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« Reply #6645 on: March 07, 2017, 09:19:30 AM » |
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So outside of Sceptile and Deoxys(which are both presumably on hold), what do you plan on doing next?
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« Reply #6646 on: March 07, 2017, 09:49:06 AM » |
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Technically, I'm working on 3 projects at once in the meantime. These projects are King K. Rool (group project), Ridley, and Mega Lucario (primarily model fixes).
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« Reply #6647 on: March 09, 2017, 12:26:36 PM » |
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Here's an update that's a bit more minor than before. All of which are related to Lucario. There's three things for me to share here. 1.) I've made two additional recolors for Mega Lucario. The album's been updated with two new renders, but if you don't feel like going to the album again, then open the below spoiler. 2.) In-game previews of all the recolors so far. 3.) I've since made and released non-Mega counterparts for the newly revealed recolors, which can be found here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214035
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« Reply #6648 on: March 24, 2017, 10:32:48 AM » |
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A bit of a micro update regarding Ridley. Thanks to PyotrLuzhin, he was able to fix Ridley's fireball placement. Thanks to Draco_The, we were able to get a custom shadow model working. Here's a gfycat visual of the new Fireball: https://gfycat.com/BothSpottedGalapagospenguinI've since sent a bug fix pack to BaganSmashBros (original author of Classic Ridley) for him to update his submission with.
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« Reply #6649 on: March 24, 2017, 04:43:20 PM » |
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My two cents:
The animation doesn't start very well, and the fireball starts off too big too. That aside, he doesn't seem to be charging (most of vBrawl's charging animations make the character shake the longer you hold the charge of smash/specials). Ridley doesn't seem to be charging, he seems more like he's holding a ball in his mouth because there's no build-up, and even at the release the recoil doesn't feel like enough (or so it seemed to me by the gif).
On a visual note, some effects could be used to make it a bit cleaner looking, both at charging and fireball release. For an example of release effects, look at Mario's special:
These little details make the action more believable.
As for charging you can find ideas on other characters who build up charge, like Lucario and Samus.
TL;DR: In my personal opinion, even though the animation and movements look great, the final result still looks unpolished. I hope the feedback inputs I made can be helpful in any way.
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« Reply #6650 on: March 24, 2017, 04:56:16 PM » |
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The animation is an edit to Bagan's original animation, so I can't really comment much on it, but the only charging attacks that start to shake violently are Smash Attacks. Lucario's Aura Sphere (and by extension, Mewtwo's Shadow Ball) charge doesn't violently shake. Though if it's too much of an issue, I can try my hand at overhauling the Fireball animations.
I can look into additional GFX though.
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« Reply #6651 on: April 05, 2017, 05:18:59 PM » |
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I return from the dead to give the living haircuts. I come bearing a preview video for my balance overhaul for BaganSmashBros' Classic Ridley. Enjoy!
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« Reply #6652 on: April 05, 2017, 09:27:20 PM » |
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That looked fascinating.
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« Reply #6653 on: April 06, 2017, 09:07:03 AM » |
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Great work KJP!
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« Reply #6654 on: April 06, 2017, 02:41:24 PM » |
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Geez, absolutely magnificent. ^^
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« Reply #6655 on: April 08, 2017, 08:29:40 AM » |
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Thanks, everyone! I have a new video today. This time, it's a Classic Mode playrun.
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« Reply #6656 on: April 14, 2017, 01:53:27 PM » |
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New video today. This time, it's showcasing my Brawl port of my balance overhaul to Classic Ridley.
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« Reply #6657 on: April 16, 2017, 08:35:22 AM » |
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Triple post, I know, but today's post is a bit of an Easter Basket for everyone... Open the egg (Spoiler) to see what's inside. https://www.dropbox.com/s/bjbqr4nx4efuy3g/T-Rex%20Model%2BRig%20Update.zip?dl=0Contains a very old alpha of my scrapped T. rex revamp. Only a small amount of animations are done. Even through not very animations are done, the included files are functional with no known glitches or crashing. Only minor issue is that no angled Side Tilt is 3 Frames, due to me starting, but never completing a custom Side Tilt (I had more animations on my old computer, but my old computer croaked, so I can no longer get those files). This current progress goes over Pikachu, but I had plans of making the PSA over Snake instead. https://www.dropbox.com/s/lz4zevnm7kyae6e/Xenomorph.zip?dl=0Contains a very old alpha of my scrapped Xenomorph PSA. Only Wait1 was made, but before my old computer croaked, I had a new Wait1 animation, alongside some attack animations. The included files are functional with no known glitches/crashes. Only issue is that the model is too high poly for Brawl. This current progress goes over Wolf. https://www.dropbox.com/s/f480u3xzpz23mo7/Xenomorph%20Moveset.txt?dl=0This was the planned moveset I had when I had Xenomorph in planning. https://www.dropbox.com/s/0g0mvv4a4o9zy3p/Current%20Raptor.zip?dl=0Just in case if I never get to finishing Raptor, here's a minor update that gives the model a Spec map and Final Smash eyes. I think there's a new Neutral Air and a Final Smash bug fix as well. Happy Easter, everyone.
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« Reply #6658 on: April 16, 2017, 06:35:40 PM » |
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Since I don't play Project M that's the one I'll be getting (the vBrawl version)
Happy Easter!
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« Reply #6659 on: April 16, 2017, 08:35:41 PM » |
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happy xenomorph egg XD
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