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Author Topic: Brawlbox Resources & History  (Read 3863706 times)
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SqLeon
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    « Reply #7380 on: December 13, 2011, 11:36:20 PM »


    That looks pretty amazing
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    DoctorFlux(Mariodk)
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    « Reply #7381 on: December 14, 2011, 09:52:39 AM »


    i got a idea so it will be like 100 times faster to copy a attack(subaction or action) from one PSA to a other

    you can Export the subaction(with all event list: main,GFX,SFX,other) or action as a file and replace the subaction/action in a other PSA
    like if Copy from a PSA and paste in a other
    ofc if that is possible
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    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    SiLeNtDo0m
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    WHAT IN TARNATION?!

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    « Reply #7382 on: December 14, 2011, 11:19:41 AM »


    Mr BlackJax I swear if you can pull this off I shall forever kiss your feet.  Not only would this make our lives as moveset makers easier, but it would make it more enjoyable as well (well, it would for me anyway).  Being able to do them simultaneously would just be so awesome and convenient. 
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    KingJigglypuff
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    « Reply #7383 on: December 14, 2011, 11:38:58 AM »


    Depends on what you need to hex and where it is, and why PSA/Tabuu can't edit it already.
    Tabuu and PSA can't 100% edit certain things like certain hidden models (Ganon's Warlock Punch GFX), certain projectiles (Pit's bow. Damage and other stuff), certain attacks (like how well Sonic's homing attack homes in on foes), etc. I would need to use HxD in order to edit Pit's bow and Sonic's Homing Attack. I could make a list, but Dantarion's Article Floating points page on his Wiki says everything that I would say.
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    « Reply #7384 on: December 14, 2011, 05:07:38 PM »


    the brawl models down stow up when i import them into 3ds Max
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    DSX8
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    « Reply #7385 on: December 14, 2011, 05:08:37 PM »


    the brawl models down stow up when i import them into 3ds Max
    view the models in BB first, then export as a DAE and then they should be viewable in 3ds max if u import it correctly
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    « Reply #7386 on: December 14, 2011, 05:13:54 PM »


    view the models in BB first, then export as a DAE and then they should be viewable in 3ds max if u import it correctly
    thank you
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    DarkPikachu
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    complexity == fun

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    « Reply #7387 on: December 14, 2011, 05:49:57 PM »


    sry bout a late reply...
    Apparently 'KEVIN71-PC_Network' is now off the grid... Sad
    All I have is mom's phone now... DX

    Anyways...
    When I said I was right, I ment about what the Actual shaders were... ok... :/

    And when I talked about the structures,
    What I ment was, they compaired to my .mat viewer.
    The .nod viewer didn't but barely compair...

    But about the 3 structures with no mask,
    Apparently those are arrays containing display list info...
    (similar to the OGL display list setup)

    GAWD... if only I'd've known this stuff when I talked to Kryal.
    I still would've proved his terminology wrong. Tongue
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    Quote: Friedslick6
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    BlackJax96
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    « Reply #7388 on: December 14, 2011, 07:06:17 PM »


    Still in progress...
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    DSX8
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    « Reply #7389 on: December 14, 2011, 07:14:52 PM »


    Still in progress...

    looking good =D
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    « Reply #7390 on: December 14, 2011, 09:10:00 PM »


    Hurtboxes?
    Looks nice.
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    Lecapria
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    « Reply #7391 on: December 14, 2011, 09:10:44 PM »


    ok so im trying to put peaches bones in a model, and everytime i bring it into brawl, its always 45degrees or more off center and no matter what i do it wont work. the motionpac looks terrible
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    Spex130
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    So very Spexcellent.

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    « Reply #7392 on: December 14, 2011, 11:34:30 PM »


    Omahgosh.

    That looks awesome.
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    DarkPikachu
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    complexity == fun

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    « Reply #7393 on: December 15, 2011, 04:34:53 AM »


    progress on what??
    Hit-boxes??

    I can't see images with this dang phone... DX
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    pikazz
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    Machinimator!

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    « Reply #7394 on: December 15, 2011, 04:56:21 AM »


    seriously, it looks so good Im srs here

    keep up that good job!
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    Stupid Tinypic :C

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