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« Reply #6555 on: November 08, 2011, 11:23:16 AM » |
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It might be your model though, Beyond:  Mine imported just fine. (please note that the rig shown I only made to test the model importer and will not be finished or released, as others already are working on him) did the updated brawlbox fix the lighting for that?
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« Reply #6556 on: November 08, 2011, 11:26:18 AM » |
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Just imported the .dae into BBox and saved it. That was all it took.
But to answer your question, it didn't really fix the lightning (at least on Battlefield, still to dark).
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« Last Edit: November 08, 2011, 11:27:40 AM by ds22 »
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« Reply #6557 on: November 08, 2011, 11:26:42 AM » |
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Just imported the .dae into BBox and saved it. That was all it took. so it does fix the lighting??
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« Reply #6558 on: November 08, 2011, 11:52:02 AM » |
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so it does fix the lighting??
yeah.. it fixes the shaders... wesker doesnt even cause any lag
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« Reply #6559 on: November 08, 2011, 11:57:36 AM » |
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yeah.. it fixes the shaders... wesker doesnt even cause any lag *presses download*
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« Reply #6560 on: November 08, 2011, 12:04:56 PM » |
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I guess it's deforming the models while importing, and still too buggy.
About shaders, not sure, I've tested one character working fine, but I should test more.
And the 'add new' option seems to be unselectable sometimes... maybe when num_shaders = num_materials?
Ctrl+M and Ctrl+H do work though.
EDIT: It doesn't seem to save the shaders we add. And yes, I'm making a material use the added shader.
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« Last Edit: November 08, 2011, 12:12:52 PM by Mewtwo2000 »
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« Reply #6561 on: November 08, 2011, 12:13:55 PM » |
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It might be your model though, Beyond:  Mine imported just fine. (please note that the rig shown I only made to test the model importer and will not be finished or released, as others already are working on him)
Crap.
I'll look into it then....
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« Reply #6562 on: November 08, 2011, 12:19:06 PM » |
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thanks so much, now ive finally succesfully imported a character, now to see how it looks in brawl,so, u mean, i dont have to touch the shaders cuz brawlbox makes an automatic shader for the imported model???
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« Reply #6563 on: November 08, 2011, 12:24:43 PM » |
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Not beyond's problem. After importing and adding some material, I've had the same problem too. First, only a few vertices. Some edit after that, a complete mess.  Definitely, this new version (which by the way isn't called 0.65b or anything) destroys the models. And the lighting problem isn't solved yet. The only good thing I've found for the moment is the standard shader not being buggy anymore. I guess it's exactly the same my material tool gives for characters.
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« Last Edit: November 08, 2011, 12:27:55 PM by Mewtwo2000 »
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« Reply #6564 on: November 08, 2011, 12:36:30 PM » |
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I wonder if anyone else is experiencing problems with one-slot size modding... I was just trying it out by doing a size mod for Tikal, but am still experiencing problems as the file gets corrupted...
because I followed that tutorial, but I'm still having problems. >.>
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« Reply #6565 on: November 08, 2011, 12:39:21 PM » |
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Not beyond's problem. After importing and adding some material, I've had the same problem too. First, only a few vertices. Some edit after that, a complete mess.  Definitely, this new version (which by the way isn't called 0.65b or anything) destroys the models. And the lighting problem isn't solved yet. The only good thing I've found for the moment is the standard shader not being buggy anymore. I guess it's exactly the same my material tool gives for characters. *dosent download new bugfree brawlbox*
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« Reply #6566 on: November 08, 2011, 12:41:06 PM » |
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Oh dear.
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« Reply #6567 on: November 08, 2011, 12:44:01 PM » |
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Not beyond's problem. After importing and adding some material, I've had the same problem too. First, only a few vertices. Some edit after that, a complete mess.  Definitely, this new version (which by the way isn't called 0.65b or anything) destroys the models. And the lighting problem isn't solved yet. The only good thing I've found for the moment is the standard shader not being buggy anymore. I guess it's exactly the same my material tool gives for characters. O_o oh dear... hmm i need to try this out with some other models then...
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« Reply #6568 on: November 08, 2011, 12:45:05 PM » |
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<_< Does anyone have a link to the previous version before the update? I kinda overwrote it with the current one...
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« Reply #6569 on: November 08, 2011, 12:45:47 PM » |
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<_< Does anyone have a link to the previous version before the update? I kinda overwrote it with the current one...
yeah i did the same also >.> i shouldnt have gotten rid of it >.>
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