|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #765 on: February 22, 2012, 03:42:43 PM » |
|
Yes.
agfan asked this becuase mewtwo has renamed taill bones that means if you used a mewtwo with normal bones the taill wont follow the moves i use mewtwo and the down a and down aerial work fine and down aerial is not a taill attack per say
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #766 on: March 10, 2012, 11:33:04 PM » |
|
Ghost Rider on the way! ![](https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/420457_402183443141469_100000494511637_1540588_1816369513_n.jpg) Yeah! now that a *Balanced* version of Mewtwo is out, I'm able to continue with some other hacks of my list. This time: Ghost Rider. when we have a fully function-able Brawl Vault, I'm going to submit the *Captain Falcon* version of the Ghost Rider hack. ![Smiley](https://forums.kc-mm.com/Smileys/default/smiley.gif) I mean, the *CF* version has the same Captain Falcon moves, but with the Rider's fire head and fire Flags on all the attacks. the fully Custom Ghost Rider PSA is not available to download yet You guys won't be disappointed, I don't make justice by showing some pictures, you have to test it out in game to see it's real quality!
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #767 on: March 11, 2012, 05:50:41 AM » |
|
So you already have a ghost rider model with the working chain?
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #768 on: March 11, 2012, 08:43:52 AM » |
|
So you already have a ghost rider model with the working chain?
no, I using the original model right now, but with or without it, it looks/is beautiful.
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #769 on: March 20, 2012, 10:34:15 AM » |
|
Wait a second, where did you get the Ghost Rider model from? Did you use the model from the GR Snake hack that was on the vault then ported it over Captain Falcon?
|
|
|
Logged
|
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #770 on: March 20, 2012, 10:41:57 AM » |
|
Wait a second, where did you get the Ghost Rider model from? Did you use the model from the GR Snake hack that was on the vault then ported it over Captain Falcon?
No, this is a model import made by Demonslayerx8.
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #771 on: March 26, 2012, 05:32:05 PM » |
|
Trying out your Alpha version of your Mewtwo and it's great. I'm having one problem though.
I can't seem to get vertex/texture to work.
I renamed fitlucario(00,03,05).pac/pcs to fitlucario00.pac/pcs
Did I do it wrong? Not sure how to fix it. Normally I'd just use an alternate Mewtwo model, but you stated that the one you had was the only one that would work with your PSA.
Help please!!
Never mind, I found a color pack you made that works for it!
|
|
« Last Edit: March 26, 2012, 07:43:42 PM by ChaosInvoker »
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #772 on: April 15, 2012, 06:23:22 PM » |
|
Trying out your Alpha version of your Mewtwo and it's great. I'm having one problem though.
I can't seem to get vertex/texture to work.
I renamed fitlucario(00,03,05).pac/pcs to fitlucario00.pac/pcs
Did I do it wrong? Not sure how to fix it. Normally I'd just use an alternate Mewtwo model, but you stated that the one you had was the only one that would work with your PSA.
Help please!!
Never mind, I found a color pack you made that works for it!
this... Lol! Glad you find out how to fix it! so yeah! ![Smiley](https://forums.kc-mm.com/Smileys/default/smiley.gif) *I'll double post to announce my next PSA*
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #773 on: April 15, 2012, 06:26:20 PM » |
|
this... Lol! Glad you find out how to fix it! so yeah! ![Smiley](https://forums.kc-mm.com/Smileys/default/smiley.gif) *I'll double post to announce my next PSA* ur late in posting ![Im srs here](https://forums.kc-mm.com/Smileys/default/srs2.gif) xD
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #774 on: April 15, 2012, 06:32:57 PM » |
|
Okay ppl, Like I mentioned on this thread before: http://forums.kc-mm.com/index.php?topic=25897.msg883673#msg883673I had a dream about the new Smash Bros Game, with new characters and some other revamps for some other characters and stuff. I wanted to announce that I'm revamping Melee Mewtwo to this *New Mewtwo* from mah dream! as soon as I waked up from my dream, I typed every single basic attack/move from the new Mewtwo, why? well, I'm making a PSA of mah dream, so here you go: sounds good? or I'm just crazy? or just *like the same*? I would like to read something about this, thanks in advice guys ![Smiley](https://forums.kc-mm.com/Smileys/default/smiley.gif)
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #775 on: April 15, 2012, 06:35:44 PM » |
|
wait, so does that mean u wont work on Pichu when teh model gets rigged?
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #776 on: April 15, 2012, 06:44:53 PM » |
|
wait, so does that mean u wont work on Pichu when teh model gets rigged?
Yep, I'll work on it, Melee Pichu isn't hard to make! ![Wink](https://forums.kc-mm.com/Smileys/default/wink.gif) Edit: @DSX8: lol
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #777 on: April 16, 2012, 12:43:01 AM » |
|
Yep, I'll work on it, Melee Pichu isn't hard to make! ![Wink](https://forums.kc-mm.com/Smileys/default/wink.gif) Edit: @DSX8: lol lol making dream mewtwo psa lol i never dreamed with ssb4 yet ![Tongue](https://forums.kc-mm.com/Smileys/default/tongue.gif)
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #778 on: April 16, 2012, 09:16:29 AM » |
|
Hm... Well, I like how AAA is faster, that should be added, even in the Melee Mewtwo.
Though, you should be more specific on some moves. Like the tilts, they sound almost the same as one another... What would the special trait be? The knock back, speed, etc etc.
The smashes... So would they be SORTA how they are now? Or would they be completely different?
Down air sounds like it would need to be a bit slow, since it sounds like it should be a spike.
Up forward and back air... Well, as long as the knock back is changed as well. I have no problems here.
What do you mean "More stunning N-Air than Melee's"? Do you mean more flashy? Not sure I like that idea...
Teleport (Red Colors)... What does that mean? Does he flash red when teleporting?
Okay, the side B sounds like it needs some start up lag. Since it can grab the foe from a distance. Still, it should be interesting if done right.
Shadow Kick... Hm... I'm not too sure about this one... I feel it should be something different then Ganon's down B.
New Shadow Ball? What would be the differences? How it charges? The speed?
Anyhow... It should be interesting to see this fleshed out more. More details and what not.
|
|
|
Logged
|
|
|
|
|
|
![](https://forums.kc-mm.com/Themes/efsane/images/post/xx.gif) |
« Reply #779 on: April 16, 2012, 02:42:00 PM » |
|
Though, you should be more specific on some moves. ... Anyhow... It should be interesting to see this fleshed out more. More details and what not.
More details you said? well let me *try* to explain: AAA Combo - Is faster, it attacks in a similar way to Melee's but with a way cooler animation, Multiple hits but each hit has a different trajectory. The first hit pushes the enemy at you, Second hit pushes the foe away from you, third hit brings the foe back, the fourth hit pushes the foe again... and it loops 8 times. Last hit pushes you away from you with more force.
Forward Tilt - At first he points at your foe with his finger (stunning the foe, Melee's D-B effect) then he blasts you with Shadow Energy pushing Mewtwo back and blasting the enemy away from you with Dark effect (Obviously).
Up Tilt - He quickly points with his hand in an upward direction and quickly blasts the foe with dark energy sending him flying away with a considerable knock-back. Quick attack and nice Anti-Meteor attack.
Down Tilt - At first he points at your foe with his finger (hits the foe, distracting him from attacking you) then he blasts you with Shadow Energy pushing Mewtwo back and blasting the enemy away from you with Dark effect, with a *Get out-Like* knockback.
Forward Smash - He jumps back (preparing himself for the attack) then he quickly Jumps against the foe slashing him with a powerful Shadow Claw, then him with his psychic powers returns to his original position. Nice range with considerable knockback.
Up Smash - This one is more complex, he quickly crouches, using his psychic powers and his tail he pushes the foe (that are in the front and in the back of him) above to his body, then he normally jumps and slashes them with another powerful Shadow Claw. Nice Range with a normal knockback
Down-Smash - He smashes the ground violently with Shadow Claw and anything that is on the front of him will get pushed off with dark energy, same way as in the back of him but with less force. Attack comes from the hand and passes the effect to the floor *if used on the ledges his psychic powers make the imaginary floor* so if used against Aerial attacks it won't work. Nice Range & knockback.
Down Air - It's slow, some like it has to load the blast and a few frames later he attacks.
Up Air - on the top of the tail has electric damage, the other remaining bones have a normal hitbox, if you hit or get closer to the body you will get stunned in an Upward direction.
Back Air - on the top of the tail has electric damage, other bones tail bones have normal hitboxes and hit you touch the body you will get stunned in a backward direction.
Forward Air - New Animation, with a lot of more range than in Melee, Normal speed.
Neutral Air - He stuns and then he electrifies your foe pushing him away, Mult-Hit like in Melee.
Up B - Teleport has red effects while teleporting.
Side B - He begins charging the attack with a *taunt like* pose (with yellow eyes) then he fires the Psychic grab at the foe that is in the front, then he brings the foe in front of him and pushes him away with Aura/Psychic energy hit and slowly recovers.
Down B - similar to Ganon's but way cooler. (If you really don't like this one, suggest me something similar to this)
Neutral B - New colors and it charges the Shadow Ball in a different way, and throws it in a different way, like at the beginning of the Poke movie *Pokemon: The Rise of Darkrai*
Hope it is good? :3
|
|
|
Logged
|
|
|
|
|
|