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« Reply #690 on: October 09, 2011, 12:50:35 PM » |
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It's controlled by a file that I can't remember........ Got it. Look for ty_fig_ext_list_en.msbin in the directory toy/fig. Also, Ocelot's textures + SAA. http://www.mediafire.com/?9aczlb8pidxp7is
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« Reply #691 on: October 09, 2011, 12:54:30 PM » |
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Thanks. Does that mean you could possibly make a Gray Fox trophy over Meta Knight's?
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« Reply #692 on: October 09, 2011, 01:22:39 PM » |
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Just find a way to switch MK and Gray Fox's already present trophy.  Bullet bee textures included. http://www.mediafire.com/?m6pe3nryxaixtru
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« Last Edit: October 09, 2011, 05:08:35 PM by Eternal Yoshi »
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« Reply #693 on: October 09, 2011, 05:12:31 PM » |
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I suddenly have an idea for a texture hack over a bald Snake.
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« Reply #694 on: October 10, 2011, 01:16:41 PM » |
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Getting his textures was so hard, it almost made me angry. Getting the flamethrower and astronaut helmet textures took an hour.   Yes I inverted it to make it obvious I obtained them. I even made the fire blue. 
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« Last Edit: October 10, 2011, 01:19:33 PM by Eternal Yoshi »
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« Reply #695 on: October 10, 2011, 04:25:16 PM » |
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Wait, you can texture edit MGS3 too?
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  Climaxing to a jump scare would be pretty great.
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« Reply #696 on: October 10, 2011, 04:49:34 PM » |
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The magic of Texmod lets me do that. When I rip textures, they are named after their offset in memory and when I edit and/or correct them, the mods will appear in game.
I copy paste textures I rip to another location and invert them to check to see if I ripped all of a character and their weapon.
BTW, DMTV also works with this method, though I haven't saved any rips, I used the game as a test.
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« Last Edit: October 10, 2011, 04:51:59 PM by Eternal Yoshi »
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« Reply #697 on: October 10, 2011, 05:43:17 PM » |
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I see.
What about ripping MGS3 models, curiously?
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  Climaxing to a jump scare would be pretty great.
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« Reply #698 on: October 10, 2011, 06:27:51 PM » |
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Because 3D ripper DX and PCSX2 still don't mix and MGS3's legendary encryption prevents extraction of all the MGS3 files, I can't get models. D:
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« Reply #699 on: October 11, 2011, 02:54:57 PM » |
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If you managed to rip MGS3 textures does that mean you will soon be able to rip MGS4's O:
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« Reply #700 on: October 11, 2011, 06:24:37 PM » |
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I'm pretty sure he could, if MGS4 was a PS2 game. >_>;;
Y'know what would be nice though? Being able to have your own camo (through file replacement, no less) on an actual Ps2. <.>
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  Climaxing to a jump scare would be pretty great.
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« Reply #701 on: October 12, 2011, 05:15:28 PM » |
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I actually just updated my MGS Finally Comes to Brawl Pack, which comes with the new Snake costumes. Check it out! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11618
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« Last Edit: October 12, 2011, 05:39:32 PM by xxTerminatorxx »
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« Reply #702 on: October 31, 2011, 04:46:12 PM » |
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Just throwing this out there - If someone with 3DS Max 2011 is willing to export for me, I can make the rest of the Arsenal Gear stage AND the BG for the VR Stage AND the new Big Shell stage.
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« Reply #703 on: November 01, 2011, 03:28:18 PM » |
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You should ask Friedslick for help on that.
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« Reply #704 on: November 02, 2011, 09:39:26 PM » |
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I got exportation working now.
The Big Shell stage part that was requested has a bunch of parts, so it will take time to remap and recompile everything in Milkshape & 3DS MAX 2010 so check back on Friday.
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