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Author Topic: Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67  (Read 99708 times)
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Eternal Yoshi
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    « Reply #90 on: August 16, 2010, 03:00:06 PM »


    yeah, i'll fix it to be a little more specific in a bit.  but all you have to do is hex Gray Fox's LHaveN (which is index 20) to match Metsknight's LHaveN (which is 15), and it should work then.

    Problem is, it bends Gray Fox's spine at an unrealistic angle to the point I can't tell if it worked.

    Also ruins animations and hitbox locations.
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    « Reply #91 on: August 16, 2010, 04:10:38 PM »


    Eternal Yoshi:  really?  it shouldn't, the LHaveN isn't connected to the model.  i'll try it and see if i can get it to work.

    Edit:  yeah, i see what you mean.  i tried moving the LHaveN to 15, and then the rest of the bones inbetween down, and all the animations were correct, but he then held items with his chest.  maybe it isn't so simple on some models to fix?  or maybe it has something to do with Gray Fox's bone structure.  his BustN bone is bone 15, which might explain why the animations messed up the first time, and then holding items in his chest the second time.  when i did it with Toon Link over Ness, the RHaveN ended up on TL's RShoulderN, but didn't mess anything up.  so, yeah, i'm not sure why aparently some swaps won't work with it and some will.
    [/edit]

    and Doublek642, i just PM'ed you back, but either way, how exactly did you fix it?  is it just a certain thing we haven't been doing?  this would help so many character projects immensly if we can find an easy way to get rid of this problem.
    « Last Edit: August 16, 2010, 05:48:29 PM by snoopy » Logged


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    « Reply #92 on: August 17, 2010, 08:57:50 AM »


    This seriously halped! I ported Link over CF, and he actually could move on ground! Ther was a glitch though, i deleted the polygons for his sword, and the sword handle on his back glitched up and the texture for the sword ws messed up and even the vertexes. but it didnt show in Brawl Box. Then when i deleted the sword handle, it deleted link's cool hat! He ahd a giant gapping hole in his head! Any fix?
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    « Reply #93 on: August 17, 2010, 02:58:03 PM »


    i'm glad it helped, thats why i posted all my notes.

    anyways, i would assume the hole in his head was from the hat being removed, but are you sure you're removing the polygons correctly?  are you using the auto remover, or removing them by hand?   
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    « Reply #94 on: August 17, 2010, 03:22:45 PM »


    i'm glad it helped, thats why i posted all my notes.

    anyways, i would assume the hole in his head was from the hat being removed, but are you sure you're removing the polygons correctly?  are you using the auto remover, or removing them by hand?   
    I used the auto remover. in BB his hat is still there. but in-game its gone. It's wierd. I could send you the file if you want.
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    « Reply #95 on: August 17, 2010, 03:48:35 PM »


    yeah, go ahead and send me the files.  the auto remover has a bad habit of messing up like that.  i'll try removing them by hand and see if that'll help.  which polygons are you trying to remove?  just the sword ones?  and are you trying to remove the back sword as well?
    « Last Edit: August 17, 2010, 03:55:22 PM by snoopy » Logged


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    « Reply #96 on: August 17, 2010, 04:32:24 PM »


    yeah, go ahead and send me the files.  the auto remover has a bad habit of messing up like that.  i'll try removing them by hand and see if that'll help.  which polygons are you trying to remove?  just the sword ones?  and are you trying to remove the back sword as well?

    I removed all the Sword in hand. Then the Back sword glitched up becuz of that, so i deleted that too and now link has a head hole.http://www.mediafire.com/?7c9suboe16d6tl1
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    « Reply #97 on: August 17, 2010, 05:23:52 PM »


    Show me ya Rupees!




    http://www.mediafire.com/?63zy227a2t8be94

    anything else?

    it must have been something with the auto remover.  maybe i should do a guide on removing polygons through hexing... or maybe just link to the one i found from a while ago.
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    « Reply #98 on: August 17, 2010, 05:27:17 PM »


    Show me ya Rupees!




    http://www.mediafire.com/?63zy227a2t8be94

    anything else?

    it must have been something with the auto remover.  maybe i should do a guide on removing polygons through hexing... or maybe just link to the one i found from a while ago.

    Thank you! Post the guide. I could use some Lag messup free Polygon removing.
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    « Reply #99 on: August 17, 2010, 05:30:25 PM »


    found it! 

    http://kc-mm.com/?p=2106

    guide by Stickman.  if you have questions, feel free to ask.
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    « Reply #100 on: August 17, 2010, 05:35:50 PM »


    awesome! And many thanks! Imma see if i can get this featured. And dont worry u shall get kreditz.
    Im also gunnna make a shieldless version using that guide.
    « Last Edit: August 17, 2010, 05:38:53 PM by luigiman1928 » Logged

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    « Reply #101 on: August 17, 2010, 05:43:02 PM »


    sounds cool!  fortunately it's not hard, you just have to know a bit about hex. 
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    « Reply #102 on: August 17, 2010, 05:53:13 PM »


    sounds cool!  fortunately it's not hard, you just have to know a bit about hex. 
    meh, im ok at hexing. luckily there is a video so i dont *quiggle* it up.
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    « Reply #103 on: August 19, 2010, 03:13:42 PM »


    uhh dude that walk/run glitch fix dont work i tryed waluigi over green alloy and it has trans n in same place and it dident work
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    « Reply #104 on: August 19, 2010, 06:49:57 PM »


    uhh, yeah it does.  did you rename Waluigi's XRotN to TransN?
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