Ok, I'm not even going to pretend that I know how this stuff is working. I honestly haven't checked on this for a while and know little more than it is being worked on, but I have one question...
How far am I from having a perfectly playable imported Haruhi Suzumiya model on someone (or any model for that matter... but someone better work on Haruhi)?
We're close yet still far from importing new models into Brawl. It's kind of hard to explain, but I'm really close to done, but not really at the same time XD Since my persona IS Haruhi (and Konata), those are two of the first models I'm gonna be importing! So you can count on me for importing Haruhi.
Just saw I could port animations.
I. Freaking. Love. This. Brawlbox!

Glad to hear you like it

does the newest demo has support for 3ds max 8 exported .dae's?
...kind of. I fixed one glitch, but another is still there, so you'll probably still have some problems. It's possible though.
if i knew how to code stuff, i would be helping him all day, but sadly i dont kno any coding.
Learn C#

I can teach you. I learned it by myself just to finish this thing

With the newest modset, I cannot even import Naruto anymore (not much of a change anyway, since he didn't import properly to begin with).
I
might've found your problem. I was compiling the code on x86 (32-bit). I just changed it to AnyCPU. I'm not sure if that fixed the problem, so you'll have to try it when I update the demo to the new stable release (ABSOLUTELY NO model saving problems. I tested that [censored] myself

)
OMG that's a great idea! Ive got one to. Dual model previwer.
Good idea, I just might do that (later).
Really??? Sweet i be epic. lol
Ay yo, check out what I said to ds22. Yep, Brawlbox is stable now, so it's no longer a demo. It still can't import models, but that'll be in the next release (I'm working on it like a flaming madman).
Give me another few moments to update the Demo to Version 1.