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« Reply #7350 on: December 12, 2011, 05:40:46 AM » |
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I would love to have the moveset editing Brawlbox for Flan. It'd make things ALOT easier with hitbxes and such.
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« Reply #7351 on: December 12, 2011, 05:43:18 AM » |
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on my mom's phone, at work right now...
Just wanted to let you know I was right about the shaders. (checked it in the SDK last night)
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« Reply #7353 on: December 12, 2011, 05:31:49 PM » |
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I encountered a weird problem. I created a DEA and imported it but some polygons were missing. I checked the same DAE in max and it was complete but when I import it the same polygons are always missing, any idea why?
Check to see if the objects are actually a group of objects. Grouped objects don't import (Happend to me yesterday when working on Flandre's faces  ) I would love to have the moveset editing Brawlbox for Flan. It'd make things ALOT easier with hitbxes and such.
I hope I can finish it... apparently Bero stopped working on it because the moveset file can't be rebuilt due to too many things being unknown. About 40% is still unknown, according to Dant. I might be able to rebuild it if there aren't any offsets in the unknown data. on my mom's phone, at work right now...
Just wanted to let you know I was right about the shaders. (checked it in the SDK last night)
wat EDIT: Forgot to mention, when I was looking at the shader demos, I noticed you use the same structures used in my .mat viewer.
Thanx for telling me about the demos BJ 
I don't see how else the data would be read without using the same structures.  And np I guess
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« Reply #7354 on: December 12, 2011, 05:35:14 PM » |
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So, this new BB apparently can show real-time collision editing? How does it do that?
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« Reply #7355 on: December 12, 2011, 07:42:00 PM » |
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Check to see if the objects are actually a group of objects. Grouped objects don't import (Happend to me yesterday when working on Flandre's faces  ) How do I check If the object is grouped or not? and how do I change this? EDIT: Never mind, I got it. Thanks for the tip 
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« Last Edit: December 12, 2011, 08:02:47 PM by Iwvi »
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« Reply #7356 on: December 12, 2011, 08:57:13 PM » |
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hi there ive always wanted to try brawl making is this program where i start
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« Reply #7357 on: December 12, 2011, 09:03:07 PM » |
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@amyrose47: Yes. Brawlbox allows you to edit textures, convert songs to brstms, import models from other games, and pretty soon, create your own moveset.
Note: Project SmashAttacks also edits movesets.
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« Reply #7359 on: December 12, 2011, 09:09:43 PM » |
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Any chance we could get a more stage import friendly Brawlbox ? Right now I have to do a load of crap to just preview the model I imported, let alone save or edit  I'm working on it. So, this new BB apparently can show real-time collision editing? How does it do that?
The same way every other Brawlbox does?
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« Reply #7360 on: December 12, 2011, 09:12:15 PM » |
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I'm working on it. Awesome 
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« Reply #7361 on: December 12, 2011, 09:12:26 PM » |
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@amyrose47: Yes. Brawlbox allows you to edit textures, convert songs to brstms, import models from other games, and pretty soon, create your own moveset.
Note: Project SmashAttacks also edits movesets.
oh ok i hope its easy to use ive seen alotta good stuff in the brawl vault and would like to try this
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« Reply #7362 on: December 12, 2011, 11:50:35 PM » |
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Say, what will the SHP0 editing be like? As far as I know, they're basically face morphs.
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« Reply #7363 on: December 13, 2011, 12:20:19 AM » |
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New issue. For some reason brawlbox changes the bone indexes now when I import. This did not happen before. what may be the reason?
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« Reply #7364 on: December 13, 2011, 04:16:05 PM » |
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Say BJ...are you gonna add the undo/redo button for animation edditing back any time soon? =-=
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