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Author Topic: Brawlbox Resources & History  (Read 3906422 times)
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Carnage
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    « Reply #7095 on: November 26, 2011, 05:02:09 AM »


    BlackJax96 in the next version of brawlbox besides metal texture will the obj importer work? this would be epic for characters with low GFX models in their fighter packs Tongue
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    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #7096 on: November 26, 2011, 02:20:24 PM »


    DAE imports do everything OBJ imports do/

    But it would be nice.
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    « Reply #7097 on: November 26, 2011, 02:30:52 PM »


    But...
    If you import OBJ files, they'll only have two bones :\
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    « Reply #7098 on: November 26, 2011, 02:46:45 PM »


    You still need help, or am I too late to the party?
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    « Reply #7099 on: November 26, 2011, 02:49:06 PM »


    ^ you can take my spot. i cant help D:
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    « Reply #7100 on: November 26, 2011, 02:49:40 PM »


    Would it be possible to import the weights from a .dae into an already imported model?

    There've been times where I want to make tweaks to my rig but that also means having to redo all the material edits that I've done. <_< It can be really tedious if there are a bunch of materials.
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    Xiggah
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    « Reply #7101 on: November 26, 2011, 03:07:51 PM »


    Would it be possible to import the weights from a .dae into an already imported model?

    There've been times where I want to make tweaks to my rig but that also means having to redo all the material edits that I've done. <_< It can be really tedious if there are a bunch of materials.

    Those were quite tedious as well, but I chose to fix my material problems before the import so I wouldn't have to fix it after every import. Can you fix your material problems in 3ds max once instead of in Brawlbox repeatedly?
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    « Reply #7102 on: November 26, 2011, 03:13:00 PM »


    Those were quite tedious as well, but I chose to fix my material problems before the import so I wouldn't have to fix it after every import. Can you fix your material problems in 3ds max once instead of in Brawlbox repeatedly?
    as far as i know... nope.... but there is an easier way, which is to attach the same object to another object that shares the same texture data
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    « Reply #7103 on: November 26, 2011, 03:25:17 PM »


    All right, wrong approach... what material problems are you guys having? Corrupt material files upon import that need replaced?
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    « Reply #7104 on: November 26, 2011, 06:07:19 PM »


    I am done with my part now, I have send you my PM :3
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    « Reply #7105 on: November 26, 2011, 08:30:04 PM »


    I would like to point something out.
    It seems the new brawlbox can't see knuckles' bones, the only exception being TopN.
    (refering to the one used by Law_law), so I had to dig up the old brawlbox.
    Also-
    But... If you import OBJ files, they'll only have two bones :\
    which is okay if you intend to use them as a GFX
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    « Reply #7106 on: November 26, 2011, 08:58:29 PM »


    Just curious, are you working on adding SRT0 and  Vis0 entries?
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    « Reply #7107 on: November 26, 2011, 10:04:18 PM »


    You could give me everything you don't have just to be on the safe side >.> Or to make more use of myself, you could tell me which parts of your code to double-check to look at to find pesky errors.

    You can have SonicBrawler's part. I'll pm you the same thing I pm'd everyone else.

    You still need help, or am I too late to the party?

    You can have my part, I haven't started it yet. I'll pm the same thing as Xiggah.

    BlackJax96 in the next version of brawlbox besides metal texture will the obj importer work? this would be epic for characters with low GFX models in their fighter packs Tongue

    Yep

    DAE imports do everything OBJ imports do/

    But it would be nice.
    But...
    If you import OBJ files, they'll only have two bones :\

    He's talking about the object importer not a .obj importer.

    Would it be possible to import the weights from a .dae into an already imported model?

    There&#039;ve been times where I want to make tweaks to my rig but that also means having to redo all the material edits that I&#039;ve done. <_< It can be really tedious if there are a bunch of materials.

    Not really, sorry. >_> Just make final edits when you're absolutely sure the rig is perfect.

    I would like to point something out.
    It seems the new brawlbox can&#039;t see knuckles&#039; bones, the only exception being TopN.
    (refering to the one used by Law_law), so I had to dig up the old brawlbox.
    Also- which is okay if you intend to use them as a GFX

    You used Fortwaffle's bone adder. Don't do that. Im srs here

    Just curious, are you working on adding SRT0 and  Vis0 entries?

    Yep and VIS0 is already done (and has been for a while).
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    « Reply #7108 on: November 26, 2011, 10:11:57 PM »


    He's talking about the object importer not a .obj importer.
    Curse you Tommo for making me think about OBJ models D:<

    I kid.
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    « Reply #7109 on: November 26, 2011, 10:43:37 PM »


    I'll gladly help. Although I didn't think this would drag on for this long as compared to last time... Tell you what, I'll complete whatever you send me, even if it's the whole thing!
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