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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 347691 times)
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Amarythe
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    « Reply #555 on: March 08, 2014, 05:29:19 PM »


    My "bubble" mainly surrounded the idea that it isn't possible for me to pull it off, not that it hasn't been done before.

    Considering, you know, that I explicitly stated that it has to be possible.
    You're bursting Akeno's bubble, not mine. So basically, you've simply reimbursed my bubble.

    ...Er, in other words, thanks for the info. I could look up this Buu PSA and take some info out of that.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #556 on: March 08, 2014, 05:53:46 PM »


    Yeah just take the coding Tongue

    I'm just extremely hyped that I found some awesome models.
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    « Reply #557 on: March 08, 2014, 06:02:41 PM »


    I was thinking the same thing, but it has to be possible.

    I just have to make an animation, make a ("Set Loop Infinite"?) "If Button Press" command, in every "Fall" animation, lead that into its own subaction... Then, provided it doesn't do it automatically, pop an "If Animation Ends" and lead that back into the Fall subaction.

    That's the theory, anyway. Things almost never work out right the first time, haha. I really want to incorporate this before release.
    Sorry to burst your bubble, but it's possible and has been done before.

    Specifically, SDoom's Kid Buu PSA Wink
    Why would that burst his bubble when he wants to do it in the first place?
    Bubble of it not being done before Tongue
    My "bubble" mainly surrounded the idea that it isn't possible for me to pull it off, not that it hasn't been done before.

    Considering, you know, that I explicitly stated that it has to be possible.
    You're bursting Akeno's bubble, not mine. So basically, you've simply reimbursed my bubble.

    ...Er, in other words, thanks for the info. I could look up this Buu PSA and take some info out of that.
    Lol... Talking alot about bubbles...
    « Last Edit: March 08, 2014, 06:06:41 PM by Akeno » Logged

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    « Reply #558 on: March 08, 2014, 11:42:00 PM »


    I was thinking the same thing, but it has to be possible.

    I just have to make an animation, make a ("Set Loop Infinite"?) "If Button Press" command, in every "Fall" animation, lead that into its own subaction... Then, provided it doesn't do it automatically, pop an "If Animation Ends" and lead that back into the Fall subaction.

    That's the theory, anyway. Things almost never work out right the first time, haha. I really want to incorporate this before release.
    Sorry to burst your bubble, but it's possible and has been done before.

    Specifically, SDoom's Kid Buu PSA Wink
    Why would that burst his bubble when he wants to do it in the first place?
    Bubble of it not being done before Tongue
    My "bubble" mainly surrounded the idea that it isn't possible for me to pull it off, not that it hasn't been done before.

    Considering, you know, that I explicitly stated that it has to be possible.
    You're bursting Akeno's bubble, not mine. So basically, you've simply reimbursed my bubble.

    ...Er, in other words, thanks for the info. I could look up this Buu PSA and take some info out of that.
    Lol... Talking alot about bubbles...



    All of this is relevant.
    « Last Edit: March 08, 2014, 11:48:26 PM by Scout » Logged


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    « Reply #559 on: March 09, 2014, 06:45:41 AM »


    Nice one.

    Anyway, good luck with that coding there Amarythe. Hope it works out for ya. Seeing Ganon taunt in the air would be awesome. It would also make his normal Up Taunt make a little more sense, since he'll already be floating.
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    « Reply #560 on: March 10, 2014, 06:43:43 PM »


    In commemoration of my 10,000 download, I give you...

    SSB:AS Ganondorf [41.67%]

    That's right kitties. He's here, and he's ready to kick some serious ass. Let's go through all the fancy new features, shall we?
    Change number 1? His wait animation is slightly different. It's barely worth mentioning, really... he's just turned to the side a little bit. Be phases you head on, unlike before. Helps distinguish him just the tiniest bit from Captain Falcon. This is WIP, so expect another change to this down the line.

    Next? His Walk animation is also much more Ganondorf-esque. It's more intimidating than before, and again, far less like Falcon's. This... is definitely WIP. It's not terrible, but the animation could use some work.

    But it's no big deal. And why is that? Because you're not gonna do much walking with this hack, no sir. There are two reasons for that... Here's reason number one: A hover dash to replace his run! Now, I know I know, this is old news... but hey, it's not all the same. I've added some GFX and edited out some unnecessary SFX, and the whole thing feels much smoother.

    Now, what's the second reason you won't be doing much walking? Simple. Ganondorf now hovers in the air! Straight out off Ocarina of Time, this makes Ganondorf really feel like the Warlock he truly is. You don't have to input any commands, either: his default condition is a magic hover. You can cancel it with a fastfall, and reactivate it with a simple midjump. To make things even better? Ganondorf has four midjumps. Oh yeah. That's some serious aerial maneuverability. He's not the fastest in the air, but boy does he get around!

    Now this next change I don't really have a picture for... but it's simple to explain. Every one of his dodge attacks now makes him flash invisible repeatedly (The animation's are simplified, too). This gives a very creepy, very useful illusion based dodge! He covers just a bit more range with it, too.

    Now onto the attacks. Let's start with the basics: the Jab. Remember his cape attack from Ocarina of Time? Yeah, so do I. Now he uses it in-game! Unfortunately, adding a projectile-reflector effect is currently impossible... but in the meantime, it's good enough as a standard attack.

    And howzabout that Dash Attack? Now, this puppy can do some serious damage. It's got some laggy startup, but it also packs a real punch. A magic, thunder punch, that is! This is an incredible tool for edgeguarding: hit an opponent while they're recovering? Bam. The match is over. It has a forward-and-down trajectory, meaning aerial opponents are subject to getting spiked.

    Next up, the new Side Smash. It's really just a faster version of the Warlock Punch. The image should speak for itself:

    After that? A crazy powerful magic blast of electrical energy. It may be tough to land, but boy is it satisfying! It's not the same as it was last update, either: some new GFX/SFX have been added to give the move some extra flavor. If you charge the move, you'll see his hand charging up the electricity.

    The new Down Tilt isn't quite as exciting as everything else, but hey, it makes sense. That, and people wanted more arm based attacks, so... since I was replacing the Side Smash anyway, why not pop this sucker into his Down Tilt?

    Now this next move packs a real wallop. Ganondorf raises his arm over his head, strikes a sexy pose, and KAPLOW! He triggers to magic explosions on either side of him. The startup is a tad much, but with range like that? It's hard to complain.

    To accommodate Ganondorf's new increased aerial maneuverability, I gave his aerial attacks some serious nerfing.

    Speaking of aerial attacks, let's start with his NAir. First and foremost, we have another version of the cape attack, only this time in the air! It's fast, and has a great trajectory. It sounds the enemy at a forward-and-down angle, meaning it can potentially lead to a spike. Play your cards right and you can even spike them without leaving the stage.

    And what about the FAir? Boom. Magic knee attack. It makes far more sense on Ganondorf than Falcon, in my opinion. In any case, I'm decloning Falcon as well, so I'm happy. The move's sour-spot has an upward launching trajectory: Perfect for a NAir or Up Smash setup.

    The BAir has a very simple change, it's now just a dark element attack.

    The UAir is now a slow-but-powerful kick. It has magic properties, too: land the move, and the foe is set ablaze!

    The DAir also has few changes. It's taken some serious speed and power nerfs, and the animation is different. Now, instead of slamming you with both feet, he just smacks you with the heel of his feet. Why should the great king of evil bother dirtying both his boots with a worm like you?

    Now this is where things get serious. Let's talk grabs, shall we? Ganondorf now has a ranged grab. You'll know where the hitbox is because a tiny dark magic flame will appear.

    Land the move right, and the foe will paralyzed with dark magic!

    Let's start with the Forward Throw. Ganondorf launches a stream of electricity straight at the opponent, and finishes off with a small electric explosion!

    Now, the picture of the Back Throw doesn't do the move justice, so let me explain. Ganondorf spins the opponent super fast, while pummeling them with several blasts of dark energy. Then? He tosses you aside like garbage. He doesn't even pay attention while he's doing it! He just stands there, arms crossed.

    The Up Throw isn't as fancy as the rest, but it's got some serious power. It's just a telekinetic throw upwards.

    And finally? The Down Throw. Ganondorf raises the opponent slowly, while spinning them round and round, and then... BAM! Explosion time. They get sent flying downward. If your lucky? You might just catch the enemy in the air with this one! If you do? A Down Throw will send them flying down to their deaths!

    And... GASP! What do we have here? A preview of what's to come, perhaps?!

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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #561 on: March 10, 2014, 06:59:06 PM »


    Will you make any Roy vertex editing, to resemble his Binding Blade appareance (like the boots) for your Roy psa?
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    Amarythe
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    « Reply #562 on: March 10, 2014, 07:06:48 PM »


    Will you make any Roy vertex editing, to resemble his Binding Blade appareance (like the boots) for your Roy psa?
    I have a vertexed Roy in the vault. It's not perfect, though.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #563 on: March 10, 2014, 07:13:51 PM »


    This is badace!
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    « Reply #564 on: March 10, 2014, 09:34:16 PM »


    Ganon looks so [censored]ing awesome. I really like him man. Good job!

    EDIT:I decided to remake one of your Ganondorf animations to look a bit cleaner. I remade his CatchWait animation. Here it is. I'll try working on the other Catch related stuff to make it match what I did and send it to you if you want.

    The only reason the cape is moving is because he's actually using his magical prowess to grab you instead of his own hand. I thought it would look nicer that way. I dunno it's up to you.
    « Last Edit: March 11, 2014, 04:17:07 AM by HeavyD88 » Logged

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    « Reply #565 on: March 11, 2014, 10:28:31 AM »


    like this thread so im subbing xD
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    « Reply #566 on: March 11, 2014, 01:42:10 PM »


    My only real complaint is his sword. He has three(plus the extra that WW Ganon has)swords and you gave him the one that isn't technically his...

    But that's just my inner Zeldanerd nitpicking. Good work. The flight/hover mechanic is cool but takes time to get used to. I have nothing else to say this time around, great work. Also any plans on his usual ball of evil?
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    « Reply #567 on: March 11, 2014, 05:57:00 PM »


    Oh lookie here, Ganondorf got me king for a day.

    Ganon looks so [censored]ing awesome. I really like him man. Good job!

    EDIT:I decided to remake one of your Ganondorf animations to look a bit cleaner. I remade his CatchWait animation. Here it is. I'll try working on the other Catch related stuff to make it match what I did and send it to you if you want.

    Niiiiice, thank you thank you. This perfect.

    Anything else you can do for this hack would be incredible. Some suggestions:
    His new walk is fair, but also fairly shoddy
    His Down Smash literally has no transition
    His cape attacks (Jab, NAir) look fanatastic in BB, but OK in-game. You know how to manipulate cape physics?
    His Run animation needs more definition. It's good, but bland.

    My only real complaint is his sword. He has three(plus the extra that WW Ganon has)swords and you gave him the one that isn't technically his...

    I've got to give a biiiiiiiiiig fat no on his one. This decision is very easy to explain.
    Ganondorf has "four" possible swords, actually.
    1. Spaceworld Demo Sword
    2. Wind Waker Sword(s)
    3. Execution Sword
    4. The Dark Master Sword

    1. The Spaceworld demo isn't canon, and it's appearance in Melee is negated by the fact that that game also isn't canon. Sword 1 is out.

    2. While the Wind Waker swords are in fact his, they are also relatively generic. AND, giving them to him would mean giving every slot on the moveset dual swords, with a dual sword moveset. That's not happenin'.

    3. The execution sword from Twilight Princess literally isn't his, so I'm technically entertaining your complain by not including it. He stole it from the sages after escaping execution. It's also somewhat bland.

    Spoiler my last point because there's some Skyward Sword end-game info in here.
    4. The Dark Master sword is literally his weapon. If you want to argue that it's technically Demise' sword, I'd have to shoot back with the fact that Demise is technically Ganondorf. Of the three canon swords he possesses, only two are his, only two have a relatively nifty design, and only one of all three fits BOTH of those criteria. It's also, from the perspective of the storyline, the single most important and powerful sword Ganondorf ever wielded. The choice was abundantly clear, it just had to be the Dark Master Sword.


    Also any plans on his usual ball of evil?

    I assume you mean his magic attacks?

    Of course. The trouble is I have no experience with specials, so I need recruitment for that. Me and BronzeGreekGod are shooting some ideas back and forth right now (evidently he has Special attack experience)
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #568 on: March 11, 2014, 05:59:55 PM »


    Of course. The trouble is I have no experience with specials, so I need recruitment for that. Me and BronzeGreekGod are shooting some ideas back and forth right now (evidently he has Special attack experience)

    What ideas do you have for Ganon's specials?

    I could help, seeing as I'm just doing some animating. And PSAing doesn't take much time.
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    Amarythe
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    « Reply #569 on: March 11, 2014, 06:21:18 PM »


    What ideas do you have for Ganon's specials?

    I could help, seeing as I'm just doing some animating. And PSAing doesn't take much time.
    Special - Magic ball, of course. 'Xcept if you charge the move, to make it that purple scatter shot magic ball he does.
    Side Special - Aughanim thunder magic. Ever played A Link to the Past?
    Up Special - Pretty simple Teleportation type move.
    Down Special - That thunder-punch ground slam thing from Ocarina of Time.

    Special and Down Special have the highest priority right now.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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