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« Reply #226 on: May 08, 2013, 02:48:00 AM » |
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*waits for the day that it can support melee stages*
thats pretty much all i need this for lol
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« Reply #227 on: May 08, 2013, 07:07:46 AM » |
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« Last Edit: May 10, 2013, 06:18:36 AM by DarkPika »
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« Reply #229 on: May 29, 2013, 04:03:02 PM » |
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well, lets just say, I went with the SDK terms, but tried to simplify it for noobs learning the format.  when following that perspective, learning the MDL0 format should be quite conveinent 
and good news! =D I'm going over to my friends, and unless their lap-top's dead, I'll have my MDL0 template updated in only a few hours 
the material nodes are still called nodes until I can figure out what to call GL's advanced texturing interface (ATI)
NOTE: Shaders use the GPU GL's ATI uses the CPU (does the same thing as shaders)
Post Merge: May 29, 2013, 06:27:51 PM well, guess what... I UD'd it. ^_^
here it is: http://gist.github.com/Tcll/3196110
NOTE: color structure now uses Vector (vec4) definition, so the "color header" will now be the "vector header".
loading time also take a little longer because of the fur data. (also uses the Vector definition)
I'll UD the OP later... 
EDIT: I'll be working on data highlites for the next update 
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« Last Edit: May 29, 2013, 06:30:53 PM by DarkPika »
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« Reply #230 on: May 29, 2013, 08:36:11 PM » |
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I'm trying to use your utimate model convertor the download from the opening post and i can't figure out how to activate it
also can this be used to convert .obj to .dae files that ssbb uses
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 The Dry Boney that needs canon to make sig with sense, But has a image sig. *has SD card now*
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« Reply #231 on: May 30, 2013, 05:00:12 AM » |
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I'm trying to use your utimate model convertor the download from the opening post and i can't figure out how to activate it
also can this be used to convert .obj to .dae files that ssbb uses
with dev4, you have to run the BAT file. dev5 will have it's own exe 
I'll post a link to the EXE Diddy Kong built for me in a moment. 
and yes it can, but not at the moment... I need some help with building an XML library so I can build a DAE script.
also... dev4's interface isn't good for building part2 of it's libraries. but part2 is for the graphical stuff so that really doesn't matter atm...  (since dev4 can't do materials just yet)
all of these things will be fixed in dev5, but I can't say it won't take a while...
I'll try to get my last running version working again and upload that as dev4.5... (uses a slightly improved dev4 base code, but improves the viewer control by alot)
Post Merge: May 30, 2013, 05:19:20 AM here you go: https://dropbox.com/s/4e31kq5rx0oh7g1/1.exe
just drop it in UMC's root directory and run it. 
you may also wanna rename it 
Post Merge: May 30, 2013, 05:57:45 AM oh, btw dev5 won't have a viewer upon release.
I'm working on that as a plugin for the console app.
I was working on the viewer stuff rather than working on the main aspect of the program like I should've been...
even though the initial release of dev5 will be a console app, I will still add support for everything I talked about  meaning you'll be able to convert animations and even deal with compression  however, it will be a little limited due to the limitations of such a simple text interface.
everything internal will work as if it was working with the viewer. meaning pre-transformed coords will be supported, along with the dual-buffer interface, and everything else I talked about earlier. 
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« Last Edit: May 30, 2013, 05:57:45 AM by DarkPika »
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« Reply #232 on: May 30, 2013, 07:11:01 AM » |
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after downloading it. My laptop says it is not commonly downloaded and could be dangerous.
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 The Dry Boney that needs canon to make sig with sense, But has a image sig. *has SD card now*
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« Reply #234 on: May 30, 2013, 09:39:54 PM » |
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Ok so three things...
1) Clicking UMC.bat brings up the model viewer and cmd.exe got that down
2) that exe i downloaded keeps bringing up this error message.
ERROR in action number 1 of Other Event: Game Start for object object0:
Cannot execute data/Python272/python.exe <--- to here Edit: nevermind about number 2 i figure it out had to move the Python272 folder
3) I going to guess i suppose to type something in the cmd.exe what would that be?
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« Last Edit: May 30, 2013, 09:57:06 PM by N64killer »
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 The Dry Boney that needs canon to make sig with sense, But has a image sig. *has SD card now*
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« Reply #236 on: May 31, 2013, 09:26:28 AM » |
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there is a readme but i think it was about how to make python programs or something...
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 The Dry Boney that needs canon to make sig with sense, But has a image sig. *has SD card now*
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« Reply #237 on: May 31, 2013, 03:31:13 PM » |
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ah, then that just tells you how to run it... even if you can't use BAT files XD
I'm not sure if I left a "controls.txt" in the directory, or if I wrote the controls in the readme near the bottom.
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« Reply #238 on: June 02, 2013, 05:48:32 PM » |
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while rebuilding UMC's internal interface, I had to reconsider a few things which would have screwed up the SES revisioning... mainly the vector space coordinates and such...
if I could ask for some input from other people to help me finish my notes, it would very much help out. 
Verts: [ X, Y, Z, W ] Normals: [ I, J, K, L or H (pending) ] BiNormals: [ ? ] [ BI, BJ, BK ] Tangents: [ ? ] [ TI, TJ, TK ] UVs: [ S, T, R, Q ]
does anyone know anything different??
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« Last Edit: June 02, 2013, 05:52:14 PM by DarkPika »
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