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Author Topic: Brawlbox Resources & History  (Read 4522664 times)
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SmashClash
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    « Reply #13365 on: February 24, 2013, 01:38:15 PM »


    no
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    « Reply #13366 on: February 24, 2013, 02:40:24 PM »


    Is there a way to import Maya/3DSMax animations into BB?
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    « Reply #13367 on: February 24, 2013, 03:20:04 PM »


    Is there a way to import Maya/3DSMax animations into BB?
    there is a script somewhere in some release of brawlbox, i havent seen a tutorial for it though

    as for the rig thingy, im happy with 3ds max
    but if brawlbox allows for rig edits while in a certain pose and/or moveset animation,
    than that would be really cool...
    because its in certain animations when the rig u did really shows its colors
    « Last Edit: February 24, 2013, 03:22:12 PM by Mr.MW » Logged


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    « Reply #13368 on: February 24, 2013, 05:11:06 PM »


    later on... will you add support for the DirectX format (*.x) or some other animated modelling format??
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    Tabuu Forte Akugun
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    « Reply #13369 on: February 24, 2013, 05:24:06 PM »


    BJ? Got two questions for ya: when the new BB is released, will there still be support for Tabuu functions like bone index changing, and will we be able to export Sawnd files/sound packs with the RSAR edior?
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    BlackJax96
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    « Reply #13370 on: February 24, 2013, 05:28:27 PM »


    BJ? Got two questions for ya: when the new BB is released, will there still be support for Tabuu functions like bone index changing, and will we be able to export Sawnd files/sound packs with the RSAR edior?

    In the moveset editor yes; no.

    later on... will you add support for the DirectX format (*.x) or some other animated modelling format??

    I don't know
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    « Reply #13371 on: February 24, 2013, 08:44:51 PM »


    In the moveset editor yes; no.

    Oic. Oh well. I'm still stoked.
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    Ulala
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    « Reply #13372 on: February 25, 2013, 04:52:58 PM »


    there is a script somewhere in some release of brawlbox, i havent seen a tutorial for it though

    as for the rig thingy, im happy with 3ds max
    but if brawlbox allows for rig edits while in a certain pose and/or moveset animation,
    than that would be really cool...
    because its in certain animations when the rig u did really shows its colors

    Do you know where I might find this script? Which BrawlBox release you think it is?
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    DSX8
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    « Reply #13373 on: February 25, 2013, 04:58:18 PM »


    Do you know where I might find this script? Which BrawlBox release you think it is?
    its in the BB 67b release. it comes with the script
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    « Reply #13374 on: February 25, 2013, 04:58:54 PM »


    its in the BB 67b release. it comes with the script
    Ninjad'
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    BlueBrain
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    « Reply #13375 on: February 25, 2013, 05:23:55 PM »


    when will someone make a tutorial on 3ds max animation importing?
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    Don Jon Bravo
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    « Reply #13376 on: February 25, 2013, 05:30:20 PM »


    black jax promised a lot of tutorials a while ago
    but i havent seen [censored]
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    BlackJax96
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    « Reply #13377 on: February 25, 2013, 05:36:02 PM »


    black jax promised a lot of tutorials a while ago
    but i havent seen [censored]

    I didn't promise jack [censored].

    Quote me
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    Don Jon Bravo
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    « Reply #13378 on: February 25, 2013, 05:39:10 PM »


    I didn't promise jack [censored].

    Quote me
    meh too lazy to look for it
    but i do remember u sayin u couldnt cuz ur dad was behind ur back all the time
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    BlackJax96
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    « Reply #13379 on: February 25, 2013, 05:40:26 PM »


    meh too lazy to look for it
    but i do remember u sayin u couldnt cuz ur dad was behind ur back all the time

    This is true.
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