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Author Topic: Metal Gear Solid Needs More Hack Representation!  (Read 475185 times)
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Eternal Yoshi
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    « Reply #690 on: October 09, 2011, 12:50:35 PM »


    It's controlled by a file that I can't remember........
    Got it. Look for ty_fig_ext_list_en.msbin in the directory toy/fig.

    Also, Ocelot's textures + SAA.
    http://www.mediafire.com/?9aczlb8pidxp7is
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    JOEYSX5
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    « Reply #691 on: October 09, 2011, 12:54:30 PM »


    Thanks. Does that mean you could possibly make a Gray Fox trophy over Meta Knight's?
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    Eternal Yoshi
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    « Reply #692 on: October 09, 2011, 01:22:39 PM »


    Just find a way to switch MK and Gray Fox's already present trophy.


    Bullet bee textures included.
    http://www.mediafire.com/?m6pe3nryxaixtru
    « Last Edit: October 09, 2011, 05:08:35 PM by Eternal Yoshi » Logged


    JOEYSX5
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    « Reply #693 on: October 09, 2011, 05:12:31 PM »


    I suddenly have an idea for a texture hack over a bald Snake.
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    Eternal Yoshi
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    « Reply #694 on: October 10, 2011, 01:16:41 PM »


    Getting his textures was so hard, it almost made me angry.
    Getting the flamethrower and astronaut helmet textures took an hour.   Angry


    Yes I inverted it to make it obvious I obtained them.

    I even made the fire blue.
    « Last Edit: October 10, 2011, 01:19:33 PM by Eternal Yoshi » Logged


    LC-DDM
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    « Reply #695 on: October 10, 2011, 04:25:16 PM »


    Wait, you can texture edit MGS3 too?
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    Climaxing to a jump scare would be pretty great.

    Eternal Yoshi
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    « Reply #696 on: October 10, 2011, 04:49:34 PM »


    The magic of Texmod lets me do that. When I rip textures, they are named after their offset in memory and when I edit and/or correct them, the mods will appear in game.

    I copy paste textures I rip to another location and invert them to check to see if I ripped all of a character and their weapon.

    BTW, DMTV also works with this method, though I haven't saved any rips, I used the game as a test.
    « Last Edit: October 10, 2011, 04:51:59 PM by Eternal Yoshi » Logged


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    « Reply #697 on: October 10, 2011, 05:43:17 PM »


    I see.

    What about ripping MGS3 models, curiously?
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    Climaxing to a jump scare would be pretty great.

    Eternal Yoshi
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    « Reply #698 on: October 10, 2011, 06:27:51 PM »


    Because 3D ripper DX and PCSX2 still don't mix
     and MGS3's legendary encryption prevents extraction of all the MGS3 files, I can't get models. D:
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    JOEYSX5
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    « Reply #699 on: October 11, 2011, 02:54:57 PM »


    If you managed to rip MGS3 textures does that mean you will soon be able to rip MGS4's O:
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    « Reply #700 on: October 11, 2011, 06:24:37 PM »


    I'm pretty sure he could, if MGS4 was a PS2 game. >_>;;

    Y'know what would be nice though? Being able to have your own camo (through file replacement, no less) on an actual Ps2. <.>
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    Climaxing to a jump scare would be pretty great.

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    « Reply #701 on: October 12, 2011, 05:15:28 PM »


    I actually just updated my MGS Finally Comes to Brawl Pack, which comes with the new Snake costumes. Check it out!

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11618
    « Last Edit: October 12, 2011, 05:39:32 PM by xxTerminatorxx » Logged

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    Eternal Yoshi
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    « Reply #702 on: October 31, 2011, 04:46:12 PM »


    Just throwing this out there - If someone with 3DS Max 2011 is willing to export for me, I can make the rest of the Arsenal Gear stage AND the BG for the VR Stage AND the new Big Shell stage.
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    JOEYSX5
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    « Reply #703 on: November 01, 2011, 03:28:18 PM »


    You should ask Friedslick for help on that.
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    Eternal Yoshi
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    « Reply #704 on: November 02, 2011, 09:39:26 PM »


    I got exportation working now.

    The Big Shell stage part that was requested has a bunch of parts, so it will take time to remap and recompile everything in Milkshape & 3DS MAX 2010 so check back on Friday.
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