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« Reply #5475 on: November 02, 2011, 09:28:46 PM » |
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You really want them to throw vines and seeds? xD I guess they don't deserve that ^^U Oh, I forgot this picture I took the other day, it was cool to me xD http://i.imgur.com/EwvOj.jpgcan someone say alternate ending time? lol
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« Reply #5476 on: November 02, 2011, 10:19:20 PM » |
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Alternate ending time xD By the way, I didn't want to go to sleep without doing this first:  Well, good night xD
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« Reply #5477 on: November 02, 2011, 10:23:05 PM » |
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You really want them to throw vines and seeds? xD I guess they don't deserve that ^^U Oh, I forgot this picture I took the other day, it was cool to me xD  epic picture is epic!
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« Reply #5478 on: November 02, 2011, 10:38:43 PM » |
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That is definitely a better location for the platform, since now you can see the castle and the Skittles bridge. You seem to be a bit happier, Mewtwo... OH! also: You really want them to throw vines and seeds? xD
Who says Wes has to hang out with Umbreon and Espion? Give him Vaporeon, Flareon, and Leafeon! just kidding, although Leafeon might actually work. xD
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My Kid Icarus Uprising Weapon of Choice Card Friend Code: 3737 - 9702 - 3408 NNID: Allav866
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« Reply #5479 on: November 03, 2011, 03:09:48 AM » |
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I've been thinking more in Bayleaf. The Johto starters are somehow protagonists in that game too.
By the way, the platform is still in the same place, it's just the angle what makes it look different xD
The castle on the side would be too off I guess. Anyway, I have to test other possibilities, including the moving one.
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« Reply #5480 on: November 03, 2011, 09:33:13 AM » |
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So you're doing character imports now? Awesome! 
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #5481 on: November 03, 2011, 10:33:58 AM » |
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I've been thinking more in Bayleaf. The Johto starters are somehow protagonists in that game too.
By the way, the platform is still in the same place, it's just the angle what makes it look different xD
The castle on the side would be too off I guess. Anyway, I have to test other possibilities, including the moving one.
iirc, we have a vertexed Bayleef, Totodile, and Typhlosion, but they look kinda weird (no offense intended), so they could use an update. Still, they will work for the time being until we can get some imported models for them.
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My Kid Icarus Uprising Weapon of Choice Card Friend Code: 3737 - 9702 - 3408 NNID: Allav866
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« Reply #5482 on: November 03, 2011, 11:39:17 AM » |
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I'll release the character later today, if nothing unexpected happens. I'll include 3 versions, the normal one, the one with the glasses put, and another with no glasses. I'm not making recolors, that's up to others I suppose.
I'm also updating the material tool, I've thought that some dae imports are time consuming because of needing to change the shadertype thing (lambert and such), or the old flag3. Also, the colors in imports are set to FFFFFF usually, when 808080 works better (gray instead of white).
Another new feature regarding to DAE fixing is loading 2 different shaders while fixing, one for stages, and the other for characters. Basically, copied the lambert and the blinn from my working models, Wes and the boned Ganon Castle. I do that because the standard shader caused a horrible lag when I made my first tests.
Flag 3 is automatically changed for all the materials in the model to fit the shader, and can now be edited manually. If you have like 30 materials where you want to change the flag3 (shadertype), you can change it for all of them with a single click, just like flags 5 and 6, and the type (now cull mode).
Will post both later in the blog.
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« Reply #5483 on: November 03, 2011, 11:47:07 AM » |
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I'll release the character later today, if nothing unexpected happens. I'll include 3 versions, the normal one, the one with the glasses put, and another with no glasses. I'm not making recolors, that's up to others I suppose.
I'm also updating the material tool, I've thought that some dae imports are time consuming because of needing to change the shadertype thing (lambert and such), or the old flag3. Also, the colors in imports are set to FFFFFF usually, when 808080 works better (gray instead of white).
Another new feature regarding to DAE fixing is loading 2 different shaders while fixing, one for stages, and the other for characters. Basically, copied the lambert and the blinn from my working models, Wes and the boned Ganon Castle. I do that because the standard shader caused a horrible lag when I made my first tests.
Flag 3 is automatically changed for all the materials in the model to fit the shader, and can now be edited manually. If you have like 30 materials where you want to change the flag3 (shadertype), you can change it for all of them with a single click, just like flags 5 and 6, and the type (now cull mode).
Will post both later in the blog.
Seriously, man. You've done so much for the community. Thank you. Thank you for everything.
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« Reply #5484 on: November 04, 2011, 06:21:29 PM » |
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It was for stage purposes, cause I don't see it fitting on a existing character... A version of Spear Pillar with Arceus? o.0 Also thanks for putting Wes over Pokemon Trainer.
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« Reply #5485 on: November 04, 2011, 10:51:14 PM » |
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THE SUNGLASSES ARE FREAKING AWESOME! D:
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« Reply #5487 on: November 05, 2011, 08:21:36 AM » |
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mew2 looks weird... >.<
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« Reply #5488 on: November 05, 2011, 08:53:16 AM » |
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Mewtwo scare me. I can see you take the model from Pokémon Battle Revolution and put the texture of Melee.
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« Reply #5489 on: November 05, 2011, 09:47:50 AM » |
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2 random pictures:   you rock! What is different about FoD? I don't know why but I think it looks a ton better. Also thanks for starting that mew2 trainer. Your stage looks cool in the background too.
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