|
 |
« Reply #660 on: August 15, 2011, 01:54:44 AM » |
|
Updated pics are up!
All I need to do is make a new wait animation for Mega Man and that's that.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #661 on: August 15, 2011, 09:08:06 AM » |
|
what ever happened to lyn? :O
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #662 on: August 15, 2011, 09:49:09 AM » |
|
what ever happened to lyn? T-T
^ Fixed for truth XD
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #663 on: August 15, 2011, 05:22:30 PM » |
|
Updated pics are up!
All I need to do is make a new wait animation for Mega Man and that's that.
I can't wait! 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #664 on: August 16, 2011, 05:53:23 AM » |
|
I crashed yesterday afternoon. I'm awake now and finished the new wait animation. I have to modify other animations to flow into the new one correctly.
Memory limits with the motion file are a pain, but I can reduce file size without risking ruining the animations.
|
|
« Last Edit: August 16, 2011, 07:39:43 AM by Eternal Yoshi »
|
Logged
|
|
|
|
|
|
 |
« Reply #665 on: August 16, 2011, 08:19:23 AM » |
|
Hey EY, you said in the psa limit colab thread that samus and ZSS have a cumulative filesize like Sheik/Zelda do. Does this mean that if I do a code for ZSS not to transform into samus on her final smash and remove literally all of the psa from Samus's file I'd have more room for ZSS's psa? O_o cause if that were true, that'd be awesome
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #666 on: August 16, 2011, 08:56:08 AM » |
|
I answered your question already. And Mega Man was updated. And now Lyn was.
|
|
« Last Edit: August 16, 2011, 10:47:36 AM by Eternal Yoshi »
|
Logged
|
|
|
|
|
|
 |
« Reply #667 on: August 16, 2011, 11:24:01 AM » |
|
lol I know I saw the post in the other thread  to self. Heh so what all is updated for Lyn? <3
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #668 on: August 17, 2011, 06:47:04 PM » |
|
I really like all of your psas man! I also really like how you use assist trophies for some of them as well,as that grey fox psa is genius! anywho just thought I'd say great job on everything you've made and I can't wait to see what other movesets you work on!
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #669 on: August 17, 2011, 08:38:53 PM » |
|
EternalYoshi, I never had a chance to try out the most recent version of Gray Fox, and I gotta say, wow!
What an amazing [censored]ing thing you have done here, sir. I know you here that all the time, and the compliment might not be much to you, but still, there is a need to say it.
I love the new graphic when you hold the side smash, epic as [censored]. How there is electricity around him. Maybe once it's all the way charge, it could have electric hitboxes?
He flows more than great, and fits Gray Fox. I even took the time to read about him, such an epic character he is.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #670 on: August 17, 2011, 08:58:33 PM » |
|
I couldn't find it, so I'll ask. How was Lyndis updated?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #671 on: August 18, 2011, 02:33:19 AM » |
|
The BV description is your friend. Don't neglect it.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #672 on: August 21, 2011, 12:14:59 PM » |
|
I'm loving everything about Gray Fox except for his standing B. I think making the arm cannon fire something more like ROB's weaker laser (which, with my nonexistant understanding of PSA, I would think removes his habit of dropping items when using it) would be the one improvement he needs. Or Falco's gun, if that would be easier.
You could also combine Lucario's taunt up with the electrical crackling and make B have PSI-magnet or Nayru's love effects, but then he'd have no ranged attack.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #673 on: August 21, 2011, 04:11:36 PM » |
|
MK has no articles to work with and I cannot port articles like that so whatever. I improved the animation from what you have now if that helps.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #674 on: August 23, 2011, 11:32:48 AM » |
|
Ah, that's disappointing. But you do what you can, and he's still awesome. It's really the mechanics of the move that bug me. For one, ray gun juggling is really easy, and for two, it makes him drop his current item. I guess there's also no way to make it fire a slightly-charged super scope shot with a greater delay? That'd give him sort of a Samus feel, but charge time is exchanged for a weaker shot.
|
|
« Last Edit: August 23, 2011, 11:33:53 AM by Dr. Weird »
|
Logged
|
|
|
|
|
|