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Author Topic: WIP Workshop  (Read 4597740 times)
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Lawliet
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    « Reply #19890 on: April 10, 2016, 03:26:17 PM »


    This makes Cloud's blade puny.
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    « Reply #19891 on: April 10, 2016, 03:44:58 PM »


    Fate Testarossa and all her alts







    A curious thing about Fate is that most people has seen her before but hasn't ever seen the anime she's from, that's because she got viral after those news about a japanese guy who married a bodypillow, and the character on that pillow was exactly Fate Testarossa.
    Good [censored].
    Also..
    What the [censored]?
    A guy marrying a body pillow?
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    « Reply #19892 on: April 10, 2016, 07:27:40 PM »


    My bad, the guy was korean.

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    « Reply #19893 on: April 17, 2016, 09:08:10 PM »


    Making a Jin Saotome model.  Almost finished with the Jin Model since there isn't one on the Internet anywhere. Making him more Slim Fit and have to edit the textures.
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    « Reply #19894 on: April 17, 2016, 10:13:44 PM »


    Making a Jin Saotome model.  Almost finished with the Jin Model since there isn't one on the Internet anywhere. Making him more Slim Fit and have to edit the textures.

    He is lookin dope
    Damn i miss that game
    He would have an awesome psa btw
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    « Reply #19895 on: April 17, 2016, 11:18:31 PM »


    Making a Jin Saotome model.  Almost finished with the Jin Model since there isn't one on the Internet anywhere. Making him more Slim Fit and have to edit the textures.
    hey hey, Cyberbots. there's a title you dont hear much of nowadays
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    « Reply #19896 on: April 18, 2016, 05:33:30 PM »


    I need help with the textures. If someone can make his textures more Brawl style that would be great.
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    something

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    « Reply #19897 on: April 18, 2016, 05:58:53 PM »


    I recommend taking a look at other characters' textures to get an idea on what to do with the textures. For example, characters like Link can give examples of how to do the cloth and leather, while Ike can give examples on how to approach headbands and armor parts. This is especially useful for figuring out which colors to use. I recommend using Yoshi or Sandbag for examples of seemingly-white materials.
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    « Reply #19898 on: April 21, 2016, 01:58:08 PM »


    I imported Snake's M92 from PM over Ray Gun.



    And I'm remaking my PJs Lucas.

    Haven't started working on the body yet. Works with PM this time. Also going to make a PJs Travis PM version after Lucas.

    Edit; I just made something I requested about a year ago that never happened.

    Ocarina of Time over Timer


    http://i.imgur.com/UKbu9Ip.webm
    It spins!
    « Last Edit: April 22, 2016, 12:13:39 PM by Lunoz » Logged


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    « Reply #19899 on: April 28, 2016, 07:17:56 PM »


    Then

    Now
    If the model refuses to have good maps to improve its textures, get another model :v

    Post Merge: April 29, 2016, 12:22:18 AM





    « Last Edit: April 29, 2016, 12:22:19 AM by Gamidame_K » Logged

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    « Reply #19900 on: May 16, 2016, 10:36:49 AM »


    Honestly, is this really stupid? He's not rigged...yet. Has a total of 18,362 polys, and that's without the two submachine guns. I'm gonna import the skeleton into 3ds max and try to see how the model will be rigged.



    I'm taking a shot at Deadpool from...Deadpool the videogame.
    I've seen someone working on this model about a year ago, maybe two. I saw the W.I.P that person had
    and it was shown in Dolphin fully rigged. Then many months after that I think, he had some alternate costumes along with it since he told me that his computer crashed over the summer and lost everything. Long after that he was gonna give it another shot and told me that optimization of the model was in the process.

    Now, I guess he lost everything again...And lost interest in the project? I haven't seen or heard from that person.
    « Last Edit: May 16, 2016, 10:38:59 AM by BraveDragonWolf » Logged


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    « Reply #19901 on: May 16, 2016, 05:20:57 PM »


    i stopped becuz snake is way too limited in pm, it's hard to give deadpool great quality regular textures and some spec textures. dat and my brawl modding motivation is dead.

    I have him at 18k poly, has all expressions, rigged, and with pistols instead of the machine guns.

    if u want I could give u wut I have. he needs some UV(shoulder-neck areas) and rigging(finger-hip areas) touch-ups because of the optimizations. u can optimize him some more if u like, atm i'm pretty sure he'll lag with more than 3. he also need to be re-uv for each alt costume.
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    « Reply #19902 on: May 16, 2016, 10:13:44 PM »


    After many months of rigging (working on and off)

    I present Gabranth!  Happy Face

    Its pretty good so far...I think

    Comments?

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    « Reply #19903 on: May 17, 2016, 09:23:57 AM »


    aside from finger rigging, i have no complaints so far. looks really cool
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    « Reply #19904 on: May 17, 2016, 10:22:00 AM »


    i stopped becuz snake is way too limited in pm, it's hard to give deadpool great quality regular textures and some spec textures. dat and my brawl modding motivation is dead.

    I have him at 18k poly, has all expressions, rigged, and with pistols instead of the machine guns.

    if u want I could give u wut I have. he needs some UV(shoulder-neck areas) and rigging(finger-hip areas) touch-ups because of the optimizations. u can optimize him some more if u like, atm i'm pretty sure he'll lag with more than 3. he also need to be re-uv for each alt costume.

    Oh yes, please I would love to get to work on that! I still have a pistol for him and it probably has less polys than whatever pistol you used. But anyway, please do send me the files whenever you can!

    Oh, and by the by, There aren't any model edits to the model so it could fit the skeleton is there? I really don't like that.
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