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Author Topic: Brawlbox Resources & History  (Read 4507361 times)
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DarkPikachu
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complexity == fun

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    « Reply #2475 on: August 06, 2011, 07:06:39 AM »


    @RTB:

    it doesn't look like your using the CP format correctly...

    look at my resource thread...
    it has a ton of usable info Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    RandomTBush
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    « Reply #2476 on: August 06, 2011, 07:13:36 AM »


    @RTB:

    it doesn't look like your using the CP format correctly...

    look at my resource thread...
    it has a ton of usable info Wink
    Didn't even know about that topic, since I haven't been around here for a while (I've been busy with other things for the past few months).
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    DarkPikachu
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    complexity == fun

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    « Reply #2477 on: August 06, 2011, 11:32:05 AM »


    Didn't even know about that topic, since I haven't been around here for a while (I've been busy with other things for the past few months).
    heh...
    I'd've given you a link but the PS3 is a POC...

    and btw BJ...
    I've been looking at the code a little and figured out that the code I was looking at before was the build code for the relocation groups... >_>
    I had the impression it was the read code... heh...

    any ideas on how the ID's are used??
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #2478 on: August 06, 2011, 11:38:21 AM »


    I do, they're used to feed vital fluids or medicin to an injured patient at a hospi--oh wait...Mario Facepalm
     
    Sorry TCLL....I honestly couldn't resist that one.^+^ *shot*

    BTW: if anyone could make a sound extracter that can extract sounds from a BRSAR I would REALLY apriciate it. Seriously, people rip sounds directly from the game rom sometimes. So it shouldn't be too hard?
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    Eternal Yoshi
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    « Reply #2479 on: August 06, 2011, 03:12:48 PM »


    There's a tool that can help with that. I used ripping_mama to rip SFX from Castlevania Judgement since Smashbox can't open the 2 Judgement .brsar files.

    Back to the thread's topic please.
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    BlackJax96
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    « Reply #2480 on: August 07, 2011, 10:43:40 AM »


    I have no idea how useful this will be to you guys (or how much of it might already be known), but here's what I got from my MDL0 notes.
    Least I'm getting back on track with tracking stuff for the MDL0 files. As for parsing a DAE file into raw hex for the MDL0 to read, I'll get to that later. And after collecting all that info, I just realized how Pokémon XD's model format is around 90% the same as the Wii's MDL0 format. Hm...


    Thanks a lot Smiley Comparing Kryal's notes, Tcll's notes, and your notes, I think I have a good idea of how to write objects. I guess I'd better start on it already, huh? Cheesy Trust me, any notes help. Thanks again.

    and btw BJ...
    I've been looking at the code a little and figured out that the code I was looking at before was the build code for the relocation groups... >_>
    I had the impression it was the read code... heh...

    any ideas on how the ID's are used??


    I thought you knew it was the write code Im srs here And I still have no idea.

    this can also work with the Kid Goku import from Ness or Lucas
    to port all they´s Animations to the kid goku import`?

    so Kid goku import can use Ness or Lucas´s landing/Hurt/whatever Animations so you dont have to make a whole new Fitmotionetc.pac


    Yeah.

    EDIT: Finished adding a request requested way back in the thread.
    "try not to hype"
    « Last Edit: August 07, 2011, 11:20:18 AM by BlackJax96 » Logged

    dark sonic 19
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    Luigi Time!

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    « Reply #2481 on: August 07, 2011, 11:33:56 AM »


     Happy Face
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    Tempo_
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    « Reply #2482 on: August 07, 2011, 11:39:19 AM »


    TEH FOCK?!
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    Naruto200Man
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    « Reply #2483 on: August 07, 2011, 12:21:29 PM »


    TEH FOCK?!

    ^Dis...
    Only Tsunade or Sheena could compete with dem bouncers >_> eh...maybe Tina too lol

    Good to see progress, progress make hype, and hype make more hype, which gets people well...hyped....
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    DarkPikachu
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    complexity == fun

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    « Reply #2484 on: August 07, 2011, 12:28:49 PM »


    wow BJ
    have you forgotten how bad my understanding of C-type codeing is or what... heh...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    K-Canon
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    « Reply #2485 on: August 07, 2011, 01:08:33 PM »


    Thanks a lot Smiley Comparing Kryal's notes, Tcll's notes, and your notes, I think I have a good idea of how to write objects. I guess I'd better start on it already, huh? Cheesy Trust me, any notes help. Thanks again.

    I thought you knew it was the write code Im srs here And I still have no idea.

    Yeah.

    EDIT: Finished adding a request requested way back in the thread.
    "try not to hype"



    you my friend just made 50% of my animations U.S.E.L.E.S.S

    But Im not angry about that. why should I? Just glad that I dont need to do any of em anymore
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    DarkPikachu
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    complexity == fun

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    « Reply #2486 on: August 07, 2011, 02:38:42 PM »


    hey BJ
    got a mod for an idea you added

    instead of adding only a single bone to all the CHR0's,
    why not define a list of bones to add, and separate them by '\n'

    that would greatly help out with my Pachirisu project. Cheesy
    bones to add:
    Code:
    Origin 
    Waist
    LThigh
    LFoot
    RThigh
    RFoot
    Spine
    Head
    ...

    plz and thanx Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Ricky (Br3)
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    « Reply #2487 on: August 07, 2011, 02:40:16 PM »


    EDIT: Finished adding a request requested way back in the thread.
    "try not to hype"


    I don't even know what's this supposed to mean but I see bleach characters so... HYPE!!! lol
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    SmashClash
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    « Reply #2488 on: August 07, 2011, 03:00:13 PM »



    Now that I see that the Goten and Trunks fusion animation will be possible.
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    Segtendo
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    « Reply #2489 on: August 07, 2011, 03:10:07 PM »


    Is it... viewing multiple models at once?
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