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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 281862 times)
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Eternal Yoshi
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    « Reply #690 on: April 23, 2011, 08:26:35 AM »


    Not yet.
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    « Reply #691 on: April 23, 2011, 08:27:33 AM »


    ah. i also heare marth adn jiggly got magical rels also/ is that false also?
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    « Reply #692 on: April 23, 2011, 08:50:10 AM »


    Marth and Jiggz don't have any article data.
    Therefor they are already patchable for use.
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    « Reply #693 on: April 23, 2011, 08:55:00 AM »


    I wonder, though, why is Ike portable to everyone but Marth isn't?
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    Psycho Philia
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    « Reply #694 on: April 23, 2011, 08:58:53 AM »


    Is Ike really able to be ported on all characters... I wonder honestly... I wonder if he can be ported on characters like Sheik, Zelda, or Samus who are "transforming" characters at different degree, as Ike and these characters don't have the same type of module at all...
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    « Reply #695 on: April 23, 2011, 09:00:39 AM »


    I wonder, though, why is Ike portable to everyone but Marth isn't?
    Becuase Ike's generic rel has been patched specially so It can do that, Marth's hasnt.
    Is Ike really able to be ported on all characters... I wonder honestly... I wonder if he can be ported on characters like Sheik, Zelda, or Samus who are "transforming" characters at different degree, as Ike and these characters don't have the same type of module at all...
    Mario Facepalm
    Its been said multiple times he CANT be ported to transforming characters.
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    « Reply #696 on: April 23, 2011, 09:03:31 AM »


    is there any rel file working for Pal users? probably not but i dont lose anything by asking
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    « Reply #697 on: April 23, 2011, 09:06:27 AM »


    SSJCerious: Sorry but I didn't knew it for sure, but I was right when I said that even Ike couldn't be ported over all characters in fact.

    Anyway, pedro702: No, there is no rel file for Pal user unfortunately... To make use of this, you're forced to have the Us version, sorry for you...
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    « Reply #698 on: April 23, 2011, 09:12:17 AM »


    Marth and Jiggz don't have any article data.
    Therefor they are already patchable for use.

    what? they can already be ported?
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    « Reply #699 on: April 23, 2011, 12:05:33 PM »


    Marth and Jiggz don't have any article data.
    Therefor they are already patchable for use.

    EDIT: Okay, nevermind. After actually looking at the thread a little bit i saw Oshtoby's psot and decided I'll just take the time to put all of Ike's files over Jiggs. I just hope I don't exceed the file size limit for the common5.pac.
    « Last Edit: April 23, 2011, 07:59:09 PM by JediKnightTemplar » Logged


    Eternal Yoshi
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    « Reply #700 on: April 23, 2011, 02:10:39 PM »


    You need to change her IC-constants to match Marth.
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    Thany
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    « Reply #701 on: May 02, 2011, 12:07:22 AM »


    I...Have a few questions about this, I hope I'm getting the hang of it, but...

    1. For making a .rel file to port Ike, it says that one of the things I need to edit is at [0x01C248], but the digit that corresponds to Ike was found at [0x01C24B]. Do I just need to edit what's on that line in Hex editor? (The instructions from the download for the generic module didn't quite match up for that one part)

    I just want to be certain about this, I'm bad with computers and I worry that one wrong digit will be catastrophic.

    2. In regards to porting an Ike over the Ice Climbers...Well, seeing as we have Popo and Nana, how difficult would that be? Any extra steps need to be taken?

    3. I didn't see it on the OP, but is which digits need to be edited to give the Ike-port 3 jabs?(The character digits. I've only seen the code for Ike over Olimar and G&W, with no idea what to change the digits to for ports on anyone else...)

    4. Erm...Rob over Ike...I've only seen these two codes for porting him;

    Rob has Ike's Sound Bank
    4A000000 80AD89E0
    1400008C 00000020
    E0000000 80008000

    Rob has Ike's ...Something:
    4A000000 80B27AC0
    14000000 80914B5C
    E0000000 80008000

    Is...That all that's needed? What about a 3-jab code for him?

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    You can respond via PM if need be
    « Last Edit: May 02, 2011, 12:09:57 AM by Thany » Logged


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    « Reply #702 on: May 02, 2011, 01:13:06 AM »


    1. 1 wrong Digit WILL be catastrophic. Edit the digit that corresponds to Ike in that situation.
    0x12C4B IS where the character ID is so go ahead.

    2. Ice Climbers are unique and I seriously doubt that porting him on them will load.

    4. Because ROB has a unique.... method, you cannot mix ROB with a IC-constant code and the required codes or the game will freeze. You will just have to make a quick fix in the PSA.
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    « Reply #703 on: May 02, 2011, 12:22:02 PM »


    Hey guys, I was hoping someone could help me out with some problems I've run into with cloning Ike over Olimar. I'm running brawl- so I'm not sure if that is why it won't work but I downloaded all of the Ike files from the resources page, renamed them to the appropriate pikmin file names and put them into olimar's folder. Then I put the fit pikmin .rel into modules. I'm trying to run Naruto over Ike and then use Olimar to play normal Ike, but everytime Ike loads into a match it crashes on his entrance animation. Can anyone help me out with this?
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    « Reply #704 on: May 02, 2011, 12:26:31 PM »


    Hey guys, I was hoping someone could help me out with some problems I've run into with cloning Ike over Olimar. I'm running brawl- so I'm not sure if that is why it won't work but I downloaded all of the Ike files from the resources page, renamed them to the appropriate pikmin file names and put them into olimar's folder. Then I put the fit pikmin .rel into modules. I'm trying to run Naruto over Ike and then use Olimar to play normal Ike, but everytime Ike loads into a match it crashes on his entrance animation. Can anyone help me out with this?

    You need to use the codes included.
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