it be possible to add a giga bowser clone without a bowser, and make him appear at CSS?
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    « Reply #8067 on: May 09, 2015, 09:58:52 AM »


    just out of curiosity, would it be possible to add a giga bowser clone without a bowser, and make him appear at CSS?
    i did that last year lol
    Its easier with the new configs now
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    « Reply #8068 on: May 09, 2015, 09:33:42 PM »


    DO I just download usbloadergx and run it to get the iso to run? Or do I need to do something else as well? Does it support 16GB USBs?
    16 GB USB will work fine, however you'll need to convert the iso into wbfs format. Probably best to look up a guide to usb loading before you get started to understand the basics of what programs you need and such.
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    « Reply #8069 on: May 12, 2015, 03:58:52 PM »


    I re-did the whole possess of making a custom character, making sure im using all the proper things, and I was trying to make Wii U Peach- I made individually all the images and names and even for the different colors. then I launch the game- everything is there... the colors the thumbnail and stuff... but then I chose a stage- and it freezes. D:
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    I'll make a video of what is wrong if you want me to!
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