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Author Topic: [Official] Project M discussion: RIP  (Read 734913 times)
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Ganon-Punch
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    « Reply #945 on: November 24, 2013, 09:16:33 AM »


    i dont even understand why people would even think they would get a spot in the vault... they are vBrawl characters.

    it's like asking for a spot in the vault roster for every PSA... it makes no sense.

    mewtwo=lucario
    roy=marth

    so if you are looking for mewtwo mods, you would go to lucario.
    if you are looking for roy mods, you go to marth.
    Mewtwo has different bones then Lucario
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    « Reply #946 on: November 24, 2013, 10:15:43 AM »


    Yeah, that was a weird PM video, I've never seen items in one before, haha.

    The stage looks nice though. I like how some of the background elements are actually modeled and animated. And the rain is still there too, which is cool. And personally, I think the layout is fine just the way it is.
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    « Reply #947 on: November 24, 2013, 10:48:13 AM »


    PM was the method I used to not use items in smash anymore. modding had its limitations and some items were held awkwardly, especially by size-modded characters. then came brawl minus, where some final smashed would bork the game.
    sorry, getting off topic. more related to the subject, not a bad revamp of the stage. wish the rain segment would last longer.
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    « Reply #948 on: November 24, 2013, 04:45:31 PM »


    I'm curious as to how we will be able to put alternative textures from brawl vault on the cloned characters like Roy or Mewtwo? I want the megas (or shiny megas) on my mewtwo. :3
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    « Reply #949 on: November 24, 2013, 05:01:23 PM »


    Project M's Mewtwo has it's own custom boneset different from Lucario meaning nothing on Brawl Vault will be compatible period.

    Because of this, depending on how popular PM gets, PM Mewtwo will eventually need it's own entry since nothing on the vault currently will work over PM M2.
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    Miacis
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    « Reply #950 on: November 24, 2013, 05:16:23 PM »


    Because of this, depending on how popular PM gets, PM Mewtwo will eventually need it's own entry since nothing on the vault currently will work over PM M2.
    Uhm... I don't think we're going to add new entries on BV for each model with a custom boneset. Unless I'm horribly misunderstanding something, it's a rather common process and I don't really see why PM's Mewtwo would deserve its own section for that?

    Nano kinda just said he'd make a tut on how to fit Lucario models to that boneset, so...
    « Last Edit: November 24, 2013, 05:18:16 PM by Miacis » Logged

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    « Reply #951 on: November 24, 2013, 05:23:01 PM »


    Even when ported, the animations will be pretty wacky, since some bone translations are messy.

    It'll be best to just re-rig the models onto the model. But the bone edits can be used for those who don't know how to model import.
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    « Reply #952 on: November 24, 2013, 06:44:38 PM »


    Not bad. Though I feel it just looks like a Battlefield with the platforms in different places and a Pikmin skin slapped onto it. .-. Was there an issue in removing the slippery hill and Bulborb from the original Distant Planet Stage?

    And I thought I would never see the day that a PM player uses items. \o0o/

    I'm curious as to why this complaint is cropping up now when the stage has been gone from the game and replaced by SSE Jungle for almost 2 years.  I mean, it's a fair complaint (though one I personally don't really agree with due to 1. the size of the main platform  2. the fact that the main platform has a bottom  3. the lack of a top platform  4. the bouncy leaf platforms) but one that was never really brought up when this stage was SSE Jungle.
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    « Reply #953 on: November 24, 2013, 07:05:48 PM »


    Preview of the Distant Planet stage revamped from SSE Jungle

    Project M 3.0 Distant Planet Preview
    Who's responsible for this beauty? Im srs here
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    nanobuds
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    « Reply #954 on: November 24, 2013, 07:12:53 PM »


    Who's responsible for this beauty? Im srs here

    The awesome gentleman named SOJ.


    And a little bit of Mewtwo2000 magic.
    « Last Edit: November 24, 2013, 07:13:49 PM by Nanobuds » Logged

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    « Reply #955 on: November 24, 2013, 07:17:53 PM »


    I'm curious as to why this complaint is cropping up now when the stage has been gone from the game and replaced by SSE Jungle for almost 2 years.  I mean, it's a fair complaint (though one I personally don't really agree with due to 1. the size of the main platform  2. the fact that the main platform has a bottom  3. the lack of a top platform  4. the bouncy leaf platforms) but one that was never really brought up when this stage was SSE Jungle.
    It's because I'm just kinda starting to get into P:M.
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    « Reply #956 on: November 24, 2013, 09:02:41 PM »


    I was hoping SSE Jungle would be transformed aesthetically to fit one of the franchises. I like what you guys did with it. Very nice.

    I like the touch with the music, too. That's certainly something the Pikmin stage lacked. I just has Classic and Modern Mushroom Hill over it instead. XD

    Wavestah approved~ ¦(
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    « Reply #957 on: November 25, 2013, 12:01:23 PM »


    we should also add a new entry in brawlvault for SDoom's bomberman, he uses a custom boneset.

    it's funny though.
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    « Reply #958 on: November 25, 2013, 02:25:24 PM »


    Will you do something like this for meta crystal or at least for another version of it to give it a more Mario look?
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    Ganon-Punch
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    « Reply #959 on: November 25, 2013, 04:34:28 PM »


    Will you do something like this for meta crystal or at least for another version of it to give it a more Mario look?
    They probably wont. Its a classic stage
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