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Author Topic: Fire Emblem's Lucina PSA - WELCOMING AID!  (Read 162386 times)
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Nao-chan
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    « Reply #45 on: February 28, 2014, 10:01:46 AM »


    75% total sounds fine to me. I was just saying how powerful it was. If was gonna do that, I'd make her do around the example I gave you. But obviously that's way too OP. So I will compromise with both of your ideas to make this as good and balanced as possible.
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    « Reply #46 on: February 28, 2014, 10:04:39 AM »


    If I can make you a suggestion HeavyD88, before working about it, wait CrazyMasterhand. I think he's the one you need to hear out about this.
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    « Reply #47 on: February 28, 2014, 10:06:49 AM »


    Yeah I know. He already gave me the go ahead with the animation, but naturally I'd want to get his input on the actual PSA side of it.

    I'll see what he thinks about it once he gets on.
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    « Reply #48 on: February 28, 2014, 12:09:58 PM »


    75% total sounds fine to me. I was just saying how powerful it was. If was gonna do that, I'd make her do around the example I gave you. But obviously that's way too OP. So I will compromise with both of your ideas to make this as good and balanced as possible.

    Hmm, idk if you were playing on Lunatic+, but I don't remember doing that much damage to anyone as a Lord class. Tongue
    Sarcasm aside, Its a FS, Balancing really doesn't come into consideration unless you are trying to make it kill everyone, everywhere. If it hits one person, feel free to have it simply kill them. It's only fair with people like Marth, and Ike doing it, and people like Sheik and Zelda almost one hit KOing you every time, with the possibility of hitting multiple people, through walls.
    Then you got your general PSA on the vault.
    Gets the Smash Ball.
    Runs to the center of the stage.
    Final Smash Activate.
    BLAAAGGGGAAGAGAGASHHHHHHHHHHHH. Everywhere.
    Everyone dies...
    Then Spawns in and jumps the PSA.
    « Last Edit: February 28, 2014, 12:12:40 PM by RevenantGenesis » Logged



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    « Reply #49 on: February 28, 2014, 12:16:09 PM »


    Gets the Smash Ball.
    Runs to the center of the stage.
    Final Smash Activate.
    BLAAAGGGGAAGAGAGASHHHHHHHHHHHH. Everywhere.
    Everyone dies...
    Then Spawns in and jumps the PSA.

    Congrats, you just described Zack and Genesis' final smashes Tongue
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    « Reply #50 on: February 28, 2014, 12:18:23 PM »


    Lol. As long as you can shield it or something its normally okay.
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    « Reply #51 on: February 28, 2014, 12:26:41 PM »


    Sounds awesomely hilarious.

    I'm almost done with Lucina's HipN transitions. I also made a new Side Smash based on the pose CHMH made for the start of it. I'll post a gif soon. Hopefully it looks okay. This would be my very first original move that I created.

    It's kinda slow, but you could always add a Frame Speed Modifier to fix that.

    EDIT: Okay here it is. Tell me what you guys think. I didn't do the transition back to Wait1 yet, but I've been working on this a little too long now so I'm gonna move back to finishing the HipN bone thing.
    « Last Edit: February 28, 2014, 12:38:30 PM by HeavyD88 » Logged

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    « Reply #52 on: February 28, 2014, 12:56:09 PM »


    A beautiful animation, but two things:

    The hair goes through the cape at a moment, but I suppose you can't do anything about it, right?

    And there's something that I find a little odd, why does she move her left arm like this in the same direction of the sword, it seems strangely useless. I would understand if this arm was moved in order to hold her sword with her two hands, but here it's not the case, it's odd... Unless it's what she does in the game, if it is the case, then I can't make any objection.
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    « Reply #53 on: February 28, 2014, 01:00:36 PM »


    I made her arm pushing against the back of her sword as if to add more force to the stabbing motion. Like I said I used one of CHMH's Side Smash Start frames as reference when making this so that it flows better from what he had in it's place. Which was Marth's Shield Breaker animation.

    It's not a move she uses in game, hence the "original move" statement.

    Oh and her hair is rigged to her head, so it doesn't move.
    « Last Edit: February 28, 2014, 01:01:41 PM by HeavyD88 » Logged

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    « Reply #54 on: February 28, 2014, 01:05:59 PM »


    Ah, I see! Now I understand now that you tell me, I didn't think it was pushed against the back of the sword but now I understand. Clever, very clever! I like your way of thinking! Laugh
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    « Reply #55 on: February 28, 2014, 01:10:02 PM »


    Granted it is hard to see from that perspective, but that's what I did. I was really just using what was given to me, and a little imagination as well. I'm glad you like it.

    It's really up to CrazyHand though.
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    « Reply #56 on: February 28, 2014, 02:04:38 PM »


    If you want me to edit the timing of the attack so you don't have to mess with frame speeds as well I can fix it no problem. If you wanted I could make it go to the Wait1 too. I'd understand if you didn't though.
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    « Reply #57 on: February 28, 2014, 02:10:28 PM »


    If you want me to edit the timing of the attack so you don't have to mess with frame speeds as well I can fix it no problem. If you wanted I could make it go to the Wait1 too. I'd understand if you didn't though.
    Actually I'd love it if you did. Saves me some time to finish this stuff. I'm almost done. I have like 3 more to do and I'll send it on over to ya.

    Also, what are your thoughts on the animation? Since your so much better than me at doing them.
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    « Reply #58 on: February 28, 2014, 02:20:40 PM »


    Its pretty good so far. Aside from the speed, there are only a couple things I can point out, and they should be easy fixes, and they're also easy mistakes to make. Tell me if you don't get what i'm saying. It's kind of hard to explain animation stuff lol.

    The first being: You see right when Lucina goes to stab the opponent? Rather than the sword being on a straight path she kind of dips the tip of the blade downward before reaching her full extension. I would try to make it so when she winds her sword back, she shoots it straight forward.   
    The second being: When she slides back after attacking, she needs to do more of a step back. This is actually kind of hard sometimes. If you want I can do that because I am going to be putting the Wait1 in anyway.
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    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

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    « Reply #59 on: February 28, 2014, 02:34:48 PM »


    That makes sense. Thanks for the info, and yeah backstepping or just stepping into place is hard enough for me. I'll try and straighten out the strike before I send it.

    Post Merge: February 28, 2014, 04:10:27 PM
    Okay I just got done editing my half of the HipN bone. Also fixed up the beginning of the Side Smash. The Dropbox Link on the first page should take you to the new one now. It's the second to last post on page 1.

    If the servers would stop being such a piece of crap, this would be much easier.

    EDIT:I fixed an issue that I missed in the .PAC file. So if anyone already downloaded it prior to now please re-download to get the fixed version.
    « Last Edit: February 28, 2014, 06:05:30 PM by HeavyD88 » Logged

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