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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 298769 times)
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    « Reply #795 on: May 27, 2011, 08:48:04 AM »


    Yea, I'd just make the .rel but I don't know since Sonic freezes during some attacks (not the game just himself) I thought you wanted Shadow or something? o_0

    Well i'v decided to keep shadow over sonic and want a clone over olimar(I hate him so I want to make some use out of him)
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    « Reply #796 on: May 27, 2011, 11:34:40 AM »


    Four words:

    PAL needs more love.

    Sad
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    « Reply #797 on: May 27, 2011, 02:29:06 PM »


    Maybe if you PM me a pal Marth.rel or Purin.rel.........
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    « Reply #798 on: May 27, 2011, 02:36:46 PM »


    Maybe if you PM me a pal Marth.rel or Purin.rel.........

    why...
    you need codes to get it working right? and the codes are ntsc?
    or are those codes for pal users too?

    if it are also pal codes, then, ignore this Tongue
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    « Reply #799 on: May 27, 2011, 02:46:39 PM »


    As I am here and have a pal brawl, I will give you all the rel of Pal. I precise that I do this only for only Pal users, as my Ssbb hacked is Us, so it is not for me.

    Eternal Yoshi, do what you want with them if you decide to do something with them.
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    « Reply #800 on: May 27, 2011, 03:35:36 PM »


    PAL users, test Plz:

    http://www.mediafire.com/?21xs6ufq6blvdqe

    The offsets seem identical to NTSC's offsets...

    Just put this in and get Marth's files and name them to Mario's files.

    Test in training mode first please.
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    « Reply #801 on: May 27, 2011, 03:45:26 PM »


    damn too bad my PAl disc is Broken but it will be awesome if someone for a change work on these for PAl instead always US getting all the awesome things first
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    « Reply #802 on: May 27, 2011, 04:57:05 PM »


    then it is good to have Shadow Over DK. Grin
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    « Reply #803 on: May 27, 2011, 05:11:28 PM »


    Nevermind that. I should spend more time on my experiments before sharing it. Using Sonic with Marth's .rel is such a bad idea. I just realized after a few matches how buggy it is, and it freezes the game when you grab ledges (even with Shadow) Oh well, at least the success of the Metaknight ports is all I can be proud of. Everyone makes mistakes. Tongue

    <.<

    >.>

    Don't feel bad about it. From your discovery I was able to make my own discovery: Viewtiful Joe works over Yoshi using a Marth .rel. The IC-Constant code is necessary but the disabled Entry and Result codes aren't. After using the IC-Constant code I attempted to make the game crash by using every possible move but I couldn't do it. Voomerang, Bombs, GFX, everything works. In fact, there's only 2 glitches with it:

    1. The Final Smash doesn't connect. It just either has a bad hitbox or only does 5% damage and doesn't lock in the opponent. I'm going to check and see if this is fixable...

    2. If you blow up a bomb in your face and someone gets hit by the blast, it causes 999% damage and sends them flying. It's kinda hilarious actually.

    I'll try this with regular Captain Falcon after I DL his standard files, see how it works out. But for the most part Viewtiful Joe works over Yoshi. And I'll try this over other characters, as well. So thanks ssbbtailsfan for posting your information, even if it didn't really work in the end... Im srs here
    « Last Edit: May 27, 2011, 05:13:24 PM by IWasAPerson » Logged



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    « Reply #804 on: May 27, 2011, 05:14:25 PM »


    if V joe working that means Goku too Cheesy
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    « Reply #805 on: May 27, 2011, 09:09:33 PM »


    Well, I tested this out a little bit more. Captain Falcon himself T-Poses a lot. His Side-B doesn't connect with anyone, his Final Smash makes him freeze (but the game doesn't), Falcon Punch T-Poses him, his entry causes a polygon stretch, and did I mention he T-Poses a lot?

    Goku is a little less glitchy, but his kamehameha's power level's OVER 9000!!!
    Ok, it does 999% damage, and his side-b doesn't connect. Entry also has stretched polygons but doesn't crash.

    I also tried this over Lucas, but it crashes before the match can even start. I'll try this over some other characters and see if it works well on anyone else. But so far VJoe works the best on Yoshi. Dunno why this is the case, to be honest. Might work better on Olimar or someone else...
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    « Reply #806 on: May 27, 2011, 10:07:16 PM »


    Disable entry data and you shouldn't have freezing issues over Lucas.
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    « Reply #807 on: May 27, 2011, 10:22:26 PM »


    Right, I noticed that right after I tried it out, never acknowledged it. Also, the changes to the .rel didn't save over for some odd reason, so that wasn't helping the situation any...

    I guess that's what I get for running on no sleep...so yeah I'll glitch-test other characters eventually, see if there's one that works better than Yoshi.
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    « Reply #808 on: May 28, 2011, 09:36:28 AM »


    Also, the reason it works fine on Yoshi, is because Yoshi doesn't use Entry/Result.pacs thus Marth works over him fine. But, if you were to use Marth on someone like Diddy Kong, then you need those codes, assuming you knew that already though Tongue.

    Way ahead of you on that Smiley  I knew I had to do that, just somehow never actually made the codeset. I tried it and VJoe worked mostly the same on Olimar and Lucas. His gfx didn't want to load one match though...Shows what I get when I blank out on changing the codeset.

    And I also knew going into it that Marth's .rel isn't the new universal .rel...just trying it out for the hell of it really. Hope this doesn't start anything actually :/ Didn't surprise me Captain Falcon didn't work at all, due to article loading. I'm not going to test it out anymore, and I'm more interested in fixing the two existing glitches with VJoe.

    I checked out absolutely everything possible with items and ledges and grabbing, I can say that the only two glitches are the ones that I stated. Believe it has to do with that VJoe doesn't use Captain Falcon's articles but I very well could be wrong.

    So, yeah, VJoe worked pretty much out of sheer luck (fortunately), and I'm going to agree with ssbbtailsfan and say mixing the Marth .rel with any other character is a really bad idea. VJoe may the exception, and even then IC-Constant codes are necessary for his Up-B to not freeze.
    « Last Edit: May 28, 2011, 09:37:53 AM by IWasAPerson » Logged



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    « Reply #809 on: May 28, 2011, 10:01:17 AM »


    Wait, so we're trying this out in PAL now? I'm going to give it a try when I finally get some free time from uni work.

    What's this new method I keep hearing about?
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