@BlackJax96: That's just classic XD
BTW, how does animating VIS0s, STR0s, and CLR0s (If it's included in the next update) work? Is it similar to CHR0s?
VIS0s and PAT0s will be edited by checking "Sync VIS0" under the Polygons list or "Sync PAT0" under the Textures list. Then you just check the Polygons that you want the VIS0 to hide/show during the game and boom it edits the VIS0 for you. It even checks to see if the VIS0 needs to be constant and enabled or just plain animated.
Right now it's still "simple" because I haven't built in an editor for it yet. Same with PAT0; it'll probably need an editor.
SRT0 editing will be like CHR0 editing. You'll be able to change the scale/translation/rotation and the texture will reflect your changes on that frame. I think SRT0 uses keyframes too, so it will be a lot like CHR0...
CLR0 I'm not even implementing any editing for because I don't know enough about how it's actually used (like what it's attached to or synced to).
The title's changed, but the download hasn't.... or have I been wrong to assume that there hasn't been a Brawlbox update since the download edit date hasn't changed?
No updates have been released yet.
Idk, should I make a poll about when to release v0.65b to see what people think?
I can't wait to try this new version @_@
Happy 500 pages dude!
This thread's been through a lot

I remember when all the first post was just me asking if anybody was still working on MDL0 conversion. :O
The whole importing journey is documented in this thread.
