Probably the fastest anyone got into the PMBR. Congrats, man. Looking forward to what you make in the future.
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Show posts MenuQuote from: Mewtwo2000 on February 28, 2014, 11:11:22 PM
Well, you could kick them off by having a floor that rises from the inside of the hole just when the walls finish closing. The character would be forced to not be hanging in there anymore.
Quote from: Chaos_Knight on December 07, 2013, 02:48:18 AM
Is getting the reflection effect possible to do?
Quote from: xxWutzMercyxx on November 12, 2013, 09:08:47 AMIs that an edit of my old Aperture labs stage? I recognize the general layout, as well as the test chamber plaque and goo textures.
Been awhile since I preview anything :P Here's a Portal 2 stage I started yesterday. Glad to see to stage makers being active though ;D
Quote from: Ultraxwing on November 08, 2013, 01:11:22 AM
I made a backup before i did this. and under these very extreme circumstances i can confirm that it does break the save file. this is a very specific events to follow. i don't even use All star mode i just use VS. so it is broken, i just never found it cause all i do is brawl.
so yeah, i'll wait the allotted time it'll take to get the Clone engine. although i'm not a fan of Project:M, but i knew i was going to have to go to it eventually. though i can't use any custom characters they way the GCT works.
Quote from: DarkPika on September 20, 2013, 11:44:17 PM
I have 0.68d
I wish we had the frame limit of 100 back -.-*
older brbx's with that implamentation could run animations at 100FPS even on my machine.
(that's because there was less data processed)
^ I now assume about 62FPS on my machine at 100FPS
and I wish normal editing was easier on other programs...
(you can't redirect the normal and change it's coords)
if you could export them to a better (less error-prone) format,
things would be alot easier.
unless you've fixed those issues I've reported :-\
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