(http://i.imgur.com/zgF0dfs.png)
This project will be by Snoopy and I. This is based off of both the Animal Crossing Games, and some of Super Smash Bros U/3DS
Release Video:
Sorry but you are not allowed to view spoiler contents.
Download! (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205558)
Quote from: SonicBrawler on June 12, 2013, 12:03:04 AM
oh, and if you think this is too soon, it probably is.
too soon? never. my first project over 3 years ago was to make an Animal Crosser PSA. it obviously went nowhere.
but yes, i'll be taking care of all the model related stuff, since that's what i know best.
as for the moveset, i kind of thought the shovel digging was his Down Smash... eh, i dunno. plenty of stuff from the pics and videos today to use.
ill probably get flamed for this but why dont u guys do tom nook instead of trying to copy the new ssb? Shouldn't we save the characters revealed and let them feel special for when the game comes out? like hypothetically the full roster is leaked and everyone makes those characters before the game comes out woud make ssb wii u less special. -this is just my opinion tho
Quote from: Tobi on June 12, 2013, 12:28:47 AM
ill probably get flamed for this but why dont u guys do tom nook instead of trying to copy the new ssb? Shouldn't we save the characters revealed and let them feel special for when the game comes out? like hypothetically the full roster is leaked and everyone makes those characters before the game comes out woud make ssb wii u less special. -this is just my opinion tho
sorry but i have to agree you should not do this it will make the character outdated when the new game arrive and nintendo will probably run this project into the ground.
this is also for anyone planning to do a hack based directly from ssb4, please don't. something inspired yes, exact copy no.
Or
They can do it
And
You can live with it
:O
Glad to see all the support.
well, i highly doubt we can replicate everything that was shown. i mean, look at the projectile grab thing. that would probably be impossible to do. a lot of it could be done, it'd probably just take a large amount of extra work.
as for an original moveset, i could always post what i originally had planned. it's obviously a bit old though. never did sort out the specials completely, but it basically has everything else.
Quote from: Snoopy on June 12, 2013, 01:13:48 AM
well, i highly doubt we can replicate everything that was shown. i mean, look at the projectile grab thing. that would probably be impossible to do. a lot of it could be done, it'd probably just take a large amount of extra work.
as for an original moveset, i could always post what i originally had planned. it's obviously a bit old though. never did sort out the specials completely, but it basically has everything else.
sure. post it
following this
if you dont want to use the moveset then dont download it :/
BTW i love this idea if you need anything just PM ;)
here's my old moveset. has a lot of other notes and stuff for when i was first messing around with model swapping. it may also seem a bit cryptic, but hopefully you can kind of see what i was going for. obviously i can explain anything further if necessary. simply put, just follow the arrows. they're supposed to show how the attack is animated. a lot of it involves swinging the Net and Shovel around like a madman, basically. the B attacks i never ended up deciding on, because there was 2 or 3 situations i could see working.
Sorry but you are not allowed to view spoiler contents.
(http://i.imgur.com/KWm4mZz.png)
That funny cause I made this.
... !
That's a good thing !
Actually, I was planning to maybe try something like that ("Try" because I don't have any knowledge into PSA)
I made some item model, I made the Axe / Shovel and was planned to make a new attack using the Megaphone (for a Smash attack for example)
I also thought the Axe could used into a "vertical slash" type attack, using his two hand, when the axe touch the ground, there would be few frames of vulnerability. (Axe "stuck" in the ground)
Thoses model in question are low-poly as possible since I wanted to make them on the character itself (And there is a looot of item in total, so I thought I should do them low-poly), but if it's needed, I can try to remake them better :
Sorry but you are not allowed to view spoiler contents.
Looks epic guys
(http://i.imgur.com/PyHQZ36.png)
Almost done. Tomorrow I edit the head.
well, thanks KTH for the thought of doing... that... but i'm actually making my own. as i said before, i'll handle all the model related stuff.
and i've already got the tools and stuff from City Folk, so the basic ones won't need to be made. although that megaphone would be useful if that's included in the moveset.
mine so far. the gray model in the back is the incredibly low poly CF model. srsly, i ended up with more vertices in the shirt alone than the CF model has total, minus the head.
(http://i.imgur.com/7IhyAdv.png)
Looking great!!
I'll look forward to this. You guys are great.
Quote from: Snoopy on June 12, 2013, 10:52:22 PM
and i've already got the tools and stuff from City Folk, so the basic ones won't need to be made. although that megaphone would be useful if that's included in the moveset.
Oh... I see ... well, still, if there is any item that need to be made, I can try to make it.
And also, really great looking Villager !
Quote from: KTH on June 12, 2013, 09:31:30 PM
(http://i.imgur.com/PyHQZ36.png)
Almost done. Tomorrow I edit the head.
Make the shorts a bit longer at least and thicker legs/socks.
Also, the ears look pretty cubical...also those wrists are weird.
the only way i can see the projectyle being able to be somekind of held and used when you want is if the psa is over gw for his down special, since he is the only char that can actualy absorb and keep a projectyle to use when he wants, but when released it wont look like the one he absorbed but that is just asthetic, it can be modeled to look like a ball of energy i guess
Or what we could do is, instead of villager putting them in his pocket, we could simply make it so he removes the item completely. Much like how wario can eat items.
or make it more like Fox's Down B where it instead reflects the projectile if timed right. beats me though, it'd be a tough move to replicate.
anyways, i'm just about done making the Villagers new model. then i can start rigging and adding the tools and stuff.
Sorry but you are not allowed to view spoiler contents.
so is there much of a consensus as to what the full moveset will be?
Looks epic. I planned the up-b as the smash 4 one, n-b is pocket projectile but if that dsnt work slingshot. And if it does work then side-b is slingshot
i think he should go over ness because ness is down b can look almost like the projectile grab thing he does
But toon link or pit has a kit of model changers
sonicbrawler with the new bb you can add as many model changers to anyone untik you reach filesize but like i said no brawl char has that downb move to save projectyles and throw them when needed so some sort of absorbing projectyles like ness and then if he had absorbed one next time he did downB he would throw a standard energy ball is the best we can do in brawl i guess, no char can absorb and throw other chars projectyles when he wants
Quote from: Carnage on June 17, 2013, 09:17:16 PM
sonicbrawler with the new bb you can add as many model changers to anyone untik you reach filesize but like i said no brawl char has that downb move to save projectyles and throw them when needed so some sort of absorbing projectyles like ness and then if he had absorbed one next time he did downB he would throw a standard energy ball is the best we can do in brawl i guess, no char can absorb and throw other chars projectyles when he wants
you mean that is not possible until .rel editing gets 100% editeble
so alot of things get possible
iw as going to look at ness lucas and game and watch's down-b to see teh projectile only coding and make it liek this for the n-b of vilalger:
If bit is set
genreate article
collision on artcile
make bit not set
else:
if hitbox for projectile thing only collides
destroy projectile
set bit
I think it would be best to do it over toon link.
As for the pocket projectile thing. Why not make it so he simply destroys the item/projectile, such as when warios neutral b?
*cough* http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32682 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32682)
so yeah, done with the model and rig. so is there a decision as to who to put the Villager on? once there's a decision, i can put him over whoever it'll be. as for animations, we can basically just 'borrow' most of Ness's and just make new ones for the more important ones, like attacks and waits and whatnot. i made it so that there's no bone edits, besides the size mod, but that won't affect the animations.
so yeah, we can finally get this started.
also, what all tools do i need to put onto the Villager?
I was thinking on pit and having net, ballon fighter gear, axe, shovel, slingshot
Toon Link =
Slingshot over bow and arrow
Bowling Ball over bomb
Net over Hookshot
His C-Stick Down even already looks like that shovel attack shown in the smash 4 trailer.
Not 100% sure on this but I think you can use toon links hat to make the ballon fighter helmet for his B+UP
I'm not sure how you would do the Boxing glove
And the wind waker from his taunt could be an axe
Also, Amazing job snoopy!!!
alright, got the extra stuff all added in. they're all a single bind right now, i can mess with the bones later. i more just wanted to get them on first, then working better after.
so for now, he has the Net, Shovel, Slingshot, Axe, and Balloon Helmet. is there anything else that needs to be added to the Villager's model for the PSA? also, haven't started the port just yet, but i probably will later tonight.
(http://i.imgur.com/OZjRsLm.png)
I say thats fantastic. i belive that is all.
Subscribing.
Can't wait.
Hes missing his boxing gloves
Quote from: XxTailsxX on June 23, 2013, 02:58:51 AM
Hes missing his boxing gloves
then by that logic, he's also missing the Umbrella, a potted sapling, a full size tree model, a bowling ball, a fireworks launcher...
don't worry, depending on the moveset, which outside the specials is apparently still completely undecided, they'll be added in.
so what do i have tonight? the port i promised i'd do last night!
(http://i.imgur.com/qUhpuA5.jpg)
doesn't look like much, besides a mess, but it's the model with the extra stuff all working over Pit. which means we can finally get the PSA going. feel free to blame me for being a lazy perfectionist.
I will write up a moveset in a bit. things may change from it tho
you guys wont be able to make the seed grow since i think its probably one of the specials, he palnts the seed then if you water it the tree grows and then if you attack it he will chop it down but this is impossible to do lol
Okay, I updated the OP with a possible moveset, using my ideas and Snoopy's moveset he wrote up. ( i love the final smash idea)
yeah, i got a good laugh when i thought of the final smash. and i'm glad to finally see a more full moveset written. although i have one minor complaint. the Double Shovel Dig would probably be better suited as a Down Smash rather than a Special. that was more just what i thought it looked like, but it could probably work either way.
and if we did that, then the Pocket Projectile could be moved to the Down B and the Slingshot could be moved to the Neutral B, which i find a bit more fitting. not sure what would replace the Shovel Dig as a Special though.
and of course, one major reason to put the Slingshot on Neutral B is that we could then just use what Pit already has, just slightly edited to not being able to control the shot after its been let go. once again, this is more just how i'm seeing it.
Quote from: Snoopy on June 24, 2013, 09:59:30 PM
yeah, i got a good laugh when i thought of the final smash. and i'm glad to finally see a more full moveset written. although i have one minor complaint. the Double Shovel Dig would probably be better suited as a Down Smash rather than a Special. that was more just what i thought it looked like, but it could probably work either way.
and if we did that, then the Pocket Projectile could be moved to the Down B and the Slingshot could be moved to the Neutral B, which i find a bit more fitting. not sure what would replace the Shovel Dig as a Special though.
and of course, one major reason to put the Slingshot on Neutral B is that we could then just use what Pit already has, just slightly edited to not being able to control the shot after its been let go. once again, this is more just how i'm seeing it.
Couldn't his new side B be his tree planting special? In all honesty, you could just shorten it to him just spawning the tree and cutting it down, but it'd still make for an awesome move.
Quote from: Carnage on June 24, 2013, 06:57:16 PM
you guys wont be able to make the seed grow since i think its probably one of the specials, he palnts the seed then if you water it the tree grows and then if you attack it he will chop it down but this is impossible to do lol
Nothing is impossible in brawl....hacking. :notimp:
if its over pit, an article can be edited to work like in the next smash.
also i agree with snoopy´s moveset changes.
Maybe it could be....
NB:Slingshot
SB:Projectile grab
DB:Plant seed.
Also i think there are too many net and axe attacks. <.<
Well im not part of the project but imo :P
For Bj? *sorry for the off topic*
those damn goop effects, and that internet, and that goop generator article, and that damn goop like metal box/goey bomb, and that filesize limit <.<
-----
Ninja´d but indeed with Ninka.
Quote from: Anivernage on June 24, 2013, 10:12:41 PM
Nothing is impossible in brawl....hacking. :notimp:
if its over pit, an article can be edited to work like in the next smash.
also i agree with snoopy´s moveset changes.
Maybe it could be....
NB:Slingshot
SB:Projectile grab
DB:Plant seed.
Also i think there are too many net and axe attacks. <.<
Well im not part of the project but imo :P
For Bj? *sorry for the off topic*
those damn goop effects, and that internet, and that goop generator article, and that damn goop like metal box/goey bomb, and that filesize limit <.<
-----
Ninja´d but indeed with Ninka.
lol no one knows how to do such article editing in here atleast i dont know anyone that actualy changed the article to something totaly diferent from what it was suposed to do, and long time no see i tough you quitted anivernage xD
Quote from: Carnage on June 24, 2013, 11:06:49 PM
lol no one knows how to do such article editing in here atleast i dont know anyone that actualy changed the article to something totaly diferent from what it was suposed to do, and long time no see i tough you quitted anivernage xD
Lol its because i dont have internet :'(
and my pc has problems, but when those things get fixed, ill be back with many interesting stuff. ;D
Well, but i think its possible to edit those articles to make them work like someone wish, well not 100% but brawl hacking is getting nice discoveries these days.
Btw i could help with some animations, those doesnt take alot of time and are easy considering Villager boneset. Just ill need the max file of the villager and thats it. ;D considering my bj stuff im sure ill be kicked out this project :-P
Quote from: Ninka_kiwi on June 24, 2013, 10:02:44 PM
Couldn't his new side B be his tree planting special? In all honesty, you could just shorten it to him just spawning the tree and cutting it down, but it'd still make for an awesome move.
i'd need to make a tree model for that, because that's one of the few things i couldn't find from the City Folk iso. so this certainly is possible, but would require more work from me, which we all know how i tend to be a bit lazy and take my time with things.
Quote from: Anivernage on June 24, 2013, 10:12:41 PM
Also i think there are too many net and axe attacks. <.<
my moveset was half based on what i thought the Villager would actually do when fighting, which was using mainly his tools to fight. i certainly wouldn't have imagined half the stuff they're giving him for Smash 4. the other half was more what i figured i'd be able to easily do in PSA. i've never been good with it...
Quote from: Anivernage on June 24, 2013, 11:27:54 PM
Btw i could help with some animations, those doesnt take alot of time and are easy considering Villager boneset. Just ill need the max file of the villager and thats it. ;D considering my bj stuff im sure ill be kicked out this project :-P
i can send it to you after i do some bone editing and minor rigging. i'd be fine with getting extra help for the animations.
The tree models should be found in the fgObjSeason0#.brres files under FgObj. Try looking in fgObjSeason05.brres, pretty sure that'll contain the summer versions of the trees and things.
IMO i dont like the tree thing. I like this the way it is
But I put dongle shovel dig on down-b because i could think of one since indont like the tree
bah, tree model doesn't even have the back half anyways. so i'd have to at least finish the back half of it if we were to use it.
Use a symmetry modifier ya bum
I'm also pretty sure there's a bone option that makes the model always face the camera, though I've never toyed with it.
Quote from: Gamma on June 26, 2013, 01:13:17 AM
Use a symmetry modifier ya bum
sounds like effort.
so progress report for tonight.
(http://i.imgur.com/HWEyxcU.png)
got the boneset made, the tools rigged, and the extra faces made to work with Pit's expressions. i've got a few things i still need to do in Max before i call the model done, like fixing some Normals and tweaking the tool rigging a little.
why is he looking angry? lol
Quote from: Carnage on June 26, 2013, 07:28:15 AM
why is he looking angry? lol
He's using expressions to be used over Pit, so he has multiple faces.
Quote from: Segtendo on June 26, 2013, 04:20:17 PM
He's using expressions to be used over Pit, so he has multiple faces.
this. he also has a Talk face where the mouth is open instead of just a smile. i wanted to give him some expressions so he's not as creepy as he is in the Smash 4 trailers.
so, progress report for tonight.
(http://imageshack.us/a/img27/6816/9wx.gif) (http://imageshack.us/photo/my-images/27/9wx.gif/)
made the Wait1, as well as finished off the model stuff i wanted to.
but i wanted to propose an idea i thought of earlier. if we can't get the Pocket Projectile thing to work right, i was thinking we could just 'borrow' Pit's Down B, and use an Umbrella as the shield. think that'd be a decent idea? the reason i ask is because that will require me to go back and add one in, which at this point wouldn't take too long. i could even rig it so that it can open and close. plus, we could then use the Umbrella in place of a few of the more basic attacks where someone mentioned using the Axe too much.
That animation is perfectly sexy, mind PMing me on fixing normals? I'd like to know how to fix them so I can update some of my earlier hacks, I'm thinking of making a v2 of Mario from the Mario Party 9 title screen for rig fixes and his normals need updating to be like Melee Mario since they both have just about the same amount of polys and textures. XD
@Gamma There are six billboard options for bones. STD makes the option revolve in the center, like look at Mario/Luigi's fireball model, the fire ball part revolves with the camera in BB because it uses STD. PerspectiveSTD makes the object revolve around the bone. Look at the Bubbly Trees in Mewtwoo2000's Peach's Castle stages, the trees bend foward and backward with the camera because they use PerspectiveSTD, which actually is exactly how they behave in SM64. I have noticed these functions to not always work. When making my Slendy Assistant Trophy, I gave his TopN bone the STD setting, but he didn't revolve around teh camera ingame so I just turned it off. This could be from him being over an Assistant Trophy but I'm not sure.
The tree would look better if it was a full model since trees don't actually bend forwards and backwards in the real world, SM64 hack excuses because of memory limits, but Brawl doesn't. lol Hope this was informative and I look forward to more progress.
wow snoopy. lookin great! for the wait 2 of then he waves the stick in the air, you could either do the axe or net or somthin'
no new animation tonight, but i did finish up what i wanted to with the model.
(http://i.imgur.com/BxUv3BW.png)
yeah, i threw in an Umbrella and a Watering Can. just because. always nice to have extra options, plus i'd rather add them in now rather than later when i can't remember exactly what i need to do to add them in without screwing up the rest of the model. also, the Umbrella has full rigging, so it can open and close. and yes, it's the Umbrella from the Smash 4 clips, just way lower resolution because City Folk really cheaped out there.
(http://i.imgur.com/xuGGCq2.png)
also also, the Talk mouth and Hurt eyes make a happy Villager. maybe i should change the Hurt eye texture to something that actually looks like he's in pain. knowing me, it probably won't happen...
yep. Wait2 done. he's gotta keep an eye on that inventory of his, always fills up so fast.
(http://imageshack.us/a/img802/4318/ls9.gif) (http://imageshack.us/photo/my-images/802/ls9.gif/)
also, i updated the Villager (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32682) with a Lucas port, as per a request. woo more Villager options.
also also, Wait3. felt like showing the Angry face a little. and because i figured out how to change the faces myself. which means Wait1 and 2 now have blinking.
(http://imageshack.us/a/img89/834/wt1o.gif) (http://imageshack.us/photo/my-images/89/wt1o.gif/)
Wow that's pretty good
Awesome!
okay this is what my brawl need lol
in the trailer of ssb4 i was thinking "huh?... why the f*ck?"
But your model/animations make me fine with villager
Wow , everything is looking great so far!
And incase I missed it , will there be a female Villager too? You know , as an alternate costume.
Also , why don't you guys make him more like his SSB4 version?
For example , in the developer direct , he used the slingshot as his Back Air , why not do that here too? Doesn't have to be an exact copy off SSB4, juse more based off that I guess?
Also loving the taunt ideas you guys got there.
cool, glad you guys are liking my animations so far. good thing i've had some experience with animating before this.
Quote from: DJ Lowgey on July 01, 2013, 05:51:10 PM
okay this is what my brawl need lol
in the trailer of ssb4 i was thinking "huh?... why the f*ck?"
But your model/animations make me fine with villager
glad i'm helping to change your mind about the Villager. Animal Crossing is just such a good game, hence why i'm making sure this PSA is as perfect as i can make it.
Quote from: Abbi on July 01, 2013, 06:20:49 PM
And incase I missed it , will there be a female Villager too? You know , as an alternate costume.
i haven't really thought of doing the alternate costumes yet, but a female Villager is always an option. it'll just require a little more work on the modeling end, since the model was custom made, so i'd have to make a new Head for her. i'm not going to change the animations for her though.
Quote from: Abbi on July 01, 2013, 06:20:49 PM
Also , why don't you guys make him more like his SSB4 version?
because some people were complaining that all we were doing was copying the Smash 4 stuff. there will be some of the Smash 4 stuff included, like the Up B Balloon float, and probably a few others. of course though, the entire moveset wasn't shown, so we'd need to improvise at least some of the moves no matter what, and i already had a moveset written from a long time ago when i originally started the Villager PSA that went nowhere.
so should i keep posting gifs of the animations i'm making, or just leave it at 'i made X and Y today'?
but for now, the Run. the TransN movement isn't applied for this, otherwise it'd be a bit hard to see it.
(http://imageshack.us/a/img32/5971/w6rp.gif) (http://imageshack.us/photo/my-images/32/w6rp.gif/)
Yea , the female Villager would just need different hair I guess , not animated of course. Also a pink shirt or something lol
I love the .gifs , but incase it's too much trouble creating them you might aswell just tell us what you did without any .gifs.
Run looks great! I haven't been this excited for a Brawl hack since SDoom's Bomberman.
Looks amazing. Keep the gifs. Once i make animations i will also post gifs.
so yesterday i once again changed stuff on the model, but mainly to help yield better results with facial expressions. so today i've taken full advantage of it. for example, i wouldn't have been able to give him the proper expressions for this particular animation...
(http://imageshack.us/a/img534/8349/iby.gif) (http://imageshack.us/photo/my-images/534/iby.gif/)
it's the Win1. i only realized a moment ago that it looks like it ends abruptly, but that's where the Win1Wait comes in. so just pretend that the last frame of his arm being held up is extended for longer.
so with some help, i figured out how to do the Model Changer thing in PSA. plus, i've made a few more animations, like jumping and stuff. so have some in game pics without everything showing. also, don't mind how smiley he is, the VIS0 isn't behaving in game, even though it is in BrawlBox.
the TurnRun/TurnRunBrake. how could i not include this one.
(http://i.imgur.com/ffyPkkw.jpg)
first Jump. kind of Marioish, but that's because i have no idea what his jump would look like.
(http://i.imgur.com/FZ060D6.jpg)
second Jump. pretty standard forward roll type thing. again, no real idea there.
(http://i.imgur.com/Q9tDdB3.jpg)
and finally, FallAerial. not sure why, but i kind of think it's funny.
(http://i.imgur.com/BBw04i7.jpg)
Wow, your animations look really well done. The expressions also add a nice touch.
have you sent me the newest model? not sure if you did or not.
once i get abck from my trip, i can start animating
Quote from: dpgthirteen on July 18, 2013, 12:57:07 PM
Wow, your animations look really well done. The expressions also add a nice touch.
why thank you. i do what i can to make him the best i can.
Quote from: SonicBrawler on July 18, 2013, 02:58:10 PM
have you sent me the newest model? not sure if you did or not.
just did. i couldn't quite remember either, but the only thing the newest model has changed is that the face parts are separate. that way i can show the eyes and mouths at different times, instead of 5 or 6 set faces.
Subs!
so it was raining in my town yesterday, and it gave me an idea for the Villager's first unofficial official attack.
(http://i.imgur.com/ULHv2Jq.jpg)
i phrase it that way because it's not on the list of attacks, but is a bit more interesting than the one i had before. plus, a use for the Umbrella. so it's still Pit's attack, all i ended up doing was changing the animation, but it just fit so well that i couldn't not do it once i thought of it. yes, the Umbrella spins. also, ignore the blade glow, i need to remove that.
Quote from: Snoopy on July 20, 2013, 07:50:38 PM
so it was raining in my town yesterday, and it gave me an idea for the Villager's first unofficial official attack.
(http://i.imgur.com/ULHv2Jq.jpg)
i phrase it that way because it's not on the list of attacks, but is a bit more interesting than the one i had before. plus, a use for the Umbrella. so it's still Pit's attack, all i ended up doing was changing the animation, but it just fit so well that i couldn't not do it once i thought of it. yes, the Umbrella spins. also, ignore the blade glow, i need to remove that.
Subbed :-)
This look pretty great! and I'm assuming that is his Up air? Will this PSA be base off the game or original? (Sorry if someone ask this already.)
Quote from: KaBlamJamDan on July 21, 2013, 12:22:56 AM
This look pretty great! and I'm assuming that is his Up air? Will this PSA be base off the game or original? (Sorry if someone ask this already.)
its based off of Sm4sh and the moveset snoopy planned
yeah, it's kind of a hybrid of my original moveset with some Smash 4 thrown in. my original moveset has about as many AC game references as i could think of. well, minus this new one. like the Dash attack is the tripping from a bad fortune from Katrina, most of the attacks using the tools he has, stuff like that.
and yes, that's the Up Aerial A.
and while i'm thinking about it, would anyone be opposed to us trying for this for the Side B? because i am reaaaaaaaally tempted to do it.
(http://oyster.ignimgs.com/mediawiki/apis.ign.com/super-smash-bros-next/thumb/8/84/Villoydedaily.jpg/468px-Villoydedaily.jpg)
Looks more like a side b move to me. I wonder what Nintendo is thinking with that as UP B.
yea, you should do it, but it your call.
I say side b air
Quote from: Renova on July 21, 2013, 02:01:10 AM
I wonder what Nintendo is thinking with that as UP B.
It's the Balloon Fighter move as seen in the trailer.
Quote from: Renova on July 21, 2013, 02:01:10 AM
Looks more like a side b move to me. I wonder what Nintendo is thinking with that as UP B.
Like Chaos said, the Balloon Fighter-esque move.
Oh yea, is there gonna be a hat for kirby when he suck up the villager?
(Like this:
(http://oi41.tinypic.com/34xeuz8.jpg))
Ah balloon fighter, I see. Well in any case I'm excited for Nintendo's new addition to the roster, and your PSA. Who knows, perhaps we'll see Farmer from Harvest Moon added too low.
Wait, I've heard that this is just a stage item because he was in the stage in one of the pic of the days.
yeah, the Gyroid Rocket would be a Side B, whether Aerial only or not, and the Up B will be the Balloon Fighter helmet floating, since i already have it made and attached to his head.
Quote from: KaBlamJamDan on July 21, 2013, 03:31:03 AM
Oh yea, is there gonna be a hat for kirby when he suck up the villager?
indeed there will be, wouldn't be much of a full PSA without one. and i may just take the lazy route and use that one, the one Gamma made. i'm sure he wouldn't care.
Quote from: MichaelGMoni on July 21, 2013, 05:33:36 AM
Wait, I've heard that this is just a stage item because he was in the stage in one of the pic of the days.
considering all we've seen are pics, i doubt we could really say one way or the other. and item or not, Gyroid Rocket is awesome. just because it may just be an item in Smash 4 doesn't mean we can't make it into the moveset now.
and i'm quite glad to see a fair number of people excited for the PSA. really does help keep me motivated. although i doubt my distractions for the last weekish were that bad.
i like the slingshot as side-b since that would make sense. so i say air side-b .
Have you considered Slingshot as a forward tilt alternative if you decide on making the Gyroid rocket side b?
Quote from: Snoopy on July 21, 2013, 01:00:46 AM
yeah, it's kind of a hybrid of my original moveset with some Smash 4 thrown in. my original moveset has about as many AC game references as i could think of. well, minus this new one. like the Dash attack is the tripping from a bad fortune from Katrina, most of the attacks using the tools he has, stuff like that.
and yes, that's the Up Aerial A.
and while i'm thinking about it, would anyone be opposed to us trying for this for the Side B? because i am reaaaaaaaally tempted to do it.
(http://oyster.ignimgs.com/mediawiki/apis.ign.com/super-smash-bros-next/thumb/8/84/Villoydedaily.jpg/468px-Villoydedaily.jpg)
Entry.
Quote from: KTH on July 21, 2013, 08:03:47 PM
Entry.
I honestly think that him arriving in a car ala Wild World would work better.
Quote from: SonicBrawler on July 21, 2013, 11:44:36 AM
i like the slingshot as side-b since that would make sense. so i say air side-b .
and i think the Slingshot would make a better Neutral B, especially since all we'd have to do is slightly edit what Pit already has and call it good.
Quote from: Renova on July 21, 2013, 07:14:51 PM
Have you considered Slingshot as a forward tilt alternative if you decide on making the Gyroid rocket side b?
yeah, might work too, i dunno. i don't think we quite have a Side Tilt chosen. my moveset says a kick for it, the OP says Shovel Poke, and the Smash 4 is (probably) whacking people with the Umbrella. so yeah, choices choices.
Quote from: KTH on July 21, 2013, 08:03:47 PM
Entry.
that is a possibility. i'd like it more an attack though. the Entry would either be like Segtendo said, getting out of the taxi, or like my original idea of him getting out of a bed. once again, choices choices.
Post Merge: July 22, 2013, 06:43:40 AM
guess i was strangely motivated to animate today. at this point, i've got 12 left, the Special Falls, Footstools, Guards, and Escapes. then i've got all the animations before the attacks done.
and that includes Gliding.
(http://i.imgur.com/IiIZLfc.jpg)
if we keep it.
Quote from: Snoopy on July 21, 2013, 09:02:10 PM
(http://i.imgur.com/IiIZLfc.jpg)
if we keep it.
Reminds me of that parasol item from Melee.
Quote from: Segtendo on July 21, 2013, 02:52:34 AM
Like Chaos said, the Balloon Fighter-esque move.
Actually, now that I think about it and look back on it, it looks more like a multi-jump thing. Kinda like Kirby, Meta Knight, DDD, Pit, Jiggz, and Charizard.
Quote from: Chaos_Knight on July 23, 2013, 01:27:42 AM
Actually, now that I think about it and look back on it, it looks more like a multi-jump thing. Kinda like Kirby, Meta Knight, DDD, Pit, Jiggz, and Charizard.
looks a lot more like hovering to me. if it were a mulit jump, he would have gone a bit higher than he did in the video. or so i'd assume.
Quote from: Alm5252 on July 25, 2013, 04:49:37 AM
Villager's Final Smash needs to be the Bees. It can function similarly to Pit's Final Smash.
i like your thinking. my only feeling is that i'm kind of already borrowing a bit much from Pit as it stands. but this can certainly be the back-up/temporary one, once i dig up the Bee model.
and on the topic of borrowing stuff from Pit...
(http://i.imgur.com/AoOSJ2g.jpg)
(http://i.imgur.com/gRt9Uc2.jpg)
i also tested some stuff with the VIS0 to get the faces to actually show properly, but i didn't get anything good from it. at this point, i'm thinking of going Model Changers for the face. might inflate the FitPit.pac a bit, but i got rid of almost 100 KB from it by just removing the textures for the weapons that aren't there, so i'm not at all worried.
that is pretty good
so a few days of nothing usually means something good... right?
for me it is.
(http://i.imgur.com/aBvj0Ri.jpg)
got all the Slingshot and Up B animations done. for the Up B, he even wiggles his arms and legs like Pit flapping his wings, faster going up, slower when hovering. so yeah.
Too much awesomeness in one PSA.
(http://media.screened.com/uploads/0/4848/364628-suspicious_face_icon.png)
I was about to work on the up
Quote from: Renova on August 01, 2013, 03:25:08 AM
Too much awesomeness in one PSA.
why thank you, i think he's coming along great too. and he's not even half way done, so plenty more awesomeness left to make.
Quote from: SonicBrawler on August 01, 2013, 03:29:05 AM
(http://media.screened.com/uploads/0/4848/364628-suspicious_face_icon.png)
I was about to work on the up
heh, sorry then. i kind of go with whatever i have the desire to make, plus i did need the Up B to be done so that i could do the FallSpecial animations a bit better. i probably won't be doing more attack animations, but no promises.
Quote from: Alm5252 on August 01, 2013, 06:12:07 AM
If you do the Bees as his Final Smash, I have a suggestion. This is merely a visual type of suggestion and nothing more, but if possible, when Villager does the Final Smash, you should make him shake a tree quickly and have the bees fall, like in the games.
this would certainly need to happen if we did the bees. although it may seem a little weird for the bees to be coming out of the background instead of the hive, but that's assuming we only replace the centurion model with the bees.
Quote from: Alm5252 on August 01, 2013, 06:12:07 AM
Also, would you be making a Project M version? Would be great!
personally, i'm not doing it. i don't bother with P:M, so there's no point in me doing it. maybe SonicBrawler could, but the P:M version would certainly be a second priority.
i dont care for P:M so i wont make one.
a Brawl- one on the other hand...
I like the progress on villager and i hope your motivation will be over 9000 for finishing it lol
Dude, I can't wait for this to get release! Also, I'm wondering, May I have download or something of the villager model? (No bones) I'm planing to import it to Mario Kart Wii.
Quote from: DJ Lowgey on August 01, 2013, 09:33:41 PM
I like the progress on villager and i hope your motivation will be over 9000 for finishing it lol
why thank you. and my motivation is fortunately strong, especially since some of the attacks are basically done, and i don't have to hand make all 300ish animations myself. that really was the killer last time i started.
Quote from: KaBlamJamDan on August 01, 2013, 11:12:26 PM
Dude, I can't wait for this to get release! Also, I'm wondering, May I have download or something of the villager model? (No bones) I'm planing to import it to Mario Kart Wii.
well, the model i'm using is simply the one i made on Ness, just with extra stuff for the PSA. unless you need the Max file, which i can always give to you if necessary.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32682 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32682)
and if you put him on Yoshi, i'd totally have to learn how to do MKW hacks. of course, i know nothing of the process to make those hacks, so that's simply a suggestion.
Edit.
good news everyone!
(http://i.imgur.com/0EbJYkr.jpg)
i figured out what i was doing wrong. i had to add in extra Visibility things into the VIS0 to make everything go away instead of just renaming what was already there. now that i know that, i only have to do that for every single other VIS0 in the MotionEtc, being roughly 300ish of them.....
oh, and i kind of lied when i said i was probably done with attack animations. as with the others i've done, it just fit too well not to do it.
(http://i.imgur.com/ht3Sxpu.jpg)
no impaling into the ground, as once again it's just a new animation. although i did bump the AttackLw4Start from 2 frames to 15, mainly to make it a little less spammy.
i may try one last attack, depending on if i can make the graphic work the way i want.
Cool Beans! I really need to learn to make a PSA hack... and I'm guessing that other villager in the first image is a recolor type deal for the PSA?
epic looking. once u are done with what u think you can do, send everyhting to me so i can work on the other chunk of it
Hot damn! Villager is looking great. Can't wait till the final product .
Quote from: KaBlamJamDan on August 04, 2013, 05:52:46 PM
Cool Beans! I really need to learn to make a PSA hack... and I'm guessing that other villager in the first image is a recolor type deal for the PSA?
will be, yes. how could i not include my own Villager in this, that'd just be silly. but the one shown is just the Ness rig. i have yet to actually start any alternate costumes.
Quote from: SonicBrawler on August 04, 2013, 06:01:16 PM
epic looking. once u are done with what u think you can do, send everyhting to me so i can work on the other chunk of it
i thought you were already working on some of the attacks... i'll send my stuff in a bit.
Quote from: SwingSet on August 04, 2013, 06:13:29 PM
Hot damn! Villager is looking great. Can't wait till the final product .
thank you, i can't wait until the final product either :af:
as for the last attack i wanted to try, should i finish this? i mainly wanted to see if it'd work the way i was thinking it would. i obviously didn't make his animation yet, i more wanted to get the weed part done first before i did that. it's currently on the Down Tilt.
(http://i.imgur.com/dtVsTYM.jpg)
Quote from: Snoopy on August 06, 2013, 02:49:17 AM
Sorry but you are not allowed to view spoiler contents.
Dem legs :srs:
i was but it turns out you finished what i was working on
so i dont have anything new
at all
;-;
Quote from: JWTurbochaos on August 06, 2013, 03:00:03 AM
Dem legs :srs:
indeed. the default Pit animations make him look weird.
Quote from: SonicBrawler on August 06, 2013, 03:08:01 AM
i was but it turns out you finished what i was working on
so i dont have anything new
at all
;-;
well, there are more than just 2 or 3 attacks... plus, all i've been doing are the animations. i haven't touched the attack collisions or anything. i have adjusted a few timers, but nothing more than that.
picture time!
(http://i.imgur.com/KXIhctM.jpg)
(http://i.imgur.com/7Dm9jFP.jpg)
got the weed attack animation done, and i must say it ended up being quite nice. a bit of variety compared to my original moveset is always welcome.
also, Dash attack done.
(http://i.imgur.com/SzG7l5e.jpg)
(http://i.imgur.com/z4t0FYm.jpg)
i still don't know why they make him hold a sapling in Smash 4... he already trips when he receives a bad Katrina fortune. basically, opposite of Dedede's, as in he trips and hits fast, but takes a while to get up.
and with the trip done, that's pretty much all the attacks i'll probably end up making. for now, at least. still have a few others left to do, like the dodging and shielding.
Is there gonna a facial animation when he trips? because it look a bit odd if he just keep on smiling...
Quote from: Snoopy on August 07, 2013, 12:46:56 AM
picture time!
(http://i.imgur.com/KXIhctM.jpg)
(http://i.imgur.com/7Dm9jFP.jpg)
got the weed attack animation done, and i must say it ended up being quite nice. a bit of variety compared to my original moveset is always welcome.
also, Dash attack done.
(http://i.imgur.com/SzG7l5e.jpg)
(http://i.imgur.com/z4t0FYm.jpg)
i still don't know why they make him hold a sapling in Smash 4... he already trips when he receives a bad Katrina fortune. basically, opposite of Dedede's, as in he trips and hits fast, but takes a while to get up.
and with the trip done, that's pretty much all the attacks i'll probably end up making. for now, at least. still have a few others left to do, like the dodging and shielding.
Man you get work done fast!
Quote from: KaBlamJamDan on August 07, 2013, 01:12:26 AM
Is there gonna a facial animation when he trips? because it look a bit odd if he just keep on smiling...
yes, there will be. because of how i fixed the VIS0, all the facial animations were erased. i just haven't done that yet, as the actual animations are a little more important than the VIS0 animations are.
Quote from: JWTurbochaos on August 07, 2013, 01:16:57 AM
Man you get work done fast!
i need to at this point. my semester starts back up on the 18th, and i'll basically have no free time after that. so that's why i'm getting done what i can now.
This is over ness right?
Quote from: Renova on August 07, 2013, 01:47:35 AM
This is over ness right?
as SonicBrawler said, over Pit. the original rig is on Ness/Lucas, and i 'borrowed' a lot of Ness's animations for the less important actions.
Here is a video Preview.
Sorry but you are not allowed to view spoiler contents.
Quote from: SonicBrawler on August 07, 2013, 02:56:57 AM
Here is a video Preview.
Sorry but you are not allowed to view spoiler contents.
nice work both of you, hyping for the final product
ah, been needing to see if someone could do a video for the Villager. does look better than the few pics i've been posting.
so progress report, i have my portion of the animations done, all from Wait1 to Rebound as listed in the MotionEtc. and that means it's time for the alternate costumes. as of now, i've basically got nothing. well, idea wise, at least. i've got the Villagers for SonicBrawler and i on the list, and that's really it. i would like to try for a Female Villager, but i have no idea which hair and eyes to go with. so if anyone has a particular set you'd like to recommend, i'm all ears. and maybe i could do like i was planning a long while ago, having a few of the cosplay type alts, like using the Link and Samus outfits from CF. i dunno.
the alts from CF sound like a good idea
Falcon Villager!
Quote from: JWTurbochaos on August 11, 2013, 02:17:44 AM
Falcon Villager!
(CF means City Folk, not Captain Falcon)
Quote from: SonicBrawler on August 11, 2013, 02:22:32 AM
(CF means City Folk, not Captain Falcon)
not that it matters much, he would basically be just as easy to do as the rest of them would be. mostly. the shirt might be an issue, as it'd need to be created, but i could always just 'borrow' Kirby's Falcon helmet. at one point, i had quite a few of these planned, as most of the stuff was in CF, just a few shirts missing, mainly. i had Link, Samus, Mario, Luigi, Wario, Peach, and the option of also doing Toad, Midna, and Majora's Mask. most likely not going to do them all, but maybe a few.
that would be cool
well, recolor #1 basically done. and because i did a fair amount of work on this one, i'm going to update my Villager model over Ness in the Vault with it.
(http://i.imgur.com/dq0QwZh.png)
(http://i.imgur.com/ITZbw7a.png)
Wow. Nice job.
I really hope this gets done!!!! :af2: :af2: :af2: :af2: :af2: :af2: :af2: :af2: :af2: :af2: :af2: :af2: :kdance: Im
exited!
Female Villager doesn't have pants :v
Just make the dress longer and you're good.
Well if somebody actualy did want a captain falcon villager in city folk there's a helmet and a shirt that resembles cf. http://i1.ytimg.com/vi/AzEykx_Z-64/hqdefault.jpg?feature=og (http://i1.ytimg.com/vi/AzEykx_Z-64/hqdefault.jpg?feature=og)
alltho kirbys helmet would be eaiser to import.
Female costume.. <3 Thank you! It looks great!
so, first things first. i updated my Villager over Ness (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32682) rig, and included the Female Villager in as well. maybe that'll help a little with the wait for the PSA to get done.
next, quote-a-thon!
Quote from: babyblinx on August 15, 2013, 11:53:47 PM
I really hope this gets done!!!! :af2: :af2: :af2: :af2: :af2: :af2: :af2: :af2: :af2: :af2: :af2: :af2: :kdance: Im exited!
indeed it shall. i've put too much time into it by now to just stop.
Quote from: Segtendo on August 16, 2013, 02:37:45 AM
Female Villager doesn't have pants :v
Just make the dress longer and you're good.
in New Leaf she could :P i did shorten them though, so they're a lot less noticeable.
Quote from: Yogibur on August 16, 2013, 03:15:54 AM
Well if somebody actualy did want a captain falcon villager in city folk there's a helmet and a shirt that resembles cf. http://i1.ytimg.com/vi/AzEykx_Z-64/hqdefault.jpg?feature=og (http://i1.ytimg.com/vi/AzEykx_Z-64/hqdefault.jpg?feature=og)
alltho kirbys helmet would be eaiser to import.
i have seen that, and that's more what gave the idea of just taking Kirby's for it came from. that's actually just a re-texture of a different hat in CF, so the quality isn't quite as good as Kirby's is.
Quote from: Alm5252 on August 16, 2013, 04:03:51 AM
I don't mean to "advertise" but I made a Victory Theme for Villager a few days ago.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33617&Vault=audio (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33617&Vault=audio)
I'm sure that once this project is complete this would go great with it. :)
aaaaand i'm certainly going to use that. much better than mine was.
Quote from: Abbi on August 16, 2013, 04:42:53 AM
Female costume.. <3 Thank you! It looks great!
you're quite welcome, glad a few people have approved.
and finally, the next bit i've been busy with, alternate colors. i've decided to give a full recolor set to both Boy and Girl Villagers, plus i'll throw in a few extra because i can. these are separate from personal Villagers that may be included, and from Brawl cosplay outfits. so here's the first few done so far.
Sorry but you are not allowed to view spoiler contents.
I'm definitely interested in trying this out once a beta is out. ;D
Good job both Snoopy and SB!
Quote from: Alm5252 on August 16, 2013, 07:43:36 PM
Thanks, but whenever you finished your pack, just have a link to my Victory Theme if it's not too much to ask.
And a small request; will you make Female Villager compatible over Lucas? I want to replace him with the Female Villager. :)
will do, and she is now over Lucas as well. i updated the Vault link again with it. and it turns out i missed even more stuff with the Lucas port than i did with the Ness rig. fixed them though, once i saw that.
Are you addding the ability to thow objects back at enemies?
Quote from: babyblinx on August 17, 2013, 11:33:57 AM
Are you addding the ability to thow objects back at enemies?
honestly, no idea if it's even possible. that would be more on SonicBrawler's end, but it's probably not going to happen like it will in Smash 4.
so yeah, more recolors. got the rest of the main ones done.
Sorry but you are not allowed to view spoiler contents.
so what i was going for was to have a Male and Female Villager for each of Pits different colors, and matching each of Pits colors. so the list of recolors is this:
Red - No. 1 Shirt (on main one), Chinese Shirt [F]
Blue - Blue Tie-Dye, Cloudy Shirt[F]
Green - Grass Shirt , Green Stripe Tank [F][NL]
White - Dice Shirt , Icy Shirt [F]
Black - Flame Shirt , Daisy Shirt [F] (the current one)
Gold - Latin Uniform[CF]/Soccer Tee[NL], Cherry Shirt [F]
[F] = Female colors, [NL] = New Leaf, because the Green Stripe Tank is from New Leaf, and the Latin Uniform is called Soccer Tee in New Leaf. i have a few more i want to do, but i thought i'd show these now.
You should make it so when you catch it, its a set item that you throw: Ex. catch Mario's Fireball, throw Capsule. It would help, you know. :af2:
Quote from: babyblinx on August 18, 2013, 10:54:05 PM
You should make it so when you catch it, its a set item that you throw: Ex. catch Mario's Fireball, throw Capsule. It would help, you know. :af2:
Not sure if that's possible but that's a really cool idea. After catching anything, he will throw out one random attack projectile.
so, a quick update on my end. my semester started back up, therefore much less time for hacks. but i did find a few hours between class one day with no assignments to fix a derp on my part, the VIS0. plus, i started adding in facial emotions. i have completed more than just these, but they're a bit harder to show. also still quite a bit to go before i have them done.
Sorry but you are not allowed to view spoiler contents.
Nice job, snoopy! I can't wait for this! This'll give us a chance to play as the Villager early!
hey, who got New Leaf in my Villager PSA?
(http://imageshack.us/a/img94/3017/enz.gif) (http://imageshack.us/photo/my-images/94/enz.gif/)
oh, wait. that was me. yep, the Shrunk Shuffle as the Win2. because it's silly.
Yyyeeesssss!
For the final, try a move where he takes all items, and fire them everywhere by effect, bad effects. And he wont get effected. :D
we already have a final planned...
Quote from: Segtendo on August 28, 2013, 01:42:26 AM
Or... THE BEES.
maybe there can be 2 files. one for THE RESET OF DOOM! and one for BEEEEEEEEEEEEES!
indeed, either bees or doom. i still need to make a button or something for that, so it's more than just the screen suddenly turning black.
but if there's other attack suggestions, feel free to pitch them. i still have quite a few unfilled ones that could use more than my basic tool swing ones.
oh, and i made the down taunt. pretend the Watering Can is there. and that i actually used the proper shader. and that i made the expression to go with it.
(http://i.imgur.com/3GEc9pg.jpg)
making so many models for villager that psa will be graphicaly beautiful thanks to you snoopy
My attacks: rather than attacks, try it so he spawns a bed, and goes to sleep, making others around sleepy. And another, pull out a pallet-switched Mario hat (Fire Mario), and make him throw fireballs. Lastly, make him pull out a clock that has a 3 second freezing power, and then they cant use it for 1 minute. The fail animation would be him pulling out a mr. saturn, than look confused. (Throwable) there ya go! :af: :af2: :happy:
Uhm. I already said, WE ALREADY KNOW WHAT THE FINAL SMASH WILL BE
now now, none of those are final smashes. some are a bit odd, but hey, hard to make a cannonical moveset with someone that never fights. and i am actually planning at least one or two animations with the bed, file size permitting.
Quote from: Carnage on August 28, 2013, 02:45:57 PM
making so many models for villager that psa will be graphicaly beautiful thanks to you snoopy
why thank you. besides, i never go just half way on a project. especially not one that's been on my to do list for this long...
I imagine everyone has wanted villager since the melee days. just look at all the fake character rosters. most of them have villager.
Another attack could be taking a Nintendo item like in NL randomly. Like Ex.Fire Flower, Starman, Heart Container, Etc. With a button. Does this help?
Post Merge.
Cant.........wait......*Twitch*
I've been lurking on this topic for a while now; thought I should say that you guys are doing an awesome job.
It's been a bit since we've heard something, though. Any updates?
yeah... updates... well, like i mentioned earlier, my semester started back up. 15 credits of upper division CS classes gave me a ton of homework all at once, basically to the point where i didn't even have time to breathe, let alone even think of doing anything besides homework. short version, i ended up dropping a class that was giving me the most work that i couldn't get done, and now i actually have some free time.
so for updates, this is what i've got.
first off, i actually fixed the Down taunt so now it looks like it should.
(http://i.imgur.com/TQRci7b.jpg)
i also finished the animation. the pic a few weeks ago was just the pose i was aiming for. since a gif wouldn't show the flowers as well, i'll explain it a little. he pulls out the can, waters the ground, flowers spring up, then he pockets the flowers and the can. i actually really like how it turned out.
(http://i.imgur.com/8osUmOO.jpg)
as for something new, the Up taunt. the Orange isn't quite rotated properly, and something is a little weird with the transparency, but it's mostly there.
(http://i.imgur.com/n2uuEfG.jpg)
as for me, i have been busy so i havent been able to work on anything. plus its snoopy's turn for psaing so, yeah
Quote from: Snoopy on September 16, 2013, 12:28:02 AM
yeah... updates... well, like i mentioned earlier, my semester started back up. 15 credits of upper division CS classes gave me a ton of homework all at once, basically to the point where i didn't even have time to breathe, let alone even think of doing anything besides homework. short version, i ended up dropping a class that was giving me the most work that i couldn't get done, and now i actually have some free time.
so for updates, this is what i've got.
Oh, I must have missed reading that. No big deal (for me, anyway; sounds tough as hell for you). The work you did looks great.
I've got to wonder what that up-taunt means, as someone who hasn't played Animal Crossing but finds Villager really interesting. That look and that orange seem like a devious combination...
Quote from: SonicBrawler on September 16, 2013, 12:35:23 AM
as for me, i have been busy so i havent been able to work on anything. plus its snoopy's turn for psaing so, yeah
Yeah, you've been all over the place. Looks like this is getting attention anyway.
Quote from: dmick on September 16, 2013, 12:47:46 AM
I've got to wonder what that up-taunt means, as someone who hasn't played Animal Crossing but finds Villager really interesting.
right, should have mentioned that. i probably shouldn't assume that everyone has played an AC game before. basically, he gets a fruit from his inventory and eats it. gotta keep that strength up somehow.
Quote from: Snoopy on September 16, 2013, 12:55:21 AM
right, should have mentioned that. i probably shouldn't assume that everyone has played an AC game before. basically, he gets a fruit from his inventory and eats it. gotta keep that strength up somehow.
Makes enough sense (probably should have figured it out myself, actually). He looks evil very easily as a character, even with something as innocent as fruit. It's a lot like people who are told they look upset all the time when they aren't.
You should make the orange heal 10% every random time you taunt. (Just so you dont SPAM THE $%^& OUT OF IT.)
Quote from: babyblinx on September 17, 2013, 10:10:41 PM
You should make the orange heal 10% every random time you taunt. (Just so you dont SPAM THE $%^& OUT OF IT.)
I like this, but why not just make it 1% every time to keep things simple?
i say 1%
Quote from: babyblinx on September 17, 2013, 10:10:41 PM
You should make the orange heal 10% every random time you taunt. (Just so you dont SPAM THE $%^& OUT OF IT.)
That would be pretty broken and I also say it should be 1%.
y'know, i didn't even think of actually having do anything... i'd agree that 10% is a bit much, but considering the animation is 76 frames long, about 4-5% would probably do good, roughly equivalent to a regular food item. that's just my thought on that though.
so yeah, got another animation done. an attack this time, the Side Tilt. i need to get some more of them done... pretend that the Axe isn't there for the first and last few frames. i also slowed the gif down so you could actually see it better.
(http://img812.imageshack.us/img812/7577/y31.gif) (http://imageshack.us/photo/my-images/812/y31.gif/)
Edit:
woo, another attack done. this time with the Net! also it's the Side Smash. also also pretend it's not there for the first and last few frames.
(http://img194.imageshack.us/img194/589/2pr3.gif) (http://imageshack.us/photo/my-images/194/2pr3.gif/)
Quote from: Snoopy on September 18, 2013, 02:15:49 AM
y'know, i didn't even think of actually having do anything... i'd agree that 10% is a bit much, but considering the animation is 76 frames long, about 4-5% would probably do good, roughly equivalent to a regular food item. that's just my thought on that though.
so yeah, got another animation done. an attack this time, the Side Tilt. i need to get some more of them done... pretend that the Axe isn't there for the first and last few frames. i also slowed the gif down so you could actually see it better.
(http://img812.imageshack.us/img812/7577/y31.gif) (http://imageshack.us/photo/my-images/812/y31.gif/)
Edit:
woo, another attack done. this time with the Net! also it's the Side Smash. also also pretend it's not there for the first and last few frames.
(http://img194.imageshack.us/img194/589/2pr3.gif) (http://imageshack.us/photo/my-images/194/2pr3.gif/)
I didn't know it was that long. It's probably pretty fair.
These are awesome!
so i was in more of a mood to make animations and stuff rather than do homework. probably not the best thing to do, but meh. i'd say i got a fair amount done. 2 full animations, plus a third started.
Forward Air. basically like Peach's, but with a Watering Can. and you probably thought it couldn't be used as a weapon.
(http://imageshack.us/a/img841/5835/jrm.gif) (http://imageshack.us/photo/my-images/841/jrm.gif/)
Back Air. yep.
(http://imageshack.us/a/img196/7228/4sm.gif) (http://imageshack.us/photo/my-images/196/4sm.gif/)
and finally the partial...
(http://i.imgur.com/C3OxRfd.jpg)
dud thats just
nyeehhhhhh
<3
once you finish a few more animations and the model of my ac villager, i will start psaing those
Huge fan of the b-air. f-air looks pretty nice too.
So what exactly is that 3rd attack again? His air side-B? lol
I like where this is going :) maybe soon we can have Villager vs Megaman :)
Quote from: SouthCraft on September 21, 2013, 09:56:06 AM
I like where this is going :) maybe soon we can have Villager vs Megaman :)
indeed, and it shall be glorious. who says we need to wait for Smash 4 for this to happen.
Quote from: Abbi on September 21, 2013, 09:39:29 AM
Huge fan of the b-air. f-air looks pretty nice too.
So what exactly is that 3rd attack again? His air side-B? lol
why thank you. i thought it'd be cool since it's a bit of a different use of a Net. and yes, the 3rd one is the Side B. currently i'm putting it on both the Side B and Aerial Side B.
Quote from: FitSonicBrawler00.pcs on September 21, 2013, 02:49:15 AM
dud thats just
nyeehhhhhh
<3
once you finish a few more animations and the model of my ac villager, i will start psaing those
i shall, once i get the last few done. i believe i only have 6 more attack animations to make, including the Side B that i started yesterday.
plus, i almost have all the extra models in that i wanted to use, and most of the more important animations are done. we're getting so close to an initial release, i can almost taste it... boy, this yellow popsicle sure hits the spot! ha, Spongebob reference. ha. so clever.
i so cant wait for us to finish this. do you think we should release this as v1?
RELEASE. IT. PLEASE. :happy:
Quote from: Snoopy on September 21, 2013, 09:04:06 PM
indeed, and it shall be glorious. who says we need to wait for Smash 4 for this to happen.
i shall, once i get the last few done. i believe i only have 6 more attack animations to make, including the Side B that i started yesterday.
we're getting so close to an initial release, i can almost taste it... boy, this yellow popsicle sure hits the spot! ha, Spongebob reference. ha. so clever.
I'm really glad that the two of you are working almost simultaneously, because it'll be so awesome to have both around the same time.
Quote from: FitSonicBrawler00.pcs on September 21, 2013, 09:21:09 PM
i so cant wait for us to finish this. do you think we should release this as v1?
I think that's a good idea (although it sounds kind of self-interested). It allows you guys to get some testing done while being able to let people use it all the while. I'm really interested in this doing well, along with Mega Man, so I can write out my thoughts like I did in that thread if you guys are interested. (the quote below, that is)
Quote from: dmick on September 20, 2013, 09:52:24 PM
Warning: huge block of text. Hope you find this useful. Sorry but you are not allowed to view spoiler contents.
EDIT: I didn't really do any hitbox testing. I can try and do it tomorrow, but I've got to get some more things done today.
Quote from: babyblinx on September 21, 2013, 10:06:08 PM
RELEASE. IT. PLEASE. :happy:
well Snoopy, you heard the man. lets release it as is as a pile of unusable crap just because he wants it :af:
Quote from: dmick on September 21, 2013, 10:17:24 PM
I'm really glad that the two of you are working almost simultaneously, because it'll be so awesome to have both around the same time.I think that's a good idea (although it sounds kind of self-interested). It allows you guys to get some testing done while being able to let people use it all the while. I'm really interested in this doing well, along with Mega Man, so I can write out my thoughts like I did in that thread if you guys are interested. (the quote below, that is)
yay, walls of text are my favorite :af:
Quote from: FitSonicBrawler00.pcs on September 21, 2013, 10:21:22 PM
well Snoopy, you heard the man. lets release it as is as a pile of unusable crap just because he wants it :af:
yay, walls of text are my favorite :af:
lol
So that's a yes?
i think snoopy can decide if we do v1 or have beta testers
Quote from: FitSonicBrawler00.pcs on September 21, 2013, 10:34:38 PM
i think snoopy can decide if we do v1 or have beta testers
Oh, I didn't mean that. Just if you wanted testing whenever.
Quote from: FitSonicBrawler00.pcs on September 21, 2013, 10:21:22 PM
well Snoopy, you heard the man. lets release it as is as a pile of unusable crap just because he wants it :af:
welp, guess that contractually obligates me to do so.
https://www.dropbox.com/s/tbo23ygdw697ev7/VillagerV1.zip (https://www.dropbox.com/s/tbo23ygdw697ev7/VillagerV1.zip)
besides, it's not completely unusable. just a fair amount of odd stretching that continually reminds me that i'm still not as far as i'd want to be with it.
as for a release/beta tester type thing, i was kind of thinking of doing something like a V.5 thread only release, then once the balancing is done and i have all the animations i want to make finished, then do a Vault full release. although if i were to have a few beta testers, if the feedback is good like dmick's Megaman review, i could potentially make their Villagers as a thank you/incentive for better feedback. heck, i could do the Villager thing anyways, provided a few restrictions. mainly that it's something i can get from the CF iso if it's a hat for facial stuff, or if the texture is easy enough to make, and that it wouldn't require too much hair editing, because i really don't feel like making more head models. of course, this is all once i get the last few attack animations done, so SonicBrawler can get those attacks all synced up.
i was kidding. don trelease it
and yeah. thread only release is good once we finish it up
Quote from: Snoopy on September 22, 2013, 12:17:21 AM
welp, guess that contractually obligates me to do so.
https://www.dropbox.com/s/tbo23ygdw697ev7/VillagerV1.zip (https://www.dropbox.com/s/tbo23ygdw697ev7/VillagerV1.zip)
besides, it's not completely unusable. just a fair amount of odd stretching that continually reminds me that i'm still not as far as i'd want to be with it.
as for a release/beta tester type thing, i was kind of thinking of doing something like a V.5 thread only release, then once the balancing is done and i have all the animations i want to make finished, then do a Vault full release. although if i were to have a few beta testers, if the feedback is good like dmick's Megaman review, i could potentially make their Villagers as a thank you/incentive for better feedback. heck, i could do the Villager thing anyways, provided a few restrictions. mainly that it's something i can get from the CF iso if it's a hat for facial stuff, or if the texture is easy enough to make, and that it wouldn't require too much hair editing, because i really don't feel like making more head models. of course, this is all once i get the last few attack animations done, so SonicBrawler can get those attacks all synced up.
Can't believe you actually gave it out after that. haha
Do you want me to write things out for this set? I know I can't today (or tomorrow, and maybe even Monday...), but I would. It sounds like it's not at V0.5 yet, though.
Custom Villager models? Sweet. I don't even know what I'd want since I've never played AC, but I suppose there's plenty of time. Thanks!
uhm no. its not done or in beta. most of it isnt even psa'd. so i wouldn teven download it lol
Quote from: FitSonicBrawler00.pcs on September 22, 2013, 12:38:04 AM
uhm no. its not done or in beta. most of it isnt even psa'd. so i wouldn teven download it lol
Oh, okay. I didn't. lol
EDIT: I like this guy's outfit pretty well, so if I do a good enough job, he'd be pretty cool (over this Villager, of course)!
(http://accf.wikispaces.com/file/view/grape.jpg/85233075/grape.jpg)
Post Merge: September 22, 2013, 02:13:18 AM
Quote from: Snoopy on September 22, 2013, 12:17:21 AM
welp, guess that contractually obligates me to do so.
https://www.dropbox.com/s/tbo23ygdw697ev7/VillagerV1.zip (https://www.dropbox.com/s/tbo23ygdw697ev7/VillagerV1.zip)
I ended up opening this 'cause I was curious what you could have put in at this point. Guess I found out. lmao
W00t, works awesomely.
Nobody upload this or complain if something doesn't work cuz it's not ready for beta yet
Quote from: FitSonicBrawler00.pcs on September 22, 2013, 03:53:38 AM
Nobody upload this or complain if something doesn't work cuz it's not ready for beta yet
Dude, you should open the .zip. Then you'll understand.
Well i ment it isn't all psa'd. Must I cant dwnload from db
yeah... did you bother checking in the .zip and asking why it's a 1 KB size file? trust me, i wouldn't ACTUALLY release it until i want to. if i had uploaded it when the first person said to, it would have had about 5 animations actually done.
I cant download from Dropbox so I wouldn't know anyway
another day, another animation. or two.
this one is the Up Tilt.
(http://imageshack.us/a/img21/9163/rp6.gif) (http://imageshack.us/photo/my-images/21/rp6.gif/)
and this one is the Neutral Air.
(http://imageshack.us/a/img580/517/ob2.gif) (http://imageshack.us/photo/my-images/580/ob2.gif/)
4 more left.....
Brilliant
My friend downloaded it and it says nope.txt XD
Quote from: babyblinx on September 23, 2013, 09:06:44 PM
My friend downloaded it and it says nope.txt XD
Quote from: Snoopy on September 22, 2013, 06:03:18 AM
yeah... did you bother checking in the .zip and asking why it's a 1 KB size file? trust me, i wouldn't ACTUALLY release it until i want to.
Quote from: babyblinx on September 23, 2013, 09:06:44 PM
My friend downloaded it and it says nope.txt XD
Sorry but you are not allowed to view spoiler contents.
so yeah, 2 more animations done. not attack ones though. forgot to slow them down a little, but meh. both are emotions, the first was added in Wild World, and the second was added in New Leaf.
the Side Taunt, Bashfulness...
(http://imageshack.us/a/img46/9347/ko9l.gif) (http://imageshack.us/photo/my-images/46/ko9l.gif/)
and the Win3, Flourish.
(http://imageshack.us/a/img707/6177/fzmd.gif) (http://imageshack.us/photo/my-images/707/fzmd.gif/)
Love them
imma just leave this here...
(http://i.imgur.com/xx5Rnns.jpg)
Quote from: Snoopy on September 28, 2013, 03:06:41 AM
imma just leave this here...
(http://i.imgur.com/xx5Rnns.jpg)
That looks amazing. Is it for his jab?
Quote from: Dmickolas on September 28, 2013, 03:15:38 AM
That looks amazing. Is it for his jab?
thanks, and yes it is. SonicBrawler already made the Attack11/12/13, but i had a great idea that i wanted to use the Boxing Gloves for, so i decided to make these use them too.
and the idea that made me do the Boxing Gloves... a Shouryuken Up Smash
(http://imageshack.us/a/img716/3227/7jf3.gif) (http://imageshack.us/photo/my-images/716/7jf3.gif/)
i dont know if its just the angle of the gif, but it looks like it clips through his face
still, looks really nice!
yeah, probably just the angle. it does come rather close though.
so anyways, +1 more attack done, just the Down and Side B left.
(http://i.imgur.com/1lwlAR5.jpg)
guess no one quite cared for that one... it's based on his Smash 4 Down Air. i'll find the pic later, currently at college and it's on my home computer.
but maybe this will stir up a little interest. i'll be using it as the Down B, and it's also from Smash 4. pretend the Launcher isn't there the first few frames.
(http://imageshack.us/a/img545/43/69u2.gif) (http://imageshack.us/photo/my-images/545/69u2.gif/)
Seems everyone wants to be Ryu.
Quote from: Snoopy on October 02, 2013, 07:49:46 PM
guess no one quite cared for that one... it's based on his Smash 4 Down Air. i'll find the pic later, currently at college and it's on my home computer.
but maybe this will stir up a little interest. i'll be using it as the Down B, and it's also from Smash 4. pretend the Launcher isn't there the first few frames.
(http://imageshack.us/a/img545/43/69u2.gif) (http://imageshack.us/photo/my-images/545/69u2.gif/)
lol I forgot to return here after my laptop died while looking at that one. It looks good to me!
I like this one a lot, though. Is it gonna be like an area effect with rockets exploding around him?
hmmm. that might be a bit challenging for me to psa. still, seems great. :D
It looks more like Jeff's Assist Trophy move.
Quote from: Chaos_Knight on October 02, 2013, 07:53:26 PM
Seems everyone wants to be Ryu.
because why not
Quote from: Dmickolas on October 02, 2013, 08:11:19 PM
lol I forgot to return here after my laptop died while looking at that one. It looks good to me!
I like this one a lot, though. Is it gonna be like an area effect with rockets exploding around him?
uh... probably? my thought is something like the Smart Bomb/Cracker Launcher where it's 1-3 hits or something, but more up above him than around him.
Quote from: Ft_SonicBrawler.rel on October 02, 2013, 10:14:13 PM
hmmm. that might be a bit challenging for me to psa. still, seems great. :D
psh, hardly. okay, maybe, i dunno. the hard part is finding some good explosion graphics without just stealing one that's already there and calling it good.
Quote from: Segtendo on October 02, 2013, 11:04:12 PM
It looks more like Jeff's Assist Trophy move.
yeah, guess it did come out a bit like that... unintentional, i swear.
oh, and if anyone cares, here's the Smash 4 Down Air i was referencing. it's apparently not a daily pic, and it's not on the main Smash 4 website... and i have no idea where i grabbed it from...
(http://i.imgur.com/G6UIcwD.jpg)
ooh. yeah. i never saw that pick. you did nice
Quote from: Snoopy on October 02, 2013, 11:09:39 PM
uh... probably? my thought is something like the Smart Bomb/Cracker Launcher where it's 1-3 hits or something, but more up above him than around him.
oh, and if anyone cares, here's the Smash 4 Down Air i was referencing. it's apparently not a daily pic, and it's not on the main Smash 4 website... and i have no idea where i grabbed it from...
(http://i.imgur.com/G6UIcwD.jpg)
Yeah, that's close enough to what I meant!
I've never seen this before. I can't get a good read of what he's doing with it, either. Is he throwing it, or swinging it, or...?
Can this psa be rel ported over someone else?
Quote from: Renova on October 03, 2013, 07:54:28 PM
Can this psa be rel ported over someone else?
Since it's over Pit, yes.
well, got the Down B Air done. pretend he's holding the Firework Launcher. it'll have a bit of a downward thrust right after i shoots the Fireworks out.
(http://imageshack.us/a/img9/7058/s7i.gif) (http://imageshack.us/photo/my-images/9/s7i.gif/)
just need to finish the Down B, and that will officially finish off the regular attacks. then they just need the PSA part, which probably won't take as long as i've taken to make these few animations.
Quote from: Snoopy on October 04, 2013, 06:43:56 PM
well, got the Down B Air done. pretend he's holding the Firework Launcher. it'll have a bit of a downward thrust right after i shoots the Fireworks out.
(http://imageshack.us/a/img9/7058/s7i.gif) (http://imageshack.us/photo/my-images/9/s7i.gif/)
just need to finish the Down B, and that will officially finish off the regular attacks. then they just need the PSA part, which probably won't take as long as i've taken to make these few animations.
very Nice :) just fix his left hand at the end ;)
Quote from: Snoopy on October 04, 2013, 06:43:56 PM
well, got the Down B Air done. pretend he's holding the Firework Launcher. it'll have a bit of a downward thrust right after i shoots the Fireworks out.
(http://imageshack.us/a/img9/7058/s7i.gif) (http://imageshack.us/photo/my-images/9/s7i.gif/)
just need to finish the Down B, and that will officially finish off the regular attacks. then they just need the PSA part, which probably won't take as long as i've taken to make these few animations.
Nice! Reminds me of Ivysaur's up-air, which I always thought was a fun part of her playstyle. Looks like he's progressing really well.
Quote from: SouthCraft on October 04, 2013, 06:45:20 PM
very Nice :) just fix his left hand at the end ;)
yeah, must have missed that. got it fixed now though, thanks for pointing that out.
Quote from: Dmickolas on October 04, 2013, 06:49:19 PM
Nice! Reminds me of Ivysaur's up-air, which I always thought was a fun part of her playstyle. Looks like he's progressing really well.
why thank you, i think so too.
anyways, i felt the Down Smash was a bit stiff, so i fixed it.
(http://imageshack.us/a/img22/7128/g97.gif) (http://imageshack.us/photo/my-images/22/g97.gif/)
Quote from: Snoopy on October 07, 2013, 07:59:05 PM
anyways, i felt the Down Smash was a bit stiff, so i fixed it.
(http://imageshack.us/a/img22/7128/g97.gif) (http://imageshack.us/photo/my-images/22/g97.gif/)
lol He's so happy-go-lucky. Not only is he not paying attention to anything else, but he's not even doing anything productive. What could he possibly have to do that would make him dig like that, other than his own glee? Matches his character perfectly.
this is better
I think even nintendo will be playing with this psa.
You've got some great animation skills, Snoopy. o0o
I've got to give this PSA a try once it's out.
Quote from: Renova on October 07, 2013, 11:41:13 PM
I think even nintendo will be playing with this psa.
Yeah...
About that...
I'm gonna go with no.
I don't think Nintendo would hack their own console just to play a PSA mod of a character that's going to be in SSB4. :L
Quote from: KingSexyPuff on October 07, 2013, 11:54:53 PM
You've got some great animation skills, Snoopy. o0o
I've got to give this PSA a try once it's out.
Yeah...
About that...
I'm gonna go with no.
I don't think Nintendo would hack their own console just to play a PSA mod of a character that's going to be in SSB4. :L
It was a compliment on the progress the psa has made, glorifying its build quality to be that of the Nintendo developers themselves.
why thanks guys, glad you like it as much as i do. also forgot to mention that i sent SonicBrawler the files, so the attacks will finally match the animations. once he's done with those, it'll probably be thread only release time, since the Down and Side B won't be done, plus there's still a few other things i need to do, like the Throws and VIS0 for a lot of the animations.
Quote from: Renova on October 07, 2013, 11:41:13 PM
I think even nintendo will be playing with this psa.
i'd like to think that, but they wouldn't need to since they've already got him in Smash 4, they can just play him there. maybe they'll just use a few of my ideas for the parts of the Villager they haven't shown yet :af:
Quote from: babyblinx on October 15, 2013, 10:50:24 PMCan you make a Mario & Luigi Dream Team PSA on the Ice Climbers? :D I want to see one SO bad. BEST GAME YET.
Keep the requests to the A/A Requests Boards, please.
How many time can the Gyroid Rocket be used? 1 or 2 times? (Ex. Wayyyyy of the left of the stage)
I thought of an amazing idea. In NL you could turn items and stuff in your house, or pick it up. SOOOOO What if... YOU COULD TURN ITEMS OR PICK UP ITEMS ON THE GROUND YOU NORMALLY COULDN'T?
Idea-My AMAZING Brain P.S. XD
Quote from: babyblinx on October 28, 2013, 11:38:19 PM
I thought of an amazing idea. In NL you could turn items and stuff in your house, or pick it up. SOOOOO What if... YOU COULD TURN ITEMS OR PICK UP ITEMS ON THE GROUND YOU NORMALLY COULDN'T?
What...?
Could you explain this a bit more? Are you meaning to have them replicate Villager's grab move?
Also tone down on the caps. .-.
Quote from: BurgerKingJigglypuff on October 28, 2013, 11:45:38 PM
What...?
Could you explain this a bit more? Are you meaning to have them replicate Villager's grab move?
Also tone down on the caps. .-.
Okay, 1. Sorry for da caps. XD I was excited. 2. By that i meant Grabbing an item or turning around an item someone can't pick up. Ex. Urina (When spiked outwards), the Motion Sensor Bomb (When already set on the ground A.K.A. Thrown already), or even the Super or Poison Mushrooms, And either make it point in another direction, or pick it up and throw it. :af2:
P.S. Sorry for the Run-On Sentences.
Quote from: babyblinx on October 29, 2013, 12:51:54 AM
Okay, 1. Sorry for da caps. XD I was excited. 2. By that i meant Grabbing an item or turning around an item someone can't pick up. Ex. Urina (When spiked outwards), the Motion Sensor Bomb (When already set on the ground A.K.A. Thrown already), or even the Super or Poison Mushrooms, And either make it point in another direction, or pick it up and throw it. :af2:
P.S. Sorry for the Run-On Sentences.
Alright. Thanks for explaining.
Though I don't think this moveset should have item spawning. :-\
not too sure about that, but it could be an interesting idea. i just wouldn't really know how to actually do it. the turning around part could work, if it worked somewhat like Fox's reflector, i would think. and as KJP said, this PSA probably won't have item spawning, i've never been a fan of PSAs that can do that. as for this...
Quote from: babyblinx on October 24, 2013, 10:51:42 AM
How many time can the Gyroid Rocket be used? 1 or 2 times? (Ex. Wayyyyy of the left of the stage)
i was thinking of 'borrowing' Luigi's/Pikachu's Side B code, since they seem to fit nicely.
also, a bit of an update. i'll be doing most/all of the PSA part, as SonicBrawler kind of over-promised on what he'd do for all the projects he's helping with, so i'm taking one thing off his mind. plus, it's been project time of the semester, so i've had a bit more school work than usual. and what little free time i had went into Pokemon Y. so yeah. but i haven't come empty handed, as i have pretty well finished the VIS0. i'm super glad i separated the eyes from the mouth when i did.
here's a few of the new ones.
Sorry but you are not allowed to view spoiler contents.
Quote from: Snoopy on October 29, 2013, 02:09:01 AM
not too sure about that, but it could be an interesting idea. i just wouldn't really know how to actually do it. the turning around part could work, if it worked somewhat like Fox's reflector, i would think. and as KJP said, this PSA probably won't have item spawning, i've never been a fan of PSAs that can do that. as for this...
i was thinking of 'borrowing' Luigi's/Pikachu's Side B code, since they seem to fit nicely.
also, a bit of an update. i'll be doing most/all of the PSA part, as SonicBrawler kind of over-promised on what he'd do for all the projects he's helping with, so i'm taking one thing off his mind. plus, it's been project time of the semester, so i've had a bit more school work than usual. and what little free time i had went into Pokemon Y. so yeah. but i haven't come empty handed, as i have pretty well finished the VIS0. i'm super glad i separated the eyes from the mouth when i did.
here's a few of the new ones.
Sorry but you are not allowed to view spoiler contents.
Those VIS0's look nice, I look forward to seeing what you'll do for the PSA part. ;D
Quote from: Snoopy on October 29, 2013, 02:09:01 AM
also, a bit of an update. i'll be doing most/all of the PSA part, as SonicBrawler kind of over-promised on what he'd do for all the projects he's helping with, so i'm taking one thing off his mind. plus, it's been project time of the semester, so i've had a bit more school work than usual. and what little free time i had went into Pokemon Y. so yeah. but i haven't come empty handed, as i have pretty well finished the VIS0. i'm super glad i separated the eyes from the mouth when i did.
here's a few of the new ones.
Sorry but you are not allowed to view spoiler contents.
Sounds good to me! Take your time, man. Things happen.
I think what you guys do often looks better than what we see from SSB4. It may look nicer in HD, but this all looks so much more collected. It's awesome.
Good to see you made it out of that volcano you fell in.
Sweet! This looks better than ANY work i've seen. (Except Nintendo. That's...Nintendo.)
Quote from: Snoopy on October 29, 2013, 02:09:01 AM
plus, it's been project time of the semester, so i've had a bit more school work than usual. and what little free time i had went into Pokemon Y. so yeah. but i haven't come empty handed, as i have pretty well finished the VIS0. i'm super glad i separated the eyes from the mouth when i did.
Pokeman Y? I'll take you on! ;D
Also, this is a stupid question, and I wouldn't know where to ask this. XD But KJP, am I able to get an animated Siggy, or whatever?
Quote from: babyblinx on October 29, 2013, 09:11:16 PM
Also, this is a stupid question, and I wouldn't know where to ask this. XD But KJP, am I able to get an animated Siggy, or whatever?
You'll have to make it yourself. But it has to apply to the rules of the Forums.
Quote from: BurgerKingJigglypuff on October 30, 2013, 12:33:20 AM
You'll have to make it yourself. But it has to apply to the rules of the Forums.
Kay, thanks for notifying me of this. I thought ONLY The Team could have this.
Quote from: Tabuu Forte Akugun on October 29, 2013, 02:16:06 AM
Those VIS0's look nice, I look forward to seeing what you'll do for the PSA part. ;D
thanks, and i'm also looking forward to having a Villager that has proper attacks. been playing with him far too long with the hitboxes off.
Quote from: Dmickolas on October 29, 2013, 02:16:50 AM
I think what you guys do often looks better than what we see from SSB4. It may look nicer in HD, but this all looks so much more collected. It's awesome.
Quote from: babyblinx on October 29, 2013, 09:11:16 PM
Sweet! This looks better than ANY work i've seen. (Except Nintendo. That's...Nintendo.)
why thank you as well. not too sure about official Nintendo quality, but i'm certainly putting in as much effort as i can. been wanting this PSA done for too long to just go half way on it.
Quote from: babyblinx on October 29, 2013, 09:11:16 PM
Pokeman Y? I'll take you on! ;D
you'd probably win, i just beat the Elite 4 a few days ago and haven't played since, so my team is low 60's.
Quote from: Gravity on October 29, 2013, 04:53:10 AM
Good to see you made it out of that volcano you fell in.
i know, right? i keep falling the ones without good wifi. at least there was a charger down there, so i could keep playing pokemon.
so i got most of the initial PSAing done, minus a few attacks that i'm purposely leaving alone for now. for anyone curious, this is my plan of attack from now until official Vault release.
Priority list:
First -
get most attacks PSA'd (leave out Throws, Side and Down B for now)
LandingAir[All], Attack[All]4Hold animations
Entry animation
model stuff, i have a few edits i need to merge into one, plus a few Material edits i've been putting off
model visibility, make sure everything shows properly
whatever VIS0 i may have missed
thread release + initial balancing
Second -
Side and Down B PSA'd
Throws animated and PSA'd
Swim animations (i'd like for them to reflect New Leaf's swimming)
Final Smash
fix Up Taunt (the eating one)
adjust/remove sounds (Pit's voice gets really annoying after a while)
last minute adjustments, and final balancing
Vault release
it's more or less in order of what i'll do. it's in 2 sections, mainly because i'd like to get a thread release out soon, plus i could then start the second section while doing the balancing. all the stuff in the first section should be pretty quick to do, i've just been kind of lazy about actually doing them. so yeah.
Quote from: Snoopy on October 31, 2013, 01:51:49 AM
thanks, and i'm also looking forward to having a Villager that has proper attacks. been playing with him far too long with the hitboxes off.
why thank you as well. not too sure about official Nintendo quality, but i'm certainly putting in as much effort as i can. been wanting this PSA done for too long to just go half way on it.
you'd probably win, i just beat the Elite 4 a few days ago and haven't played since, so my team is low 60's.
i know, right? i keep falling the ones without good wifi. at least there was a charger down there, so i could keep playing pokemon.
so i got most of the initial PSAing done, minus a few attacks that i'm purposely leaving alone for now. for anyone curious, this is my plan of attack from now until official Vault release.
Priority list:
First -
get most attacks PSA'd (leave out Throws, Side and Down B for now)
LandingAir[All], Attack[All]4Hold animations
Entry animation
model stuff, i have a few edits i need to merge into one, plus a few Material edits i've been putting off
model visibility, make sure everything shows properly
whatever VIS0 i may have missed
thread release + initial balancing
Second -
Side and Down B PSA'd
Throws animated and PSA'd
Swim animations (i'd like for them to reflect New Leaf's swimming)
Final Smash
fix Up Taunt (the eating one)
adjust/remove sounds (Pit's voice gets really annoying after a while)
last minute adjustments, and final balancing
Vault release
it's more or less in order of what i'll do. it's in 2 sections, mainly because i'd like to get a thread release out soon, plus i could then start the second section while doing the balancing. all the stuff in the first section should be pretty quick to do, i've just been kind of lazy about actually doing them. so yeah.
Wow, I REALLY hope this gets done. Take your time, we all need breaks from the PC every now and then.
And also,
I wish I knew about PSAing so I could take this off your hands for a few days...
Post Merge: November 01, 2013, 11:51:07 PM
Quote from: BurgerKingJigglypuff on October 30, 2013, 12:33:20 AM
You'll have to make it yourself. But it has to apply to the rules of the Forums.
I made one, and I'm happy. :D
It's been a while, and I want to see a few updates, or what's happening, or something. no rush, but I've been wanting to see a bit of progress. I'm VERY,VERY sorry if my tone seems impatient or rushed. (BTW, I preordered A Legend Of Zelda A Link Between Worlds. WOO! Not sure why anyone would care, but meh.)
Quote from: babyblinx1 on October 31, 2013, 10:50:08 PM
It's been a while, and I want to see a few updates, or what's happening, or something. no rush, but I've been wanting to see a bit of progress. I'm VERY,VERY sorry if my tone seems impatient or rushed.
why i'm glad you asked. just ignore the fact that i totally didn't see this until late yesterday...
i've got all the attacks except the Down and Side B basically PSA'd, and basically feeling like how i wanted them. of course that's still subject to change, i'm not a one man balancing team like Sakurai is. HA, i made a funny.
since there's not much to show, and i don't have video recording capabilities, have some gifs instead.
this one is the Entry. pretend the Bed shrinks and goes into his pocket towards the end.
(http://img96.imageshack.us/img96/5370/n7b.gif) (http://imageshack.us/photo/my-images/96/n7b.gif/)
as for this one, it's the Swim animation. i have all the Swims done, but i'll just show this one, mainly because laziness. and they're not really all that interesting besides this one, and maybe the SwimF. also, the floor is meant to show the water level.
(http://img593.imageshack.us/img593/6668/128x.gif) (http://imageshack.us/photo/my-images/593/128x.gif/)
so more or less, the last thing i need to do before the thread release is some model related stuff, which shouldn't take too long. i may actually have this ready before the weekend is done, although don't hold your breath on that promise.
That's an awesome take on an Entry animation. The swim's cool, too; really natural looking. Can't wait to see it released. Are you going to have someone do a preview video for you?
nice job man. i can reocrd a pewview vid when you think its ready to be shown.
Bed animation is so fitting. Can't wait for this.
Speaking of Sakurai, Marth got announced as a playable character in Smash 4. Wooo, big surprise.
Dat entry. All arguments are forever invalid.
Quote from: Renova on November 09, 2013, 10:00:39 PM
Speaking of Sakurai, Marth got announced as a playable character in Smash 4. Wooo, big surprise.
Sorry but you are not allowed to view spoiler contents.
Quote from: Chaos_Knight on November 09, 2013, 11:36:00 PM
Dat entry. All arguments are forever invalid.
Sorry but you are not allowed to view spoiler contents.
I try to keep up with what's happening on the smash site but they've been inconsistent with their updates and quite frankly, if they don't put Crono in the game I don't think I'm going to get it this time around.
Snoopy, does villager have his net in the psa?
Quote from: Snoopy on November 09, 2013, 09:32:17 PM
why i'm glad you asked. just ignore the fact that i totally didn't see this until late yesterday...
i've got all the attacks except the Down and Side B basically PSA'd, and basically feeling like how i wanted them. of course that's still subject to change, i'm not a one man balancing team like Sakurai is. HA, i made a funny.
since there's not much to show, and i don't have video recording capabilities, have some gifs instead.
this one is the Entry. pretend the Bed shrinks and goes into his pocket towards the end.
(http://img96.imageshack.us/img96/5370/n7b.gif) (http://imageshack.us/photo/my-images/96/n7b.gif/)
Nice. What's the line mean? The shrink? (BTW, Nice hidden phrase. XD Also... I found out how to do this due to the fact that I deleted the invisible "HA, i made a funny" post, and having to put it back. Am I allowed to do this or is it illegal due to the whole "Forum Rules" that I overlooked? A.K.A. I may have missed THIS part, not missed ALL of the rules. :P )
Quote from: babyblinx1 on November 12, 2013, 01:00:51 AM
Nice. What's the line mean? The shrink?
The "line" is the bone of the bed model. ._.
Quote from: babyblinx1 on November 12, 2013, 01:00:51 AM
I found out how to do this due to the fact that I deleted the invisible "HA, i made a funny" post, and having to put it back. Am I allowed to do this or is it illegal due to the whole "Forum Rules" that I overlooked?
What? ._.
No. It's not against the rules to remove black text from a quote... .-.
Quote from: KingOfTheHillJigglypuff on November 12, 2013, 01:52:37 AM
The "line" is the bone of the bed model. ._.
What? ._.
No. It's not against the rules to remove black text from a quote... .-.
I meant to make colored text.
Quote from: babyblinx1 on November 12, 2013, 09:51:40 PM
I meant to make colored text.
It's still not against the rules. ._.
Quote from: babyblinx1 on November 12, 2013, 10:35:00 PMOh. Well, I feel dumb. Oh well. Even though this is off-topic, Who else pre-ordered or is going to buy A Link Between Worlds? I pre-ordered mine.
Stop derailing. You were already doing it before this post.
glad you guys are excited and still willing to put up with my slowness. i knew it was going to take some time to merge the model edits together, which is why i put them off for so long, but just not quite 4 hours of actually doing it and a few more for fixing freezing issues. the main reason its taken so long is because i have 4 separate Villager models, 2 Male, 2 Female, and 2 different shirt UVs for each. of course once i got all the edits compiled, only 1 of the 4 actually worked properly. but i've gotten all that sorted out, and now i'm just wrestling the FitPit.pac to accept a very slightly different Model Visibility setup. but once that's done, it'll finally be time for the thread release.
Quote from: Renova on November 10, 2013, 07:26:09 AM
Snoopy, does villager have his net in the psa?
indeed he does, the Forward Smash and Back Air. pretty sure i've shown them before...
Quote from: babyblinx1 on November 12, 2013, 01:00:51 AM
Nice. What's the line mean?
as KJP said, it's the Bed's bones. i just forgot to turn them off for the gif.
Quote from: KingOfTheHillJigglypuff on November 12, 2013, 10:40:04 PM
Stop derailing. You were already doing it before this post.
Sorry, I didn't realize I went off-topic THAT far. A LOT of the time I don't think. Please ignore me when I said that. And Snoopy, Can the Male Villager be over Lucas as well, or do you only want Female there? Because I had another character on Pit. If you don't want to, I understand, but it's just a small favor. c:
Quote from: babyblinx1 on November 14, 2013, 01:05:52 AM
Can the Male Villager be over Lucas as well, or do you only want Female there? Because I had another character on Pit. If you don't want to, I understand, but it's just a small favor. c:
no, i put the Male model on Lucas too. they're both on Ness and Lucas, just check the original download. for the PSA, they're on Pit for now, as a port to another character has yet to be decided, but will more than likely be the last thing that happens.
also, just waiting on a video or two to be posted, then i can release the Villager. figured it'd be a good way to see what you're getting before downloading, or if you already have a Pit PSA that you don't feel like moving, as i'm sure a lot of people do.
also also, this.
(http://i.imgur.com/s2giG4d.png)
based on today's daily pic of this
(http://i.imgur.com/DpYflfS.png)
i was kind of thinking of doing it already, but that pretty well set the goal for me.
http://youtu.be/gvWbYlPWakg (http://youtu.be/gvWbYlPWakg)
very nice. and with that,
https://www.dropbox.com/s/0ve5pqn01e7uyuc/VillagerInitialRelease.zip (https://www.dropbox.com/s/0ve5pqn01e7uyuc/VillagerInitialRelease.zip)
don't be too surprised if occasional freezing happens. apparently there's a few things i still need to sort out. hence this only being a beta/thread only release. feel free to post when it does freeze though. so far i have 'after a few matches' and 'using the Down B', even though the second one hasn't happened to me yet.
oh, and also post balancing notes if you feel so inclined. otherwise, enjoy.
^ Awesome! I'll try and write something detailed when I get a chance, though I'll be busy for most of this week...
I'll try this out, post haste.
Post Merge: November 14, 2013, 04:14:15 AM
Alright here we go,
So, i like his walk to run speed and style, kinda wish he turned faster while running, but it isn't bad.
A combo: good, simple, no major changes needed.
forward tilt: decent, somewhat hard to land, possibly faster or larger hitbox
down tilt: godly, don't change this, this move is crucial to his aerial game.
up tilt: I don't care for this move, too small of a hitbox, not useful for anything really.
forward smash: good move, maybe the hitbox needs some changing, seems difficult to land consistently
down smash: nice, but does it ground opponents at a certain percent/hitbox, also, this should hit people grabbing onto ledges, imo
up smash: another good move, hitboxes are good, decent juggle move, but not as good for air game as down tilt.
neutral b: i like your interpretation of this, but I would have it shoot three shots at once if possible, because it is difficult to land just the one, and it doesn't do much damage on its own.
up b: good move, very fun to control, good mindgames and acting out of it is very good, might shorten the distance able to be traveled a tad, but this move is pretty good atm.
neutral air: damn, this move is pretty powerful, nearly too much so, short hopping into this is killer on enemies, maybe lower the knockback on this, cause it's just too good.
up air: good move, but only useful if you get your opponents waaay up above you, best used following down tilt.
forward air: decent move, somewhat lacking in range, if possible add soe weak water hitboxes a foot or two in front of the can so this is more useful.
down air: I like it, good hitbox, good to use out of up b, not much needs changing.
back air: this move needs changing, either without the net or something, it is hard to hit wilt, and even if you do, the benefits aren't very good, maybe change this to a quick volley of slingshot shots(3) behind him like in smash 4?
dash attack: I like it, difficult to land, I would increase knockback somewhat, needs more reward, cause at low percents you get punished even for a successful hit.
also, I really don't lie how weak his double jump is, with such great aerial tools, it saddens me to only really be able to use them after down tilt or up smash, I'd increase his second jump height by quite a bit, and see if that gives him more options.
overall, very nice work, but his neutral a in the air is pretty op, if anything, his moves seem to come out a little too slow and/or have too small hitboxes for what they appear, nice work.
VILLAGER VS. LUIGI - SSBB Wii U Hacks (http://www.youtube.com/watch?v=P9VKahTzAXo#ws)
Ooooh i need to try this out. Thinking of making a video battling the blue guy.
Do I wanna try Villager out? Frickin' right. I'll get back to ya. Can't wait to see what you guys did! ;D
Playing with him for a few hours, here are my conclusions:
His attacks are very slow and underpowered. I found using the U-tilt to be especially useless. I also think his Side-B, while still a WIP, could be a single blow as opposed to the small multiple attacks. Villager needs a good attack like that.
His moves need to be a little wider ranged, as well as giving his double-jump more height. Maybe this could be substituted by giving his balloon recovery a little less air-time?
and I also size-modded him for myself since I felt he was incredibly oversized. Since it looks like you imported his tools and the Gyroid from AC:CF, is there a way to import the model of the Villager himself in Brawl as well? I know ACCF has MDL0s.
Still great job.
Quote from: bekindsorewind on November 14, 2013, 07:15:26 PM
Playing with him for a few hours, here are my conclusions:
His attacks are very slow and underpowered. I found using the U-tilt to be especially useless. I also think his Side-B, while still a WIP, could be a single blow as opposed to the small multiple attacks. Villager needs a good attack like that.
His moves need to be a little wider ranged, as well as giving his double-jump more height. Maybe this could be substituted by giving his balloon recovery a little less air-time?
and I also size-modded him for myself since I felt he was incredibly oversized. Since it looks like you imported his tools and the Gyroid from AC:CF, is there a way to import the model of the Villager himself in Brawl as well? I know ACCF has MDL0s.
Still great job.
I agree with all of this, could he be smaller?
didn't think there'd be this good of feedback for a bit, glad you guys are liking the Villager.
as is probably obvious, i didn't too a whole lot of play testing myself, so a lot of the attacks are imbalanced. hence the size issue, which i agree, he does need to be a bit smaller after watching the videos. so thank you for giving me a great start UncleOwnage, i'll start with your suggestions, as well as the ones from bekindsorewind. that isn't to say that i'll ignore any more, since it'll still take time to make the changes.
Quote from: bekindsorewind on November 14, 2013, 07:15:26 PM
I also think his Side-B, while still a WIP, could be a single blow as opposed to the small multiple attacks. Villager needs a good attack like that.
for the Side B, i was thinking of making it more or less like Luigi's and Pikachu's, i just haven't touched it yet aside from the base pose and testing to make sure the Gyroid loaded properly.
Quote from: bekindsorewind on November 14, 2013, 07:15:26 PM
Since it looks like you imported his tools and the Gyroid from AC:CF, is there a way to import the model of the Villager himself in Brawl as well? I know ACCF has MDL0s.
the answer is yes, but the quality of the model is quite low. not nearly as bad as the Smashville models, since those are the Wild World models, but yeah. i actually used the City Folk model as the base when i made the current Villager model, and i made it as close to it as possible, just a higher poly count to look and animate better. so in a sense, this is the CF model, just better looking for the most part.
Snoopy, I size-modded him 75% of his initial size. He looks much better now. The shorts could have darker texture, since it looks very light and kinda off to his black color. The eyes are something I'd reconsider too; they look either too big for the head or too close to each other, I can't quite put my finger on it though.
His attacks REALLY need to not have as much lag and be beefed up. His Up-Smash half-charged only does about 9% for me and barely sends the character flying.
I also have a Classic Sonic import on my game and when I play as him now he freezes the game. This is because of the Villager since this hasn't happened since I put him in it.
Villager freezes on victory screens and no contest screens too.
Excellent! I hope to see this thing get BETTER than Nintendo quality. And hid attacks could be faster and stronger. Also he is too big. BUT everyone said this already.
Nice so far! If it is at any point, you need a backup PSAer or help or anything, send me a Pm and ill be happy to help :) Or if you guys want to deal it urself im not going in your way....
Hey snoopy, does this spring an idea in that productive mind of yours? XD (http://www.smashbros.com/update/images/daily.jpg)
Quote from: babyblinx1 on November 26, 2013, 07:14:42 PM
Hey snoopy, does this spring an idea in that productive mind of yours? XD (http://www.smashbros.com/us/#)
A broken image?
Quote from: KingOfTheHillJigglypuff on November 26, 2013, 07:15:17 PM
A broken image?
He provided a img link to the daily image on the smash bros site which changes daily.
Looks like today skull kid will be an assist trophy. Cool.
sorry for the bit of silence, been focusing a lot on college the last few weeks, especially since this week is finals for me. which means in a few days i'll finally have some time to work on the Villager a bit more.
a few things to note. i believe i have a general idea of why the constant freezing after the match is happening. i think it's something with the FitPit.pac file. i've reduced the texture file size for the Villager a fair amount, but nothing changed. i then removed the MotionEtc to test, and it still froze after just a few matches. i then put the MotionEtc back and removed the FitPit.pac, and it took a lot longer to freeze, about 20 matches compared to 4. of course the last few were quickly entering and exiting immediately, so even that freeze could just be from a memory overload or something. so i at least have a lead on that.
as for the Side B, i have one of two options. the first is to try to copy how it will be in Smash 4 exactly, according to this...
Sorry but you are not allowed to view spoiler contents.
the second option is to still have the two separate parts, but say something like he hops on when in air, and just fires it when on ground. this will probably be the easier option, but i may try the first one anyways.
so yeah, that's what's been going on with me the last bit. i wouldn't just release a beta and call it done.
Quote from: Snoopy on December 12, 2013, 03:24:14 AM
sorry for the bit of silence, been focusing a lot on college the last few weeks, especially since this week is finals for me. which means in a few days i'll finally have some time to work on the Villager a bit more.
a few things to note. i believe i have a general idea of why the constant freezing after the match is happening. i think it's something with the FitPit.pac file. i've reduced the texture file size for the Villager a fair amount, but nothing changed. i then removed the MotionEtc to test, and it still froze after just a few matches. i then put the MotionEtc back and removed the FitPit.pac, and it took a lot longer to freeze, about 20 matches compared to 4. of course the last few were quickly entering and exiting immediately, so even that freeze could just be from a memory overload or something. so i at least have a lead on that.
as for the Side B, i have one of two options. the first is to try to copy how it will be in Smash 4 exactly, according to this...
Sorry but you are not allowed to view spoiler contents.
the second option is to still have the two separate parts, but say something like he hops on when in air, and just fires it when on ground. this will probably be the easier option, but i may try the first one anyways.
so yeah, that's what's been going on with me the last bit. i wouldn't just release a beta and call it done.
Amazing, man. You have the perserverance of a candy junkie in a candy store. XD I'd say the first one will be a bit of a pain, but I hope it works for you. The way it works sounds like it can't fit in the moveset, or work in the moveset.
wait, there's an update?
(http://i.imgur.com/NyJkIpR.jpg)
Revision 1 is here, with 98.675% less freezing!
https://www.dropbox.com/s/e1p431ac3dqat37/VillagerPSARevision1.zip (https://www.dropbox.com/s/e1p431ac3dqat37/VillagerPSARevision1.zip)
the main reason it took well over a month to find the freezing issue was because i was looking in the wrong spot. turns out it was the Villager's model causing the after a few matches freeze. i have no idea why, but apparently having the Helmet and Gloves on the Villager's model was just too much, even after BrawlBox's tristripping.
so the model and textures are highly optimized since the previous release, and the Gloves and Helmet have been moved into the FitPit.pac. they're still there and show up when necessary, which is what i've been working on the last week.
also, the balancing suggestions from a while ago should all be in there, assuming i didn't forget to copy some over. the last release i completely forgot to actually change most of the extra details of the hitboxes. well, anything more than which bone it goes to and positioning i ended up forgetting. but they should be in there now.
basically there's nothing actually new in here, mainly just the optimizations and hitbox fixings.
and if you've read this far and wondered about the above pic, it's going to be part of the Final Smash animation. had some REFF and REFT editing to make it work, but i think it'll be worth it.
Great job Snoopy, this looks to be coming along very nicely, keep it up!
little psycho is joining us!
nicely done snoopy. I updated the OP to contain that post.
Wait, you're still alive?
Quote from: SonicBrawler on January 20, 2014, 04:43:51 AM
nicely done snoopy. I updated the OP to contain that post.
thanks for that, i probably would have forgotten to ask otherwise.
Quote from: Project Smash 4 on January 20, 2014, 04:32:42 AM
Great job Snoopy, this looks to be coming along very nicely, keep it up!
why thank you, i aim to please.
Quote from: King Harkinian (a.k.a. Gnorc) on January 20, 2014, 04:34:45 AM
little psycho is joining us!
and don't forget his Female partner in crime.
Quote from: TurboChaos on January 20, 2014, 04:52:05 AM
Wait, you're still alive?
surprisingly, yes. i only rage quit a few times.
Look forward to trying this out!
I don't know if this question has been answered before, but will there be a Project M version?
Quote from: Abbi on January 22, 2014, 08:50:06 PM
I don't know if this question has been answered before, but will there be a Project M version?
if i actually played Project M, then i'd have a better feel for doing, but as for now, no. if anyone would like to make one, i'd be happy to help, or at least try to change things to better match P:M.
so, i've run into a slight issue. apparently, using the Generate Item command won't let me spawn Resetti, which kind of ruins my Final Smash idea. anyone know if there is a way to spawn Assist Trophy characters whenever? if not, i'm seeing 3 options for this.
1 - keep it as is, just without Resetti popping up after
2 - go with a different suggested idea of basically keeping Pit's, but with Bees. i'd have the animation of the Villager actually shaking a tree, then they pop out.
3 - something else completely, which i have no idea what that is.
and while i'm asking questions, anyone know if there's a way to basically use the animation for when a fighter is being held in Wario's mouth? i'd love to know how, since that'd help with the Grabbing i'm aiming for, which is the Smash 4 grab people with the Net.
I have no idea if anyone posted or if the makers noticed but...
1. His air Side-B, there's no gyroid.
2. Some of his animations are deformed, like Down-B at the start and end of the animation.
(His throws have it too, but it's obvious it hasn't been programmed yet :P.)
3. The game froze when using Down-B, and moving the boxing glove all the way up for longer than 2 seconds.
well, as i've mentioned previously and in the included ReadMe file, i have yet to actually make the Side B, Down B, Throws, and Final Smash. if there's any animation where the Villager deforms like that, it means i'm going to be making the animation, nut just haven't at this point. the grounded Side B does have Lloid and the sitting position there, but that was more for testing purposes to make sure i could actually get Lloid to show up right. as for the Down B freezing, beats me, i have yet to touch it.
Quote from: Snoopy on January 23, 2014, 05:20:38 PM
well, as i've mentioned previously and in the included ReadMe file, i have yet to actually make the Side B, Down B, Throws, and Final Smash. if there's any animation where the Villager deforms like that, it means i'm going to be making the animation, nut just haven't at this point. the grounded Side B does have Lloid and the sitting position there, but that was more for testing purposes to make sure i could actually get Lloid to show up right. as for the Down B freezing, beats me, i have yet to touch it.
Ah, ok just wanted to let you know. Thanks.
So I havent been on for a long time, And i have an idea. try using a program to model/hack the Assist Trophies. This might be dumb because i don't mod or hack. :-P But it won't hurt to try! Just... save BEFORE you do it. XD
Quote from: babyblinx1 on January 27, 2014, 01:45:31 AM
So I havent been on for a long time, And i have an idea. try using a program to model/hack the Assist Trophies. This might be dumb because i don't mod or hack. :-P But it won't hurt to try! Just... save BEFORE you do it. XD
oh, you mean BrawlBox. yeah, i use it a little bit. quite the fancy little tool, it is.
although the question is more what you would want to change. changing the model is just like regular character imports. the rest, probably just a little more than that.
anyways, i come bearing news of an update!
(http://i.imgur.com/5eGStVm.jpg)
i got the Side B fully animated and working as it should. i ended up not doing the projectile mode, mainly because i'd have to do the pseudo projectile 'use the ThrowN bone and have it just phase through everything including the walls and ground', and that would bug me pretty badly.
so here's more of how it works.
Sorry but you are not allowed to view spoiler contents.
so yeah. Down B will be next.
and i would like to ask again, since no one answered.
Quote from: Snoopy on January 23, 2014, 02:34:41 AM
so, i've run into a slight issue. apparently, using the Generate Item command won't let me spawn Resetti, which kind of ruins my Final Smash idea. anyone know if there is a way to spawn Assist Trophy characters whenever? if not, i'm seeing 3 options for this.
1 - keep it as is, just without Resetti popping up after
2 - go with a different suggested idea of basically keeping Pit's, but with Bees. i'd have the animation of the Villager actually shaking a tree, then they pop out.
3 - something else completely, which i have no idea what that is.
should i stick with the current Final Smash even if i can't get Resetti to pop up at the end, or switch to something else? the current one is this,
Sorry but you are not allowed to view spoiler contents.
Quote from: Snoopy on January 27, 2014, 02:42:25 AM
i'm not too sure about the exact details for the damage part, but that's my current idea. and once the darkness fades out, Resetti would pop up because someone didn't save before resetting.
[/spoiler]
the damage part? just do tons of repetitive burn damage as a result of Resetti 'flaming' them
well, maybe this'll generate a bit more interest than the last one.
Revision 2 release, now with a functional Side and Down B!
https://www.dropbox.com/s/nh2z2g20cyvpuxn/VillagerPSARevision2.zip (https://www.dropbox.com/s/nh2z2g20cyvpuxn/VillagerPSARevision2.zip)
the Down B is as i showed a few posts ago, while the Down B functions like this.
Sorry but you are not allowed to view spoiler contents.
i also grabbed Ikarus and ran through the PSA part because i was getting tired of not knowing why certain attacks weren't hitting right, like the Back Air. turns out i was just trying to be too fancy with a few of them, and completely forgot to move others. for example, the Back Air before was pointing towards the screen instead of other fighters. another was the Neutral Air, i left them in the same place as Pit's, which is why they were hitting almost anywhere. so, once again, the hitboxes for ALL the attacks should finally be right.
not much left now, just the Throws, Final Smash, Kirby Hat (that i forgot about up until a few days ago...), and some final touch ups. then i will finally call the Villager completed.
I'm totally looking forward to this!
nice job. i wont be able to test it out myself till the weekend, but i updated he op. also, im going to help find a way to force spawn resetti
Can't wait for a final vesion of this.
I tried Villager with BrawlEx, I don't know why but it freeze.
Will the Kirby hat have a PSA or is it just a model swap?
Quote from: KTH on January 29, 2014, 05:27:16 PM
Can't wait for a final vesion of this.
I tried Villager with BrawlEx, I don't know why but it freeze.
Pit isn't able to be cloned yet is he?
Quote from: SonicBrawler on January 29, 2014, 05:23:39 PM
also, im going to help find a way to force spawn resetti
this would be lovely. my attempts have been quite useless. i do have a slight change to it i could do if necessary, but i'd still prefer to have Resetti in it.
Quote from: TurboChaos on January 29, 2014, 05:28:24 PM
Will the Kirby hat have a PSA or is it just a model swap?
more just a model swap. i'd only need to change the Bow and Arrow for the Slingshot, and i'd just use the Hat that Gamma made a while back, but on Pit's instead of Ness's.
Quote from: KTH on January 29, 2014, 05:27:16 PM
Can't wait for a final vesion of this.
I tried Villager with BrawlEx, I don't know why but it freeze.
i wouldn't know either, but i haven't tried BrawlEx yet. i can look into it later, but it may be a while before my laziness about it goes away.
Quote from: ToadKart on January 29, 2014, 05:40:29 PM
Pit isn't able to be cloned yet is he?
he is. it could be something i've done to the FitPit.pac or something that broke it. i did have to copy paste everything into a clean one yesterday, since i kind of broke it beyond repair.
Ah, that's right. I'll try Villager with Brawl Ex tonight. I've already added the Melee 5, so Rosalina and Villager will be next, and then Mega Man whenever Ness is able to be cloned.
Edit: Added him, and he works fine with Brawl Ex. :)
KTH, where did it freeze for you exactly?
(https://lh3.googleusercontent.com/-VuvQefFEmZU/UuW3PFAtn-I/AAAAAAAAAMc/VAlN1T9b1uo/w692-h390/WiiU_screenshot_TV_01435.jpg)BESIDES the fact it's a different game, does ANYTHING AT ALL give you ideas? (Wii U screenshot by me.)
Um...the fact that Fi isn't present and that the batteries on your Gamepad are running low?
Quote from: Chaos_Knight on January 31, 2014, 09:38:21 PM
Um...the fact that Fi isn't present and that the batteries on your Gamepad are running low?
Fi? Bro, DIS is Wind Waker.
Quote from: ToadKart on January 29, 2014, 11:52:26 PM
Ah, that's right. I'll try Villager with Brawl Ex tonight. I've already added the Melee 5, so Rosalina and Villager will be next, and then Mega Man whenever Ness is able to be cloned.
Edit: Added him, and he works fine with Brawl Ex. :)
KTH, where did it freeze for you exactly?
He freeze after have select a stage.
Quote from: babyblinx1 on January 31, 2014, 10:17:30 PM
Fi? Bro, DIS is Wind Waker.
Yes, but Fi was sleeping inside the Master Sword the whole time.
Quote from: babyblinx1 on January 31, 2014, 09:32:51 PM
BESIDES the fact it's a different game, does ANYTHING AT ALL give you ideas?
hmmmm... i should re-implement the Glide? that the Villager should use the furniture leaf in an attack? different costumes? make the Villager 100% immune to everything because that's another item Link is using in that shot? since it's Wind Waker and it has cell shading, that i should get off my lazy butt and do the extra Material stuff like i've been meaning to do? i need to go play Wind Waker again, because it's been a few years since i have and my Wii U needs some more play time? guess i'm not seeing it, you'll probably need to be a little bit more specific.
Quote from: Snoopy on January 31, 2014, 11:21:56 PM
hmmmm... i should re-implement the Glide? that the Villager should use the furniture leaf in an attack? different costumes? make the Villager 100% immune to everything because that's another item Link is using in that shot? since it's Wind Waker and it has cell shading, that i should get off my lazy butt and do the extra Material stuff like i've been meaning to do? i need to go play Wind Waker again, because it's been a few years since i have and my Wii U needs some more play time? guess i'm not seeing it, you'll probably need to be a little bit more specific.
Well Snoopy, by the end of your paragraph i see it was a troll, but I was saying an item's EFFECT being used, not the item itself. But I can TRY to find something that springs ideas.
Quote from: babyblinx1 on January 31, 2014, 11:46:50 PM
Well Snoopy, by the end of your paragraph i see it was a troll, but I was saying an item's EFFECT being used, not the item itself. But I can TRY to find something that springs ideas.
only a half troll. half of those things i should probably do anyways. hm, the effects you say... so like the little green bubbles from the Deku Leaf? depending on what it is, and how simple it is, i could probably do it. i have a few slots for effects still open. i'd imagine it's something along the lines of one of the emotion effects, like the question mark i'll end up using in the Final Smash animation.
Super Smash Bros. Brawl Hacks: Episode 15- Villager Beta 2! (http://www.youtube.com/watch?v=5_nQCKrbp1Q#ws)
Little Crazy is getting his own hack for brawl. his parents must be so proud
very nice. didn't show the Side or Down B, but hey, it was just a regular match. and man, i thought the few Pit voice clips i've left in were bad, but that's nothing compared to Megaman without his soundfile...
Quote from: Snoopy on February 01, 2014, 02:38:26 AM
very nice. didn't show the Side or Down B, but hey, it was just a regular match. and man, i thought the few Pit voice clips i've left in were bad, but that's nothing compared to Megaman without his soundfile...
I was pretty sure I did show both the side and down b... and yeah. megaman can be pretty annoying
Loving this, especially since he is a lot faster than the previous builds, if I am not mistaken the animations look smoother as well including the new attack improvements, good work guys.
Looking forwards to the next release of this, and I had no idea it was even updated after the pause.
Going to try this out later tonight. And my vote for the final smash is yeah, on the bees coming out of the trees if you can make it look good.
Hey Snoopy do you plan to make a sound pack for Villager? Can't wait till the final release it out! Keep up the great work, it looks really nice from the Initial Release before.....also does it still freeze after a few matches? Thanks! :kdance:
Quote from: solarflare4774 on February 16, 2014, 06:01:18 AM
Hey Snoopy do you plan to make a sound pack for Villager? Can't wait till the final release it out! Keep up the great work, it looks really nice from the Initial Release before.....also does it still freeze after a few matches? Thanks! :kdance:
sound pack? probably not, for two reasons. one, i'd have to have someone else make it, i have no idea how, and two, there's very few sounds the Villager makes anyways.
for the freezing, none what so ever. that was the main reason for the month long silence during December. right now it's because i need to focus on school...
Quote from: kangaroogreen on February 07, 2014, 04:10:12 PM
Looking forwards to the next release of this, and I had no idea it was even updated after the pause.
Going to try this out later tonight. And my vote for the final smash is yeah, on the bees coming out of the trees if you can make it look good.
yep, my updates tend to be rather random, it's more as i get time to do this. and hey, one vote for Bees. that makes... one vote total.
i can make sound mods, but there really shouldnt be a voice for villager, seeing as how he is mute through out the game.
maybe just a few for a couple of his items?
well, it certainly wouldn't be for voice clips, since the Villager doesn't talk. it would be kind of nice for the items and a few other sound effects that don't have a decent already in Brawl equivalent, like the Net swoosh, Shovel digging, some of the emotion sounds, stuff like that. so maybe.
Maybe you can found something interessing here :
http://www.sounds-resource.com/ds/acww/sound/1733/ (http://www.sounds-resource.com/ds/acww/sound/1733/)
EDIT : On the link I give to you :
SWAR1675_General
401 : Eat a fruit.
406 : Dramatic expression
413 : Drink
426 : Surprise sound
433 : Put off something
481 : Pan hit?
These would be great for a Villager soundpack! Thanks KTH! Well it's really up to Snoopy and SonicBrawler if they want to do it. But that would be awesome if they did. It's quite annoying always hearing Pit's voice.....well anyways hey Snoopy, after the final release it out, do you plan on making all ths CSP'S, BP'S, ect.? Thanks! :kdance:
Will this PSA work in Project M? And will there be female Villager Costumes? I was hoping to play Villager in SSB4 so this is great! :)
Yes there is female version. I just don't know if it works for Project M or not. Your going to have to ask Snoopy and SonicBrawler for that.
Quote from: KTH on February 16, 2014, 11:35:17 PM
Maybe you can found something interessing here :
http://www.sounds-resource.com/ds/acww/sound/1733/ (http://www.sounds-resource.com/ds/acww/sound/1733/)
EDIT : On the link I give to you :
SWAR1675_General
401 : Eat a fruit.
406 : Dramatic expression
413 : Drink
426 : Surprise sound
433 : Put off something
481 : Pan hit?
ah, cool, thanks, that'll make it a bit easier. guess i just need a list of what sounds i'd want now.
Quote from: solarflare4774 on February 17, 2014, 12:17:41 AM
These would be great for a Villager soundpack! Thanks KTH! Well it's really up to Snoopy and SonicBrawler if they want to do it. But that would be awesome if they did. It's quite annoying always hearing Pit's voice.....well anyways hey Snoopy, after the final release it out, do you plan on making all ths CSP'S, BP'S, ect.? Thanks! :kdance:
yes and yes. well, yes to Pit's voice being annoying after a while, and yes to the CSP's and stuff. although they'll be included with the final release. those are just quick things i'm putting off until the end.
Quote from: Loyal_Toad234 on February 17, 2014, 12:36:19 AM
Will this PSA work in Project M? And will there be female Villager Costumes? I was hoping to play Villager in SSB4 so this is great! :)
uh... i doubt it'd work in P:M as it currently stands. but by the number of times it's been asked, i may need to make a P:M version... as for the Female Villager...
Sorry but you are not allowed to view spoiler contents.
already done. in the download, all of them labeled FitPit0XF.pcs are the Female costumes.
Okay great! I only have mods via project M so I guess I'll have to wait. Great job so far though! :af2:
Hey Snoopy you know Villager's dash attack where he charges at them and falls, are you planning to put a flower vase in his hand like when he is in the Wii U version?
And do you plan to put a bowling ball, etc so it matches the Wii U version because I saw that his down air involved him dropping something (I think) and I thought it would be nice if there was a bowling ball so it matches the Wii u Version a bit more.
Also I vote for the bee final smash because, one I have no idea what Roccceti does. I saw his assist trophy but I don't even know what it actually does, and two I don't know what Plan C ACTUALLY is....
And you know his down taunt? Where he waters a plant? I think it would be really cool if instead of plants he grows a tree and his side taunt could be him swinging an axe, cutting the tree so that it resembles more of the Wii U version. I know it's your Project, but here are some suggestions......Thanks! ;D
Quote from: Loyal_Toad234 on February 17, 2014, 02:03:30 AM
Okay great! I only have mods via project M so I guess I'll have to wait. Great job so far though! :af2:
ah, that makes sense then. guess i still have the old man mentality that everyone runs mods through Gecko or Riivolution. looks like that means i'm doing a P:M version, once i get the Throws and Final Smash done. i'd better get to playing it soon then...
Quote from: solarflare4774 on February 17, 2014, 02:29:58 AM
Hey Snoopy you know Villager's dash attack where he charges at them and falls, are you planning to put a flower vase in his hand like when he is in the Wii U version?
And do you plan to put a bowling ball, etc so it matches the Wii U version because I saw that his down air involved him dropping something (I think) and I thought it would be nice if there was a bowling ball so it matches the Wii u Version a bit more.
Also I vote for the bee final smash because, one I have no idea what Roccceti does. I saw his assist trophy but I don't even know what it actually does, and two I don't know what Plan C ACTUALLY is....
And you know his down taunt? Where he waters a plant? I think it would be really cool if instead of plants he grows a tree and his side taunt could be him swinging an axe, cutting the tree so that it resembles more of the Wii U version. I know it's your Project, but here are some suggestions......Thanks! ;D
honestly, there's a few reasons i haven't done a 100% copy/paste from Smash 4 for the Villager. one, i'd like for mine to be a little more distinct. that's not to say that PSAs that do that are bad or anything, but i'd rather have mine be a bit different, since i've been 'working' on this PSA for quite a few years now. i use the term 'working' very loosely. two, there's at least a few things that i doubt i'd be able to re-create in Brawl with the current editing methods we have. of course, this isn't to say that i would be opposed to making more of a Smash 4 Villager, but that would happen once Smash 4 is closer to coming out.
like the Tree, i could easily make it look like it does in Smash 4, but there's no way (that i know of) to make it interactible, meaning setting up the Tree, then leaving it for later. the Bowling Ball is possible, but i'd need to make it an article like the Slingshot bullet is, but i can't because Pit only has the one usable Article, and we can't add Articles, at least without waaaaaay too much .rel editing, and probably not even then. adding the Sapling to the Dash would be relatively easy, but is completely unnecessary (as i think it is even in Smash 4) since he trips plenty without holding one in the AC games.
as for the Final Smash, i probably should stop assuming that because i've been playing AC basically since it was released on the Gamecube, that not everyone has. the deal with Resetti is that if you reset or turn off the game without saving, he'll pop up and lecture you about not doing that. if you've ever seen him in Assist Trophy form, the 2 minute long lecture is pretty much exactly what he does in AC when you see him. the joke with my FS idea is that the Villager 'resets' the game, hence having Resetti come up after.
so thanks for making sure i keep myself in line, i need that occasionally. if i'm not doing something, it's probably because i think i have a good reason for not doing so, but should be sanity checked now and then. and now that makes two votes for Bees...
i vote for resetti, although i have been procrastinating to looking into that.
so yeah. i did a thing.
(http://i.imgur.com/8nnTrxb.jpg)
It's even scarier when the people the background are also happy.
Quote from: Chaos_Knight on February 25, 2014, 02:46:12 AM
It's even scarier when the people the background are also happy.
The Villagers are all secretly trained child assassins. :oshi:
Quote from: Chaos_Knight on February 25, 2014, 02:46:12 AM
It's even scarier when the people the background are also happy.
that's because they know they're going to have fun with him later.
so now that i basically have the grab the way i'd like it, i feel like making the Throws. here's the Forward Throw. pretend the Net is there for the first few frames instead of the Umbrella, it's supposed to switch between them.
(http://i.imgur.com/15PdHX9.gif)
Definitely gonna add this PSA to my BrawlEx. Great work, Snoops!
nicely done. i imagine one of them will involve the slingshot. would be funny seeing villager shoot someone upwards or backwards.
Quote from: Tabuu Forte Akugun on February 26, 2014, 03:42:17 AM
Definitely gonna add this PSA to my BrawlEx. Great work, Snoops!
why thank you
Quote from: SonicBrawler on February 26, 2014, 06:59:50 PM
nicely done. i imagine one of them will involve the slingshot. would be funny seeing villager shoot someone upwards or backwards.
actually, what i have currently planned for Throws don't involve the Slingshot. speaking of the Up Throw...
(http://i.imgur.com/wZzUVHn.gif)
it's actually the 'I caught a Bug!' animation. and yes, the opponent will be held up then tossed up at the end.
Quote from: Snoopy on February 26, 2014, 08:55:03 PM
(http://i.imgur.com/wZzUVHn.gif)
it's actually the 'I caught a Bug!' animation. and yes, the opponent will be held up then tossed up at the end.
Hah, cool! I think this hack will be the best yet! But is it normal for this to remind me of Megaman's Throw for SSB4? It DOES seem similar....
oh alright. no slingshot. thats fine. :P
that looks pretty good.
Quote from: babyblinx1 on February 26, 2014, 11:33:08 PM
Hah, cool! I think this hack will be the best yet! But is it normal for this to remind me of Megaman's Throw for SSB4? It DOES seem similar....
y'know, i didn't even realize that. suppose a little inspiration came from that then.
i think i'm having a little too much fun on these. ThrowLw now. same with ThrowHi, the Net will be there for the first few frames, but then switch to the Shovel. opponent goes under his foot.
(http://i.imgur.com/R8KSgMt.gif)
Quote from: Snoopy on February 28, 2014, 03:00:37 AM
i think i'm having a little too much fun on these. ThrowLw now. same with ThrowHi, the Net will be there for the first few frames, but then switch to the Shovel. opponent goes under his foot.
(http://i.imgur.com/R8KSgMt.gif)
I can totally imagine this, and him screaming "FORE!!!" XD
WHAT IF. everyone decides to build a separate SSB4 character and one person just grabs them altogether for the BrawlEX. I think Nintendo can't follow then.
Quote from: Xinc on March 03, 2014, 02:24:31 AM
WHAT IF. everyone decides to build a separate SSB4 character and one person just grabs them altogether for the BrawlEX. I think Nintendo can't follow then.
(http://i.imgur.com/XlJk1VU.jpg)
Quote from: Xinc on March 03, 2014, 02:24:31 AM
WHAT IF. everyone decides to build a separate SSB4 character and one person just grabs them altogether for the BrawlEX. I think Nintendo can't follow then.
In way that's a good idea but at the same time... I don't know....
Quote from: babyblinx1 on March 01, 2014, 10:26:39 PM
I can totally imagine this, and him screaming "FORE!!!" XD
hey, someone got what i was going for. i can die happy now. well, after the final release...
Quote from: Xinc on March 03, 2014, 02:24:31 AM
WHAT IF. everyone decides to build a separate SSB4 character and one person just grabs them altogether for the BrawlEX. I think Nintendo can't follow then.
well, if it makes you feel any better, i'll be including a BrawlEx version, if the regular needs any special changes to make it work right. which i haven't heard if it does, because i'm far too lazy to set it up for myself.
and for the final Throw, the Back Throw. wanted to give the Axe a bit more love. once again, the Net will be there for the first few frames.
(http://i.imgur.com/Vs0ePJg.gif)
Looks good, but extremely painful for whoever is getting thrown.
Quote from: Snoopy on March 03, 2014, 06:52:31 AM
and for the final Throw, the Back Throw. wanted to give the Axe a bit more love. once again, the Net will be there for the first few frames.
(http://i.imgur.com/Vs0ePJg.gif)
Wow. The axe might hurt if aimed at the head.....
Is there a difference between a normal character and a "BrawlEx" one?
Quote from: solarflare4774 on March 04, 2014, 12:10:39 AM
Is there a difference between a normal character and a "BrawlEx" one?
brawlex allows you to add chars instead of replacing so a "brawlex" psa is a psa that loads his gfx from another effect pac like assit trophy,enemy,boss so it doesnt get his gfx glicthes when fighting the original char he was over
Oh I didn't know that. No wonder one time I played a non-brawlex character on brawlex vs the original and it froze. After that, BrawlEx never wanted to work for me ever again.....sigh... :-[
Quote from: solarflare4774 on March 04, 2014, 02:53:55 AM
Oh I didn't know that. No wonder one time I played a non-brawlex character on brawlex vs the original and it froze. After that, BrawlEx never wanted to work for me ever again.....sigh... :-[
freeze doesnt happen due to the graphics it should never have frozen if everything was correct, the new brawlex its totaly diferent no CSS code allowed or it will freeze,new filepatch, CSSroster.data is the one that controls the CSS no more messing with the gct
Oh I never tried the new one yet....the one that froze was the old one. Maybe I should try the new one? Hey I just wanted to ask if my codes work on BrawlEx because they said some codes are not compatible with it. Thanks!
https://www.dropbox.com/s/vho91aqbn2td8pe/Codes.txt (https://www.dropbox.com/s/vho91aqbn2td8pe/Codes.txt)
Quote from: solarflare4774 on March 04, 2014, 03:54:50 PM
Oh I never tried the new one yet....the one that froze was the old one. Maybe I should try the new one? Hey I just wanted to ask if my codes work on BrawlEx because they said some codes are not compatible with it. Thanks!
https://www.dropbox.com/s/vho91aqbn2td8pe/Codes.txt (https://www.dropbox.com/s/vho91aqbn2td8pe/Codes.txt)
most of those codes arent compatible with brawl ex since they affect the css just use the filepatch only that comes with the newer one, you have alot of old codes like Ic constants and such which arent needed because brawlex patches the ic constants and such
do this do a backup of your SD card on your pc and delete your entire pf folder, download a pack like nebulon pac on his signature and put the entire pf there, replace his RSBE on your codes folder and copy al those gameconfigs to the root of your sd card and see if it works.
Ok thanks for the tips! ;D
So is there any news on another beta release? Not to rush anything, I'm just really excited about this psa in particular.
Quote from: kangaroogreen on March 07, 2014, 06:54:15 PM
So is there any news on another beta release? Not to rush anything, I'm just really excited about this psa in particular.
as am i. and of course there's no rush, i simply do things when i can. speaking of, next week is my spring break, so i can half promise an update with at least the Throws by next Sunday. i still need to make a few more of the Catch animations, and i've been messing around with the Final Smash a bit, so far only being able to throw it into an infinite loop. so yes, an update soonish.
Quote from: Snoopy on March 07, 2014, 11:36:55 PM
as am i. and of course there's no rush, i simply do things when i can. speaking of, next week is my spring break, so i can half promise an update with at least the Throws by next Sunday. i still need to make a few more of the Catch animations, and i've been messing around with the Final Smash a bit, so far only being able to throw it into an infinite loop. so yes, an update soonish.
Awesome. Can't wait!
Quote from: Snoopy on March 07, 2014, 11:36:55 PM
as am i. and of course there's no rush, i simply do things when i can. speaking of, next week is my spring break, so i can half promise an update with at least the Throws by next Sunday. i still need to make a few more of the Catch animations, and i've been messing around with the Final Smash a bit, so far only being able to throw it into an infinite loop. so yes, an update soonish.
Neato! Sothis Final Smash will include the bees and Restti, I think. Besides this, This is the best PSA I've seen so far!
Quote from: babyblinx1 on March 13, 2014, 09:38:06 PM
Neato! So this Final Smash will include the bees and Resetti, I think. Besides this, This is the best PSA I've seen so far!
why thank you. i believe it's a great PSA as well. but the Final Smash actually won't have Resetti (can't make him spawn), nor will it have Bees (i'd rather not just cheap out and use Pit's, plus i couldn't get the Tree in without a ton of extra work, and it never looked quite right even when it was in).
i can say that it'll involve this though...
(http://i.imgur.com/A21ptBo.jpg)
so while i'm here, i'd like to ask a question. if i were to have an .rel made for the Villager, who would you like to see him over? personally, i'd like to do Wario, so that i could have both the Male and Female Villagers without needing to swap files. that'd also let us have the icon, victory song, and all that stuff too, without it messing with anyone else's. plus i'm not too fond of Wario. this port would be in addition to the BrawlEx and P:M versions, so keep that in mind.
Quote from: Snoopy on March 14, 2014, 02:28:51 AM
so while i'm here, i'd like to ask a question. if i were to have an .rel made for the Villager, who would you like to see him over? personally, i'd like to do Wario, so that i could have both the Male and Female Villagers without needing to swap files. that'd also let us have the icon, victory song, and all that stuff too, without it messing with anyone else's. plus i'm not too fond of Wario. this port would be in addition to the BrawlEx and P:M versions, so keep that in mind.
Oh my gosh Wario would be perfect. There's actually nothing over him, so it would work out fantastic.
And Final Smash looking good so far. :)
well with brawlex you can make have its own slot so why would you replace wario?you can also add textures with brawlex(no cbliss needed)
also if you really want him brawlex friendly you should swap his effect file for an enemy effect file so it doesnt conflict with pit or pit ports/psas
since i will be able to do stuff today, i can actually try to get resetti to spawn. i am pretttyyy sure i know how to
Quote from: kangaroogreen on March 14, 2014, 03:16:39 AM
Oh my gosh Wario would be perfect. There's actually nothing over him, so it would work out fantastic.
And Final Smash looking good so far. :)
why thank you. i've got the Final Smash almost the way i want it, just needs a little more work, then that's done. and +1 for the Wario port. hopefully Pit can actually be ported, i have no idea how to do it, nor how it works...
Quote from: Carnage on March 14, 2014, 09:05:44 AM
well with brawlex you can make have its own slot so why would you replace wario?you can also add textures with brawlex(no cbliss needed)
also if you really want him brawlex friendly you should swap his effect file for an enemy effect file so it doesnt conflict with pit or pit ports/psas
Quote from: Snoopy on March 14, 2014, 02:28:51 AM
this port would be in addition to the BrawlEx and P:M versions, so keep that in mind.
thanks for actually bothering to read my entire post.
Quote from: SonicBrawler on March 14, 2014, 01:07:50 PM
since i will be able to do stuff today, i can actually try to get resetti to spawn. i am pretttyyy sure i know how to
if you're thinking of trying the Spawn Item command, good luck. i tried it, and got nothing from it. i could get items and Pokemon/Assist Trophy projectiles, but never the actual Pokemon/Assist Trophy. at this point, he's not too important. plus, with as long as he stays, it might cause issues if you get the Smash Ball again before he disappears. what i've got now works quite nicely.
Quote from: Snoopy on March 14, 2014, 02:49:16 PM
why thank you. i've got the Final Smash almost the way i want it, just needs a little more work, then that's done. and +1 for the Wario port. hopefully Pit can actually be ported, i have no idea how to do it, nor how it works...
thanks for actually bothering to read my entire post.
if you're thinking of trying the Spawn Item command, good luck. i tried it, and got nothing from it. i could get items and Pokemon/Assist Trophy projectiles, but never the actual Pokemon/Assist Trophy. at this point, he's not too important. plus, with as long as he stays, it might cause issues if you get the Smash Ball again before he disappears. what i've got now works quite nicely.
i did readed the entire post but i just tough why still the same, rel ports are a thing of the past now imo most ppl stopped rel porting over brawl chars ever since its possible to just add them.
which is why i said an .rel port will be IN ADDITION to a BrawlEx version. there are still lazy people like myself that haven't switched over to BrawlEx, so an .rel port would be the best way to delay the inevitable switch. or for the people that watch the tutorials, and think that it's magic and confusing, again myself included. i've already had someone volunteer to make the BrawlEx version, so don't worry about it. just know that there will be many versions of the Villager in the final release.
Quote from: Snoopy on March 14, 2014, 06:17:26 PM
which is why i said an .rel port will be IN ADDITION to a BrawlEx version. there are still lazy people like myself that haven't switched over to BrawlEx, so an .rel port would be the best way to delay the inevitable switch. or for the people that watch the tutorials, and think that it's magic and confusing, again myself included. i've already had someone volunteer to make the BrawlEx version, so don't worry about it. just know that there will be many versions of the Villager in the final release.
Ah, so this might be why the game freezes when I try to play as the Beta 2 villager on BrawlEx:p
Quote from: Pikezer1337 on March 14, 2014, 06:36:26 PM
Ah, so this might be why the game freezes when I try to play as the Beta 2 villager on BrawlEx:p
that cant be the reason at all, brawlex version wont have anything diferent than you normaly add a clone on brawlex so you did forget some files probably that pit has and villager doesnt which you need to download from the recources
Quote from: Snoopy on March 14, 2014, 02:49:16 PM
if you're thinking of trying the Spawn Item command, good luck. i tried it, and got nothing from it. i could get items and Pokemon/Assist Trophy projectiles, but never the actual Pokemon/Assist Trophy. at this point, he's not too important. plus, with as long as he stays, it might cause issues if you get the Smash Ball again before he disappears. what i've got now works quite nicely.
ah ok good point
Quote from: Snoopy on March 14, 2014, 02:28:51 AM
why thank you. i believe it's a great PSA as well. but the Final Smash actually won't have Resetti (can't make him spawn), nor will it have Bees (i'd rather not just cheap out and use Pit's, plus i couldn't get the Tree in without a ton of extra work, and it never looked quite right even when it was in).
i can say that it'll involve this though...
(http://i.imgur.com/A21ptBo.jpg)
so while i'm here, i'd like to ask a question. if i were to have an .rel made for the Villager, who would you like to see him over? personally, i'd like to do Wario, so that i could have both the Male and Female Villagers without needing to swap files. that'd also let us have the icon, victory song, and all that stuff too, without it messing with anyone else's. plus i'm not too fond of Wario. this port would be in addition to the BrawlEx and P:M versions, so keep that in mind.
Wario is PERFECT! I never use him! :D Now about this picture... Let me Sherlock Holmes it for a min. So, He would select no, and the screen would go black, or "Reset". Then all enemies would take damage, 40-80%. Then a launch (Optional) and it ends. I'd laugh and say "Holy ****!" If Nintendo had the same Final Smash, but in their form.
Quote from: babyblinx1 on March 15, 2014, 02:42:23 AM
Wario is PERFECT! I never use him! :D Now about this picture... Let me Sherlock Holmes it for a min. So, He would select no, and the screen would go black, or "Reset". Then all enemies would take damage, 40-80%. Then a launch (Optional) and it ends. I'd laugh and say "Holy ****!" If Nintendo had the same Final Smash, but in their form.
well, you more or less nailed it. i actually have him shaking his head Yes, then the screen going black, and all enemies taking damage while the screen is black. so it's more of a Save of Scariness rather than the Reset of Doom.
so i have another question. i know i said i was going to release another update tomorrow, and i'm fully prepared to do so, but would you guys mind having a 96.875% done Final Smash with it, or should i try to get it fully done first? right now i'm having some trouble getting the Screen Tint to work, when it did just fine previously.
the update will have the Throws done, the Final Smash (almost) done, and a new present...
(http://i.imgur.com/icxdPnD.jpg)
although right now it's just the Hat. i thought i at least got the Slingshot Bullet in, but it doesn't feel like playing nicely right now, and getting the Slingshot itself in will take some extra work, since i need to replace Pit's Bow with it, whereas i have it on the Villager's character model instead.
Quote from: Snoopy on March 16, 2014, 05:45:38 AM
so i have another question. i know i said i was going to release another update tomorrow, and i'm fully prepared to do so, but would you guys mind having a 96.875% done Final Smash with it, or should i try to get it fully done first? right now i'm having some trouble getting the Screen Tint to work, when it did just fine previously.
the update will have the Throws done, the Final Smash (almost) done, and a new present...
(http://i.imgur.com/icxdPnD.jpg)
although right now it's just the Hat. i thought i at least got the Slingshot Bullet in, but it doesn't feel like playing nicely right now, and getting the Slingshot itself in will take some extra work, since i need to replace Pit's Bow with it, whereas i have it on the Villager's character model instead.
The update is useful for tomorrow, then you can work on what needs to be fixed after feedback WHILE working on the Final Smash.
That Kirby hat looks awesome! :D
Revision 3 is finally done!
https://www.dropbox.com/s/sltz1l3d4nlolp4/VillagerPSARevision3.zip (https://www.dropbox.com/s/sltz1l3d4nlolp4/VillagerPSARevision3.zip)
new stuff - Throws and Final Smash done, and the Kirby Hat started.
i put the costumes in there just in case, but they haven't changed since last time, so you don't need to change them. the rest of the files have changed though. i updated the ReadMe to tell you where to put the extra stuff, and included a ChangeLog, even if it's not too informative...
so with that, i have a few tweaks i want to make to this version, but the next update will (hopefully) include all the extra versions i've promised, being an .rel port to someone other that Pit, a BrawlEx port, and a Project: M version. and once those are done, i'll focus on my Clean Up list, get the CSPs and extra stuff ready, and call it a Final Release.
Quote from: Snoopy on March 17, 2014, 12:34:00 AM
Revision 3 is finally done!
https://www.dropbox.com/s/sltz1l3d4nlolp4/VillagerPSARevision3.zip (https://www.dropbox.com/s/sltz1l3d4nlolp4/VillagerPSARevision3.zip)
new stuff - Throws and Final Smash done, and the Kirby Hat started.
i put the costumes in there just in case, but they haven't changed since last time, so you don't need to change them. the rest of the files have changed though. i updated the ReadMe to tell you where to put the extra stuff, and included a ChangeLog, even if it's not too informative...
so with that, i have a few tweaks i want to make to this version, but the next update will (hopefully) include all the extra versions i've promised, being an .rel port to someone other that Pit, a BrawlEx port, and a Project: M version. and once those are done, i'll focus on my Clean Up list, get the CSPs and extra stuff ready, and call it a Final Release.
Nice, nice, and NICE! I would try it, but I can't hack because my SD card broke... But this'll look promising on YouTube! Great job man!
I can stress this enough...
With PSAs, you need both the .pac and the .pcs, or else characters won't work properly in Single Player Modes.
I totally forgot that he was on Pit.
I should give this a shot, thanks to BrawlEx.
Quote from: KingEvilpuff on March 17, 2014, 12:53:23 AM
I can stress this enough...
With PSAs, you need both the .pac and the .pcs, or else characters won't work properly in Single Player Modes.
Quoted for truth, Puff. I hate, hate, HATE creating them myself, it's a tedious process. D:
But since I did it a while ago, I'll take the new PAC and motionEtc for a spin.
Quote from: KingEvilpuff on March 17, 2014, 12:53:23 AM
I can stress this enough...
With PSAs, you need both the .pac and the .pcs, or else characters won't work properly in Single Player Modes.
yeah, i derped on that part. i haven't played any of the single player stuff in a few years, so that wasn't exactly at the front of my mind. i've updated the link with the .pac files of all the costumes now. thanks for reminding me about that.
Snoopy. Did you have any CSP's for the Villager? I swear you made some...
Quote from: Segtendo on March 17, 2014, 04:50:03 AM
Snoopy. Did you have any CSP's for the Villager? I swear you made some...
i've got one i made when i uploaded the Ness version of this Villager model.
(http://i.imgur.com/YbBqdfn.png)
it's the only one so far... i have this and the Smash 4 pose ready for CSP making. just need to actually make them.
nice so will you do this over wario?
Awesome move set keep the amazing work up :)
snoopy some feedback from your latest release
Jab(AAA) hitbox really need to be fixed they need to be much larger and away from villager gloves, they also push back and make it impossible to hit all 3
Sugestion first make the first 2 hits (attack 11 and 12) be much bigger and away from villager so we can actually hit someone
Make attack 13 animation villager doing a step foward and then doing an uppercut so you can hit with all 3.
DownB air- the downb air makes it switch between the aerial version to the ground one when he lands and since it takes so much time to use it you will eventualy always use the ground version unless your falling offstage
Sugestion: change the action codding so if villager uses downB air and lands it doesnt switch to the land version, preety simple fix imo.
otherwise the moveset seems preety fun altough it lacks knockback on most moves overall all moves fell very weak knockbackwise from smashes to aerials and even the FS
Quote from: Carnage on March 18, 2014, 11:09:20 AM
snoopy some feedback from your latest release
Jab(AAA) hitbox really need to be fixed they need to be much larger and away from villager gloves, they also push back and make it impossible to hit all 3
Sugestion first make the first 2 hits (attack 11 and 12) be much bigger and away from villager so we can actually hit someone
Make attack 13 animation villager doing a step foward and then doing an uppercut so you can hit with all 3.
this is on my list of To Fix. i probably shouldn't have attached the hitboxes to the HandN bones...
Quote from: Carnage on March 18, 2014, 11:09:20 AM
DownB air- the downb air makes it switch between the aerial version to the ground one when he lands and since it takes so much time to use it you will eventualy always use the ground version unless your falling offstage
Sugestion: change the action codding so if villager uses downB air and lands it doesnt switch to the land version, preety simple fix imo.
yeah, i need to do something like that. or see if i can get some sort of transition animation. i more just wanted to get it working first, then make it look good. it's on my To Fix list now.
Quote from: Carnage on March 18, 2014, 11:09:20 AM
otherwise the moveset seems preety fun altough it lacks knockback on most moves overall all moves fell very weak knockbackwise from smashes to aerials and even the FS
so, more knockback on pretty much everything. i'll make some adjustments to that then. thanks for the suggestions, maybe this will help him feel a bit more Brawl natural, he's still been feeling a bit off.
Hmm...
I gave the Villager a try, and I'm overall not impressed. Though I do admire the amount of work and dedication put into this PSA.
Don't take it the wrong way. My quality standards are much higher than the average user.
Some Animations looks great, but most of them seem to be stiff and lacking life.
Another issue that Villager has is that he's mostly slow with attacking.
I see great potential with this PSA. All it needs is some touchups in Animation and PSA work.
I like what I see so far. Many animations need work, like the side smash. It's just him standing there with a net until he swings.
Is it possible to charge the Gyroid rocket ala Luigi and Pikachu's side B?
Quote from: KingEvilpuff on March 18, 2014, 08:03:43 PM
Hmm...
I gave the Villager a try, and I'm overall not impressed. Though I do admire the amount of work and dedication put into this PSA.
Don't take it the wrong way. My quality standards are much higher than the average user.
Some Animations looks great, but most of them seem to be stiff and lacking life.
Another issue that Villager has is that he's mostly slow with attacking.
I see great potential with this PSA. All it needs is some touchups in Animation and PSA work.
thank you, and i understand that you'd have higher standards, you've been doing PSAs a lot longer than most have. there are a few animations i'm not happy with, mainly the ones i made earlier because they're pretty stiff. the slowness of attacking i thought would be good at some point, but it's really been bugging me lately, and it's on my To Fix list to make then hit faster.
Quote from: Segtendo on March 18, 2014, 08:13:32 PM
I like what I see so far. Many animations need work, like the side smash. It's just him standing there with a net until he swings.
Is it possible to charge the Gyroid rocket ala Luigi and Pikachu's side B?
yeah, he does that because i haven't done the Hold animations for the Smash attacks yet. because laziness. and it probably is possible to do that with the Gyroid Rocket, i'll just need to mess with it some more. it's another of the ones i wanted to get working first, then make it better later.
hey snoopy hows the progress on the villager?
Quote from: powerofthe17 on March 19, 2014, 12:03:13 AMhey snoopy hows the progress on the villager?
...
Did you even read the past posts? He just released a third revision today.
Quote from: KingEvilpuff on March 19, 2014, 12:36:09 AM
...
Did you even read the past posts? He just released a third revision today.
yep, as KJP said, i just release the next Revision, so i'd say it's going pretty good. for the vBrawl version, i'm probably a good 90ish% done, with the overall progress not too far behind.
that said, i've updated the Revision3 link again. it'll more than likely be the last time i do that... the update includes a BrawlEx compatible version, thanks to Nebulon and Carnage, CSPs that i've finally made, includes 2 poses, and all the Female Villagers with the proper Legs and Shorts textures. i finally realized they were wrong when i started the CSPs, so now they're corrected.
great and my bad guys I went and looked so i'm sorry :(
Hey are you guys going to make a new release video for Revision 3 or are you guys going to wait for the final release then make a video?
well... that would require someone making one that isn't me, because i have no recording capabilities. so that'd have to be someone else dong it. i certainly wouldn't mind one now, but that depends on who would do it.
i planned on doing one after i made teh sfx
which i cant do because i cant find any escept the bad ds ones
Quote from: Snoopy on March 22, 2014, 11:39:06 PM
well... that would require someone making one that isn't me, because i have no recording capabilities. so that'd have to be someone else dong it. i certainly wouldn't mind one now, but that depends on who would do it.
Yeah, I was kind of thinking of SonicBrawler....
Quote from: SonicBrawler on March 23, 2014, 12:00:30 AM
i planned on doing one after i made teh sfx
which i cant do because i cant find any escept the bad ds ones
That's ok, I can wait.
Hey what would happen if i replace another character instead of pit? os it possible? because i would really like to replace jigglypuff thanks
Quote from: MegaBoy5000 on March 27, 2014, 09:40:42 PM
Hey what would happen if i replace another character instead of pit? os it possible? because i would really like to replace jigglypuff thanks
It wouldn't work, you would need to use a module (.rel) file. Most of them won't work unless you're using an ntsc version of the game, and you need to edit them a little bit before you can replace anyone.
Quote from: MegaBoy5000 on March 27, 2014, 09:40:42 PM
Hey what would happen if i replace another character instead of pit? os it possible? because i would really like to replace jigglypuff thanks
as Rebtand said, it'd require .rel files and stuff to put the Villager over anyone else, assuming you aren't using BrawlEx, because you can't just drop a bunch of files made for one character onto another and just assume it'll work. don't worry though, a port to [character] will be done soon, just not currently sure about which character that is, although the plan is Wario for now.
as for a slight update, a sound pack is being worked on by SonicBrawler, and i made a thing.
(http://i.imgur.com/KedqEj0.jpg)
it'll be a separate MotionEtc to make the Villager a tad more New Leaf-ish animation wise. i can't quite go full out NL, simply because of how i made the rig.
so many versions...
I honestly like the New Leaf look. Looks more reminiscent of Villager in Smash 4.
another thing i did. i've been getting annoyed by some of the textures, so i re-made some of them, the Umbrella, Net, Shovel, and Axe. it's mainly the Umbrella that needed it badly.
left is new, right is old.
(http://i.imgur.com/FXg6l8F.jpg)
the umbrella looks awsome! :D
Those textures looking way better then before
I'm using the Villager and whenever I use his final smash there is a black box in the background that takes up close to 1/5 of the screen.
Quote from: powerofthe17 on April 02, 2014, 09:15:38 AM
the umbrella looks awsome! :D
Quote from: Leon Exodio on April 02, 2014, 01:39:36 PM
Those textures looking way better then before
why thank you. glad it's noticeable.
Quote from: Pikezer1337 on April 02, 2014, 02:34:52 PM
I'm using the Villager and whenever I use his final smash there is a black box in the background that takes up close to 1/5 of the screen.
only a fifth? guess i need to make it bigger then. it's my incredibly bad fix for the Final Smash to actually make the characters black out as well. i still need to see about changing that.
Quote from: Snoopy on April 02, 2014, 10:22:35 PM
why thank you. glad it's noticeable.
only a fifth? guess i need to make it bigger then. it's my incredibly bad fix for the Final Smash to actually make the characters black out as well. i still need to see about changing that.
No, sorry that was my mistake for being vague. When the screen gets dark it covers the whole screen but behind the whole "Do you want to save" box is a black box that is just sitting there. I'll try to get a picture
yeah, i know what you're talking about, and that's intentional ... for now. it's the only way i could get the characters to also 'disappear'. it isn't too noticeable, unless you pause and look around. i tried copying the way that Metaknight and Togepi do the screen darkening, but i could only get the background to go black, not the characters as well. and as i said, i'm going to keep trying to fix it, that was just a quick work around to basically achieve what i wanted for the Final Smash.
I suggest you add more knockback to the move so it can actually kill someone.
IF you want name icons or css icons i can make them :kdance:
Post Merge: April 12, 2014, 04:30:27 AM
(http://[img][img])[/img][/img] would these work
Post Merge: April 12, 2014, 04:34:10 AM
or these? Sorry forgot how to put up images :oshi:
only thing i can say is make him smaller? he look pretty big XD
Quote from: Tetranfame on April 12, 2014, 04:28:59 AM
IF you want name icons or css icons i can make them :kdance:
Post Merge: April 12, 2014, 04:30:27 AM
(http://[img][img])[/img][/img] would these work
Post Merge: April 12, 2014, 04:34:10 AM
or these? Sorry forgot how to put up images :oshi:
you can upload images to Imageshack or Imgur, and if they look good, i could certainly use them. i have none of those made yet.
Quote from: Unkown Kokiri on April 13, 2014, 01:16:51 AM
only thing i can say is make him smaller? he look pretty big XD
did i forget to shrink him a tad? i may have done that for the MotionEtc i'm working with, but not for the Revision MotionEtc... i'll be shrinking him down to ... what was it... either 85% or 90%, i can't quite remember right now.
and sorry for the lack of any updates, my semester ends in a few weeks, so it's been nothing but homework. i have been playing a fair bit of Project M though, so i'm getting a feel for how the Villager will work there. the P:M port will probably be the next thing i work on, when i get a chance.
I should probably put the menu stuff i have.
Sorry but you are not allowed to view spoiler contents.
CSP Name:
Sorry but you are not allowed to view spoiler contents.
Icon Name:
Sorry but you are not allowed to view spoiler contents.
Franchise icon:
Sorry but you are not allowed to view spoiler contents.
[/spoiler]
I don't know why but I found this humorous
Sorry but you are not allowed to view spoiler contents.
Quote from: SonicBrawler on April 13, 2014, 01:01:24 PM
I should probably put the menu stuff i have.
Sorry but you are not allowed to view spoiler contents.
CSP Name:
Sorry but you are not allowed to view spoiler contents.
Icon Name:
Sorry but you are not allowed to view spoiler contents.
Franchise icon:
Sorry but you are not allowed to view spoiler contents.
[/spoiler]
ah, very nice. i'll throw them into the pack. a few less things to worry about now.
Quote from: TurboChaos on April 15, 2014, 01:29:34 AM
I don't know why but I found this humorous Sorry but you are not allowed to view spoiler contents.
how dare you let Petey trap the Villager. he'll get you for that, you know. maybe Petey knows how dangerous the Villager can be...
so in yet another bout of 'i don't want to do homework right now, even though i only have until Wednesday to get it all done', i've been doing some clean up that's been quite necessary for some time now.
first, most of the attacks that dealt with tools no longer have the 'get the tool out of the pocket' portion of the animation, meaning that they'll actually hit much quicker now. the novelty of the idea wore off pretty quick once he couldn't hit just about anyone because of how slow the attacks were. the Tilts and Aerials have them completely removed, the Smashes have them shortened, and the Specials were left alone.
second, because of the above, i've edited quite a few of the animations, as well as made some new ones.
Sorry but you are not allowed to view spoiler contents.
third, i tweaked/upped the knockback for some of the attacks. i'm kind of thinking of having the Tilts with a much larger knockback growth, but the smashes with a higher base knockback. it's more of a thought for how i could make the Tilts better, but i'm not quite sure. i haven't actually implemented this idea just yet, but i'd like to know if this would be a decent idea or not.
and last, i've been getting the Materials on the models ready for adding a shine to them, but i wanted some opinions. should i do like New Leaf and add a slight shine to the Villager himself, and not just the tools? i think it'd help break up the solid texture look he currently has, but i'd like to get opinions before i go and edit 14 character models. that tends to be a bit time consuming...
oh, and before i forget, how would i go about making a Project: M version? my idea of just pasting the Villager's edits onto a P:M Pit file wouldn't work, because it only opens in BrawlBox .68b, and crashes whenever i try saving, and i need access to more than what PSA can do, like Model Visibilty. if anyone could point me in the proper direction with that, i'd be much appreciative of that.
I think the shine on Villager would help greatly.
not sure why i was expecting feedback on ideas, but whatever. got my finals next week, and then it's serious work on the Villager time.
but i mainly wanted to show this, because i can.
(http://i.imgur.com/UC4YcbH.jpg)
it's about 98.765% accurate to this one
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRl8_zg4kpuXBd)
yes, the trees are City Folk trees, but that's because i think the ones in the picture look gross/weird. and because of laziness. i may have different layouts like that day's post mentioned, but i'm not sure right now.
Quote from: Snoopy on April 20, 2014, 03:11:43 AM
oh, and before i forget, how would i go about making a Project: M version? my idea of just pasting the Villager's edits onto a P:M Pit file wouldn't work, because it only opens in BrawlBox .68b, and crashes whenever i try saving, and i need access to more than what PSA can do, like Model Visibilty. if anyone could point me in the proper direction with that, i'd be much appreciative of that.
You're... kinda out of luck there. PSA's made in BBox can't be opened in PSA and it's usually the same the other way around (you can view the contents of a PSA made in PSA and see it in BBox sometimes, but can't save).
Quote from: Snoopy on April 26, 2014, 03:43:17 AM
it's about 98.765% accurate to this one
The math doe.
10/10
https://www.youtube.com/watch?v=wtjGOlBvsMw (https://www.youtube.com/watch?v=wtjGOlBvsMw)
certainly an interesting watch. the thing is, i'm not trying to make the Villager a 100% clone of his Smash 4 iteration. partly because certain attacks would be nearly impossible to re-create (Pocket and Timber specifically), another small part because not all of the attacks have been shown, but mostly because i want there to be some differences.
in my opinion, it'd be pretty dull to have an exact clone, especially since Smash 4 is coming out soonish. that said, once it does come out, i certainly wouldn't be opposed to make a 'closer to Smash 4' version than what i've currently got. but that's for later.
Check out the demo in june :)
no no, i totally didn't die for a few weeks, no idea what you're talking about...
so yeah, it's been a while. my hacking mood has pretty well been non-existent, which is weird that it's high during school, but the day i'm done with school, it goes on vacation too. i also kind of missed my self imposed deadline of getting this 100% done by May 31st. this isn't to say that i haven't touched the Villager in 6ish weeks, but i'm certainly not done like i wanted to be.
anyways, have Revision 4!
https://www.dropbox.com/s/vmm0vxkbrqy0uhm/VillagerPSARevision4.zip (https://www.dropbox.com/s/vmm0vxkbrqy0uhm/VillagerPSARevision4.zip)
what's new? a fair bit, actually. the main one is that i removed the 'grab the tool from the pocket before using it' from most of the attacks. i got quite annoyed with how slow most of the attacks were at comming out, so i took them out. another change is that i made the Tilts have a large Knockback Growth and a small Base Knockback, but the Smashes are just the opposite. i also put a bit of armor on the Up B, so at least weaker attacks won't drop him. i also also FINALLY figured out why the Attack11/12/13 was being weird, the Hitbox IDs were the same. i also also also included a few of the extras, the Menu stuff from a few posts back, and the New Leaf MotionEtc as well. i also also also also did this, which took much longer than it should have...
Sorry but you are not allowed to view spoiler contents.
so yeah. i'm not dead yet, and this will get done eventually...
yeeahhhhhh
as for me, i have done -10% for teh sfx. meaning i got progress done and it got deleted.
To note, that the BrawlEx version crashes when it tries and load a stage, even when put over regular pit. not sure if the original works or not.
Quote from: SonicBrawler on June 06, 2014, 07:04:07 PM
yeeahhhhhh
as for me, i have done -10% for teh sfx. meaning i got progress done and it got deleted.
then get on it, slowpoke :P. need the sounds again?
Quote from: Ultraxwing on June 07, 2014, 07:01:18 PM
To note, that the BrawlEx version crashes when it tries and load a stage, even when put over regular pit. not sure if the original works or not.
bah, figures. good old BrawlBox corruptions... i'll get it fixed. thanks for bringing that up. that's what happens when i don't try testing things before uploading them.
Quote from: Snoopy on June 06, 2014, 01:10:31 AM
no no, i totally didn't die for a few weeks, no idea what you're talking about...
so yeah, it's been a while. my hacking mood has pretty well been non-existent, which is weird that it's high during school, but the day i'm done with school, it goes on vacation too. i also kind of missed my self imposed deadline of getting this 100% done by May 31st. this isn't to say that i haven't touched the Villager in 6ish weeks, but i'm certainly not done like i wanted to be.
anyways, have Revision 4!
https://www.dropbox.com/s/vmm0vxkbrqy0uhm/VillagerPSARevision4.zip (https://www.dropbox.com/s/vmm0vxkbrqy0uhm/VillagerPSARevision4.zip)
what's new? a fair bit, actually. the main one is that i removed the 'grab the tool from the pocket before using it' from most of the attacks. i got quite annoyed with how slow most of the attacks were at comming out, so i took them out. another change is that i made the Tilts have a large Knockback Growth and a small Base Knockback, but the Smashes are just the opposite. i also put a bit of armor on the Up B, so at least weaker attacks won't drop him. i also also FINALLY figured out why the Attack11/12/13 was being weird, the Hitbox IDs were the same. i also also also included a few of the extras, the Menu stuff from a few posts back, and the New Leaf MotionEtc as well. i also also also also did this, which took much longer than it should have...
Sorry but you are not allowed to view spoiler contents.
so yeah. i'm not dead yet, and this will get done eventually...
That shine make the model look waaay better.
It's nice to see an update :) I can't wait to try it all out!
What exactly is the New Leaf motion pac though?
Post Merge: June 08, 2014, 12:18:50 AM
I can't get the EX version to work... :/ The Pit.pac file is freezing for me :/
Quote from: Nebulon on June 07, 2014, 11:21:09 PM
What exactly is the New Leaf motion pac though?
that would be this. regular on the left, New Leaf version on the right. it's not quite as drastic as the actual NL models, but still a difference.
(http://i.imgur.com/KedqEj0.jpg)
Quote from: Nebulon on June 07, 2014, 11:21:09 PM
I can't get the EX version to work... :/ The Pit.pac file is freezing for me :/
apparently i broke the Ex version, but i am working on fixing it. although i don't have BrawlEx set up, so i'm not sure if i can test it. i even tried putting in the Revision 3, but it still froze on me. can i not put the Ex version in place of the normal version and have it still work? could have sworn that worked for me before... or maybe i really broke it badly.
Quote from: Snoopy on June 09, 2014, 04:17:02 AM
that would be this. regular on the left, New Leaf version on the right. it's not quite as drastic as the actual NL models, but still a difference.
(http://i.imgur.com/KedqEj0.jpg)
apparently i broke the Ex version, but i am working on fixing it. although i don't have BrawlEx set up, so i'm not sure if i can test it. i even tried putting in the Revision 3, but it still froze on me. can i not put the Ex version in place of the normal version and have it still work? could have sworn that worked for me before... or maybe i really broke it badly.
EX versions do work over the originals. :/ sounds like you may have broke it...
I was gonna Disgaea all night, but... let me see if I can fix V4 :)
well, i sort of know the issue, but i'm confused as to why. the FitPit.pac doesn't work, AND the costumes with the Shine applied don't work. i have absolutely no idea why the costumes would affect anything, but they do. i was planning on at least fixing up the FitPit.pac and just including the older costumes for now, but if you can figure out why they hate me, i'd be super happy about that. i've been trying a few things here and there, but i still end up freezing it.
actually... i'm going to check one thing real fast. if not, then go right ahead and see if you can get him working.
Edit:
yep. i got the FitPit.pac right the second time, but because i didn't know the costumes were derping it up, i thought it was still the FitPit.pac. so, it looks like for now, the BrawlEx version will have to have the non shiny Materials in exchange for it actually loading. a fair trade, i'd say. let me update the download.
Quote from: Snoopy on June 14, 2014, 02:52:23 AM
well, i sort of know the issue, but i'm confused as to why. the FitPit.pac doesn't work, AND the costumes with the Shine applied don't work. i have absolutely no idea why the costumes would affect anything, but they do. i was planning on at least fixing up the FitPit.pac and just including the older costumes for now, but if you can figure out why they hate me, i'd be super happy about that. i've been trying a few things here and there, but i still end up freezing it.
actually... i'm going to check one thing real fast. if not, then go right ahead and see if you can get him working.
Edit:
yep. i got the FitPit.pac right the second time, but because i didn't know the costumes were derping it up, i thought it was still the FitPit.pac. so, it looks like for now, the BrawlEx version will have to have the non shiny Materials in exchange for it actually loading. a fair trade, i'd say. let me update the download.
The Ex version doesn't work with shiny models? Or none of the versions work with shiny models? EX V 3 works with Shiny models. That's what I've got.
Quote from: Nebulon on June 14, 2014, 03:05:38 AM
The Ex version doesn't work with shiny models? Or none of the versions work with shiny models? EX V 3 works with Shiny models. That's what I've got.
with the newer models that have the LowShine on them, they refuse to work with the BrawlEx version, even the Revision 3 BrawlEx version. i just tried with the R3 models, the new FitPit.pac and new MotionEtc, and everything worked just fine. maybe it's because i saved them all as .pair in BrawlBox, but that's about the only thing i can think of that i did differently.
https://www.dropbox.com/s/vmm0vxkbrqy0uhm/VillagerPSARevision4.zip (https://www.dropbox.com/s/vmm0vxkbrqy0uhm/VillagerPSARevision4.zip)
so for anyone using the BrawlEx version, re-download and use the Costumes that are in the BrawlEx folder, and everything should work. i'll see about trying to get the Shine to work with it. it's just so weird that the costume would break it...
Sorry for the critique, this psa is awesome for a wip! But the following attacks could use some buff.
-Bair
-Upsmash
-Uptilt
-ForwardSmash
-NeutralAttack
-DownSpecial
I found these attacks to come out very sluggish and awkward to handle. If I may recommend increasing the range and speed of these moves? And perhaps his Bair should be a slingshot like in smash 4? :)
finally got the Kirby hat done. turns out i was just messing with the wrong file for the arrow.
(http://i.imgur.com/iuNiqkq.jpg)
so would anyone be opposed to me swapping the Air Down B to something else? i've tried a few things to make a better transition between the Air and Ground animations, but noting is really working too well. my thought is either to a new move, to the Glide that i took out a while back, or to nothing.
Quote from: Koolaid on June 15, 2014, 09:21:46 AM
Sorry for the critique, this psa is awesome for a wip! But the following attacks could use some buff.
-Bair
-Upsmash
-Uptilt
-ForwardSmash
-NeutralAttack
-DownSpecial
I found these attacks to come out very sluggish and awkward to handle. If I may recommend increasing the range and speed of these moves? And perhaps his Bair should be a slingshot like in smash 4? :)
hey, any critique to help the moveset is always welcome. so is it more that all these moves just seem slow, or are there specifics for each? the Back Air is a tad weird, but that's more because i can't figure out how to make the Villager stop turning during the second jump, and i tried a sweetspot for the first few frames. the Up Tilt has been an issue from the start, but i may have an idea to finally fix it. for the Up and Side Smash, i thought those were fine, so a bit more detail there would help. the Neutral Attack is the AAA, right? it probably could use some extra range. the Down Special already KOs at about 90% as is, so more detail would also help here.
and i'm saying no to changing the Back Air at this point, mainly because i think he's as Smash 4 as i want him to be. of course, this isn't to say that it's a bad idea, and that i may or may not do a Smash 4 Villager, even though i know i can't replicate Pocket or Timber and Balloon Trip is about as close as it's getting to Smash 4 like as i can do.
well, the silence either means i haven't been doing much, or that what i've done is satisfactory so no one is telling me how bad stuff is.
but hey, who wants a FINAL* release? i know i certainly do!
https://www.dropbox.com/s/jrs16l4w8s6tsuy/VillagerPSAFinal.zip (https://www.dropbox.com/s/jrs16l4w8s6tsuy/VillagerPSAFinal.zip)
i say final* because i'd like to get at least some feedback before i call it 98.765% done and Vault worthy. i'm just sick of not having this done, so i'm foregoing the Project M version, the sounds, and the .rel port for now. if any of these happen to get done at a later point, i'll certainly update the download and bring it up in here, but i just want to call it done as soon as i can. so yeah, after well more than a year, this is FINALLY coming to a close. i'm glad this is the only PSA i've wanted to do....
(http://mkgmediagroup.com/wp-content/uploads/2014/05/conanclap.gif)
Ooh! Sweet! Definitely giving it a shot~
Congrats, too!
Dude, its so awesome! I just rel ported it actually to DK because I like Goku and I hardly even get any GFX glitches. (Just neutral B but I'm looking on how to fix that now.)
Awesome work!
thanks guys, it's good to know that someone besides me is excited to see this get a final release.
Quote from: Renova on July 09, 2014, 03:55:41 AM
Dude, its so awesome! I just rel ported it actually to DK because I like Goku and I hardly even get any GFX glitches. (Just neutral B but I'm looking on how to fix that now.)
Awesome work!
if you do get this working, i'd be happy to put it into the download. i asked quite some time back to see if anyone could do this, but it never ended up happening. i would personally like to see an .rel port to Wario, but any would do nicely because i know a ton of PSAs are all on Pit.
it also occurred to me that i forgot to mention some of the changes. first is that i finished up a few of the animations i've been putting off for way too long, the Smash Hold ones specifically. now he actually shakes while it's held.
second is that i tried making the Side B chargeable, but the only bit of that left is that it stays flat instead of arcing like it did. anytime i tried adding anything into the Side B action that wasn't a Nop, it froze the game.
third is the Down B Aerial has been removed entirely. i tried a few different things, like making a transition between the Air and Ground, or triggering the Glide, but neither really worked. so i just removed it. i couldn't really think of another attack to put in its place, so i left it empty.
and last is that most of Pit's voice clips are removed. there's some that are left, and most were left kind of on purpose. i think it'd be kind of dull to not have at least a few sounds, so i left the grunts in there. that, and i wasn't sure where a few were, like the death cries. i thought i removed them, but then i played a little and heard they were still there.
so yeah, i think that's all the main changes.
The moveset is excellent, you guys did a really good job on it.
The animation is correct and the special is pretty cool.
The only thing that really bad is the Final Smash. It's really easy to not take damage from it and it's pretty glitchy.
Moveset is really cool but I don't really understand the final smash. I guess he's saving and quitting and it damages anyone? The screen just all goes black, so it's kind of hard to tell what's supposed to be happening, or what the range on it actually is.
Quote from: secretchaos1 on July 10, 2014, 12:50:16 AM
Moveset is really cool but I don't really understand the final smash. I guess he's saving and quitting and it damages anyone? The screen just all goes black, so it's kind of hard to tell what's supposed to be happening, or what the range on it actually is.
it's a remnant of my original idea, but the idea is that he saves and hits everyone while doing so. the original plan was to have Resetti pop up after, but that bit fell through. the range is ... well, everything. it's supposed to be a screen nuke attack, but it might not be on larger stages. if you haven't played an Animal Crossing game, it's basically the save screen, where the dialog box comes up, then fades to black while it saves.
Quote from: KTH on July 09, 2014, 10:11:09 PM
The moveset is excellent, you guys did a really good job on it.
The animation is correct and the special is pretty cool.
The only thing that really bad is the Final Smash. It's really easy to not take damage from it and it's pretty glitchy.
yeah, the FS could probably use some more work. i basically got it to a working state and never really went back to it. i never did get the screen tinting to work like MetaKnight's or Togepi's, which i then just gave up on the rest of it. and i didn't realize how easy it was to avoid it until today facing a Villager. all i had to do was shield the entire time and boom, no damage. i should probably add in some shield damage, or something.
Resetti popping up would've been cool. I figured that's what was going on with it though. The lack of sfx is probably the major cripple for it, cause you can't really tell when the dialogue box is pressed. Like if it played that jingle it does before fading into the save screen, might be good to keep in mind if/when you work on a sfx pack for him.
But yeah, other than that I really love this moveset. I really like how all the tools play a part in some way, and I really like how you got the net working on his grabs.
Edit: Just playing around and I noticed the BrawlEx version still calls for the sparkle trail on Pit's arrows when firing the slingshot. You can see it if you do a fight and Pit's effects have been loaded as well. Not a big deal, just thought I'd bring it to your attention.
Edit 2: Found a bit of a larger issue, at least with the BrawlEx version. The game seems to crash randomly when going too quickly from the character select screen to the stage select screen. I seem to get it to trigger when switching between the male and female costumes between matches, and I double checked loading with other characters just to make sure it was only swapping through villager alts that caused the crash. Not really sure why it's happening, I don't think it's a file size issue judging by the total size of Villager's files compared to Pit's but I don't really know. Bumped into it while I was taking and testing my csps.
This issue doesn't happen with your previous BrawlEx revision, just tested it out and I can't replicate the crash so I'm assuming it's related to some change between that and the final, but what could cause that I have no idea. Anyway, just thought I'd let you guys know so you can look into it before your final final release.
Here's some feedback from what I've played:
- Up Smash seems super week. Dunno if I'm just not able to hit it's sweetspot or something, but it only does like 8% for me. Considering that and it's rather small hitbox, this is a pretty useless move.
- Down Smash's hitboxes are too big in my opinion. It's way too easy for the second hit to connect too if the first one does, which leads to stupid damage.
- I don't think his jab properly links together, based on Training Mode's "Help" function.
- I think his up air has too much lag, as in, when using the move and touching the ground while it's active.
- Considering Neutral Bs range and speed, I don't think it should do 5% uncharged, or at least not if it travels across the stage. Seems like a little too much.
- When using Side B on the ground, he doesn't go off the stage. Pobably intented, but I feel like it'd be better if he did.
- When cancelling out of Up B with air normals, he gets to use Specials again. I think this should be changed so he'd either get into his "free fall" animation like he would when not cancelling the Up B, or he simply doesn't get to use Special moves when cancelling the Up B.
- Side B in the air should put him in free fall. Getting to use Up B after already using Side B seems like way too good of a recovery.
- His Backwards Second Jump in the air turns him around. Again, probably intented, but I just thought I'd point it out. Pretty cool though.
- His Runnind, Dashing and Walking on the ground don't really fit his animations to be honest.
Like, his Running makes him move so fast while his animation doesn't really feel like he should be running that fast. Same goes for his walking. Pretty hard for me to describe what I mean, but it just felt a littlw weird.
- I'm so in love with his forward throw. Love the animation for that, great job.
And even with all that, this is easily one of the better PSAs out there. Definitly enjoyed playing with him for a bit.
Also, keep in mind that while I was testing him I was using the Balanced Brawl codeset, so I have no idea if that miiiight have screwed with some things in his moveset. Shouldn't have though, considering Balanced Brawl only changes a few minor things in Brawls mechanics.
woo quote-a-thon time
Quote from: secretchaos1 on July 10, 2014, 02:25:10 AM
... The lack of sfx is probably the major cripple for it ...
i basically think this for the whole PSA. i have a bunch of sound files ready to use, i just have no idea how to make them work.
Quote from: secretchaos1 on July 10, 2014, 02:25:10 AM
Edit: Just playing around and I noticed the BrawlEx version still calls for the sparkle trail on Pit's arrows when firing the slingshot. You can see it if you do a fight and Pit's effects have been loaded as well. Not a big deal, just thought I'd bring it to your attention.
yeah, that's because i never really bothered removing it from the Pit version, and the BrawlEx version (i think) can't use it, so it's not there. i really should do something to make them match up better.
Quote from: secretchaos1 on July 10, 2014, 02:25:10 AM
... The game seems to crash randomly when going too quickly from the character select screen to the stage select screen. I seem to get it to trigger when switching between the male and female costumes between matches, and I double checked loading with other characters just to make sure it was only swapping through villager alts that caused the crash. ...
bah, i thought i got rid of that months ago... i may have broken something else in the BX version. are you using the costumes from the BX folder from the download? the original issue was with the costume files being stupid. but if it works with the previous version.... bah. more testing...
Quote from: Abbi on July 10, 2014, 10:01:01 AM
Here's some feedback from what I've played:
...
well, after making these changes, i really think it fixed a bunch of little issues i felt were a bit off, but wasn't sure what to change. for a lot of this stuff, i was apparently trying to be too fancy, and it failed pretty badly. kept it in the same order as your list.
- the Up Smash hitboxes have been unified because it prioritized the weaker hitboxes, so it'll be stronger now.
- the Down Smash had the furthest hitbox removed, so less range on it. kind of odd, since this is one i basically kept from Pit.
- i have no idea about linking the jabs together...
- landing lag has been adjusted, rather than being a 30 across the board for them, with the Up Air being shorter as well.
- i tried changing the Arrow's hitbox, but it won't change. at least not in BrawlBox, i may try using Tabuu for that.
- the Side B not going off edges was intended, mainly because i got sick of falling off. i'm keeping this in because of another change i just made.
- with the Up B, the best i could find was to remove attacking from registering. probably not the best, but it's what i could make work.
- Side B does go into freefall now, which is why i'm keeping stopping at ledges. otherwise, you could slide off, then freefall to death.
- i really wish i knew how to remove the back Jump turning like that. it's because of Pit's multijumping, and i've found no good way to work around it.
- walking and running are now slowed a bit. guess i didn't realize he didn't need to run like Sonic to be good.
so once i get these changes transferred to the BX version, and figure out why the old freezing issue is back, i'll update the download.
Quote from: Snoopy on July 13, 2014, 07:23:28 AM
bah, i thought i got rid of that months ago... i may have broken something else in the BX version. are you using the costumes from the BX folder from the download? the original issue was with the costume files being stupid. but if it works with the previous version.... bah. more testing...
Not sure actually, the costumes I had came from another pack before I upgraded so they might be the cause. I'll switch em out for the ones in the download, run some tests and get back to you on that.
EDIT: Crashes with included costumes too. Seems to happen on my 3rd switch, which also happens to be when I go from the boy to the girl. (I'd start a match, exit, switch costumes, start a match, exit, switch costumes, crash)
that is weird, especially since the newest BrawlEx version doesn't crash on me at all. i'll try a few more things, but i really don't know why you're having issues, and yet i'm not.
In specific I was switching from the boy with the red 1 shirt to the boy with the fire shirt to the girl with the green stripey shirt. The crash only happens on the menus too, before I actually try loading into a match.
I'm using an 8GB sdhc with the sdhc code, and I'm loading with usbloader if that would have any impact on all of it. Still though, the previous revision doesn't have this problem when I use it. Or at least it doesn't seem to.
Quote from: Snoopy on July 13, 2014, 07:23:28 AM- i tried changing the Arrow's hitbox, but it won't change. at least not in BrawlBox, i may try using Tabuu for that.
Pit's arrow uses a Floating Point for its base damage.
I just found out that I was getting some instability due to the hooktype I was using with my USB setup (apparently OSSleepthread works better than AXNextFrame for USB, and judging by my lack of startup crashes it seems to be the case) so I'm going to retry the newest Villager again in a bit and see what happens.
Edit: Nope, same crash. Maybe I could send you my villager files? I don't think I have anything wrong in the module or fighter config to cause it though.
Didn't mention it, but it crashed for me too when going from the SSS back to the CSS while I was in training mode.
alright, i got some more stuff changed around, including the Slingshot doing only 3 damage, Up B only lasts 90 frames instead of 150, re-added falling off the edge with the Side B but made it a lot slower so you don't end up killing yourself too much, and made the Final Smash have a massive Shield Damage number so that even if you shield through it you'll come out of it dazed. i even somehow slowed the bullet down a bit. for as long as i've played Brawl, i never knew that Pit's Arrow actually did more damage the longer it's held. or that you could turn around while holding it.
so i've updated the download, but for now it's only the vBrawl version i've updated.
https://www.dropbox.com/s/jrs16l4w8s6tsuy/VillagerPSAFinal.zip (https://www.dropbox.com/s/jrs16l4w8s6tsuy/VillagerPSAFinal.zip)
the reason the BrawlEx one isn't changed is because i've been trying to replicate the freezing issue, but it just won't happen. so i'll take you up on that offer SecretChaos, if you'd send me your files, then maybe then i can figure out why i'm not seeing the issue. or anyone that's having freezing issues with the BrawlEx version, really.
Alright, I'm preparing to go away for a couple weeks but I'll try to .rar up my files right quick for you. I'll just include everything villager related that I'm using.
Edit: Alright, I put in all the villager fighter, brawlex files and the module. Didn't include the cosmetics since they don't really matter https://www.mediafire.com/?0yi1bt8rbq3bbo3 (https://www.mediafire.com/?0yi1bt8rbq3bbo3)
well, i tried again with the BrawlEx version, and after 3 times of BrawlBox corrupting the file, this is what i got.
https://www.dropbox.com/s/jrs16l4w8s6tsuy/VillagerPSAFinal.zip (https://www.dropbox.com/s/jrs16l4w8s6tsuy/VillagerPSAFinal.zip)
if it still freezes, then i can't fix it. i got it to freeze once or twice, but never in a consistent manner, so i still really couldn't test to see what changes might be causing it. or it might be at a point where it needs to be remade from the vBrawl version, i don't know. all i can really say is to just go a tad slower through the menus, since it seems like it's been freezing when you try to go through the menus at Sonic speeds.
anything else i should do before calling this done? because after re-editing the BrawlEx .pac 4 times and the vBrawl .pac once as well, i'm so ready to do just that.
does this mean wiifit trainer?
I'll give the updated files a try when I get back home from my vacation. Then I'll let you know what's going on with it. Hopefully it's working now though, I can imagine it's a real pain to keep going back especially when it seems there's nothing wrong.
i'll assume that a few weeks of no one complaining/saying anything means that i'm good to release.
which means,
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205558 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205558)
i'm officially calling it done. well, 98% done, but still. so yeah, enjoy.
if you're wondering what i've been doing for the last few weeks...
Sorry but you are not allowed to view spoiler contents.
as for what i'll do next.... well, i'm not sure. i've got a few characters still in a WIP stage that i should finish, but i have an idea for one more PSA i'd like to do. i'm not too sure about the PSA though, since i know it'll take at least 6 months to finish, because of classes, and i only have about half the moves planned right now. i suppose if there's enough interest, i could go into detail about it, but yeah.