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« Reply #720 on: April 16, 2011, 09:08:47 PM » |
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^Doesn't TOS2 USE MDL0's? 
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« Reply #721 on: April 16, 2011, 09:09:43 PM » |
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can I have an alpha version? I seriously want to try and replace Ikes second sword with a sword from TOS2 ^+^
I also want to see if the character porting thing I mentioned will work. That is, converting a mdl0 into dae with ais, then using the dae importer to replace the model of someone else with said character.
Wait just a little bit longer. You're just gonna be sadface when it throws an error right now ^Doesn't TOS2 USE MDL0's?  lol
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« Reply #722 on: April 16, 2011, 09:12:08 PM » |
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^Doesn't TOS2 USE MDL0's?  Yes, but unfortunately the bones won't follow have N even if I rename them. I know because I tried replacing ganondorfs taunt sword with echo tracer. The texture appears between his legs for the duration of the taunt and the model PROBABLY appears where it's supposed to BUT you can't see it, since you know...the textures stuck in the ground...in 2D...around ganondorfs legs. Is it possible to replace the sword he uses in one of his victory animations?
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« Reply #723 on: April 16, 2011, 09:50:12 PM » |
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That sounds like an issue that can be solved by the Bone Tree Editor through editing the FrameMatrix and InverseBindMatrix.
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« Reply #724 on: April 16, 2011, 10:34:07 PM » |
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..... DAMN IT >.<
well then... i guess melee models have no bones...
I don't think so since probably every gamecube game that is 3D uses bones. You probably just didn't rip the model along with the bones because I don't think that is possible with melee yet. You should probably rig your own bones or use the bones from brawl by converting a character to dae and using their bones..
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« Reply #725 on: April 16, 2011, 10:44:59 PM » |
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I don't think so since probably every gamecube game that is 3D uses bones. You probably just didn't rip the model along with the bones because I don't think that is possible with melee yet. You should probably rig your own bones or use the bones from brawl by converting a character to dae and using their bones..
Is that even possible
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ㅤlㅤ
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« Reply #726 on: April 16, 2011, 10:46:04 PM » |
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Is that even possible
Yeah but why use a character skeleton on a stage is the question
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« Reply #727 on: April 16, 2011, 10:53:24 PM » |
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Yeah but why use a character skeleton on a stage is the question
He means a Melee character, I guess and a Brawl character Like, putting Marth's rigging on the Melee Roy model, or the like.
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ㅤlㅤ
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« Reply #728 on: April 16, 2011, 11:35:38 PM » |
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He means a Melee character, I guess and a Brawl character
Like, putting Marth's rigging on the Melee Roy model, or the like.
Oh, ^_^; I guess I didn't know that the person was trying to import a melee stage. Well the person could just use a bone or bones from a stage from brawl using the same method.
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« Reply #729 on: April 17, 2011, 12:06:18 AM » |
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Oh, ^_^; I guess I didn't know that the person was trying to import a melee stage. Well the person could just use a bone or bones from a stage from brawl using the same method.
lol i was trying to do a melee stage, not a melee character. xD anyways... my 3DS max has expired already so i cant add any bones to it... btw, is there also a way to make .obj files into .dae also? o.o cause i have quite a bit of .obj files also (mostly OoT and MM stages)
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« Reply #730 on: April 17, 2011, 12:08:56 AM » |
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I think our thread on deciphering the melee format would fit in here... http://www.smashboards.com/showthread.php?p=12551672#post12551672 ^("our" == me + revel8n)
apparently we're the only ones actually working on the format... not only that... but I'm making progress
I've gotten the bases to log in IDLE:
>>> [61136, 'PlyPichu5K_Share_joint'] [116096, 'PlyPichu5K_Share_matanim_joint'] Traceback (most recent call last): File "C:\model_convert\UMC_v2.0b.py", line 176, in <module> for module in imported_modules: module.expt(exfl,exSC,debug)#export File "C:\Documents and Settings\Tcll\Desktop\fileconvert2.0a\plugins\obj.py", line 22, in expt tag = line[1] IndexError: list index out of range >>> ^you can ignore the error message that's just what's returning from the obj plugin >_>
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« Last Edit: April 17, 2011, 12:10:02 AM by Tcll »
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« Reply #731 on: April 17, 2011, 04:56:10 AM » |
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I don't think so since probably every gamecube game that is 3D uses bones. You probably just didn't rip the model along with the bones because I don't think that is possible with melee yet. You should probably rig your own bones or use the bones from brawl by converting a character to dae and using their bones..
I need a tutorial for that. I tried, but it just wouldn't connect to the model I was using (which was a converted MDL0 itself). EDIT: I think I got one rigged.
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« Last Edit: April 17, 2011, 07:48:45 AM by ds22 »
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« Reply #732 on: April 17, 2011, 08:34:08 AM » |
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« Reply #733 on: April 17, 2011, 08:58:34 AM » |
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Where can I get Blender?
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 3DS Friend Code: 2895-6640-9302
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« Reply #734 on: April 17, 2011, 09:07:12 AM » |
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This is what I got:  But I probably messed up a lot of things, like weights and textures. Shows I have almost no modelling experience. 
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