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« Reply #6570 on: February 02, 2016, 08:56:44 PM » |
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Well now
This is quite interesting. It looks TOO nice, can a wii of the most standard hardware even handle such awesomeness?
Most can't, but i know mine can, mine has a Dai Gurren Dan symbol slapped on its side, so it's meant to fight the power.
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« Reply #6571 on: February 03, 2016, 12:16:19 AM » |
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Sorry for changing the topic again, but I want a T-Rex update!! DX
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #6572 on: February 03, 2016, 05:36:47 AM » |
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Well now
This is quite interesting. It looks TOO nice, can a wii of the most standard hardware even handle such awesomeness?
Most can't, but i know mine can, mine has a Dai Gurren Dan symbol slapped on its side, so it's meant to fight the power.
Smash Wii U Charizard is surprisingly low poly for a Wii U model. It just has 8.9k Facepoints, which is way under the limit (the absolute limit is around 17k Facepoints), so you'll be able to have 4 Wii U Charizard models with no lag. Sorry for changing the topic again, but I want a T-Rex update!! DX I'm working on one project at a time (save for Group projects). Even then, my T. rex files were on my old computer, which everyone should know [censored] the bed. I was actually fortunate enough to have an earlier backup saved on my Dropbox, so there is hope, but the version on my Dropbox doesn't have all of the animations that were in the more current version. Here's a list of all the characters I'm working on, plan to work on, are considering working on, and group projects. Since I'm just one person, don't get too hyped about anyone not Deoxys or group projects. -In Progress Characters- Deoxys. Form Changing.
-Planned Characters- Palutena (Smash 4 "Port"). Technical. Greninja (Smash 4 "Port"). Technical, Rushdown? Solo Charizard Revamp. Raptor. Rushdown, Combo-Oriented, Glass Cannon. Zoroark. Technical. Xenomorph. Technical, Rushdown. T. rex Revamp. Boss. Misery. Bruiser Sceptile. Technical, Speedy, Rushdown. Wisp Revamp. Technical. Dio. Combo-Oriented, Technical. Raiden. Combo-Oriented, Rushdown.
-Group Projects- Waluigi. Technical. Black Shadow. Technical, Tank. King K. Rool. Technical. ???. Rushdown. Team Rocket's Meowth. Technical.
-Possible Candidates- Neptune/Purple Heart. All Rounder, Jack of All Trades. Blaziken. Combo-Oriented, Rushdown. Swampert. Tank. Predator. Technical. Jotaro. Combo-Oriented, Bruiser. Armstrong. Bruiser. Carchar (Original Character). Technical, Combo-Oriented, Bruiser.
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« Reply #6573 on: February 03, 2016, 02:14:28 PM » |
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Are the planned characters in order?
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« Reply #6574 on: February 03, 2016, 03:25:12 PM » |
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No. Definitely not.
Though I can list a top 3 of the next planned characters in an order, given if I get Deoxys finished.
1.) Sceptile. 2.) Misery. 3.) Dio.
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« Reply #6575 on: February 03, 2016, 08:49:06 PM » |
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Oh boy DIO? I have the model of the World, I was going to import it but I have no idea of over so, so if you need it I can import it
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« Reply #6576 on: February 04, 2016, 06:52:39 AM » |
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Dio's and The World's models would have to either be heavily optimized or have lower poly versions be custom made, as I need them to be low poly enough to have them render both at once in the game without lag (their total Facepoint count would have to be less than 17k), but high poly enough to not look bad.
Though if/when I do get to Dio, he'll likely have a custom skeleton.
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« Reply #6577 on: February 04, 2016, 02:32:14 PM » |
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Uh, is your K. Rool Bagan's as well?
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« Reply #6578 on: February 04, 2016, 03:54:09 PM » |
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No. The group King K. Rool is with Marioking64DS.
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« Reply #6579 on: February 04, 2016, 07:59:55 PM » |
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So... there are three K. Rool WIPs. Nice.
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« Reply #6580 on: February 04, 2016, 08:22:11 PM » |
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well, I alraedy got Jotaro wtih Star Platinum over Captain's same .pac/.pcs and it still works over the default captain, so I think I can do it the same way for DIO but yeah, I imagined you would use a custom boneset so I would rather wait until you have it planned or if yuo dont want my help it would be ok because I would make my own import version anyway lol
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« Last Edit: February 04, 2016, 08:24:42 PM by Gamidame_K »
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« Reply #6581 on: February 04, 2016, 08:56:17 PM » |
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well, I alraedy got Jotaro wtih Star Platinum over Captain's same .pac/.pcs and it still works over the default captain, so I think I can do it the same way for DIO but yeah, I imagined you would use a custom boneset so I would rather wait until you have it planned or if yuo dont want my help it would be ok because I would make my own import version anyway lol
It'll need to work with 4 on screen along with being on Skyloft with literally no lag. It's the common benchmark for lagless. I along with the rest of Smash3 use it as a benchmark for our models as well.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #6583 on: February 05, 2016, 04:44:14 PM » |
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I was talking about Dio tho v:
I'll check it out when I get home, if I remember to do so <:v
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #6584 on: February 06, 2016, 06:07:48 PM » |
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I've been cooking up a fresh batch of (memes) updates for my Smash Wii U Charizard update (in the meantime while I wait for Jaystring to do what he needs to do). Take a look at the updated model and recolors (alongside 3 custom recolors) in glorious...720p HD. When I do get to releasing this, there will be two versions of the model. Version 1 will have the standard Brawl Charizard eyes (SRT0 + PAT0), and Version 2 will have VIS0. I'll also provide codes that shrink the Network memory and increase FighterResource1 (thanks to ASF1nk), as the VIS0 eye models will crash without increasing the FighterResource1 allocation (at least with the Mini PSA that's gonna go with it). I could make a third and fourth version with reduced texture sizes to be more file size friendly though.
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