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« Reply #315 on: May 02, 2014, 01:51:08 PM » |
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Lucario's Up Special does something fancy in addition to sending him into helpless fall. This "something fancy" prevents him from using Up Special twice consecutively, and causes uninterruptible landing lag with both jumps and aerial attacks. (That is, landing lag continues for the full duration of the landing animation, rather than the duration listed in the Attributes section.) It is cleared only on landing, swim, and damage. (Damage I presume is an automatic hidden clear, since it would have to clear so many things. Then again, that could mean that there are automatic clears on landing and swim, too, and the developers forgot to take the variable out when deciding to use helpless fall for Luc's Up Special.)
Floating Point Articles are how Extreme Speed's direction is controlled, right? So something else controls whether or not it can be used twice. Anyway, even if there are hidden automatic Clears for it (which I still think I/we should check), that doesn't mean we can't steal it for ourselves for Lucina and set manual Clears. Especially if we're lucky and it auto-Clears for any character, not just Lucario.
Also, if I get time, I could also try replacing Marth's helpless from Up Special with LA-Bit[61] from Sonic and see if it causes freezing. If it doesn't cause freezing during initial testing, it will probably work fine reliably. There probably aren't any incompatibility problems if it works once, after all. (Then again, Brawl is screwy like that.)
that doesnt work ... you cant take a byte used for one character and use it on another, charcters who dont go helpless with their up special all use the same byte, if you try it on any character that doesnt have this add bu default it wont do crap, same if you even found out lucario up special bit since, same for all the bits like attack 100 bite only works if the character already has one and so on, if you never psaed you shouldnt make these assumptions, there is a reason every psa makes a false no more up special after one use, false attack 100 and so on, the bits dont work unless the character has those already.
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« Reply #316 on: May 02, 2014, 03:50:56 PM » |
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As a matter of fact, I have done a bit of PSA before, and I know that you have to custom-make false Attack100s, false glides, false wall-jumps, false tethers, etc. Thing is, those all have to be faked because not all characters have the appropriate action/subaction. I assumed Sonic's LA-Bit was universal because I couldn't find a different Fall action to be associated with it. Same with Lucario, since he also doesn't appear to have a secondary Fall action.
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 "I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #317 on: May 02, 2014, 06:11:48 PM » |
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As a matter of fact, I have done a bit of PSA before, and I know that you have to custom-make false Attack100s, false glides, false wall-jumps, false tethers, etc. Thing is, those all have to be faked because not all characters have the appropriate action/subaction. I assumed Sonic's LA-Bit was universal because I couldn't find a different Fall action to be associated with it. Same with Lucario, since he also doesn't appear to have a secondary Fall action.
Sonic uses the same la-bit as every character that doesnt go helpless on up special and it doesnt work on the other chars that dont have that already set up. they dont need to have a diferent subaction/action since theres nothing to be seen animations,characters that use the up special and dont go helpless dont have a special animation they just use their fall.
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« Reply #318 on: May 07, 2014, 01:24:35 PM » |
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Okay, well it seems that I was inadvertently able to fix the Up Special's glitch with a few edits to the animation itself. Now she has a fixed momentum for her Up Special, and... well the glitch does not seem to be happening anymore. I think she should be A-okay for release soon!
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Hi
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« Reply #319 on: May 07, 2014, 01:30:03 PM » |
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Horray, finally! Hope nothing else impedes this.
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WiFi Brawl FC:0606-0014-4748  You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #320 on: May 07, 2014, 02:17:21 PM » |
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Horray, finally! Hope nothing else impedes this.
Agreed xp
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Hi
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« Reply #321 on: May 07, 2014, 02:19:55 PM » |
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Okay, well it seems that I was inadvertently able to fix the Up Special's glitch with a few edits to the animation itself.
I thought that the end of the animation was intentional (with the floaty part at the end). At least it's good enough to be shipped out.
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  In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #322 on: May 08, 2014, 06:22:05 PM » |
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Ok this might sound completely weird because I'm downgrading but, does this PSA work with the old Lucina model? I know you made this revamp because it didn't work with the new one but I just cannot stand that new model's eyes. Just wondering if it has backwards compatibility.
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« Last Edit: May 08, 2014, 06:33:41 PM by Phantom_ZER0 »
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« Reply #323 on: May 08, 2014, 07:05:21 PM » |
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Ok this might sound completely weird because I'm downgrading but, does this PSA work with the old Lucina model? I know you made this revamp because it didn't work with the new one but I just cannot stand that new model's eyes. Just wondering if it has backwards compatibility. Should be.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product! 
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« Reply #324 on: May 08, 2014, 07:36:10 PM » |
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Ok this might sound completely weird because I'm downgrading but, does this PSA work with the old Lucina model? I know you made this revamp because it didn't work with the new one but I just cannot stand that new model's eyes. Just wondering if it has backwards compatibility.
I think it should work. Just port the PSA over to the old Lucina model.
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« Reply #325 on: May 09, 2014, 09:43:14 AM » |
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Ok this might sound completely weird because I'm downgrading but, does this PSA work with the old Lucina model? I know you made this revamp because it didn't work with the new one but I just cannot stand that new model's eyes. Just wondering if it has backwards compatibility.
It's possible that it does... If it works with this one, why not with the old one?
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
 Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #326 on: May 09, 2014, 02:44:55 PM » |
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It's possible that it does... If it works with this one, why not with the old one?
Because he mentioned that the new model didn't work with the PSA until he made the 2.0. If he did the 2.0 work based on the new model I assumed the reverse had a chance of happening.
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« Reply #327 on: May 09, 2014, 07:34:00 PM » |
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This new PSA should definitely work with the old Lucina model. The main reason why the old PSA did not work with the newer models was due to the overall file size being too large. This PSA has a much smaller Motion File in comparison (originally ~3,800, now to be ~3,400, which contributes to the majority of the size as is).
The new models are overall larger in file size compared to the old one, so actually there's probably less of a chance of issues happening if you use the PSA with the old model.
EDIT: Oops, 3,000 range not the 5,000 range. The difference is all the same though, lol.
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« Last Edit: May 10, 2014, 06:03:31 PM by crazyhandmasterhand »
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Hi
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« Reply #328 on: May 09, 2014, 07:39:29 PM » |
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This new PSA should definitely work with the old Lucina model. The main reason why the old PSA did not work with the newer models was due to the overall file size being too large. This PSA has a much smaller Motion File in comparison (originally ~5,800, now to be ~5,400, which contributes to the majority of the size as is). The new models are overall larger in file size compared to the old one, so actually there's probably less of a chance of issues happening if you use the PSA with the old model. Also, reducing all textures by half will make the newer models work well.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product! 
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« Reply #329 on: May 10, 2014, 04:27:58 AM » |
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You must've remove alot of keyframes in this Motion file... Lol
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
 Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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