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Author Topic: WIP Workshop  (Read 5491015 times)
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Segtendo
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    « Reply #4980 on: September 21, 2012, 04:49:35 PM »


    Prett ymuch the first time i touched him in like two months?
    I'm incredibly lazy with model importing. I used the same model, but was gonna have it for the PSA over Pit.
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    « Reply #4981 on: September 21, 2012, 05:16:16 PM »


    I'm incredibly lazy with model importing. I used the same model, but was gonna have it for the PSA over Pit.
    Yah about this one being available for the ports, I tried the port over Diddy, Waluigi was invisible, probably because whoever made the original port had copied the TopN bone, and pasted it, making only that one bone show up in BrawlBox, which I guess somehow effected the visiblity of Waluigi, because since mine isn't like that, he doesnt appear with that port, but if I just a standard Diddy PSA, Wlauigi shows up, obviously with Diddy's translations, so I'm not sure if my Waluigi will be usable for the ports on the vault, or if I'll have to make them myself, I guess I could just have the people who made the ports remake them with my model, its better than Brawl's. Grin
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #4982 on: September 21, 2012, 06:10:36 PM »



    Shikumaru's ass is being a pain in my ass Im srs here
    Oh well, it's almost completely fixed anyway imo.

    Just need to fix his other shoulder so it looks like this.


    Instead of This


    I'll move onto the hands/wrists as soon as that's done. Im srs here
    If anyone would be nice enough to vertex his lips into different faces I think I could manage to do faces too.

    I think this is one of my better rigs, out of what I've done so far....but that's just my opinion.
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    « Reply #4983 on: September 21, 2012, 07:10:28 PM »


    Shikumaru's ass is being a pain in my ass Im srs here
    Asses and legs are the parts that get me the most, I can handle fingers, mouths and other hard parts, but the part where the legs conects to the butt is the worst. I dont understand how Nintendo did that rigging.
    « Last Edit: September 21, 2012, 07:27:12 PM by StupidMarioFan1 » Logged

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    « Reply #4984 on: September 21, 2012, 07:31:41 PM »


    Asses and legs are the parts that get me the most, I can handle fingers, mouths and other hard parts, but the part where the legs conects to the butt is the worst. I dont understand how Nintendo did that rigging.

    It's usually pretty easy, the way I weight them makes the butt bend great but the crotch looks awkward ._.
    The way I'm doing it with Shikumaru is each leg has it's own half of the entire waist. It's fixed the 'awkward' look of how those crotch vertexes move but now the buts giving me issues XD

    And keep in mind nintendo had hundreds or at least dozens of people working on the game.
    We are mostly young adults using a program and method that is far inferior to what Ninty uses to rig their models.

    I'm actually okay with hands too, it's the wrists and elbows that tick me off the most with the CON Wii models. (I'd get better naruto game models but that's the only ones I can rip from, they're practically unchanged from each game in the series I think anyway...)

    Although the general idea is to try and get it to bend the way it does in RL (the butt) or as close as you can, tis how I do it.
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    « Reply #4985 on: September 21, 2012, 09:15:54 PM »


    I got tired of waiting for someone to do this stage:

    Yep the place where the most epic battle in Mushroom History took place will soon happen again in Brawl. AWESOME 2.0! Its in Google Sketchup because of one simple reason: I have more experince with making custom levels in google sketchup than making custom models in 3ds Max. Yah Ive been using my knowledge of Brawl hacking in my SM64 levels recently, and now I'm using my knowledge of making levels in sketchup for this soon-to be awesome Brawl stage. Since I'm not good at making textures based on where they show up, the textures are 32x32, I will put shading on them, to try and get a little bit more "detail" than just a solid color. Also it isnt completely accurate because I'm not a god at using the Line tool, so the shapes aren't perfect. I hope that it'll get a lot of downloads, because no one has seem to make this stage before, and yet everyone has tried to make Dark Bowser, despite me making the best one on the internet, so I though I give this a shot for my first custom stage. Of course since I havent made a custom stage before, I get to play around with what does and what doesnt freeze the game after finishing the model. yippie. Im srs here
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #4986 on: September 21, 2012, 09:25:46 PM »


    Time to add to the amount of marvel characters, and Iron man Armors.



    I need to fix hands (that is the rig that max created on default), the neck, and a little detail near the end of the arm and it'll be ready. should I add shine to the armor? if so, like the one Nanobuds used, or one like pepsiman's shine.

    yayayayayayayayyayayayay I love you so much yes yes yes yes. Mind sending me the .Max whenever you're done? I'm gonna make something really badace.
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    « Reply #4987 on: September 21, 2012, 10:02:22 PM »


    I forgot about this little stage lol
    Lecagy fixed the camera problem and the cpu problem :happy:J
    Just gotta move the camera and I can release

    « Last Edit: September 21, 2012, 10:03:33 PM by Pervy » Logged


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    « Reply #4988 on: September 21, 2012, 10:15:22 PM »


    I forgot about this little stage lol Lecagy fixed the camera problem and the cpu problem :happy:J Just gotta move the camera and I can release
    That fropm the model's resource, origina; game, or custom made? Because I can tell you right now that (well obviously its has been enlarged for an actual fight) that the pillars have a different texture, and its too bright.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #4989 on: September 21, 2012, 10:19:17 PM »


    That fropm the model's resource, origina; game, or custom made? Because I can tell you right now that (well obviously its has been enlarged for an actual fight) that the pillars have a different texture, and its too bright.
    upon you saying this i realized there using the wrong texture lol
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    « Reply #4990 on: September 21, 2012, 10:50:00 PM »


    It's a shame my PC isn't up to the task of ripping 3D models from non N64 games. D:

    Here's an update of ARZ.


    tweaked blast zones and added rings.

    Gotta improve the waterfall and add the greenery to call it done.
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    Segtendo
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    « Reply #4991 on: September 22, 2012, 09:00:23 AM »


    I got tired of waiting for someone to do this stage:

    Yep the place where the most epic battle in Mushroom History took place
    YOU GOT THAT RIGHT.
    Final Boss (Remastered) - Mario & Luigi: Bowser's Inside Story Music Extended

    Oh man. That boss was amazing, as was the music.
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    « Reply #4992 on: September 22, 2012, 09:03:48 AM »


    So many cool stages in this page...
    Why isn't there a WIP Workshop for stages? >.>
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    « Reply #4993 on: September 22, 2012, 09:18:13 AM »


    It's a shame my PC isn't up to the task of ripping 3D models from non N64 games. D:

    Here's an update of ARZ.
    *pics*

    tweaked blast zones and added rings.

    Gotta improve the waterfall and add the greenery to call it done.


    I just love it.

    I got tired of waiting for someone to do this stage:
    *pics*]


    I have no idea where this from...But this look good actually.

    Long time i haven't post some preview, still continue with the Playstation Battle Royale All-Stars project with KingSkull95 :



    Jak & Daxter : I've fixed some part for the rig and give him eye yellow. I've give another position for Daxter (Btw, Daxter got eye yellow too).



    Parrapa : He got animated eye now.



    Sackboy : Animated eye, rigged mouth and one slot resize (without FitMotion).



    Toro & Kuro : New rig, with Kuro, both have a pan. Toro have animated eye.



    Sly Cooper : Rigged him on Sheik, with another texture and eye yellow.



    Raiden : Fixed hair.



    Kratos : Give him that golden shoulder and eye yellow. Biggest sword and transparent cap.

    -------------



    A stage i made and KingSkull95 textured this. I just doesn't have the motivation and idea how to finish him. (Animated background, wind effects).



    I think it's Final Destination version PBRAS. I just need to make him work in game.

    i'll try to rip the island from Jak & Daxter.
    « Last Edit: September 22, 2012, 09:21:07 AM by KTH » Logged


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    « Reply #4994 on: September 22, 2012, 09:40:24 AM »


    It's a shame my PC isn't up to the task of ripping 3D models from non N64 games. D:

    Here's an update of ARZ.


    tweaked blast zones and added rings.

    Gotta improve the waterfall and add the greenery to call it done.


    Not really needed, but could you maybe animate 2 D arrows occasionally firing from the pillar? XD

    Also, if you could make the boss of that zone as a stage (the two totem poles?)

    KTH: That's the battlefield you fight bowser in in SM64...... I think it's the bowser in the sky version since it has that emblem on the top of it. It's missing the bombs Im srs here
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