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« Reply #645 on: May 27, 2011, 09:28:19 PM » |
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I'm almost positive you can hex the values in Tabuu or OpenSA for it to be infiniteand then in PSA: until it hits something. You can make Mario's fireballs last forever by hexing... ----- Also: Can we have previews? Or can you PM me a preview download?  Also, it's summer vacation(started today for me), so we can start DKCR PSA Project.  preview of vegeta or gotenks?
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« Reply #646 on: May 27, 2011, 09:59:11 PM » |
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preview of vegeta or gotenks?
Vegeta.
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« Reply #647 on: May 27, 2011, 11:18:05 PM » |
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i can upload a Preview then i am done with Down-B/FS/N-B Side-B need hex work so the shoots come out from ThrowN Bone
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« Reply #648 on: May 28, 2011, 07:48:41 AM » |
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so is there gonna be a ssj 4 vegeta??
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« Reply #649 on: May 28, 2011, 07:53:20 AM » |
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maybe but first let the vertex come for normal form
EDIT: i am going back to work on Vegeta moveset again now that the Shadow over DK port(with v2 moveset) is done
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« Last Edit: May 28, 2011, 08:58:31 AM by MarioDK »
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« Reply #650 on: May 28, 2011, 09:26:53 AM » |
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i hope beyond releases vegeta soon so we can have a psa for him xD
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« Reply #651 on: May 28, 2011, 09:35:32 AM » |
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i hope he release it too and not dont release this only why i working abit slow on this moveset since we dont know for sure Vegeta Vertex will be made
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« Reply #652 on: May 28, 2011, 02:38:40 PM » |
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why dont you work on kid buu or other moveset while we get confirmed if vegeta vertex comes out or not
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #653 on: May 28, 2011, 03:05:47 PM » |
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anyway no vertex or Vertex Wolf needs a Moveset and i think if a moveset for Vegeta come before Vertex it will help alot with try to get a Vegeta over Wolf
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« Reply #654 on: May 28, 2011, 03:18:01 PM » |
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anyway no vertex or Vertex Wolf needs a Moveset and i think if a moveset for Vegeta come before Vertex it will help alot with try to get a Vegeta over Wolf
that makes sence xD since people will try to make vegeta even if beyond doesnt release his vegeta xD also wolf shooting big bang and final flash should be fun enough
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« Reply #655 on: May 28, 2011, 03:46:04 PM » |
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i am still not sure then i am done with Vegeta but he will be done and after "B" attacks/FS is done i will not work more on him a other can take care of Vegeta "A" attacks/throws/mics stuff also needing to get Wolf faster running and etc. about same speed as Cp. falcon (it has to be good "A" attacks not overpowered or something like Rapid Ki blast on "A" attacks)
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« Last Edit: May 28, 2011, 03:48:37 PM by MarioDK »
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« Reply #656 on: May 28, 2011, 08:50:51 PM » |
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Just increase the speed in the PSA yourself, it's just changing a small number.
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« Reply #657 on: May 28, 2011, 09:42:34 PM » |
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i am still not sure then i am done with Vegeta but he will be done and after "B" attacks/FS is done i will not work more on him a other can take care of Vegeta "A" attacks/throws/mics stuff also needing to get Wolf faster running and etc. about same speed as Cp. falcon (it has to be good "A" attacks not overpowered or something like Rapid Ki blast on "A" attacks)
That's what I did. What you need to do is change Wolf's Run Initial Velocity to "5" in Attributes. But once you do that you need to as well increase the RunTurn
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« Reply #658 on: May 29, 2011, 12:50:19 AM » |
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ok thanks (maybe that can help Shadowkong´s speed too)  anyway i got a idea for Vegeta´s Down-B i just take the Shadowkong v2(V2 moveset)´s Down-B  i think that can work on Vegeta too
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« Last Edit: May 29, 2011, 01:22:12 AM by MarioDK »
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« Reply #659 on: May 29, 2011, 03:28:16 AM » |
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preview of FinalFlash (FS in air):  Bigbangattack is also almost done and soon will be tested ingame then i just needing fixing N-B so he can´t Turn while fire the attack, Fixing Side-B, make Down-B, and edit abit more on up-B so is Beta version also almost done(maybe i revamp afew more animations before i upload it)
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« Last Edit: May 29, 2011, 03:31:58 AM by MarioDK »
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