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Author Topic: ~PROFESSOR LAYTON [Another puzzle solved!]~  (Read 73196 times)
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Aether
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    « Reply #75 on: November 10, 2010, 04:44:33 PM »


    Looks awesome in-game lol

    Any fix for the resolution though? That really ruins his hat : /

    The legs are a bit short for my liking but thats how he looks in his normal sprite/image. I prefer the more realistic proportions during scenes, but it still looks awesome.




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    cuckoos
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    « Reply #76 on: November 10, 2010, 04:49:24 PM »


    @ Weyard
    Well, notice how those aren't exactly official depictions of Layton. The texture was made to match the official artwork.
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    Pik
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    « Reply #77 on: November 10, 2010, 04:50:31 PM »


    The hat texture is easily fixable, and Cuckoos and I were discussing it eariler today.

    The file size can hold higher-res textures, basically.
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    Weyard
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    « Reply #78 on: November 10, 2010, 07:07:13 PM »


    @ Weyard
    Well, notice how those aren't exactly official depictions of Layton. The texture was made to match the official artwork.
    yes I realized that. Your model is based off of this picture of him right?
    The one's I posted were based more on his In-game Scene appearance.


    The hat texture is easily fixable, and Cuckoos and I were discussing it eariler today.

    The file size can hold higher-res textures, basically.


    It should end up being perfect then  Happy Face
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    RollingThunder
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    « Reply #79 on: November 10, 2010, 09:35:44 PM »


    Oh man, I love the Professor Layton games! I see that it looks pretty good so far! I can't wait for it to be released Smiley I will love you forever
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    Aether
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    « Reply #80 on: November 10, 2010, 10:34:53 PM »


    oh what about his mouth? Does he have an actual moving mouth or is it just the texture? That grin would get old fast if you had to stare at it the entire time. Same for eyes. I dont remember seeing them in Jeff's folder so im curious.

    « Last Edit: November 10, 2010, 11:42:33 PM by Aether » Logged


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    « Reply #81 on: November 11, 2010, 04:56:50 AM »


    There isn't anything to do about that. Jeff can't open his mouth, nor blink. even so,the glasses would cover his eyes anyway. I understand where you're coming from though.
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    Aether
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    « Reply #82 on: November 12, 2010, 10:49:07 AM »


    Well anyway, now that the model porting is done, we need to start the animations. So whenever you get the time just send me the ported model and asign me which animations you need me to make to cut down on the redundency.
    My Ridley PSA is on hold until i can get some help with a throwN fireball, so i have plenty of free time for this project now.
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    cuckoos
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    « Reply #83 on: November 12, 2010, 03:13:07 PM »


    Will do.

    I've been try to port/make animations over to Jeff/Layton's model, but it's almost impossible. I have to subtract 180 from his X rotation on every frame of every ported animation. I'll send you the stuff soon, but keep in mind that he's a [censored] to animate.
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    Aether
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    « Reply #84 on: November 12, 2010, 07:23:11 PM »


    yeah, i know how time consuming/annoying it can be. I successfully ported a few animations on Jeff but it takes hours on each one. Fixing the proportion, fixing the arm rotations, fixing the hipN, then fixing any aesthetic problems (arm going through head because his head is abnormally large). And something you have to be careful about, sometimes, and im not sure why, when you -180 from the x rotation, after about 30 frames the x rotation will go down or up about 200 for some reason. Its like its trying to automatically join the trend in the other frames but it does it wrong. Iv noticed it on like 5 different animations that i tried to put on Jeff. The only solution i found was to take note of which frame it messed up on, start over then right before that frame, skip to the last frame and start working your way down fixing the x rotations. Even once, iv had it mess up again after that. Im thinking that some animations just arent compatible on models with those rotation problems. It doesnt take them into account when it tries to adjust the frames to match the key frames or something.
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    cuckoos
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    « Reply #85 on: November 13, 2010, 11:47:32 PM »


    Newest BrawlBox has just been released.

    Things are going to go MUCH faster now.
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    Aether
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    « Reply #86 on: November 14, 2010, 08:30:35 AM »


    yeah but only the preview/demo version, and you cant save anything on it without it messing everything up lol. It renames animations and gives error codes.
    It'l probably be a few weeks until the real version is out.

    Although the click and drag bone rotations are awesome. Thats how it should have been to begin with lol.
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    cuckoos
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    « Reply #87 on: November 14, 2010, 12:58:20 PM »


    yeah but only the preview/demo version, and you cant save anything on it without it messing everything up lol. It renames animations and gives error codes.
    It'l probably be a few weeks until the real version is out.
    Nope, it works fine for me.
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    Akiba Red
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    « Reply #88 on: November 14, 2010, 01:20:47 PM »


    The real version IS out though. I downloaded it, its in the BrawlBox thread OP. Can't wait for Layton too.
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    Segtendo
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    « Reply #89 on: November 14, 2010, 02:08:58 PM »



    AdfroMan made this Awesome Face Looks like Layton's got a partner to Brawl with him.
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