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Author Topic: Large Leader's PSA's™: Closing!  (Read 349959 times)
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BlueBrain
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    « Reply #1140 on: November 15, 2014, 03:44:08 PM »


    OoT ganondorf's model should have long hair, i don't understand why both melee and P:M have his young appearance, he was a threat in adult Link's era...
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    « Reply #1141 on: November 15, 2014, 03:49:02 PM »


    Since it sounds like you want him to be able to float like Peach, make sure to look at her moveset if you need help with that. Anyways loving this. Cheesy

    There's nothing there that I can use lol

    OoT ganondorf's model should have long hair, i don't understand why both melee and P:M have his young appearance, he was a threat in adult Link's era...

    Neither do I, but I don't think using a low poly model from OoT3DS would do Ganondorf much justice.

    Not like I'm not using his low poly Beast Model from OoT3DS, but that has limited screen time so...
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    « Reply #1142 on: November 24, 2014, 04:19:09 PM »


    Alright, since KCMM's been down for a while I can post and bump this up lol.

    Some Gifs have changed since I've made them:

    Up Air - will use sword (I added spinning in BBox)

    Neutral Air - will use sword (I added spinning in BBox)

    I have to rework the Front Smash and then the main PSA (sans Final Smash) will be done.
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    « Reply #1143 on: November 27, 2014, 01:40:20 AM »


    OoT ganondorf's model should have long hair, i don't understand why both melee and P:M have his young appearance, he was a threat in adult Link's era...
    Melee Ganondorf is based off TLoZ Space World 2000 demo video, where he had design based off OoT design, but still different. He also used sword (with only one hand until his "Come at me, bro" gesture) in that demo like a skilled swordsman, unlike Falcondorf and Brawldorf, but he still used melee attacks (Brawldorf's side tilt that also appeared in Twilight Princess) in the beginning of it to knock Link away before continuing their battle. His voice was a lot lower and more feral/bestial than in any other game. P:M is most likely Melee Ganondorf 3.0.

    There's nothing there that I can use lol

    Not like I'm not using his low poly Beast Model from OoT3DS, but that has limited screen time so...
    Then search in PM Mewtwo or Ganondorf's code. If you want to do that of course.

    What is it used for, then? Final Smash is used by that dragon, so, it can't be Ganon.
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    « Reply #1144 on: November 28, 2014, 09:52:41 AM »


    Then search in PM Mewtwo or Ganondorf's code. If you want to do that of course.

    What is it used for, then? Final Smash is used by that dragon, so, it can't be Ganon.

    I'm going to be using a mixture of coding from pm mew2 and kjps solo charizard. Maybe ill come up with my own.

    And you'll see Wink
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    « Reply #1145 on: December 01, 2014, 04:48:02 PM »


    Hey drogoth/drobum/Zack/Tidus/Captain Falcon/Shulk/Ganon/Whoever else you're gonna be, are you working on something else too?

    Why yes, yes I am


    Not animated at the moment.
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    « Reply #1146 on: December 02, 2014, 05:16:40 AM »


    Hey drogoth/drobum/Zack/Tidus/Captain Falcon/Shulk/Ganon/Whoever else you're gonna be, are you working on something else too?
    I didn't know for Drobum. But you forgot Zed. :V

    Why yes, yes I am


    Not animated at the moment.

    Roy our boy.
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    « Reply #1147 on: December 07, 2014, 01:51:24 PM »


    Alright, so Ganon has like 1 animation left for his main moveset and he's done. So I'm calling him completed in that department.

    I'll start PSAing soon™, because screw me, I have finals.
    « Last Edit: December 07, 2014, 03:12:57 PM by KingJigglypuff » Logged



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    « Reply #1148 on: December 07, 2014, 07:46:26 PM »


    Looking forward to your OoT styled Ganondorf, looks pretty neat from your previews. I always hated Ganondorf's representation in smash, I feel like if anyone has deserved an overhauled moveset most in the series it's probably him.
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    « Reply #1149 on: December 08, 2014, 07:49:20 AM »


    I was thankful that he was decloned a bit from Melee ->Brawl, but more could be done.

    That and always with the sword... never using it.
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    « Reply #1150 on: December 09, 2014, 02:42:18 PM »


    Yeah. The sword is actually my main problem with Ganon. Of course he is better... But still.
    I'm interested to see how it'll turn out
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    « Reply #1151 on: December 09, 2014, 09:52:00 PM »


    Custom Rig works almost perfectly now. Just need to start the coding for all the moves.
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    « Reply #1152 on: December 24, 2014, 12:20:17 PM »


    So after like 15 days of setbacks and things popping up, I decided that I should probably start working on Ganon again.

    And here's what's officially left:

    1. Reworking the Energy Ball Throw Animation. The ending is fine, but I just thought up of a new start and charge animation.

    2. Redoing the Front Smash Animation. It'll be 100% a lance attack now. Will be good for anti-air.

    3. Coding the moves (which might take a while).

    4. The inclusion of Beast Ganon is still in the air, mostly because I'm not sure if he'll be able to fit in the filespace that I have left. I'll try my hardest to make sure he is, though. If it means scrapping my other FS idea, then so be it.

    Also, I'm not 100% sure about how I'll go about making Ganon's SFX work with Lucario's. Maybe I'll use a "Lucario uses Ganon's Soundbank" Code, although I'm not sure. If someone wants to come along and make all of Lucario's SFX be Ganon's and then make all his SFX correspond to the right moves, then go ahead. I'm not really keen on that whole thing, to be quite honest >.>
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    « Reply #1153 on: January 13, 2015, 04:32:39 PM »


    Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand I don't really know what to do anymore lol.

    I finished almost all, if not all of the animations for Ganon. Just have no motivation to work on the coding.
    Going to take a break, but I've been technically been taking one for the past couple of months...
    That and college has started up again, and I definitely can't slack off this semester.

    If anyone wants to take up my projects/collabs while I'm gone/decide to leave/whatever here's a list:

    1. OoT Ganondorf (the one I've been working on, just needs coding for the basic moves and a final smash)

    2. Anubis (originally Omni's moveset, given to me. Never really found the time to work on it. I might make a couple of other animations of someone else is willing to code)

    3. Captain Falcon's final smash (alternate coding for the final smash needs to be done. The animation needs a few improvements but otherwise it's done)

    4. Solidus (I was working on a down special animation. I might just make the animation and make basic hitboxes and call it a day)

    5. Raiden (No work has been done with him, but I'm willing to start animating a bit if someone else wants to code him)

    6. Tidus (I have a bunch of animations for him. I wish I could start over, but alas... also needs a better rig)

    7. Shulk (The new 3ds model needs to be rigged to the boneset for the Shulk I'm using. That coupled with animation revamps and new animations is what needs to be done. Of course, coding needs to be done too...)

    Zack Fair was also on the table at one point, but the rig ended up so bad... think I might scrap him completely. Sephiroth was also on the table, but I ended up scrapping him completely. No animation was worth saving, imo.
     
    If anyone wants to take one or two or all of these guys up, then shoot me a PM and I'll get the files over to you (Aniverage, I haven't forgotten about Spidey).

    I have a bunch of WIP movesets that are either in the concept stage, are waiting for models to be completed, are revamps of old psa's, or just scrapped completely. If anyone wants more information, shoot me a PM and I'll be sure to get back to you ASAP.

    See you guys later!
    « Last Edit: January 13, 2015, 04:49:46 PM by drogoth » Logged



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    « Reply #1154 on: January 13, 2015, 05:55:42 PM »


    I wouldn't mind finishing Ganondorf for ya, just let me know what you want each move to do and any ideas for Final Smashes you have.
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