You could give me everything you don't have just to be on the safe side >.> Or to make more use of myself, you could tell me which parts of your code to double-check to look at to find pesky errors.
You can have SonicBrawler's part. I'll pm you the same thing I pm'd everyone else.
You still need help, or am I too late to the party?
You can have my part, I haven't started it yet. I'll pm the same thing as Xiggah.
BlackJax96 in the next version of brawlbox besides metal texture will the obj importer work? this would be epic for characters with low GFX models in their fighter packs
Yep
DAE imports do everything OBJ imports do/
But it would be nice.
But...
If you import OBJ files, they'll only have two bones :\
He's talking about the object importer not a .obj importer.
Would it be possible to import the weights from a .dae into an already imported model?
There've been times where I want to make tweaks to my rig but that also means having to redo all the material edits that I've done. <_< It can be really tedious if there are a bunch of materials.
Not really, sorry. >_> Just make final edits when you're absolutely sure the rig is perfect.
I would like to point something out.
It seems the new brawlbox can't see knuckles' bones, the only exception being TopN.
(refering to the one used by Law_law), so I had to dig up the old brawlbox.
Also- which is okay if you intend to use them as a GFX
You used Fortwaffle's bone adder. Don't do that.
Just curious, are you working on adding SRT0 and Vis0 entries?
Yep and VIS0 is already done (and has been for a while).