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Author Topic: Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67  (Read 99630 times)
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Snoopy
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    « Reply #135 on: October 06, 2010, 11:54:14 PM »


    well, if you want, my suggestion would to be to place Ridley (finally found his model) on a character that has a TransN of 2, that way the TransN and HipN both match up.  but if you figured out how to get him to work on Yoshi, that's fine too, it's obviously your choice.  but yeah, ROB has 163ish bones, and Ridley only has 114.  you could just use the bone adding program to get Ridley with enough bones to replace ROB, considering that Ridley has a lot to begin with.  but, again, your choice.  so if you have any other questions, just ask.
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    « Reply #136 on: October 07, 2010, 09:01:03 PM »


    Thank you very much, the truth is that rob I don't like.....prefer anything, so the model of yoshi  is okay I made a  hack so like  crocodile with bowser and charizard movements … .se looks great, snoopy Thank you very much again
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    « Reply #137 on: October 24, 2010, 12:28:28 PM »


    Pikazz revealed his guide.

    Quote from: pikazz;11470976
    [SIZE="7"]How to fix the Itemglitch[/SIZE]
    AKA HaveN glitch

    Yeah! I busted the glitch Cheesy it is kind easy cause it have been lying before our eyes whole the time.
    one thing before we starting, you [COLOR="Red"]can't [/COLOR](for now) only do this with Tabuu, you need do to this in a hex editor.

    [SIZE="5"]Things you need:[/SIZE]
    * Your PAC file
    * Your Custom model to see which bone you want
    * Tabuu
    * hex editor

    [SIZE="5"]Things what might be handy:[/SIZE]
    * a Back-up of your PAC file
    * a Original model to the character you are replacing to see which bone it are
    * a Hex-to-Dec calculator (like windows calculator)

    Step 1:
    Open up your (Back-up) PAC in Tabuu and scroll down to "UnknownO" right above "Misc"

    As you can see, this is the Item bones are.
    The first one (0x000) is which bone the item will be attached to
    the second one (0x001) is unknown but theory confirms if the character are left or right handed.

    Step 2:
    Open up your PAC file in a Hex Editor and go to the offest it are write there. For me and olimar, I need to go to 26440


    Step 3:
    Okay, this is a tricky part. You need to find out the value by yourself in this area. dont worry, they are pretty close ;3
    it does look something like this

    The red one is the first offset even known as the HaveN bone.
    The blue one is the second offset even known as right/left hand bone.
    Change all the value so it fits to the new bone you want to use, All the same value need to be replaced

    Note: the first offset has often 3 value and the second offset has often 5 value.
    Use your Hex-to-Dec calculator to get the right "hex".

    [SIZE="6"]Before[/SIZE]


    [SIZE="6"]After[/SIZE]


    Step 4:
    after you have change those. SAVE the PAC in the hex editor. you dont need to save in Tabuu. if you used same pac in both tabuu and hex editor, close the file in tabuu first and THEN SAVE the pac in the hex editor.

    Step 5:
    Test  in game and PROFIT!

    http://www.youtube.com/watch?v=3zrppOQHAkk
    dusknoir was the first custom character that did this thing and succeed :3


    (now, piranha plant can use items too!)

    (optional) Step 6:
    didn't it look good or did it still freeze?
    Change it to a other bone or look after what went wrong :3

    [SIZE="5"]Why not only tabuu?[/SIZE]
    okay, I guess some of you will ask why tabuu can't to this thing.
    I tried it but there is no result in wii.
    the problem is Tabuu only replace ONE value of 3/5 in each offset. all 3 and 5 needs to be replaced.

    one last thing:
    [collapse]

    dusknoir is so happy because this is busted! :3
    [/collapse]

    Happy Itemfixing :3


    I noticed that the values for Olimar and MetaKnight are located 60 bytes after the file offset Tabuu outputs for UnknownO.
    « Last Edit: October 24, 2010, 12:41:56 PM by EternalYoshi » Logged


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    « Reply #138 on: November 30, 2010, 08:42:19 PM »


    Whenever i openup tabuu to the boneref it says "no model ref loaded" where the bone names should be
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    « Reply #139 on: November 30, 2010, 09:07:08 PM »


    yeah, i don't know how to fix that.  but that's why i put a picture in the Tabuu guide section that shows the names of the bone references.  unless you need it for something else, but i'm not sure how to make it show the model.  i know that Tabuu has the option to load a model as well, but i've never been able to make it work.  Tabuu v2 automatically loaded the model if it was in the same directory as the file you were editing, so if you need it, then you could get v2 to see what you want to see, and then make the changes in v3.
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    « Reply #140 on: December 01, 2010, 04:27:31 PM »


    uh ok thanks i guess O_o
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    « Reply #141 on: December 05, 2010, 08:57:30 PM »


    The item fix isn't working for me.
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    « Reply #142 on: December 05, 2010, 10:32:00 PM »


    what have you done so far?
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    « Reply #143 on: December 06, 2010, 05:27:56 AM »


    I found the File Offset and the value with Tabuu, then I found that offset in my hex editor, converted the value into hex, found the area with the HaveN and replaced it with the bone index of my new model after I converted that number into hex.
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    « Reply #144 on: December 06, 2010, 10:38:04 AM »


    did you change the values at the exact offset that Tabuu showed?  and did you change all 9 values?
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    « Reply #145 on: December 06, 2010, 01:12:26 PM »


    did you change the values at the exact offset that Tabuu showed?  and did you change all 9 values?
    Do I replace all 9 values with the bone index I want?
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    « Reply #146 on: December 06, 2010, 01:37:36 PM »


    And I could only find 2 of the values. If you want to know, I'm replacing Ness.
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    « Reply #147 on: December 06, 2010, 02:33:11 PM »


    Oh, I got it to work.
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    « Reply #148 on: December 06, 2010, 02:42:02 PM »


    I need help with the throwing glitch, it's not really seeming to work with me.
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    « Reply #149 on: December 06, 2010, 05:31:50 PM »


    just one last question even though you said you got it to work, are you following the guide i made in the OP?  it'll show you what you need to replace with what.  but if it works, then it probably doesn't matter much.

    now for the throwing glitch, do you have the HipN in the right index?
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