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« Reply #7365 on: December 13, 2011, 05:14:45 PM » |
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i have just one important question about moveset editting, is it noob user friendly???
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« Reply #7366 on: December 13, 2011, 05:22:53 PM » |
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i have just one important question about moveset editting, is it noob user friendly???
Yep. Say BJ...are you gonna add the undo/redo button for animation edditing back any time soon? =-=
Dunno. Say, what will the SHP0 editing be like? As far as I know, they're basically face morphs.
Probably the same as VIS0 editing. New issue. For some reason brawlbox changes the bone indexes now when I import. This did not happen before. what may be the reason?
Maybe because the new indices are literally the actual indices of the bones?
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« Reply #7367 on: December 13, 2011, 05:23:04 PM » |
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Will the moveset editor be able to change things that would normally require hexing to change (such as certain projectiles)?
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« Reply #7368 on: December 13, 2011, 05:24:25 PM » |
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Say BJ...are you gonna add the undo/redo button for animation edditing back any time soon? =-=
I agree with this man. 
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« Reply #7369 on: December 13, 2011, 05:39:14 PM » |
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Will the moveset editor be able to change things that would normally require hexing to change (such as certain projectiles)?
Depends on what you need to hex and where it is, and why PSA/Tabuu can't edit it already.
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« Reply #7370 on: December 13, 2011, 07:14:44 PM » |
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What's the program format of Brawlbox's moveset editor for actions (not subactions)? Is the format SmashAttacks, or is it like Tabuu? Something else?
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« Last Edit: December 13, 2011, 07:16:02 PM by Innerscope »
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« Reply #7371 on: December 13, 2011, 07:22:04 PM » |
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What's the program format of Brawlbox's moveset editor for actions (not subactions)? Is the format SmashAttacks, or is it like Tabuu? Something else?
i call it.... Brawlbox PSA maker! lol idk... 
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« Reply #7372 on: December 13, 2011, 08:18:28 PM » |
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What's the program format of Brawlbox's moveset editor for actions (not subactions)? Is the format SmashAttacks, or is it like Tabuu? Something else?
The format is like Brawlbox. 
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« Reply #7373 on: December 13, 2011, 08:18:37 PM » |
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You know what would be awesome? The ability to edit SSE files and PSA enemies and bosses.
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« Reply #7374 on: December 13, 2011, 08:53:43 PM » |
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And editing Item PSA files too.
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« Reply #7375 on: December 13, 2011, 09:09:52 PM » |
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Item files, articles, kirby hats, etc all that stuff would be really nice
But of course all that takes a lot of time and effort
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« Reply #7376 on: December 13, 2011, 09:52:44 PM » |
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[Ideas]
I'd help, but my coding experience goes about as far as Python. Anybody wanna be Awesome and help BJ do this BrawlBox epicification thing?
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« Reply #7377 on: December 13, 2011, 10:57:51 PM » |
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Ok, so Toomai released v0.64d B-γ and sent me his source. I've been working on merging his and my source code, and still am. Here's another minor preview of what I've got in store though (I'll probably have a cooler-looking preview tomorrow):  Still not the final product though, I still need to code the hurtbox editor to show when you select a hurtbox.  Same with all the other tabs; each one has its own editor. Pretty intense stuff. 
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« Reply #7378 on: December 13, 2011, 11:04:32 PM » |
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... yeah, that's gonna be pretty intense.
I hope it isn't so confusing that it fries my brain. @_@
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Muslims are literally murderers
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« Reply #7379 on: December 13, 2011, 11:13:35 PM » |
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Ok, so Toomai released v0.64d B-γ and sent me his source. I've been working on merging his and my source code, and still am. Here's another minor preview of what I've got in store though (I'll probably have a cooler-looking preview tomorrow):  Still not the final product though, I still need to code the hurtbox editor to show when you select a hurtbox.  Same with all the other tabs; each one has its own editor. Pretty intense stuff.  looking good so far O.o
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