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« Reply #720 on: December 29, 2011, 09:55:30 AM » |
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Where are EVA's MGS3 textures ):
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« Reply #721 on: December 29, 2011, 11:13:55 PM » |
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lol they're floating in this topic somewhere... btw, I *was* going to post a Christmas gift here, but the computer I'm running can't capture models from Dolphin. So it'll be a little belated, but expect some cool stuff to be posted here around January. 
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #722 on: December 30, 2011, 04:14:27 PM » |
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lol they're floating in this topic somewhere... btw, I *was* going to post a Christmas gift here, but the computer I'm running can't capture models from Dolphin. So it'll be a little belated, but expect some cool stuff to be posted here around January. What *kind* of Christmas gift (:?
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« Reply #723 on: January 01, 2012, 12:36:18 AM » |
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Well the gift will be h25rr! Oh... Sorry, I sneezed.  It'll be good, whatever it is.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #724 on: January 02, 2012, 01:04:47 PM » |
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Here. 2 pics.   Just need to make the text transparent. These bridges and struts are like a puzzle, seriously. Edit: More pics. I need to play MGS2's main campaign again. I don't remember where the struts of Shell 2 go.   I am aware there is no sky. Thing is, I found the sky texture, but...... It's like battlefield's sky............................... No better way to put it.
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« Last Edit: January 02, 2012, 02:32:25 PM by Eternal Yoshi »
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« Reply #725 on: January 02, 2012, 02:38:15 PM » |
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"It's like battlefield's sky."
Don't you think you can use you're old Big Shell as a base?
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« Reply #726 on: January 02, 2012, 02:42:48 PM » |
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Yes I suppose it's possible.
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« Reply #727 on: January 02, 2012, 02:46:15 PM » |
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Maybe then you're sky will appear for you then.
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« Reply #728 on: January 02, 2012, 07:01:15 PM » |
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Bad news peeps, the sky from the older version causes an asplosion of polygons, so it's not an option anymore.  At least the sea is in.  I made pics of some of the imported parts so far.    Not gonna lie, I have no idea where these bridges and struts would go and the default rotations don't help much....  BTW, the sky is for temporary use since I can't use the sky from my older versions.
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« Last Edit: January 02, 2012, 08:35:22 PM by Eternal Yoshi »
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« Reply #729 on: January 03, 2012, 02:40:26 PM » |
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So basically you used a random picture of the sky from google? Also, I just recently got MGS2 in the MGS HD collection, if you need me to do some research on where those Struts lead to I'd be happy to help.
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« Reply #730 on: January 03, 2012, 02:52:04 PM » |
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The sky is from the Smash Skiff stage. Where are struts G, H, I, J, K, and L located relative to Shell 2's core anyway?
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« Reply #731 on: January 03, 2012, 02:56:03 PM » |
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Alright, I'll go put in MGS2 in my PS3 in a second... I'll post somthing of use pretty soon..
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« Reply #732 on: January 03, 2012, 04:49:57 PM » |
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I'm having problems getting a map right now... but I do believe shells G, H, I, J, K and L go in a clock-wise circle around Shell Core 2.
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« Reply #733 on: January 03, 2012, 07:31:37 PM » |
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Sooo.... I came across another hurdle. Notice how certain parts are MIA? It's because the UVs of the model part is [censored]ed, there's no better way to put it. Using 3DS Max to fix it isn't practcial and will take well over a week due to the nature of the model and textures and how object and model names get changed upon exporting which slows things down even more.
You see, even though UVs and Material placement is [censored]ed, the names in the original KMY tell me the correct placement in Milkshape. So, does anyone know how to edit UV points in Milkshape or how to Assign materials to objects in Milkshape?
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« Reply #734 on: January 04, 2012, 04:36:17 PM » |
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Still need help with that issue with the main areas of the Shell 1-2 connecting bridge.... Anyway, updated pics.  
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