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121  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario v3.6 coming soon,uploaded Video of it on: April 20, 2014, 09:02:44 AM

can the cape up B be a normal glide, and just alter the min and max angles?.. i think brawl minus made Charizard unable to glide upwards now, but made him able to dive almost straight down, so it should be possible Tongue ...i'm asking in case a skin for wing cap comes out, and because i think the more you dive and rise, the faster you should go, which already happens with natural glides... i mean to make it a little more like mario's style, maybe make it lose speed quicker somehow so you only get to keep that speed for a little bit...? ...just some ideas, maybe it could work in another version, but i thought i should ask
no since its based from Super mario World and the up-B/Rest of the moveset is mostly meant for Cape and alittle Raccon aswell
+ wing cap is basely just the cape from SMW but in a 3d gameplay
and if the cape feather returns in a 3d mario game im sure it will work just like winged cap did
122  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario v3.6 coming soon,uploaded Video of it on: April 18, 2014, 02:15:34 AM
Quite a complicated process, I think I might write a tutorial on how to get Mario costumes to work.
Mariodk is going to make some last minute changes to the moveset, most likely little things like changing the speed of an attack, you know stuff like that and not something major like a whole new move. Course he might, I just know that he's going to edit a few things first before release.
yea something like that
was planing to get cape mario´s down-Air alittle more like kirby´s to push one down  but still same animation
and maybe make the cape up-b alittle faster moving to the side but not sure since its already a alittle OP recovery move

got the new cape to work ingame now
+the new SMBZ mario model to work with BrawlBox v0.7/0.71

and new model as in: new Cape
lower filesize on model for more space for cape texture
aswell as fire textures dont use 2x 512x512 textures but only uses 1 now
(since the old fire texture had parts it dont even used at all)

and im possible making a Doctor Mario that can transfrom to normal mario(with fire texture) now

Post Merge: April 16, 2014, 03:26:48 AM
will upload SMBZ mario v3.6 video later today
(not v3.5 since afew small stuff is changed mainly on the models+alts+coming with a .max/FBX file for model importers who want to make Models for this PSA when making mario models)

v4 will have more stuff added to it but will not work more on v4 until i have learned alittle more about the transforming charaters

Doc Mario for SMBZ moveset:
(will edit alittle the think he have around the neck if in fire)
also Goku will not like this Weapon but sadly not filesize for make a oneslot animetion for this so mario can use it as a Needle instead of use it as it was a hammer

reason for hat/Hair/needle to hammer does not change between fire/Doc mario: cuz so i  have to make alot of changes in model changers and edit all of the models not even cuz of filesize on the model
and hands is if he anyway look like a doctor why not just keep the doctor mario textures on hands
but for v4 it will possible be a Full transfrom from doc to Fire mario

or i was planing a full transfrom from Doctor mario to Normal Mario(with Fire texture)
+that model can be used for a Mario/Doc mario moveset in 1 where all texture slots can be both mario&Doc mario
just by using a taunt mario can change from normal to doc and back again (kinda have planed that for alittle while to use for Project:M)

also will be the Official replacement Over the Fitmario06.pac/pcs (aka the brawl fire texture slot) on this moveset
since Fire Mario is kinda over anyone now so dont needing it anymore on Fitmario06.pac/pcs
123  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: April 09, 2014, 04:02:17 PM
well that isnt brawlex persay but rel swapping and pikazz is the only one that knows about that since no one ever tryed it since you have to really know about alot of file types so the only person that can tell you that is pikazz himself.

still dont think its a good idea doing that it will be too hard to set up for preety much everyone, brawlex isnt noob friendly even for simple thing for rel swapping even worst.
brawlEx is the only way for transforming charaters anyway

and if the files is all set with all the needed coded&files i dont think it can´t be anymore noob friendly
beside i will possible be making more versions of the BrawlEX SMBZ mario
like SMBZ mario v4 with just fire mario added
SMBZ mario v4 with fire mario+afew more Slots added and so on
so it can be as noob friendly as it was before BrawlEX
124  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: April 09, 2014, 03:54:58 PM

Did you model the aura yourself, or did you use something as a base?
made it myself and used the materials/shaders from the old aura models still

Oh Mariodk, I found out that the Cape's texture mapping would get messed up because of adding the metals, after trying different combinations of things I ended up having to remap the cape itself in 3ds Max to have it not get messed up and still be able to have metals. It isn't perfect, but it still looks great.
Sound good

i was thinking even then im alittle working on v4
ppl(from europa/not USA) who dont want to use this method:
for load ntsc-U brawl hacks on PAL wii/wiiU
v3.5 still works for them since i will be using alittle clone engine and possible some .rel editing on v4 for make a true fire transfrom charater and having normal/cape mario using a Fitike.pac(for bone physics on cape)
so good you helping with making alts for it

also if someone knows alot about the BrawlEx im needing that one person´s help:
im needing so the Real Mario Slot will be Loading a FitIke.pac(renamed to FitMario.pac but using a Ike .rel file but having Mario´s Soundbank)
basely im needing Ike to work over Mario perfect
but the Ike Moveset needing to be able to use Mario´s Soundbank
so i can turn Ike into SMBZ mario Moveset (cape&Normal part of the PSA)

and a extra Slot for Fire Mario that using Mario´s PSA/rel files(since Fire mario moveset will be PSAed on Mario files and normal/Cape Mario will be Coded on Ike files but needing that mario on the real mario slot but still with mario´s Sound)
both with 10x costume/texture slots(or more if possible)
with Red as Main colour on both
and with Fire mario´s own CSP/BPs and icon so it feels like a real charater(still just using mario´s soundbank)

if someone can do this for me(if possible with BrawlEx) it will be a great help and you will possible get a pre release of v4 for the help aswell
just a setup of a SD card with just the codes/files that needed for this
nothing else im needing since i kinda got model/Animations ready for coding v4 already

since im still really noob with it since did not have a chance to use it before now
125  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: April 09, 2014, 06:27:15 AM
also i forgot to say:
the SMBz mario v3.5´s Cape FS GFX model i will be using for my future GFX model/effect of Dragonball Z Auras(like kaioken.SSJ,just a blue or purple one)

and for anyone who needing a DBZ aura model
i got for Blue/yellow/red right now
126  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: April 08, 2014, 01:15:20 PM
some news:
the reason for no previews lately is because
kinda nothing to show since lastest previews of some of my WIPs
but i have been working with Coding to perfect the moves and so on
can only show previews if you guy want to see coding instead of ingame stuff  
so at this easter there will be more previews of my WIPs possible(hopefully)
so dont worry im not dead
right now i have been working on fixing my own Shadow Moveset(up to data with model+PSA coding and so on)
kinda not much new to show but still some gameplay changes and afew moveset changes from Sdo0m´s moveset to mine + its over falco (no .rel or renaming)
so i can use falco´s shoots for chaos spear

i think Shadow,Goku,SMBZ mario v4 or Naruto will be some of my next previews
and the Dalek i am alittle putting on hold
its mainly cuz Goku kinda overshadow most of my other mods
and is my most popular mod so Dalek Moveset will possible be WIP again after Goku
beside not so much motived for making dalek moveset but i am possible when next season of Doctor who (or basely next time i watch a dr who episode)

this all looks amazing xD

also with Doctor mario
for SMBZ mario v4
i was alittle planing a Alt. version of SMBZ mario v4
so instead of transfrom to Fire
he transfrom to Doctor

so kinda like zelda/sheik but with Mario(cape&normal)/Dr. mario

but i am making Doctor mario as a alt. for v4 both as over Fire mario and as over normal mario (possible using Project:M model since its more up to data and looking alittle better)
127  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: March 08, 2014, 11:31:36 AM
What alts were you going to do for SMBZ 3.5?
since v4 is one of my next mods anyway
cuz of transforming charaters and v4 will not work with 3.5 alts anyway
so no reason in making these
128  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: March 08, 2014, 11:20:34 AM
well, there are many brawl hackers on nico nico, and most of them doesnt upload their stuff to the vault since they doesnt know english nor use the forums lol
oh btw, Id like to import the alts for your new goku PSA (you know like SSJ4, bardock, probably cell, etc)
already done SSJ4 since its part of the main model of goku
but the others you can do also goku v2 using model changer so like cell can have some of his forms over the SSJ model changers + there is oneslot SSJ/kaioken Aura if i can get it to work right
129  Help & Tutorials / A/A Tutorials / Re: How to add True Glide/Multi Jump/Crawl on: March 08, 2014, 04:29:18 AM
thank you for this this will help me alot on some of my next movesets

130  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: March 08, 2014, 04:26:44 AM
So I played with the moveset, my only real complaint is the cape up b. Can you make Mario move farther when floating? I don't really care if it makes it unbalanced if that's why he doesn't go far each time, but it just feels wrong moving forward only like only 1 pixels forward per second, course while I am trying this out on the slow computer, I can still feel the drastic difference compared to just walking on the ground. It also sucks as a recovery move except for the height, however if you did that on purpose to make it so each power could be a bit more for certain situations, then I guess that makes sense, but then again it doesn't since you're wearing a cape, you should have the best recovery out of the three forms.
But everything else is awesome, though I did notice that when taking off his cap, both hair polygons show instead of switching like before.
Again this is just my feedback, and would love to hear you say that these were already things you were working on in the small list of changes before releasing to the vault. Mind if I make my SM64 Mario compatible? Grin I'm hoping I could fit in the unused eye textures to have his eyes move around but idk if all those pat0s would make it go over the file size limit.
was also thinking to make him go faster
If trying to get up but slow forward if going fast down or just floating
since it was mainly for balance reasons i did this

i wonder who made that trailer
since i was thinking to do something like that on my next video moveset preview xD(that is Goku btw)
131  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: February 27, 2014, 11:08:48 AM
if you dont mind me asking, how goes progress on your computer

ps:sorry about to many goku questions, my excitement for mods like this often makes me ask abunch and makes me sorta impatient.
about that

got some of the PC parts today
getting the rest sometime in next week

also i have a release:
SMBZ Mario Moveset v3.5:

i do not upload it yet to Brawlvault since there is still some edits i will do
and there might be some bugs still (have not found any that makes the game freeze or mario go t-pose or anything so should be fully playeble)
 + i will make afew more models for it anyway
and i will put a link on the first Post aswell
132  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Anivernage PSA Factory: Pc back!!!! Moveset plans added, #1422 on: February 24, 2014, 01:46:17 AM

Yeah me and Kien were gonna do a Goku eventually.  I actually played Budokai 3 recently and it re-ignited my want to do it. I think I actually have some animations... yeah, I do. I re-did them on my vacation. Improved waits and runs. Don't think I went into the attacks though. Didn't have a moveset at that point. Me and my friends just kinda didn't like the Current Goku moveset since we were playing with Broly and Kid Buu and Vegeta. Goku just can't compare to those movesets (Sorry MDK)

was a reason for i making a goku v2
but sadly my PC got broken down
133  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: goodbye PC broken and is unable to get a new one on: February 13, 2014, 04:35:54 PM
another goku v2 question:

what does his 2nd fs the dragon fist look like now after he absorbs the spirit bomb,and will he be able to go super sayian after he does do the fist?
not even made that FS yet so can´t tell
and no SSJ after FS
but he will turn SSJ3 or 4 after absorbed sprite bomb its random if not in SSJ mode already
and back to normal after FS(same for throw the sprite bomb FS)
if in SSJ mode and not using SSJ3/4 model change(remember SSJ1,3,4 is same moveset/mode just not same model change) Goku will turn SSJ3 or 4 if SSJ1 but back again to SSJ1 after FS is done
and no more questing about Goku v2 now since you have asked alot now its like each of yours posts
just wait and see now since Goku v2 will get alot of info in the trailer video (something like i did with Megaman moveset video) and i will do something like that for each of my coming moveset then they are  close to be ready for release

(but not SMBZ v3.5)
SMBZ v3.5 i will mainly release on a link on first post
here on this thread
since i will not make more models then brawl model for it
and i will make transfrom charater for it like zelda/sheik:
Normal mario&Cape or raccon slot
Fire mario slot
and that will be v4

also i can Announce
Goku v2
Shadow(over falco no .rel and up to data PSA coding)(mariodk´s moveset)
Geno v2
will be not only be for Vbrawl but also for Project:M

-Goku is basely my most downloaded hack so why not a Project:M version for him
but Project:M version of him will not be 100% same moveset as Vbrawl
it will be really close to the moveset of SSBF2 (even more closer then v2 Vbrawl version will be) so FS will be Super saiyan and not on a Taunt on Project:M version since i want Goku to be balanced with the rest from P:M
also that was the surprice version of him i was talking about+i will try to make his own slot atleast for VBrawl so ppl can keep Waluigi over pit

-Shadow is the most downloaded hack and is my 2nd most downloaded with the outdated port over DK+ with all of the hacks of Shadow no one has made a Project:M version of him and it dont even needing that much work since all of the coding&animations for it is basely done just make work and balanced with Project:M is left

-Geno for project:M
cuz he is awesome and possible not joining Smash 4 anyway
also alittle changed moveset (mainly with the Geno boost thingy)
also geno v2 will be still over Rob

i was thinking on SMBZ mario v4&some of my others PSAs for Project:M
but not sure about that yet

but remember its not offcial Project:M charaters
134  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: February 10, 2014, 01:16:45 AM
Ok, sorry for stealing the spotlight, and I swear this will be the last update for awhile.

OK, that's a taunt. This is what Luma will be doing as Rosalina is waving her wand

It's like she is controlling him with her wand. Lol sorry I couldn't show them together, but you get the gist of it.

Have to touch up her arm, then I can move on
if rosalina is over popo
and luma over nana

and they sey its possible to summon luma after the luma dies
how you is doing to code so Nana(aka now is luma) is coming back after dead? if that is possible as i dont think is
135  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: goodbye PC broken and is unable to get a new one on: February 09, 2014, 05:58:53 AM
if you dont mind me asking,hows your new computor coming together?
possible next month i get it but idk yet

You planning to retake the luigi SMBZ PSA?
i will not retake that Luigi PSA
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