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« Reply #4695 on: September 05, 2012, 08:17:57 PM » |
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Yknow Demon, you could revive your old model thread since you're kinda back to importing now.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #4696 on: September 06, 2012, 03:14:11 PM » |
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 Sephiroth is pretty much done. I just need to find a good way to rig the hair, if at all Well if his hair doesn't look good with rigged bones, I say to not rig them at all...besides to the head of course.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #4697 on: September 06, 2012, 03:35:54 PM » |
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also this stage is looking really good so far.
Thanks. =D
Anyway, more good news and stuff:
Also, since nobody watches my thread, I suppose I should post this here:
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Muslims are literally murderers
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« Reply #4698 on: September 06, 2012, 03:38:07 PM » |
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Thanks. =D
Anyway, more good news and stuff:
Also, since nobody watches my thread, I suppose I should post this here:
hypehypehypehypehypehype Give's uncle Ridley a hug* Pokemon trainer is looking pretty cool as well.
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« Reply #4699 on: September 06, 2012, 03:40:12 PM » |
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Thanks. =D
Anyway, more good news and stuff:
Also, since nobody watches my thread, I suppose I should post this here:
I love how magikarp has expressions as well
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« Reply #4700 on: September 06, 2012, 03:45:00 PM » |
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Give's uncle Ridley a hug* c:
Pokemon trainer is looking pretty cool as well.
Thanks. His knees are a bit rough, since Poke has like 5 vertices in his legs while Ike bends his legs in ways that are simply not human.
I love how magikarp has expressions as well
Was a pain to get working properly, but definitely worth it.
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Muslims are literally murderers
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« Reply #4701 on: September 06, 2012, 05:10:01 PM » |
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I love how magikarp has expressions as well
This^ haha I can't wait for this
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« Reply #4702 on: September 06, 2012, 05:24:33 PM » |
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This^ haha I can't wait for this
Thanks. XD
Ok, tl;dr moment incoming.
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« Reply #4703 on: September 06, 2012, 05:25:42 PM » |
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What the crap is that? (has Other M but hasn't played it yet)
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« Reply #4704 on: September 06, 2012, 05:27:22 PM » |
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It's the exact model I was looking for.
I seriously opened like 5 files, and it was the 5th file. Considering how horrifically messy the Other M ISO is, I was absolutely shocked to find it so soon. XD
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« Reply #4705 on: September 06, 2012, 05:28:25 PM » |
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Yeah, I heard how much of a drag finding stuff in there is. The filenames are all numbers, right?>
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« Reply #4706 on: September 06, 2012, 05:31:00 PM » |
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Yep, 0-999, though there are (and I'm not exaggerating) a thousand or so files in there. Typically, three digit files are environment models (such as rooms, doors, effects, etc) while two digit files are usually characters and animations.
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« Reply #4707 on: September 06, 2012, 05:32:01 PM » |
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How bizarre is that? I'm reminded of the SSE stage filenames.  Confusing as hell. >.> Anyway, I too am surprised you found it so quickly. XD
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« Reply #4708 on: September 06, 2012, 05:44:34 PM » |
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I'm surprized and happy that you found the model that soon, but yah, I hate it when in ISOs they just numbered the files, atleast in New Super Mario Bros Wii, Super Mario Galaxy 1 and Super Mario Galaxy 2, the files are named like in Brawl.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #4709 on: September 06, 2012, 05:47:07 PM » |
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Yeah, I'm glad I found it too. XD
Of course, just like every Other M model and it's mother, the door has 5 billion unnecessary polygons and just as many materials, so I'm working on getting that down to a reasonable number. Once I get this in place and make sure everything else is all squared away, I can finally begin animating Ridley.
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