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KnightMario
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    « Reply #120 on: April 07, 2012, 07:10:33 AM »


    I'll be waiting for that model convertor so I can make professional models for brawl. Can't wait.
    Im srs here
    it's called importing.
    okay, now to test the programs!
    Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    DarkPikachu
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    « Reply #121 on: April 07, 2012, 07:21:56 AM »


    well...
    UMC isn't really doing too well I'm afraid Sad

    ever since the restructure, I've been tryuing to think of functions like this:
    Code:
    #internal function (don't use)
    def _Bit(big,signed,byte_size,value):
        global allow_access
        if bool(allow_access):
            try:
                if type(value)==str:
                    if value=='': #Read
                        try:
                            strval=f.read(byte_size)
                            if len(strval)<byte_size:
                                sv=(reversed(strval) if big else strval)
                                val=0
                                for i,v in enumerate(sv): val=val|(int(v.encode('hex'),16)<<(i*8))
                                if signed == 1: val=(val-(int('1'*(byte_size*8),2)+1) if val>int('1'*(byte_size*4),2) else val)
                                if signed == 2: #byte_size must be 4 or 8 (IEEE format standard)
                                    from struct import unpack
                                    switch(byte_size)
                                    if case(4): val=unpack(('>f' if big else '<f'), strval)[0]
                                    if case(8): val=unpack(('>d' if big else '<d'), strval)[0]
                                return val
                            else:
                                if sub_function: return 'Null',0
                                else: _Warning("End Of File reached")
                        except IOError:
                            if sub_function: return 'Null',1
                            else: _Warning("Error: function is set to read while file is set to write ( "+
                            ('b' if big else '')+('s' if signed else 'u')+str(byte_size*8)+"('') )");
                    else:
                        if sub_function: return 'Null',4
                        else: _Warning("Error: function contains an invalid value: ( "+
                        ('b' if big else '')+('s' if signed else 'u')+str(byte_size*8)+"('"+value+"') )")
                elif type(value)==int: #write int
                    try:
                        if signed==1: value=(value+(int('1'*(byte_size*8),2)+1) if value<0 else value)
                        Bytes=[chr((value>>(8*i))&255) for i in range(byte_size)]
                        f.write(''.join(reversed(Bytes)) if big else ''.join(Bytes))
                    except IOError:
                        if sub_function: return 'Null',2
                        else: _Warning("Error: function is set to write while file is set to read ( "+
                        ('b' if big else '')+('s' if signed else 'u')+str(byte_size*8)+'('+str(value)+')'+" )"); return 'Null'
                elif type(value)==float: #write float
                    try:
                        from struct import pack
                        if byte_size==4: f.write(pack(('>f' if big else '<f'), value)[0:4])
                        if byte_size==8: f.write(pack(('>d' if big else '<d'), value)[0:4])
                    except IOError:
                        if sub_function: return 'Null',2
                        else: _Warning("Error: function is set to write while file is set to read ( "+
                        ('b' if big else '')+('s' if signed else 'u')+str(byte_size*8)+'('+str(value)+')'+" )"); return 'Null'
                elif type(value)==list:
                    return list(_Bit(big,signed,byte_size,Lval) for Lval in value)
                elif type(value)==tuple:
                    return tuple(_Bit(big,signed,byte_size,Tval) for Tval in value)
                elif type(value)==bool:
                    return (_Bit(big,signed,byte_size,int(value)))
                else:
                    if sub_function: return 'Null',3
                    else: _Warning("Error: function contains an invalid value: ( "+
                    ('b' if big else '')+('s' if signed else 'u')+str(byte_size*8)+"("+str(value)+") )")
               
            except NameError:
                if sub_function: return 'Null',3
                else: _Warning("file is not open")
            allow_access=0; sub_function=0
        else: _Notice("_Bit() is for internal function use only",0)

    ^that function can write a hex string of any length from an int.
    I'm still working on floats...

    and it's also able to be used as a sub-function for other internal functions >_>
    (errors won't display if this is a sub-function)

    I'm calling this function done for the first release of UMC,
    but now I have to get the others working >_>

    my next function being StructArr()
    which can do this:
    3F A5 07 C0 BD E1 47 AE 41 82 AA FD 3F CC 2E D3 00 00 00 00 00 00 00 00
    StructArr(['bf32','bf32'],'0')
    >>> [[float,float],[float,float]]
    #[0,0] is not returned

    3F A5 07 C0 BD E1 47 AE 41 82 AA FD 3F CC 2E D3 00 00 00 00 00 00 00 00
    StructArr(['bf32','bf32'],3)
    >>> [[float,float],[float,float],[0,0]]
    #StructArr(['bu32'],0) returns []

    3F A5 07 C0 BD E1 47 AE 41 82 AA FD 3F CC 2E D3 00 00 00 00 00 00 00 00
    StructArr(['bf32','bf32'],[0,'*'])
    >>> [[float,float],[float,float]]
    #[0,0] is not returned
    # '*' is a wild call (value can be anything)


    StructArr(['bu32','bu16'], [[0,32],[1,64]] )
    >>> '00 00 00 00 00 20 00 00 00 01 00 40'
    #you'll have to designate the stop-struct or 0-struct to write

    yea... I've got alot to do >_<

    EDIT:
    btw Volt, I havn't forgotten about programming the script again Wink

    Post Merge: April 08, 2012, 08:13:47 PM
    I may as well talk about it now that the word is out... heh

    my new method for modelling

    basically, I want to get it to where I can simply use 4 verts to make a sphere.
    I intend to build Riku using this method. (now that I have a base mesh)

    right now it's proving to be quite a pain to program, and doesn't want to work correctly...
    you'll notice how the sub-vert outline doesn't want to be smooth...

    and in that last mesh, (I need to add the aglorithms to support this)
    the sub-verts should never extend outside of the base mesh.

    is there anyone more skilled than me with this type of geometry to help me fix this?? :/
    (I never took geometry in school, and my knowledge only extends so far)
    « Last Edit: April 08, 2023, 06:10:52 AM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #122 on: April 23, 2012, 08:45:31 PM »


    just a few updates while I have net >_>


    ^I'm trying to work on making this functions as loose and "idiot-friendly" as possible. Wink
    as I can't be the only one programming plugins for this thing... heh

    the image shows a mesh with 2 triangles with it's parent being a rig with 4 bones as such:
    Bone0
    - Bone1
    - - Bone2
    - Bone3
    - - Bone4

    I've still got quite a few bugs to work out,
    as well as building the SetWeight() function Tongue

    as for more info, well...

    yyyyyyea... my earlier problem wasn't lighting at all...
    it was the normals.
    [meme] Ya don't say! [/meme]


    EDIT:
    update:

    ^fixed it =D
    « Last Edit: December 01, 2019, 04:41:56 AM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #123 on: April 23, 2012, 09:09:37 PM »



    update:

    ^fixed it =D
    looks like a patrat lol
    Logged

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    DarkPikachu
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    « Reply #124 on: April 24, 2012, 05:17:07 AM »


    looks like a patrat lol

    lol it's just my old sub-mesh model of Riku :3
    « Last Edit: November 29, 2019, 05:23:52 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #125 on: April 28, 2012, 09:08:29 PM »


    hey... I need some personnal IMO's on this:

    this is what I plan to use for UMC3x's icon (might add a few touch-ups and gfx) >_>

    why Pichu? if you must ask...
    well, Pichu was my original inspiration for developing UMCx... (originally called MAV)
    this was back when Jahra!n and Sarah Harp were working on their own converters.
    I met up with Milun and Revel8n who were also interested in Melee data, and that's what spurred development of this.
    (I originally wanted Pichu's model for a video series "SSB Revenge of the Forgotten" which I still plan to do)

    and you all thought history was boring XDD
    « Last Edit: November 29, 2019, 05:19:10 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    KnightMario
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    « Reply #126 on: April 29, 2012, 06:05:03 AM »


    I like it, but it does need gfx or a background.
    Will you ever release an exe?
    Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    DarkPikachu
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    « Reply #127 on: April 29, 2012, 07:58:19 AM »


    yea... all I want to do is put either 'UMC' or 'Universal Model Converter' in front of Pichu...
    (most likely 'UMC')
    but I'm not quite sure how :/

    the best idea I've got would be something like the Universal Studios logo where the text wraps around the world...

    but I don't really want that as it wouldn't look right. X(
    anyone got any ideas??

    Will you ever release an exe?

    glad you asked XD

    this version will integrate the Python271 interpreter with it's src.
    (no need to install Python) Wink

    so it technically is, but isn't an exe.
    (fraid IDK how to compile yet... heh)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    KnightMario
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    « Reply #128 on: April 29, 2012, 08:27:23 AM »


    So python will be included?
    I've tried to install it, but failed.
    and I think you could use pythontoexe, / I can't get it to work since I can't install stuff. (I use portable drives)
    Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    DarkPikachu
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    « Reply #129 on: April 29, 2012, 02:17:17 PM »


    So python will be included?
    umm... yes, but due to the complications of getting the seperate loaders to work with it,
    an installer will be needed...
    (especially for the start-menu and shortcut entries)

    I've tried to install it, but failed.
    and I think you could use pythontoexe, / I can't get it to work since I can't install stuff. (I use portable drives)
    O.o how??
    unless you're on school or library compys <_<
    (this would pose a slight problem for my program as it uses .bat files)

    ^I'll see if I can make a pseudo portable version...
    (click and drag the loader (.py) over the interpreter (.exe) to start it)

    you can also get Portable Python you know...
    but it still requires an installer <_<
    (R-Click -> Open With: -> select your interpreter -> click OK)

    and yes I've tried Py2exe...
    the output programs don't even work D:


    Post Merge: April 29, 2012, 03:01:20 PM
    uugh...
    sry if I take a while to reply at times...

    it's my freakin connection >:O
    I literally have to run like this to make sure I'm fully connected:


    yes I use IE8, don't bamf me.
    it's protected my compy for over 6 years so GTFO.
    and I've never had a problem with it.
    (poor website scripting such as my video about this forum doesn't count)

    anyways,
    sure my connection looks decent right?
    it only lasted for the next second of that image and then completely cut out.
    then only 1 program displayed the connection, and then dead again >:O
    it's even dead right now, and maybe for even the next 2 days
    (if you're reading this then luckilly it wasn't)

    but yea, so if I disappear for a good long while,
    it's cause I smashed this card with a mallet. >:O


    EDIT:
    ???
    why is my post being merged, ON MY THREAD?!?!?!
    I thought they fixed that previously >_>

    and it still merges the wrong way XDD
    « Last Edit: December 02, 2019, 05:33:51 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #130 on: May 20, 2012, 01:23:34 AM »


    some progress on UMC: Grin
    I was able to duplucate my previous best results, and then some:




    ^Giga Bowser (Trophy) uses NBT vectors which apparently have an unparsed index or something... >_>

    if anyone would like to see if they can help,
    I have my DAT script UL'd here:
    http://gist.github.com/2757147
    as well as some session info containing the conversion of 'PlPcNr.dat'
    (literally how to read (what's known of) the file)
    you can find that here:
    http://raw.github.com/gist/2757154/2563436a4bde943ea5ef583ddcb48ea889fa2fbb/Session-info.log
    (you need PlPcNr.dat and at least HxD to follow the session info)
    ^the file offsets are exact so you don't need to add 32 Wink

    note: Noobs can also use the session-info.log to learn how to read what I know about melee files Grin
    (in case my script confuses you)

    I've just gotten some useful sources though, so hopefully I can figure something out Smiley

    if you have any advanced requests as to how to format information in the log file, please share your ideas Cool
    (I want to know the best ways to log and label info. (especially for debugging purposes))

    Post Merge: May 20, 2012, 10:48:59 AM
    working on speeding up my bit processor...
    I can take a shower while converting Pichu on my 400MHz compy,
    and it'll still be converting when I finish D:

    hopefully these speedups will work as expected Smiley

    you can follow me on this here:
    http://www.daniweb.com/software-development/python/threads/422101/floating-point-arithmatic-wtf-am-i-doing-wrong/2
    « Last Edit: November 29, 2019, 05:12:13 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #131 on: May 20, 2012, 08:25:17 PM »


    Can you make a program that can capture/rip models from Champions Online?
    There's already one for wow, which is the same company that made CO.
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    DarkPikachu
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    « Reply #132 on: May 23, 2012, 07:04:59 PM »


    Can you make a program that can capture/rip models from Champions Online?
    There's already one for wow, which is the same company that made CO.
    depends on if the models are client or server side >_>

    if client side, I could add a plugin to UMC Smiley
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    MaxedOut
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    « Reply #133 on: May 23, 2012, 07:57:23 PM »


    depends on if the models are client or server side >_>

    if client side, I could add a plugin to UMC Smiley
    How do I tell if the game is client or server side?
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    « Reply #134 on: May 25, 2012, 05:37:38 AM »


    Can your model converter fixing normals?
    Or can you create a small program that ca fix the normals? that´s would be nice Smiley
    Logged

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