AGFan's Multi-PSA Thread - Good Bye People!
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    « Reply #105 on: November 29, 2011, 09:40:46 AM »


    I believe the first alpha will have no model import, it will use the vertex. Then once the import is released. AGF will redo the animations as needed, then release another version built with the model.
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    Zikkh
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    « Reply #106 on: November 29, 2011, 09:45:15 AM »


    okay , great Smiley
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    « Reply #107 on: November 30, 2011, 12:11:04 PM »


    You guys don't know how hard is to: create an exact replica animation from other game, edit perfect timing in PSA and animation, make all animations compatible with same file size or less as the original and make the animations compatible with each other from scratch.. Its hard as hell!

    ... but I really love the Mewtwo Character is too epic!
    so I finally got this! after a lot of failed attempts I got it! just this [censored] animation with his forward and backward moves!



    Maybe you think that I'm a looser because of the kind of animation in which I got stuck in, but I would like to see someone else trying to create an exact replica from Melee Mewtwo in Brawl with PSA edit, floating Items with no glitch animation and a better than mine with the same patience and dedication I had for this single non-important animation, I'm sure no one would do that since I'm doing all that already.  Tongue

    I have put that for the people to see that I'm doing my best to make this Mewtwo PSA as *perfect* as possible, that's why I call it Alpha, because to date it's the closest PSA to Melee that you can find in the whole web.

    Thanks to all the voters Smiley

    Melee Scope just need trajectory fix.
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
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    « Reply #108 on: November 30, 2011, 12:17:56 PM »


    you are not a loser because i realy like your mewtwo and your psa. Wink    AWESOME 2.0!
    « Last Edit: November 30, 2011, 01:34:18 PM by kururu » Logged

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    « Reply #109 on: November 30, 2011, 12:29:40 PM »


    you are not a loser because i realy like your mewtwo

    Thanks but I'm sure that some people out there hates my work and me, btaP.

    also I need MORE ideas for Ghost Rider PSA, if someone has some please post.
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #110 on: November 30, 2011, 12:44:31 PM »


    you are not a loser because i realy like your mewtwo
    this xD its much better than the previus one xD
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    « Reply #111 on: November 30, 2011, 12:49:34 PM »


    You aren't a looser bro xD , you are epic Cheesy
    Your PSA are great!
    About Ghost Rider Ideas , maybe look here :
    ×Þ¬


    ( but I think you already saw this video xD )
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    « Reply #112 on: November 30, 2011, 12:55:03 PM »


    You aren't a looser bro xD , you are epic Cheesy
    Your PSA are great!
    About Ghost Rider Ideas , maybe look here : http://www.youtube.com/watch?v=PIV7-ewm8S4&feature=player_detailpage#t=196s

    ( but I think you already saw this video xD )


    Thanks xDD

    *me watch the video*

    Okay then I can take some delicious ideas from there... Thanks bro xD
    but for the chain attacks I need DSX8 new model :S
    I'll work in the non-chain attacks first. ;P

    Thanks guys!  AWESOME 2.0!
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #113 on: November 30, 2011, 01:08:11 PM »


    now problem Cheesy
    good that I can help xD

    good luck at animating and stuff Cheesy
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    « Reply #114 on: November 30, 2011, 01:41:47 PM »


    Thanks!

    also I have a few Ideas for Ghost Rider: (no chain moveset yet)

    Neutral A combos: same as C.F's but with Fire Effects
    Side Smash: Knee hit (Ultimate Marvel vs Capcom)
    Up Smash: Similar to Ganon's but with fire effects.
    Down-Smash: Hellfire; Ghost Rider breaths fire. Fires towards the ground. (Ultimate Marvel vs Capcom)
    Up-Smash: Heartless Spire; Magma spikes up from the ground in front of Ghost Rider (GFX: Similar to Entei's fire)
    Side-Smash: Fire Blast Forward


    it looks good? or? need more ideas guys!!
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #115 on: November 30, 2011, 01:54:40 PM »


    also just wondering is DSX8 video the lastest version of mewtwo? if so here is my review
    FS happens way to fast and he should stop in the air if its used in the air
    The walking and run animations just need to either move its arms or its taill they look to stoped
    Still need to make the second AA animation and the down B one hope it goes well
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    « Reply #116 on: November 30, 2011, 02:00:10 PM »


    also just wondering is DSX8 video the lastest version of mewtwo? if so here is my review
    FS happens way to fast and he should stop in the air if its used in the air
    The walking and run animations just need to either move its arms or its taill they look to stoped
    Still need to make the second AA animation and the down B one hope it goes well

    It isn't the last one, I updated it today again at the morning. xP
    Walking animations move the arms but it isn't THAT noticeable in the video (In Melee it doesn't moves them at all anyways)
    Run needs to be fixed I'll, good point.

    Second A goes for the last. and Down-B, do you think I should leave the one from the vid? (I mean PSA only)

    also what about the Ghost Rider Ideas I just posted ....
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #117 on: November 30, 2011, 02:08:07 PM »


    It isn't the last one, I updated it today again at the morning. xP
    Walking animations move the arms but it isn't THAT noticeable in the video (In Melee it doesn't moves them at all anyways)
    Run needs to be fixed I'll, good point.

    Second A goes for the last. and Down-B, do you think I should leave the one from the vid? (I mean PSA only)

    also what about the Ghost Rider Ideas I just posted ....
    i actually dont know ghost rider has a character itself never readed his comics just saw the movie and saw a bit of the UMVC3 moves  so i cant actually give ideas since i dont know him very well im more of Spider man,avengers,iron man type of guy Tongue but an up smash similar to ZSS but with fire chain should be epic Tongue

    Considering mewtwo yes psa wise that down B is a good alternetive but i would reduce knockback it seemed to trow the oponent far regardless of % just need a fitting animation since that one looks really wierd

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    « Reply #118 on: November 30, 2011, 02:15:38 PM »


    i actually dont know ghost rider has a character itself never readed his comics just saw the movie and saw a bit of the UMVC3 moves  so i cant actually give ideas since i dont know him very well im more of Spider man,avengers,iron man type of guy Tongue but an up smash similar to ZSS but with fire chain should be epic Tongue

    Considering mewtwo yes psa wise that down B is a good alternetive but i would reduce knockback it seemed to trow the oponent far regardless of % just need a fitting animation since that one looks really wierd




    you can see some attacks in the link that .Abbi posted here:
    ×Þ¬


    and the Knockback is Melee style, if I reduce it It will only stun you and push you back, it doesn't throws you like in Melee, :/ and even if you make 300% of damage it stills has same knockback so it is not broken.
    I know that I have to change the animation but Items are my priority now, once finished I proceed to Squat stuff.
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #119 on: November 30, 2011, 02:18:42 PM »


    good idea's for his no chain attack Tongue

    but i got a question... would u rather have his chain be wrapped around his body, or in his hand, or around his shoulder? i also dont kno how to make it as a weapon either w/o a bone set... :S
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