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Author Topic: WIP Workshop  (Read 4667415 times)
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mariokart64n
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    « Reply #3780 on: August 04, 2012, 11:01:37 PM »


    After Final Fantasy 12, Square fully adopted their Active battle system. And alot of focus was put around having seamless battle transitions.

    Previously they would have two models, lowpoly and hipoly models

    when walking in the world map the game would use the lowpoly models. Then in a battle squence they would use the hipoly models.

    But with their new seamless system there was no more room for lowpoly/hipoly

    Typically everything is lowpoly, and anything else is just pre-rendered video...

    So on a technical note all the FF13 models are usable.. there just current gen models.. and wii is a last generation console.. it can't mimic the complex shader system used in square's crystal engine.

    Also on a different note, I applied the emboss mapping to rayne


    the only problem is the vertex normals, which I'm still investigating..
    in the brawlbox previewer they look perfectly fine. But ingame, that seems not to be the case especially when using any reflection or environment shaders

    I plan to import the normals into 3dsmax, but jax said the normals from a OBJ export will be different.. so I gotta import the obj then reapply the vertex normals directly from the normal buffer.. by having full control I'll be able to better understand whats happening with the light.
    ...just too lazy to code that up right now
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    Luka Megurine by mariokart64n
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    « Reply #3781 on: August 04, 2012, 11:05:50 PM »


    After Final Fantasy 12, Square fully adopted their Active battle system. And alot of focus was put around having seamless battle transitions.

    Previously they would have two models, lowpoly and hipoly models

    when walking in the world map the game would use the lowpoly models. Then in a battle squence they would use the hipoly models.

    But with their new seamless system there was no more room for lowpoly/hipoly

    Typically everything is lowpoly, and anything else is just pre-rendered video...

    So on a technical note all the FF13 models are usable.. there just current gen models.. and wii is a last generation console.. it can't mimic the complex shader system used in square's crystal engine.

    Also on a different note, I applied the emboss mapping to rayne


    the only problem is the vertex normals, which I'm still investigating..
    in the brawlbox previewer they look perfectly fine. But ingame, that seems not to be the case especially when using any reflection or environment shaders

    I plan to import the normals into 3dsmax, but jax said the normals from a OBJ export will be different.. so I gotta import the obj then reapply the vertex normals directly from the normal buffer.. by having full control I'll be able to better understand whats happening with the light.
    ...just too lazy to code that up right now


    Now that is one awesome hack!
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    Chaos_Knight
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    « Reply #3782 on: August 04, 2012, 11:07:20 PM »


    Is that a shine I see?
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

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    « Reply #3783 on: August 04, 2012, 11:26:41 PM »


    Is that a shine I see?
    its the emboss mapping mate... altho i cant wait to see how he was able to get that to show.. Grin
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    mariokart64n
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    « Reply #3784 on: August 04, 2012, 11:51:36 PM »


    I uploaded the material+shader in the original topic about it

    to apply it is easy, just follow the readme i left inside.
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    « Reply #3785 on: August 04, 2012, 11:53:07 PM »


    So we should expect a release relatively soon?
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    mariokart64n
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    « Reply #3786 on: August 05, 2012, 12:17:49 AM »


    for rayne? ..nah I'm on the fence about how dumb her original BR2 face mesh is... currently searching for reference material.. but there really is no better face lol outside a bunch of comic sketches and the movie actors
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    « Reply #3787 on: August 05, 2012, 12:26:20 AM »


    for rayne? ..nah I'm on the fence about how dumb her original BR2 face mesh is... currently searching for reference material.. but there really is no better face lol outside a bunch of comic sketches and the movie actors

    Meh. Looks good enough for me, at least you know what you're doing, I can't even rig Dedede's legs w/out them screwing up, but no sense in me derailing.
    « Last Edit: August 05, 2012, 12:28:19 AM by the_randomizer » Logged

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    « Reply #3788 on: August 05, 2012, 07:45:20 AM »




    Steadily getting this along.
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    « Reply #3789 on: August 05, 2012, 08:30:27 AM »




    Steadily getting this along.


    Do want *-*
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    ...but nothing happened...

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    « Reply #3790 on: August 05, 2012, 08:32:56 AM »


    So much sexy in this thread. I love all of you. :3
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    « Reply #3791 on: August 05, 2012, 09:21:34 AM »




    Steadily getting this along.

    over ness? =P
    looks great
    are you combining one of the megamans already on ness with ness?
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #3792 on: August 05, 2012, 09:31:30 AM »


    I thought that was that...Masked dude from Earthbound.
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    « Reply #3793 on: August 05, 2012, 09:33:08 AM »


    I thought that was that...Masked dude from Earthbound.
    I thought that was that...Masked dude from Earthbound.
    it is
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    « Reply #3794 on: August 05, 2012, 09:37:43 AM »


    i...
    never played earthbound
    lol sorry
    off topic:
    it is
    lol your sig and avvy
    « Last Edit: August 05, 2012, 09:38:36 AM by KnightMario » Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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