Change number 1? His wait animation is slightly different. It's barely worth mentioning, really... he's just turned to the side a little bit. Be phases you head on, unlike before. Helps distinguish him just the tiniest bit from Captain Falcon. This is WIP, so expect another change to this down the line.
Next? His Walk animation is also much more Ganondorf-esque. It's more intimidating than before, and again, far less like Falcon's. This... is definitely WIP. It's not terrible, but the animation could use some work.
But it's no big deal. And why is that? Because
you're not gonna do much walking with this hack, no sir. There are two reasons for that... Here's reason number one: A hover dash to replace his run! Now, I know I know, this is old news... but hey, it's not all the same. I've added some GFX and edited out some unnecessary SFX, and the whole thing feels much smoother.
Now, what's the second reason you won't be doing much walking? Simple. Ganondorf now
hovers in the air! Straight out off Ocarina of Time, this makes Ganondorf really feel like the Warlock he truly is. You don't have to input any commands, either: his default condition is a magic hover. You can cancel it with a fastfall, and reactivate it with a simple midjump. To make things even better? Ganondorf has
four midjumps. Oh yeah. That's some serious aerial maneuverability. He's not the
fastest in the air, but boy does he get around!
Now this next change I don't really have a picture for... but it's simple to explain. Every one of his dodge attacks now makes him flash invisible repeatedly (The animation's are simplified, too). This gives a very creepy, very useful illusion based dodge! He covers just a bit more range with it, too.
Now onto the attacks. Let's start with the basics: the Jab. Remember his cape attack from Ocarina of Time? Yeah, so do I. Now he uses it in-game! Unfortunately, adding a projectile-reflector effect is currently impossible... but in the meantime, it's good enough as a standard attack.
And howzabout that Dash Attack? Now,
this puppy can do some serious damage. It's got some laggy startup, but it also packs a real punch. A magic, thunder punch, that is! This is an incredible tool for edgeguarding: hit an opponent while they're recovering? Bam. The match is over. It has a forward-and-down trajectory, meaning aerial opponents are subject to getting spiked.
Next up, the new Side Smash. It's really just a faster version of the Warlock Punch. The image should speak for itself:
After that? A crazy powerful magic blast of electrical energy. It may be tough to land, but boy is it satisfying! It's not the same as it was last update, either: some new GFX/SFX have been added to give the move some extra flavor. If you charge the move, you'll see his hand charging up the electricity.
The new Down Tilt isn't quite as exciting as everything else, but hey, it makes sense. That, and people wanted more arm based attacks, so... since I was replacing the Side Smash anyway, why not pop this sucker into his Down Tilt?
Now
this next move packs a real wallop. Ganondorf raises his arm over his head, strikes a sexy pose, and KAPLOW! He triggers to magic explosions on either side of him. The startup is a tad much, but with range like that? It's hard to complain.
To accommodate Ganondorf's new increased aerial maneuverability, I gave his aerial attacks some serious nerfing.
Speaking of aerial attacks, let's start with his NAir. First and foremost, we have another version of the cape attack, only this time in the air! It's fast, and has a
great trajectory. It sounds the enemy at a forward-and-down angle, meaning it can potentially lead to a spike. Play your cards right and you can even spike them
without leaving the stage.
And what about the FAir? Boom. Magic knee attack. It makes far more sense on Ganondorf than Falcon, in my opinion. In any case, I'm decloning Falcon as well, so I'm happy. The move's sour-spot has an upward launching trajectory: Perfect for a NAir or Up Smash setup.
The BAir has a very simple change, it's now just a dark element attack.
The UAir is now a slow-but-powerful kick. It has magic properties, too: land the move, and the foe is set ablaze!
The DAir also has few changes. It's taken some serious speed and power nerfs, and the animation is different. Now, instead of slamming you with both feet, he just smacks you with the heel of his feet. Why should the great king of evil bother dirtying
both his boots with a worm like you?
Now
this is where things get serious. Let's talk grabs, shall we? Ganondorf now has a ranged grab. You'll know where the hitbox is because a tiny dark magic flame will appear.
Land the move right, and the foe will paralyzed with dark magic!
Let's start with the Forward Throw. Ganondorf launches a stream of electricity straight at the opponent, and finishes off with a small electric explosion!
Now, the picture of the Back Throw doesn't do the move justice, so let me explain. Ganondorf spins the opponent super fast, while pummeling them with several blasts of dark energy. Then? He tosses you aside like garbage. He doesn't even pay attention while he's doing it! He just stands there, arms crossed.
The Up Throw isn't as fancy as the rest, but it's got some serious power. It's just a telekinetic throw upwards.
And finally? The Down Throw. Ganondorf raises the opponent slowly, while spinning them round and round, and then... BAM! Explosion time. They get sent flying downward. If your lucky? You might just catch the enemy in the air with this one! If you do? A Down Throw will send them flying down to their deaths!
And... GASP! What do we have here? A preview of what's to come, perhaps?!