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Author Topic: Brawlbox Resources & History  (Read 4502747 times)
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    « Reply #7350 on: December 12, 2011, 05:40:46 AM »


    I would love to have the moveset editing Brawlbox for Flan. It'd make things ALOT easier with hitbxes and such.
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    DarkPikachu
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    complexity == fun

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    « Reply #7351 on: December 12, 2011, 05:43:18 AM »


    on my mom's phone, at work right now...

    Just wanted to let you know I was right about the shaders.
    (checked it in the SDK last night)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #7352 on: December 12, 2011, 05:52:12 AM »


    EDIT:
    Forgot to mention, when I was looking at the shader demos,
    I noticed you use the same structures used in my .mat viewer.

    Thanx for telling me about the demos BJ Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #7353 on: December 12, 2011, 05:31:49 PM »


    I encountered a weird problem. I created a DEA and imported it but some polygons were missing. I checked the same DAE in max and it was complete but  when I import it the same polygons are always missing, any idea why?

    Check to see if the objects are actually a group of objects. Grouped objects don't import (Happend to me yesterday when working on Flandre's faces Tongue)

    I would love to have the moveset editing Brawlbox for Flan. It'd make things ALOT easier with hitbxes and such.

    I hope I can finish it... apparently Bero stopped working on it because the moveset file can't be rebuilt due to too many things being unknown. About 40% is still unknown, according to Dant. I might be able to rebuild it if there aren't any offsets in the unknown data.

    on my mom's phone, at work right now...

    Just wanted to let you know I was right about the shaders.
    (checked it in the SDK last night)

    wat

    EDIT:
    Forgot to mention, when I was looking at the shader demos,
    I noticed you use the same structures used in my .mat viewer.

    Thanx for telling me about the demos BJ Smiley

    I don't see how else the data would be read without using the same structures. Im srs here
    And np I guess
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    Tabuu Forte Akugun
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    « Reply #7354 on: December 12, 2011, 05:35:14 PM »


    So, this new BB apparently can show real-time collision editing? How does it do that?
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    Iwvi
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    « Reply #7355 on: December 12, 2011, 07:42:00 PM »


    Check to see if the objects are actually a group of objects. Grouped objects don't import (Happend to me yesterday when working on Flandre's faces Tongue)  
    How do I check If the object is grouped or not? and how do I change this?

    EDIT: Never mind, I got it. Thanks for the tip Smiley
    « Last Edit: December 12, 2011, 08:02:47 PM by Iwvi » Logged


    amyrose47
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    « Reply #7356 on: December 12, 2011, 08:57:13 PM »


    hi there ive always wanted to try brawl making is this program where i start
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    Hubert Oswell
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    « Reply #7357 on: December 12, 2011, 09:03:07 PM »


    @amyrose47: Yes. Brawlbox allows you to edit textures, convert songs to brstms, import models from other games, and pretty soon, create your own moveset.

    Note: Project SmashAttacks also edits movesets.
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    « Reply #7358 on: December 12, 2011, 09:07:58 PM »


    Any chance we could get a more stage import friendly Brawlbox ? Right now I have to do a load of crap to just preview the model I imported, let alone save or edit Im srs here
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    BlackJax96
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    « Reply #7359 on: December 12, 2011, 09:09:43 PM »


    Any chance we could get a more stage import friendly Brawlbox ? Right now I have to do a load of crap to just preview the model I imported, let alone save or edit Im srs here

    I'm working on it.

    So, this new BB apparently can show real-time collision editing? How does it do that?

    The same way every other Brawlbox does?
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    « Reply #7360 on: December 12, 2011, 09:12:15 PM »


    I'm working on it.

    Awesome Happy Face
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    amyrose47
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    « Reply #7361 on: December 12, 2011, 09:12:26 PM »


    @amyrose47: Yes. Brawlbox allows you to edit textures, convert songs to brstms, import models from other games, and pretty soon, create your own moveset.

    Note: Project SmashAttacks also edits movesets.
    oh ok i hope its easy to use ive seen alotta good stuff in the brawl vault and would like to try this
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    Xiggah
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    « Reply #7362 on: December 12, 2011, 11:50:35 PM »


    Say, what will the SHP0 editing be like? As far as I know, they're basically face morphs.
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    « Reply #7363 on: December 13, 2011, 12:20:19 AM »


    New issue. For some reason brawlbox changes the bone indexes now when I import. This did not happen before. what may be the reason?
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    Naruto200Man
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    « Reply #7364 on: December 13, 2011, 04:16:05 PM »


    Say BJ...are you gonna add the undo/redo button for animation edditing back any time soon? =-=
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