Re-pointing something I said a while back:
Hurtboxes in bb.66b show, but are glitchy in how the preview (you have to click hurtboxes but they won't show just by doing that, clicking away of the model tends to oreview em after clicking "show hurtboxes") also changes o the hurtboxes don't reflect when pressing enter or changing values, same method as above, clicking away from the models tends to show changes done to the hurtbox. Highlighting has the same issue.
Replacing an animation doesn't show that is replaced, but if you skip on frame or click another animation and then re-click the replaced one then it shows the replaced animation without any problem.
I can't remember anything else I want to point for now, but here is something else:
Right clicking a mdl0 thing in brawlbox let us export/replace/import them or even rename it, would sub action "main"/"gfx"/"sfx"/"other" tabs will be able to be replaced/imported/exported ? Cause it would let me create new techniques like air dashing (like mvc3) dashf or dashb like in mvc3 also, and other techniques I have already created that I like implementing to characters via psa.
I also know that the psa copy/paste thing will also be available in here, but with the export thing I can archive the mechanics and keep track of them.
Thanks in advance ^,^
Edit:
Ipod typing is crazy...
Post Merge: May 30, 2012, 10:38:31 AM
Don't use Dant's old program for BRSTMS. Use libertyernie's BRSTM Converter. It's faster, better, etc., etc., and it also lets you control volume and sample rate.
Thread is already 90% spam. Can't understand the program, don't know how to even select looping points. I'll stay with converting to .wav and brawlbox I guess.
EDIT 2:
idk whats wrong but... I cannot make brstms anymore with brawlbox O.o... maybe is a fault in my pc as, I tried brawlbox 63d and all future brawlboxes and nothing works. The play fine in the new brstm audio, but when I try to skip the player to hear some looping points onwards... I get an error T_T let me see if I can get the error report y,y