Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 33 34 35 [36] 37 38 39 ... 61
Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354372 times)
0 Members and 2 Guests are viewing this topic.
_Data_Drain_
Master of the Dark Matter
Heroic Kitten
**
Offline Offline

Posts: 2581


....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #525 on: June 27, 2011, 05:05:01 PM »


    You've made one little mistake:
    If you dodge forward Sora doesn't turn around, if you dodge backwards Sora turns around. Normally it's the other way round (I don't know if you intended it that way it is now but in my oppinion it's better to change it back to normal).

    Great Job
    I agree with Mr. N... I know this was your intention EY, but... You should still make it like a normal dodge roll, this is Brawl, not KH2, I don't see why he needs to have a KH2 dodge roll, when he's in Brawl...

    Also, he feels... Odd... I can't even quite figure out what it is... His Thunder has insane range... Maybe it needs a little more start up, or something, though then again, that Sephiroth PSA has as much range... Anyway, his Ice attack feels like any other elemental PSA's... Freezing foes, I hate that.
    <_>

    His melee attacks are... Oddly slow for him? I'm not sure though... If he was too fast, then he would be broken...

    All and all, nice start, he just needs some polishing, sorry for not stating much feedback... I'm just not quite sure what it is he needs, he needs something... But I can't quite place my finger on what... On a final note, get rid of that rapid hit part of Pit's old AAA, there's no need for a GCT file to do this, I doubt it's hard coded, and even if it is, you could replace the action with the normal follow up.
    « Last Edit: June 27, 2011, 05:15:24 PM by _Data_Drain_ » Logged


    Roo
    Lol Kitten
    *********
    Offline Offline

    Posts: 785


    Or WAS I?

  • Awards Fiery Topic Heart Container

  • View Profile Awards
    « Reply #526 on: June 27, 2011, 06:03:54 PM »


    I think the shoes are perfect... By the way, started on some animations. This is just the unfinished Wait1. It's pretty basic. http://www.youtube.com/watch?v=HpaF8NlHPFw


    A Little off topic but, what did you use to record?
    Logged

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #527 on: June 27, 2011, 06:15:38 PM »


    I agree with Mr. N... I know this was your intention EY, but... You should still make it like a normal dodge roll, this is Brawl, not KH2, I don't see why he needs to have a KH2 dodge roll, when he's in Brawl...

    Also, he feels... Odd... I can't even quite figure out what it is... His Thunder has insane range... Maybe it needs a little more start up, or something, though then again, that Sephiroth PSA has as much range... Anyway, his Ice attack feels like any other elemental PSA's... Freezing foes, I hate that.
    <_>

    His melee attacks are... Oddly slow for him? I'm not sure though... If he was too fast, then he would be broken...

    All and all, nice start, he just needs some polishing, sorry for not stating much feedback... I'm just not quite sure what it is he needs, he needs something... But I can't quite place my finger on what... On a final note, get rid of that rapid hit part of Pit's old AAA, there's no need for a GCT file to do this, I doubt it's hard coded, and even if it is, you could replace the action with the normal follow up.


    Yes the rapid jab is hard coded and needs a code to eliminate it or else you will get a T-stance.
    Or a bug where the third jab repeats itself since the IC-Constants out prioritizes the variables used in the Jab actions.

    Before I attempt to rebalance, be aware that fair and bair have special properties and are his main method of getting KOs in the air after you connect the first 2 strikes.

    If need be, I can give blizzard a normal flag hitbox and give it more BKB(ftilt's windup and windown are obviously slower than the light arrows so I can do this without too much trouble).

    Now what moves are you guys having issues with?
    « Last Edit: June 27, 2011, 06:22:53 PM by Eternal Yoshi » Logged


    Dot
    Holy Kitten
    *
    Offline Offline

    Posts: 1681


    ...

  • Awards Infinite Smash Team Fiery Topic King for a Day Star Hacker

  • View Profile Awards
    « Reply #528 on: June 27, 2011, 06:20:11 PM »


    Im having issues with the down b becoz i don´t know what is it supossed to do
    Logged

    ...
    3DS Friend Code: 5284-2093-8448
    PM if you add?

    madkool
    Advanced Kitten
    ***
    Offline Offline

    Posts: 39

    ;D!


    View Profile Awards
    « Reply #529 on: June 27, 2011, 06:22:05 PM »


    I agree with Mr. N... I know this was your intention EY, but... You should still make it like a normal dodge roll, this is Brawl, not KH2, I don't see why he needs to have a KH2 dodge roll, when he's in Brawl...

    Also, he feels... Odd... I can't even quite figure out what it is... His Thunder has insane range... Maybe it needs a little more start up, or something, though then again, that Sephiroth PSA has as much range... Anyway, his Ice attack feels like any other elemental PSA's... Freezing foes, I hate that.
    <_>

    His melee attacks are... Oddly slow for him? I'm not sure though... If he was too fast, then he would be broken...

    All and all, nice start, he just needs some polishing, sorry for not stating much feedback... I'm just not quite sure what it is he needs, he needs something... But I can't quite place my finger on what... On a final note, get rid of that rapid hit part of Pit's old AAA, there's no need for a GCT file to do this, I doubt it's hard coded, and even if it is, you could replace the action with the normal follow up.


    I would third this. I would prefer a normal dodge. Overall very nice PSA though, I can't wait for the next update =)
    Logged


    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #530 on: June 27, 2011, 06:23:21 PM »


    Im having issues with the down b becoz i don´t know what is it supossed to do

    It's reflect though I can't get the GFX to look right.
    Logged


    Dot
    Holy Kitten
    *
    Offline Offline

    Posts: 1681


    ...

  • Awards Infinite Smash Team Fiery Topic King for a Day Star Hacker

  • View Profile Awards
    « Reply #531 on: June 27, 2011, 06:25:13 PM »


    okay
    Logged

    ...
    3DS Friend Code: 5284-2093-8448
    PM if you add?

    Tasty Pumpkin Clock
    Holy Kitten
    *
    Offline Offline

    Posts: 1694

  • Awards Hot Topic Renowned Hacker Heart Container >9000

  • View Profile Awards
    « Reply #532 on: June 27, 2011, 06:32:43 PM »


    A Little off topic but, what did you use to record?

    It a frap!!!!! A program called Fraps used to record games usually, but it apparently works recording Brawl Box as well.
    Logged

    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2581


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #533 on: June 27, 2011, 06:35:44 PM »


    Hm.. I didn't know forward, and back air even had more to them... Never mind about those moves then, one minor thing that's bugging me though... High damage hurt noises... This is normal Brawl, not P:M, the same thing with SDo0m's Shadow too... It's just bugging me a lot.

    But enough nitpicking from me, good luck with the next version. Smiley
    Logged


    Mansta8
    Lol Kitten
    *********
    Offline Offline

    Posts: 888


  • Awards Stack Smash Team Hot Topic Starstormer Famous Hacker

  • View Profile WWW Awards
    « Reply #534 on: June 27, 2011, 10:14:01 PM »


    What's wrong with high damage sounds? Do you seriously listen to every sound the character makes and if they make high damage sounds you complain about them?
    « Last Edit: June 27, 2011, 10:17:16 PM by MANSTA8 » Logged

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #535 on: June 27, 2011, 11:13:21 PM »


    They were meant to be in Brawl, like the previous games, otherwise they wouldn't be recorded in the first place, but they were never coded in.

    BTW, I learned how to code the Knockback based SFX in a long time ago using a variable recorded in the OpenSA wiki.
    Logged


    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2581


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #536 on: June 27, 2011, 11:42:17 PM »


    What's wrong with high damage sounds? Do you seriously listen to every sound the character makes and if they make high damage sounds you complain about them?
    Well look, first off, no one else in the game does that, yes, as EY said, they were originally gonna be in the game, now however, they didn't, you would have to have a PSA for every character to match that, second, it's hard to ignore him loudly making a noise every time he's hit at high damage... Not even high, just 60%...

    And lastly, why are you attacking me? Seriously, I don't listen to every sound, but it still clashes with vBrawl, this is fine for P:M of course, since that's the aim of it, to change it, and give it Melee's traits, but it just doesn't go with vBrawl... And frankly got on my nerves...

    EY, I'm sorry if I'm sounding rude... You... Don't have to take my word for it... It's just a nitpick of mine...
    « Last Edit: June 27, 2011, 11:48:45 PM by _Data_Drain_ » Logged


    Mansta8
    Lol Kitten
    *********
    Offline Offline

    Posts: 888


  • Awards Stack Smash Team Hot Topic Starstormer Famous Hacker

  • View Profile WWW Awards
    « Reply #537 on: June 28, 2011, 12:47:44 AM »


    Sorry, I just remembered that I have the settings so the sfx are quieter so its harder to notice. Also if you can find out what was changed, you could easily switch it back in PSA.
    Logged

    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2581


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #538 on: June 28, 2011, 01:21:09 AM »


    Sorry, I just remembered that I have the settings so the sfx are quieter so its harder to notice. Also if you can find out what was changed, you could easily switch it back in PSA.
    Yeah, that's true, if I knew which value it was, I would simply do that.
    Logged


    Darkrai Lv.1000
    Advanced Kitten
    ***
    Offline Offline

    Posts: 23


    The #1 Darkrai Fan :]


    View Profile Awards
    « Reply #539 on: June 28, 2011, 02:19:36 AM »


    Now what moves are you guys having issues with?

    I haven't played KH2FM, so i don't know if it was intended, but sometimes when I use his Aerial Neutral-B (Magnet Splash), it moves left and right, and it gets tough to hit ppl with it.

    Also, this isn't an issue, but what is his Aerial Side-B and D-air called?
    Logged

    Pages:  1 ... 33 34 35 [36] 37 38 39 ... 61
    Print
    Jump to: