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Author Topic: Omni's Thread: Blaziken RELEASED ON THE VAULT  (Read 178794 times)
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AceGamer
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« Reply #405 on: November 11, 2014, 05:18:00 AM »


Well the thing is toxic isn't a move tht does direct damage, it just poisons pokemon. So if u use tht as a move swap I figure you'd have to give them a increasing damage effect and the only way to do tht would be to put a flower on their head. If u do tht I say u shud make the flower invisible or maybe replace flower graphic with purple bubbles if possibe. And i say u go with option 2 for earth power
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    « Reply #406 on: November 11, 2014, 05:50:10 AM »


    any change to the flower effect would make the flower item's effect also be changed...

    i can see toxic as a burst of toxic air coming out of his mouth, similar to PM squirtle's bubble gun, but deal very low damage and knockback with the flower effect
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    AceGamer
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    « Reply #407 on: November 11, 2014, 05:58:49 AM »


    ohhhh ok, ya that would work
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    Omniscient X
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    « Reply #408 on: November 13, 2014, 02:21:40 AM »


    So I've just about finished Earth Launch and Stone Edge will update with screenshots later in the week when I find the time.

    On a somewhat humorous note Nidoking is an extremely obnoxious AI to play against mainly because it spams Thunder and Earth Launch trying to beat the crap out of me at higher percentages with Mega Punch.  Move Swap actually plays an interesting part in AI gameplay as well as after it KOs you it will use a taunt giving it new moves to surprise you with.  All the same if someone knows how to edit AIs or a good one to switch it with that would be great, because as much as I love being Giga Impacted at point blank I'd love it to use some moves more sparingly.  Apparently Bowser never uses Bowser Bomb from the ground at level 9 because it hasn't touched Earth Power in a match yet.

    I'm also a bit stuck on what to do for the Up Special in the air, so any thoughts and suggestions on that would be most appreciated and I'm still open minded to Side Special Alternate possibilites.
    -Omni
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    Carnage
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    « Reply #409 on: November 13, 2014, 01:55:10 PM »


    for aerial up special i would reuse mega horn like a diagonaly  move up with gfx on his horn gfx

    side b alt i would go for drill run like his horn gfx starts rotating and he rushes foward?

    shame nidoking isnt over snake ported becuase you could modify snakes mines to be toxic spikes traps and that would bee preety fun xD
    « Last Edit: November 13, 2014, 01:56:31 PM by Carnage » Logged


    Omniscient X
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    « Reply #410 on: November 14, 2014, 12:29:51 AM »


    I feel as though Megahorn is a tad too powerful for an Up Special, I made that mistake with Sceptile's Giga Impact (which I will fix in time).  As his Up Smash he braces himself before thrusting his horn upwards which is enlarged and glowing it cracks the ground beneath him and generates a slight windbox at his feet, it exudes power so the Up Special version might be a perversion of that.

    I thought about making him use Stone Edge to create a rock for him to surf upwards with, but I think that too might be overdoing it a bit.

    I like the Drill Run idea in fact I had that made before I switched to Giga Impact, mostly because I've made a few standard moves that revolve around the horn, and I wanted to give him a new aspect.

    I removed alot of super armor frames from the attacks so Nidoking will function more like an offensive specialist, other than some of his most powerful moves, which do equip super armor, he will be void of a defense like that.  I want the player to use his increased agility and movement-based attacks to control the battlefield.
    -Omni
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    highonphazon
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    « Reply #411 on: November 14, 2014, 10:57:37 AM »


    So Sceptile's on hold? In that case, I'd love to see where your going with Nidoling (lol) Nidoking! Any pics or vids?

    Oh and a suggestion for a move.... he totally needs EARThQUAKE, how it looked and sounded in Pokemon Stadium 2. Your Thor PSA IIRC has a "earth shatter" gfx and if you or I can think of a "light ring" that expands it could look really cool. This is a probably really out there suggestion but the combo of his animation in PS2 and the graphics of the move was quite badass!

    Maybe have it as the down special and it could be  similar to Donkey Kong's hitboxes, except bigger and slower with a chance to bury the opponent.
    « Last Edit: November 14, 2014, 10:35:16 PM by highonphazon » Logged

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    « Reply #412 on: November 14, 2014, 11:29:23 AM »


    For the moment yes.

    Earthquake already is his aerial Down-B he slams into the ground and unleashes a wave of earth in front of him, no worries it will be included in the final version  Wink

    EDIT: So here's some of Nidoking's standard moves:

    Neutral Combo: Shred an almost identical version of Bowser's twofold claw swipes, simply because it allows for a good melee setup.

    Upward Tilt: Poison Sting, Nidoking fires a large glowing purple spike from his horn dealing 7% poison/flower damage and medium upward knockback.  It's short range functioning like one of Samus's Charge Shot custom moves and it'll look like this:

    Forward Tilt: Fire/Ice/ThunderPunch, Nidoking throws a quick right hook that has a 33% chance of being either Fire, Ice or Thunder Punch.  The flame version deals 6% and medium-strong knockback, the ice version freezes opponents but doesn't knock them back very far with 10% damage, and the thunder version paralyzes the opponent very briefly before sending them flying with 8% damage and medium knockback.  (This move may change to Poison Jab.)

    Downward Tilt: Tail Whip, Nidoking whips his tail in front of him tripping any grounded opponents and dealing 4% damage, good range with the tail.

    Dash Attack: Double Kick, Nidoking takes a step then leaps kicking with his right foot before slamming opponents with his tail, the kick deals 5% damage and no knockback by pulling you into the tail attack with thumps opponents with 9% damage and strong knockback.
    -Omni
    « Last Edit: November 14, 2014, 06:01:09 PM by Omniscient X » Logged

    highonphazon
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    « Reply #413 on: November 14, 2014, 10:44:13 PM »


    Really good ideas so far, especially the ftilt. Maybe have a one percent (since 33 three times is 99 lol) chance of being Mega Punch with the same killing power as Bowser's Fsmash? Just a random dumb idea ha.

    Are you referencing Pokemon Stadium for any animations? I though his pose while doing Horn Drill was so sick back in the day. What would be even cooler is importing a clip of the announcer from The Pkmn Stadium games when he says, "THAT WAS BRUTALLL!!!" And putting a slight chance at having it play when the attack connects (assuming you're implementing it of course).

    If that sounds at all interesting to you let me know because I know my way around Super Sawndz and can import the audio.
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    Omniscient X
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    « Reply #414 on: November 14, 2014, 11:32:33 PM »


    Hmm I could really use some audio for Nidoking in general and I like the "THAT WAS BRUTAL" sound effect so yeah if you could have those imported at some time that would be awesome!

    Also some updates to Nidoking:

    Special Attributes:
    Ground-Type: When Nidoking lands normally (not from a special move) he cracks the ground and slightly pushes opponents away from him.

    Up Special: When Nidoking uses Earth Launch with one or more Sheer Force point(s) the ground around the rock pillar explodes with lava dealing 8% fire damage to enemies and set upward knockback that puts them within range of Nidoking and his aerial attacks...
    -Omni
    « Last Edit: November 15, 2014, 12:22:36 AM by Omniscient X » Logged

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    « Reply #415 on: November 24, 2014, 03:21:09 PM »


    I must admit I got to watching some Infamous: Second Son gameplay videos to see how this "Concrete Power" looked and it gave me some great ideas for a variety of terrakinetic moves for Nidoking that use Pokemon moves as a base, for example I believe you'll find Stone Edge to be a beautiful breath of fresh air as far as smash attacks function and the fact that it looks awe-inspiring in its full animation and effects.

    I've given most moves a great visual update redoing most of the graphic effects so I need to post more progress pics and I've scrapped Giga Impact (despite the fact I finished the move) because I feel it doesn't suit Nidoking's style it seems like more of a Ganondorf Final Smash move than a functional Side-B.  Right now I'm considering Toxic where Nidoking spews a poisonous cloud in front of him dealing continuous damage but no flinching.  If you have suggestions I implore you to post them here and a poll will ensue at the end of the week.
    -Omni
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    « Reply #416 on: November 24, 2014, 04:40:25 PM »


    Nidoking is next on my priorities list, Omni. I  was focusing on Lord Fredrik mainly because he's been giving me a crapload of trouble with his shaders.
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    « Reply #417 on: November 24, 2014, 04:40:58 PM »


    Nidoking is next on my priorities list, Omni. I  was focusing on Lord Fredrik mainly because he's been giving me a crapload of trouble with his shaders.

    You got the files, right?
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    « Reply #418 on: November 24, 2014, 04:49:52 PM »


    Of course. Smiley
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    Omniscient X
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    « Reply #419 on: November 24, 2014, 06:12:47 PM »


    Awesome, look forward to hearing the progress!

    So I'm thinking about adding Hyper Beam as a sort of Super Move at the cost of 5 Sheer Force points...
    -Omni
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