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Author Topic: WIP Workshop  (Read 4076749 times)
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Taigiry
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« Reply #18765 on: May 02, 2015, 09:59:00 AM »


Pt Link, the hero we need.

As for Magicant, can't decide on what kinda border to use:

Nothing important, as progress is still going smoothly.
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TheDarkKnight
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« Reply #18766 on: May 02, 2015, 10:58:04 AM »


Yeah, the rig isn't done yet. I still gotta make facial expressions, and the armored mewtwo alt version.


If you're going to do armored mewtwo as well

Can u use the amored mewtwo's textures from smash 3's mewtwo so they can match?
 http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206747?

« Last Edit: May 02, 2015, 10:59:14 AM by TheDarkKnight » Logged

Kyouma
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    « Reply #18767 on: May 02, 2015, 12:03:00 PM »


    Ill drop Zelda for a while, meanwhile Ill do something that had to be done
    Leo over Link, Raph over Wolf and Don over Ike are ready, Mike over Falco is left

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    KingJigglypuff
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    « Reply #18768 on: May 02, 2015, 12:18:26 PM »


    One thing to try for your Zelda would be to export your current work from BB into 3DS Max then export from 3DS Max and back into BB.

    I remember there being a bug that would glitch up the Normals in BB. If that doesn't fix it, then I'm not sure what else to do. :v
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    Kyouma
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    « Reply #18769 on: May 02, 2015, 12:39:12 PM »


    One thing to try for your Zelda would be to export your current work from BB into 3DS Max then export from 3DS Max and back into BB.

    I remember there being a bug that would glitch up the Normals in BB. If that doesn't fix it, then I'm not sure what else to do. :v
    I think Ive fixed that before with something like that, thank you Ill try this out after finishinng mike
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    Don Jon Bravo
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    « Reply #18770 on: May 02, 2015, 02:08:24 PM »


    Ill drop Zelda for a while, meanwhile Ill do something that had to be done
    Leo over Link, Raph over Wolf and Don over Ike are ready, Mike over Falco is left


    gotdamm
    u work fast
    and im just sittin here looking pretty...
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    Kyouma
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    « Reply #18771 on: May 02, 2015, 05:39:49 PM »


    My secret is that I never talk about ALL my sometimes secret projects
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    JBG
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    « Reply #18772 on: May 02, 2015, 11:32:46 PM »


    So, not tht anyone really cares, but I'm back to working on the Majora model. Peardian made a few mapping choices that Velen and I didn't particularly agree with when we got to the texturing phase, so I'll be redoing the mapping to the best of my ability, and hopefully I can cut down on the amoutn of texture files (Previous was 5 minus eyes and the sort).

    I also took the opportunity to rework the model and optimize it to better fit the Brawl model format when it comes to general toporaphy. I managed to shave of about 3.5K poly, which hopefully means that's made room for multiple face poses. Cheesy I literally just went and checked, and the total poly count with all of the additional faces is within the low 11k range, meaning that we should be good to go on that front.

    I actually intend to get this model rigged for SFM too, so I'll likely be starting with a high definition texture and then dumbing it down for Brawl.
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    Akeno/Archer
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    « Reply #18773 on: May 03, 2015, 04:43:29 AM »


    My secret is that I never talk about ALL my sometimes secret projects
    coughneroaltscough.
    Anyway, I'd like to play as them ninja turtles!
    « Last Edit: May 03, 2015, 04:55:22 AM by Akeno Archer Vergil » Logged

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    « Reply #18774 on: May 03, 2015, 04:45:25 AM »


    does any1 want some... PIT!?!?

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    Taigiry
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    « Reply #18775 on: May 03, 2015, 11:32:25 AM »


    Some more progress, I'll probably do most of the material work tomorrow. Then add some plattforms and at the very last I'll try to get purple water to work.
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    Samusfan1
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    « Reply #18776 on: May 03, 2015, 01:47:02 PM »


    Yeah, the rig isn't done yet. I still gotta make facial expressions, and the armored mewtwo alt version.

    Even in it's incomplete state it looks amazing. You don't know how excited I am for the finished product!!

    If you're going to do armored mewtwo as well

    Can u use the amored mewtwo's textures from smash 3's mewtwo so they can match?
     http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206747?



    I second this!
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    Kyouma
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    « Reply #18777 on: May 03, 2015, 03:27:20 PM »


    haha Im so bad at rigging over DK



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    « Reply #18778 on: May 03, 2015, 04:22:23 PM »


    DK is probably one of the most difficult characters to rig over.
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    DSX8
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    « Reply #18779 on: May 03, 2015, 04:27:31 PM »


    that he is... i tried doing an anime chick with huge metal arms over DK and it was just too much of a pain.. like a huge pain to where i had to drop it.. same with Darunia over Bowser..
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