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« Reply #330 on: February 23, 2011, 12:21:25 PM » |
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Are you gonna make his dash attack his slide ? That could work nicely.
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« Reply #331 on: February 23, 2011, 12:27:03 PM » |
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SOC is for many things.
In certain specials it can be used to determine the range of the "grab" needed to change actions upon connecting.
In others, it can be used to make hitboxes do strange things like freezing the victim like in MK's FS, or attacking foes while in capture state without breaking the grab.
The dash attack is already his slide. And he can slide off ledges with it unlike most dash attacks. I MIGHT make it cancellable by tapping the opposite direction 20 or so frames in the move, but maybe not.
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« Reply #332 on: February 23, 2011, 05:00:19 PM » |
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Hey, I noticed that Ness has a dummied out article slot.....
I wonder if I can use this....
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« Reply #333 on: February 23, 2011, 06:22:57 PM » |
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Who knows, people have managed to use the unused on/off animations for fox n co's blasters.
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« Reply #334 on: February 23, 2011, 07:50:52 PM » |
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Exception DSI messages are because of byte count errors from codes such as the custom SSS, custom CSS, ASL, and so on.
Errors with textures/vertexes/models cannot cause exception messages.
Now about the REFT editor....
I used to have all of those except ASL, but I don't use them anymore. Oh, and I have all the stage reset codes (Such as the Luigi Mansion freeze.). I applied them all and turned them off. Yet again, I get DSI Occured Messages randomly.
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #335 on: February 24, 2011, 10:52:40 AM » |
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..........Give me your current code list.
If it's not a currently running code, you may only have 1 option.
REMAKE YOUR GCT
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« Last Edit: February 24, 2011, 11:52:00 AM by EternalYoshi »
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« Reply #336 on: February 24, 2011, 03:38:13 PM » |
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If you use ASL, you can't have a stage with .rel's (at least, I think you can't...)
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« Reply #337 on: February 24, 2011, 04:45:17 PM » |
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No, you can use them, you just have to make your own using FD-based .rels
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Vee and Random's Bucketson | Happily married to Velen Personas: Tumblr!
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« Reply #338 on: February 24, 2011, 07:22:11 PM » |
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My apologies for the lack of updates today.
I was messing around with Phantom Wings' recent work.
I plan on using Mega Man's Down B to switch between powers and and Forward B for the robot master powers.
The Powers I'm thinking about using is dependent on whether I can use the other article slots.
I'm thinking: Gemini Laser(Fox's laser recolored and over the Yoyo string seems good, but we'll see) Fire Storm Thunder Bolt Blizzard attack
These are the 4 I'm planning.
By looking at the other PSA, I see 3 La-Bits that can help me with this. I need one more for this.
I'm still taking ideas for the final smash, provided it can be done without .rel editing.....
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« Reply #339 on: February 24, 2011, 09:01:25 PM » |
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My apologies for the lack of updates today.
I was messing around with Phantom Wings' recent work.
I plan on using Mega Man's Down B to switch between powers and and Forward B for the robot master powers.
The Powers I'm thinking about using is dependent on whether I can use the other article slots.
I'm thinking: Gemini Laser(Fox's laser recolored and over the Yoyo string seems good, but we'll see) Fire Storm Thunder Bolt Blizzard attack
These are the 4 I'm planning.
By looking at the other PSA, I see 3 La-Bits that can help me with this. I need one more for this.
I'm still taking ideas for the final smash, provided it can be done without .rel editing.....
I have once question. Why do they have to be long-range weapons, and...Why Gemini Laser? Despite it being good for a normal Robot Master Power, it seems a bit...random... EDIT: While it's your PSA, I want to give my further two cents. Gemini Laser sounds like a good idea, but the other three seem to make the assortment of Weapons bland. You're basically making an Elemental Mega Man in terms of his RMWs'. I personally think you should consider doing other weapons. For example. Flash Stopper (Only slows down time for a short time) Slash Claw Top Spin They may all be non-elemental, but they give Mega Man a big variety of moves to work with, each that work differently. You could do the same with the others, but the fact remains. I think another element of Mega Man's gameplay should be that the weapons can be used only a certain number of times before Mega Man needs to switch them.
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« Last Edit: February 24, 2011, 09:35:40 PM by Vella »
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 3DS Friend Code: 2895-6640-9302
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« Reply #340 on: February 25, 2011, 08:44:47 PM » |
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Thanks for the input. Flash stopper sounds like it'll be a challenge to balance though..... I'll take the challenge. I'm gonna do one power at a time. First top spin.
Then Gemini laser.
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« Reply #341 on: February 26, 2011, 12:24:54 AM » |
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OK. La-Bits[100] - [106] seem to be working in the same way, and great. Strange...
OK I'm using these variables to switch between the powers. I only have 2 powers in queue and the balancing phase, Top Spin, and Flash Stopper.
I programmed flash stopper so that it can only be used once until you switch powers and switch back. If you use it again, it will play a buzzer sound. I want the power to only be used once a stock, but there is no subaction for Dead...
Top spin works OK. For some reason, I can't get it to not modify the gravity. Even if I nop the commands that do affect it, it still disables vertical gravity for a while. Basically, for the duration of Top Spin, Mega Man will move at the vertical speed he was when he executed the move. So If he does this at the start of the jump, he will get extra height...
PK Thunder's article slot isn't working right......
Time will tell if the other La-bits will work the same way.....
Slash Claw is currently functional.
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« Last Edit: February 26, 2011, 06:44:04 PM by EternalYoshi »
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« Reply #342 on: February 27, 2011, 04:19:47 AM » |
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EternalYoshi, you should work on rels for Metaknight and Link, now that PW came out with the rel porter recently, that you know about.
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« Reply #343 on: February 27, 2011, 10:37:10 AM » |
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I know what you mean.... I'll do it after the beta release of Mega Man.
Which judging by my progress, should be out on Wednesday.
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« Reply #344 on: February 27, 2011, 02:12:15 PM » |
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EternalYoshi, you should work on rels for Metaknight and Link, now that PW came out with the rel porter recently, that you know about.
Yes, an edited Link .rel would be very nice for the Zero moveset 
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