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Author Topic: Brawlbox Resources & History  (Read 4761701 times)
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DSX8
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    « Reply #4860 on: October 12, 2011, 12:16:13 AM »


    the model looks alittle to dark in the video
    anyway to fix that?
    its cause its shaders arnt working properly.. RTB is fixing that
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    « Reply #4861 on: October 12, 2011, 01:35:03 AM »


    That's really cool man. What other characters do you guys plan on doing besides her?
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    « Reply #4862 on: October 12, 2011, 01:45:56 AM »


    That's really cool man. What other characters do you guys plan on doing besides her?
    Other ideas I've got right now include Heavy Weapons Guy over Donkey Kong, Sniper over Link, The Spirit of the Mann-Conomy (K.G.B., Gunboats, Eyelander, Sandvich, possibly a few more things) over Meta Knight, and Rayman over Sonic. Also a couple of other things, which I'll keep to myself for now.
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    « Reply #4863 on: October 12, 2011, 01:57:59 AM »


    Other ideas I've got right now include Heavy Weapons Guy over Donkey Kong, Sniper over Link, The Spirit of the Mann-Conomy (K.G.B., Gunboats, Eyelander, Sandvich, possibly a few more things) over Meta Knight, and Rayman over Sonic. Also a couple of other things, which I'll keep to myself for now.
    Heavy and Sanvitch team will pwn everyone! They will be... *gasp!* UNSTOPABLE!!
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    « Reply #4864 on: October 12, 2011, 02:22:48 AM »


    Other ideas I've got right now include Heavy Weapons Guy over Donkey Kong, Sniper over Link, The Spirit of the Mann-Conomy (K.G.B., Gunboats, Eyelander, Sandvich, possibly a few more things) over Meta Knight, and Rayman over Sonic. Also a couple of other things, which I'll keep to myself for now.

    no love for mewtwo i see :S well anyway i hope you guys figure it out so we can import SSBM models and other models  from  other games like n64 games if i can find the dae this would be my first import  when the BB is released
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    « Reply #4865 on: October 12, 2011, 04:06:33 AM »


    no love for mewtwo i see :S well anyway i hope you guys figure it out so we can import SSBM models and other models  from  other games like n64 games if i can find the dae this would be my first import  when the BB is released
    We already have a Mewtwo Wink http://www.mediafire.com/?gjdxxd9794h8bjk Goes over Lucario, the perfect Mewtwo from Melee. As for me, my future projects are Dissidia Human Terra over Zelda, Dissidia Esper Terra over Sheik, Coeum hero over Snake, and ME as a Karakasa over ...hmmm... a character who would goes great with a youkai umbrella model port...
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    « Reply #4866 on: October 12, 2011, 04:17:15 AM »


    We already have a Mewtwo Wink http://www.mediafire.com/?gjdxxd9794h8bjk Goes over Lucario, the perfect Mewtwo from Melee. As for me, my future projects are Dissidia Human Terra over Zelda, Dissidia Esper Terra over Sheik, Coeum hero over Snake, and ME as a Karakasa over ...hmmm... a character who would goes great with a youkai umbrella model port...

    i already know that mewtwo and it isnt perfect  i know its good buts its way out of perfection a true melee model or even the pokemon stadium model for a retro fell xD would be much better IMO.


    Btw ppl say that the shader doesnt work  but what does it actually do?? and is that the problem behind importing or is there any other critical problems?
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    « Reply #4867 on: October 12, 2011, 04:25:30 AM »


    i already know that mewtwo and it isnt perfect  i know its good buts its way out of perfection a true melee model or even the pokemon stadium model for a retro fell xD would be much better IMO. Btw ppl say that the shader doesnt work  but what does it actually do?? and is that the problem behind importing or is there any other critical problems?
    I dunno. If the shading was the only prob, it wouldn't have bothered to get the new BrawlBox, as my Lucas texture has no shading, because I made him like that. That doesn't even bother me, it gives him a TWW style character look, as if he WAS in TWW.  But is seems the new BB still has other problems besides the shading...
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    « Reply #4868 on: October 12, 2011, 04:35:15 AM »


    I cant wait for this to be complete, so i can FINALLY get a good silver model!
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    « Reply #4869 on: October 12, 2011, 04:49:20 AM »


    I have this to say to BJ and the gang.



    . . .

    Just kidding, keep on truckin' and kickin' arse!
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    « Reply #4870 on: October 12, 2011, 04:55:22 AM »


    I just want to know how to get my Naruto rig working for when the importer is finished and released.

    Anywho, great job on the Kit import RTB and BJ96, and other then the shading, it looks flawless.
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    « Reply #4871 on: October 12, 2011, 05:46:46 AM »


    I've suddently decided to put Flandre over Pit for obvious reasons (the texture's not good for me) when the new BB will be released. Anyways, that's very nice progress out there!
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    « Reply #4872 on: October 12, 2011, 06:01:33 AM »


    Now I want that Miku model even more. This can't come out soon enough.

    EDIT: The new BB should absolutely include Vis0 adding. =) All the Motion files with Vis0 I try in my PSA freeze when grabbed.
    « Last Edit: October 12, 2011, 08:28:45 AM by Tabuu Forte Akugun » Logged

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    « Reply #4873 on: October 12, 2011, 10:10:29 AM »


    hey RTB...
    I've created a thread to talk about the MDL0 format Smiley
    http://forums.kc-mm.com/index.php?topic=34404.0

    we can all use that instead of having to clutter up BJ's thread
    (I can't keep up with the thread if my last post is 7 pages back)

    EDIT:
    hey BJ... I know you have this better than anyone Smiley
    can you PM me your info on all CHR0 versions :/

    why?
    for my animation converter
    (a sub program of my model converter)
    ^meaning it's part of it

    what if you wanted to take a brawl model and convert it to an animated DAE
    you'd have to import the animations to do so >_>
    « Last Edit: October 12, 2011, 10:14:49 AM by Tcll » Logged


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    « Reply #4874 on: October 12, 2011, 12:09:22 PM »


    Hrm. For one thing, I think that the offsets NEED to end with a "0" for everything that's not the bones or first material, or else it may not work right. Shifting Jigglypuff's ear material forward by 4 bytes made it screw up.

    ...

    Don't tell me that's why Kit was able to work (all offsets ended at "0x#0") and Flandre didn't (all offsets ended at "0x#4")...! Im srs here
    that's something pretty intressting, let me check that up!
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