I have no idea how useful this will be to you guys (or how much of it might already be known), but here's what I got from my MDL0 notes.
Least I'm getting back on track with tracking stuff for the MDL0 files. As for parsing a DAE file into raw hex for the MDL0 to read, I'll get to that later. And after collecting all that info, I just realized how Pokémon XD's model format is around 90% the same as the Wii's MDL0 format. Hm...
Thanks a lot

Comparing Kryal's notes, Tcll's notes, and your notes, I think I have a good idea of how to write objects. I guess I'd better start on it already, huh?

Trust me, any notes help. Thanks again.
and btw BJ...
I've been looking at the code a little and figured out that the code I was looking at before was the build code for the relocation groups... >_>
I had the impression it was the read code... heh...
any ideas on how the ID's are used??
I thought you knew it was the write code

And I still have no idea.
this can also work with the Kid Goku import from Ness or Lucas
to port all they´s Animations to the kid goku import`?
so Kid goku import can use Ness or Lucas´s landing/Hurt/whatever Animations so you dont have to make a whole new Fitmotionetc.pac
Yeah.
EDIT: Finished adding a request requested way back in the thread.
"try not to hype"
