Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 298 299 300 [301] 302 303 304 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4762416 times)
0 Members and 5 Guests are viewing this topic.
BlackJax96
Brawl Mod God
Moderator
****
Offline Offline

Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #4500 on: October 03, 2011, 06:30:36 PM »


    7000 for stages
    5000 for chars

    1 model in Isle Delfino has 28291 faces.
    Logged

    Justin712
    Hyper Kitten
    ******
    Offline Offline

    Posts: 252


  • Awards >9000 Dedicated Hacker Tutorial Writer

  • View Profile Awards
    « Reply #4501 on: October 03, 2011, 07:26:41 PM »


    ...Anyways, would the lag have to do with the vast amount of polygons?

    A face is (usually) half a polygon. They're talkin' about that already.


    Right build + road = OK
    Left build + road = Lag


    Also, as was pointed out before, there's clearly just something wrong with the building on the left. I don't think it's related to the number of polys. I think that also proves that Blackjax's problem isn't the number of faces either.
    « Last Edit: October 03, 2011, 07:33:01 PM by Justin712 » Logged

    If you've got a minute, check out my portfolio!
    I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know!
    I do all of my own modeling, texturing, rigging, and animating.

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #4502 on: October 03, 2011, 08:37:45 PM »


    A face is (usually) half a polygon. They're talkin' about that already.

    Also, as was pointed out before, there's clearly just something wrong with the building on the left. I don't think it's related to the number of polys. I think that also proves that Blackjax's problem isn't the number of faces either.
    yeah... what i did was went through the left building, and removed some of the buildings in that model, hopefully that'll work O.o
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    yadayada
    Mega Kitten
    *****
    Offline Offline

    Posts: 133


    View Profile Awards
    « Reply #4503 on: October 03, 2011, 09:00:26 PM »


    yeah... what i did was went through the left building, and removed some of the buildings in that model, hopefully that'll work O.o

    It has nothing to do with the polycount/faces/etc.
    Logged

    Tempo_
    Supreme Kitten
    ********
    Offline Offline

    Posts: 700


    You can't be restrained by common sense!

  • Awards Heart Container

  • View Profile Awards
    « Reply #4504 on: October 03, 2011, 10:07:06 PM »


    Har. Had no idea about the polygon/face thing.
    Logged

    Asbel: "To protect those close to us!"
    Malik: "To be a completely badass!"
    Hubert: "To be a Tsundere nerd!"
    Richard: "To be completely FABULOUS!"
    All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
    -kazemaru95421



    [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]

    deadname mcredactedface
    Lol Kitten
    *********
    Offline Offline

    Posts: 773


    Kind of want to start making mods for this again

  • Awards Heart Container

  • View Profile Awards
    « Reply #4505 on: October 03, 2011, 10:21:47 PM »


    I would think, with you using several OBJ imports, that it'd be a file size issue. What are you going to accomplish with 3 (four including a skybox) that you can't accomplish with combining them all into one?

    Disregard, I read that as freezing, not lagging. Though you should still try my suggestion
    « Last Edit: October 03, 2011, 10:27:56 PM by TommoPuppy » Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #4506 on: October 03, 2011, 10:48:08 PM »


    I would think, with you using several OBJ imports, that it'd be a file size issue. What are you going to accomplish with 3 (four including a skybox) that you can't accomplish with combining them all into one?

    Disregard, I read that as freezing, not lagging. Though you should still try my suggestion
    its not filesize issue... its briefly 1.92MB... and i've managed to fix the lag issue by deleting some of the materials in the 2 building OBJ models that wasnt needed.. still not really sure y it would lag like that tho, but o well
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Justin712
    Hyper Kitten
    ******
    Offline Offline

    Posts: 252


  • Awards >9000 Dedicated Hacker Tutorial Writer

  • View Profile Awards
    « Reply #4507 on: October 03, 2011, 10:50:05 PM »


    Har. Had no idea about the polygon/face thing.

    It ain't nothin'. Smiley

    Also, I would still try that, DSX8. Even if it's not the number of polys you might find which part of the model is giving you trouble. Check for over-lapping faces and other such things. Usually that just causes flickering, but ya never know. It also might be material-related, so try applying building 2's texture to it or something. Just some ideas.

    Glad ya got it workin!
    Logged

    If you've got a minute, check out my portfolio!
    I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know!
    I do all of my own modeling, texturing, rigging, and animating.

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #4508 on: October 03, 2011, 10:53:27 PM »


    haha yeah... the cause of it was some of the buildings in the far back of the stage, which had unfinished materails to it and they looked a bit messed up in 3ds max once i zoomed in on it lol O.o
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4509 on: October 04, 2011, 05:03:13 AM »


    actually...
    BJ's right about a brawl stage having 23000+ polygons.
    wich goes completely against the 7000 face standard I heard...

    btw, polygons are faces.
    they follow the primitives from triangles to quads.
    (quad-strips for my format)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TokoyamiTheDark
    Holy Kitten
    *
    Offline Offline

    Posts: 1394


    常闇 - Everlasting Darkness

  • Awards Heart Container Good Citizen Hey! Listen! Tutorial Writer

  • View Profile Awards
    « Reply #4510 on: October 04, 2011, 05:30:33 AM »


    23000 polygons!? for just ONE stage!?
    Ouch. No wonder why my parents said I wouldn't have the capacities to work at Nintendo... Well, at least my ENTIRE family (especially my godparents) gave me extra SDK stuff (TOO expensive for most people), but none of us even know how to run it on my Wii Mario Facepalm
    Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4511 on: October 04, 2011, 05:40:05 AM »


    23000 polygons!? for just ONE stage!?
    Ouch. No wonder why my parents said I wouldn't have the capacities to work at Nintendo... Well, at least my ENTIRE family (especially my godparents) gave me extra SDK stuff (TOO expensive for most people), but none of us even know how to run it on my Wii Mario Facepalm
    well...
    I don't even know how to prep a game for development using the SDK...

    lemme guess...
    the extra stuff was a program (not recalling name), and info that gives you a login key.

    you could save me the work of hacking the SDK by PM-ing me the key you know Smiley
    (I won't give it out if you tell me not to, you already know that)

    EDIT:
    you run the SDK on your compy.
    it builds a wii game for you.

    I've gotten the SDK working, but I need a key in order to use it...
    « Last Edit: October 04, 2011, 05:44:57 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #4512 on: October 04, 2011, 05:59:17 AM »


    sorry for not following the thread and all that stuff, but is it possible to view multiple mdl0s in the released brawlbox?
    Logged

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Good Citizen Pin Collector Helping Hand

  • View Profile Awards
    « Reply #4513 on: October 04, 2011, 06:37:47 AM »


    sorry for not following the thread and all that stuff, but is it possible to view multiple mdl0s in the released brawlbox?
    yes, it does
    Logged

    Stupid Tinypic :C

    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #4514 on: October 04, 2011, 07:06:58 AM »


    how exactly??
    Logged

    Pages:  1 ... 298 299 300 [301] 302 303 304 ... 1046
    Print
    Jump to: