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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354441 times)
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Naruto200Man
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    « Reply #795 on: February 05, 2012, 12:55:30 PM »


    PSA wise, my hands are full.

    I gotta fix Aerial Forward B(Air Sonic Blade) for Sora so I can release the update, Redo Mega Man and Lyn with the new models, Start on Raiden when his rig is done, and so on.

    Ah, that's cool Smiley and by Raiden, I hope you mean by my favorite male character in MK =3
    If so, [censored] YES on raiden Cheesy

    Also, I got bored and made some Kirby Hats for Krystal, you can check my vault if you wanna try them out. They're for wolf and fox Smiley
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    Segtendo
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    « Reply #796 on: February 05, 2012, 01:49:17 PM »


    Not MK Raiden.

    There's a guy named Raiden in MGS.
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    « Reply #797 on: February 05, 2012, 06:52:03 PM »


    Yeah we mean this guy.

    I don't know how to make transparency show in the viewport.
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    Friedslick6
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    « Reply #798 on: February 05, 2012, 08:34:36 PM »


    I don't know how to make transparency show in the viewport.
    Separate the diffuse channel material from the opacity channel material (no instance copying,) open the diffuse channel, set the "Mono Channel Output:" to "RGB Intensity" and the "Alpha Source" to "None (Opaque)" under its "Bitmap Parameters" roll-out menu, open the opacity channel, and set the "Mono Channel Output:" to "Alpha" and the "Alpha Source" to "Image Alpha" under the same roll-out menu.
    « Last Edit: February 05, 2012, 08:37:00 PM by Friedslick6 » Logged

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    JOEYSX5
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    « Reply #799 on: February 06, 2012, 03:06:09 PM »


    MK has MGS franchise icon [ds22] 0445582C 10000000

    THANK YOU.

    After that entire discussion, so someday we can add extra character costume slots? O:
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    « Reply #800 on: February 07, 2012, 06:09:13 AM »


    I think I know how Brawl Masquerade would've worked, but I'm not sure how to actually make it function properly.
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    « Reply #801 on: February 07, 2012, 06:44:11 AM »


    I think I know how Brawl Masquerade would've worked, but I'm not sure how to actually make it function properly.
    guess the code for the characters getting up to 11 cutom is there he just doesnt explain how he added a new csp that refered to that color :S maybe the way ppl make custoom css can make a color in the costumes link to a diferent pcs and pac file?

    also it would be epic if you found out how he made the roy dummied slot work and be choosable in the css becuase he already dominate the rel stuff and ic constants all thats left is someone to figure out how to make the roy dummied slot be choosable in the css
    « Last Edit: February 07, 2012, 07:15:28 AM by Carnage » Logged


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    « Reply #802 on: February 07, 2012, 07:56:05 AM »


    guess the code for the characters getting up to 11 cutom is there he just doesnt explain how he added a new csp that refered to that color :S maybe the way ppl make custoom css can make a color in the costumes link to a diferent pcs and pac file?
    I have a pretty good guess how he linked additional CSP's to colors, but I'm not sure if it actually works.

    But this isn't the place to discuss this, so...
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    Albafika
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    « Reply #803 on: February 07, 2012, 10:19:03 AM »


    ds22, do you have any idea as to what file(s) did Dantarion actually looked into in the .ISO for BrawlMasquerade?
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    « Reply #804 on: February 07, 2012, 12:00:00 PM »


    I have a pretty good guess how he linked additional CSP's to colors, but I'm not sure if it actually works.

    But this isn't the place to discuss this, so...
    well your right it isnt but i hope your method works pikachu and lucario seriusly need more recolours becuase they are preety limited Tongue  also you should make a thread to discuss those kirby hats findings  the characters mark changes and probably the extra slots xD
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    « Reply #805 on: February 07, 2012, 02:28:28 PM »


    umm... im sure Eternal will be okay with discussing somthing a little off topic lol.
    And if you dont wanna discuss it here then discuss it here.
    I was planning on turning it into a how-to thread... maybe you can make that possible...
    « Last Edit: February 07, 2012, 02:34:40 PM by xxTerminatorxx » Logged

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    « Reply #806 on: February 07, 2012, 02:32:57 PM »


    Discuss it here:
    http://forums.kc-mm.com/index.php?topic=41166.0
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    « Reply #807 on: February 08, 2012, 01:36:48 PM »




    I tried making a CSS like this... but it just crashed in game );
    If someone can make a version that dosn't crash that would be super.
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    « Reply #808 on: February 08, 2012, 01:56:13 PM »


    It's not that hard to make that. You just have to get the ID's correct and make sure the CSPs don't take up too much space.
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    « Reply #809 on: February 08, 2012, 03:49:10 PM »


    I know, CSS Organizer. I just hate that beeping noise D:<
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